forked from project-redbud/FunGame-Core
添加Room工厂方法
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@ -31,6 +31,10 @@ namespace Milimoe.FunGame.Core.Api.Utility
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{
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instance = SkillFactory.GetInstance(DataSet, SkillType.Active);
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}
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else if (typeof(T) == typeof(Room))
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{
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instance = RoomFactory.GetInstance(DataSet);
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}
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return (T)instance;
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}
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}
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@ -1,7 +1,7 @@
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using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using System.Data;
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using System.Collections;
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using System.Data;
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using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Entity
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{
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