diff --git a/FunGame.Core/Library/Exception/SystemError.cs b/FunGame.Core/Library/Exception/Exception.cs similarity index 55% rename from FunGame.Core/Library/Exception/SystemError.cs rename to FunGame.Core/Library/Exception/Exception.cs index e10b495..0fad8a8 100644 --- a/FunGame.Core/Library/Exception/SystemError.cs +++ b/FunGame.Core/Library/Exception/Exception.cs @@ -1,82 +1,97 @@ namespace Milimoe.FunGame { - public class SystemError : System.Exception + public class SystemError : Exception { public override string Message => "系统错误 (#00001)"; } - public class CanNotConnectException : System.Exception + public class CanNotConnectException : Exception { public override string Message => "无法连接至服务器,请检查网络并重启游戏再试 (#00002)"; } - public class TimeOutException : System.Exception + public class TimeOutException : Exception { public override string Message => "连接超时 (#00003)"; } - public class UnknownException : System.Exception + public class UnknownException : Exception { public override string Message => "未知错误 (#00004)"; } - public class ReadConfigException : System.Exception + public class ReadConfigException : Exception { public override string Message => "读取配置文件出错,参数格式不正确 (#00005)"; } - public class SingletonAddException : System.Exception + public class SingletonAddException : Exception { public override string Message => "添加单例到单例表时遇到错误 (#00006)"; } - public class SingletonGetException : System.Exception + public class SingletonGetException : Exception { public override string Message => "不能从单例表中获取到指定的单例 (#00007)"; } - public class SocketWrongInfoException : System.Exception + public class SocketWrongInfoException : Exception { public override string Message => "收到错误的返回信息 (#00008)"; } - public class SocketCreateListenException : System.Exception + public class SocketCreateListenException : Exception { public override string Message => "无法创建监听,请重新启动服务器再试 (#00009)"; } - public class SocketGetClientException : System.Exception + public class SocketGetClientException : Exception { public override string Message => "无法获取客户端信息 (#00010)"; } - public class ListeningSocketCanNotSendException : System.Exception + public class ListeningSocketCanNotSendException : Exception { public override string Message => "监听Socket不能用于发送信息 (#00011)"; } - public class ConnectFailedException : System.Exception + public class ConnectFailedException : Exception { public override string Message => "连接到服务器失败 (#00012)"; } - public class LostConnectException : System.Exception + public class LostConnectException : Exception { public override string Message => "与服务器连接中断 (#00013)"; } - public class FindServerFailedException : System.Exception + public class FindServerFailedException : Exception { public override string Message => "查找可用的服务器失败,请重启FunGame (#00014)"; } - public class FormHasBeenOpenedException : System.Exception + public class FormHasBeenOpenedException : Exception { public override string Message => "目标窗口可能已处于打开状态 (#00015)"; } - public class FormCanNotOpenException : System.Exception + public class FormCanNotOpenException : Exception { public override string Message => "无法打开指定窗口 (#00016)"; } + + public class ServerErrorException : Exception + { + public override string Message => "服务器遇到问题需要关闭,请重新启动服务器! (#00017)"; + } + + public class CanNotSendToClientException : Exception + { + public override string Message => "无法向客户端传输消息 (#00018)"; + } + + public class MySQLConfigException : Exception + { + public override string Message => "MySQL服务启动失败:无法找到MySQL配置文件 (#00019)"; + } }