forked from project-redbud/FunGame-Core
StartListening应该是静态方法
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@ -40,7 +40,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
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PlayerThreads = new ThreadManager(MaxConnection);
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PlayerThreads = new ThreadManager(MaxConnection);
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}
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}
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public ServerSocket StartListening(int Port = 22222, int MaxConnection = 0)
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public static ServerSocket StartListening(int Port = 22222, int MaxConnection = 0)
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{
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{
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if (MaxConnection <= 0) MaxConnection = SocketSet.MaxConnection_General;
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if (MaxConnection <= 0) MaxConnection = SocketSet.MaxConnection_General;
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System.Net.Sockets.Socket? socket = SocketManager.StartListening(Port, MaxConnection);
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System.Net.Sockets.Socket? socket = SocketManager.StartListening(Port, MaxConnection);
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@ -280,7 +280,7 @@ namespace Milimoe.FunGame.Desktop.Model
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Config.FunGame_ServerName = ServerName;
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Config.FunGame_ServerName = ServerName;
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Config.FunGame_Notice = ServerNotice;
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Config.FunGame_Notice = ServerNotice;
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if (objs.Length > 1) msg = (string)objs[1];
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if (objs.Length > 1) msg = (string)objs[1];
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Socket!!.Token = msg;
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Socket!.Token = msg;
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Main?.GetMessage($"已连接服务器:{ServerName}。\n\n********** 服务器公告 **********\n\n{ServerNotice}\n\n");
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Main?.GetMessage($"已连接服务器:{ServerName}。\n\n********** 服务器公告 **********\n\n{ServerNotice}\n\n");
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// 设置等待登录的黄灯
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// 设置等待登录的黄灯
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Main?.UpdateUI(MainControllerSet.WaitLoginAndSetYellow);
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Main?.UpdateUI(MainControllerSet.WaitLoginAndSetYellow);
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