diff --git a/FunGame.Desktop/Model/RegisterModel.cs b/FunGame.Desktop/Model/RegisterModel.cs index 4b9ef87..1598152 100644 --- a/FunGame.Desktop/Model/RegisterModel.cs +++ b/FunGame.Desktop/Model/RegisterModel.cs @@ -56,6 +56,8 @@ namespace Milimoe.FunGame.Desktop.Model { Register.OnSucceedRegEvent(Register.EventArgs); Register.OnAfterRegEvent(Register.EventArgs); + Register.Close(); + return; } } Register.OnFailedRegEvent(Register.EventArgs); @@ -67,7 +69,7 @@ namespace Milimoe.FunGame.Desktop.Model { try { - Core.Library.Common.Network.Socket? Socket = RunTime.Socket; + Socket? Socket = RunTime.Socket; if (Socket != null && objs != null) { string username = ""; @@ -91,7 +93,7 @@ namespace Milimoe.FunGame.Desktop.Model { try { - Core.Library.Common.Network.Socket? Socket = RunTime.Socket; + Socket? Socket = RunTime.Socket; if (Socket != null && objs != null) { string username = ""; diff --git a/FunGame.Desktop/UI/Register/Register.cs b/FunGame.Desktop/UI/Register/Register.cs index 7183988..a131147 100644 --- a/FunGame.Desktop/UI/Register/Register.cs +++ b/FunGame.Desktop/UI/Register/Register.cs @@ -156,7 +156,7 @@ namespace Milimoe.FunGame.Desktop.UI { string username = ((RegisterEventArgs)e).Username; string password = ((RegisterEventArgs)e).Password; - if (LoginController.LoginAccount(username, password)) Close(); + LoginController.LoginAccount(username, password); return EventResult.Success; }