修复不能自动重连的BUG

This commit is contained in:
Mili 2023-01-22 21:18:59 +08:00
parent c82eafb294
commit 403ed7d923

View File

@ -8,6 +8,7 @@ using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Controller;
using Milimoe.FunGame.Desktop.Library.Component;
using Milimoe.FunGame.Desktop.Others;
using Milimoe.FunGame.Desktop.UI;
@ -97,15 +98,13 @@ namespace Milimoe.FunGame.Desktop.Model
}
public ConnectResult Connect()
{
try
{
if (Others.Constant.SERVER_IPADRESS == "" || Others.Constant.SERVER_PORT <= 0)
{
ShowMessage.ErrorMessage("查找可用的服务器失败!");
return ConnectResult.FindServerFailed;
}
while (true)
try
{
if (Others.Config.FunGame_isRetrying)
{
@ -145,7 +144,7 @@ namespace Milimoe.FunGame.Desktop.Model
}
Socket?.Close();
Config.FunGame_isRetrying = false;
return ConnectResult.ConnectFailed;
throw new Exception("无法连接至服务器,请检查网络并重启游戏再试。");
}
}
else
@ -154,14 +153,22 @@ namespace Milimoe.FunGame.Desktop.Model
return ConnectResult.CanNotConnect;
}
}
}
catch (Exception e)
{
Main?.GetMessage(e.GetErrorInfo(), false);
Config.FunGame_isRetrying = false;
if (Config.FunGame_isAutoRetry && Main!.CurrentRetryTimes <= Main!.MaxRetryTimes)
{
Task.Run(() =>
{
Thread.Sleep(5000);
if (Others.Config.FunGame_isAutoRetry) Connect(); // 再次判断是否开启自动重连
});
Main?.GetMessage("连接服务器失败5秒后自动尝试重连。");
}
return ConnectResult.ConnectFailed;
else return ConnectResult.ConnectFailed;
}
return ConnectResult.CanNotConnect;
}
public bool Close()