forked from project-redbud/FunGame-Core
添加部分EventArgs
This commit is contained in:
parent
0e106b2676
commit
349a35f28a
@ -25,6 +25,14 @@ namespace Milimoe.FunGame.Core.Api.Transmittal
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/// <returns>影响的行数</returns>
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public abstract int Execute(out SQLResult Result);
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/// <summary>
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/// 执行一个指定的命令
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/// </summary>
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/// <param name="Script">命令</param>
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/// <param name="Result">执行结果</param>
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/// <returns>影响的行数</returns>
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public abstract int Execute(string Script, out SQLResult Result);
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/// <summary>
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/// 查询DataSet
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/// </summary>
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@ -32,6 +40,14 @@ namespace Milimoe.FunGame.Core.Api.Transmittal
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/// <returns>结果集</returns>
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public abstract DataSet ExecuteDataSet(out SQLResult Result);
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/// <summary>
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/// 执行指定的命令查询DataSet
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/// </summary>
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/// <param name="Script">命令</param>
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/// <param name="Result">执行结果</param>
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/// <returns>结果集</returns>
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public abstract DataSet ExecuteDataSet(string Script, out SQLResult Result);
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/// <summary>
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/// 关闭连接
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/// </summary>
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@ -42,15 +42,20 @@ namespace Milimoe.FunGame.Core.Interface
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public interface ILoginEventHandler : IEventHandler
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{
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public new delegate EventResult BeforeEventHandler(object sender, LoginEventArgs e);
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public new delegate EventResult AfterEventHandler(object sender, LoginEventArgs e);
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public new delegate EventResult SucceedEventHandler(object sender, LoginEventArgs e);
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public new delegate EventResult FailedEventHandler(object sender, LoginEventArgs e);
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public event BeforeEventHandler? BeforeLogin;
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public event AfterEventHandler? AfterLogin;
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public event SucceedEventHandler? SucceedLogin;
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public event FailedEventHandler? FailedLogin;
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public EventResult OnBeforeLoginEvent(GeneralEventArgs e);
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public EventResult OnAfterLoginEvent(GeneralEventArgs e);
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public EventResult OnSucceedLoginEvent(GeneralEventArgs e);
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public EventResult OnFailedLoginEvent(GeneralEventArgs e);
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public EventResult OnBeforeLoginEvent(LoginEventArgs e);
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public EventResult OnAfterLoginEvent(LoginEventArgs e);
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public EventResult OnSucceedLoginEvent(LoginEventArgs e);
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public EventResult OnFailedLoginEvent(LoginEventArgs e);
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}
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public interface ILogoutEventHandler : IEventHandler
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@ -68,6 +73,11 @@ namespace Milimoe.FunGame.Core.Interface
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public interface IRegEventHandler : IEventHandler
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{
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public new delegate EventResult BeforeEventHandler(object sender, RegisterEventArgs e);
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public new delegate EventResult AfterEventHandler(object sender, RegisterEventArgs e);
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public new delegate EventResult SucceedEventHandler(object sender, RegisterEventArgs e);
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public new delegate EventResult FailedEventHandler(object sender, RegisterEventArgs e);
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public event BeforeEventHandler? BeforeReg;
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public event AfterEventHandler? AfterReg;
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public event SucceedEventHandler? SucceedReg;
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@ -81,54 +91,74 @@ namespace Milimoe.FunGame.Core.Interface
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public interface IIntoRoomEventHandler : IEventHandler
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{
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public new delegate EventResult BeforeEventHandler(object sender, RoomEventArgs e);
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public new delegate EventResult AfterEventHandler(object sender, RoomEventArgs e);
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public new delegate EventResult SucceedEventHandler(object sender, RoomEventArgs e);
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public new delegate EventResult FailedEventHandler(object sender, RoomEventArgs e);
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public event BeforeEventHandler? BeforeIntoRoom;
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public event AfterEventHandler? AfterIntoRoom;
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public event SucceedEventHandler? SucceedIntoRoom;
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public event FailedEventHandler? FailedIntoRoom;
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public EventResult OnBeforeIntoRoomEvent(GeneralEventArgs e);
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public EventResult OnAfterIntoRoomEvent(GeneralEventArgs e);
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public EventResult OnSucceedIntoRoomEvent(GeneralEventArgs e);
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public EventResult OnFailedIntoRoomEvent(GeneralEventArgs e);
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public EventResult OnBeforeIntoRoomEvent(RoomEventArgs e);
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public EventResult OnAfterIntoRoomEvent(RoomEventArgs e);
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public EventResult OnSucceedIntoRoomEvent(RoomEventArgs e);
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public EventResult OnFailedIntoRoomEvent(RoomEventArgs e);
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}
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public interface ISendTalkEventHandler : IEventHandler
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{
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public new delegate EventResult BeforeEventHandler(object sender, SendTalkEventArgs e);
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public new delegate EventResult AfterEventHandler(object sender, SendTalkEventArgs e);
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public new delegate EventResult SucceedEventHandler(object sender, SendTalkEventArgs e);
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public new delegate EventResult FailedEventHandler(object sender, SendTalkEventArgs e);
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public event BeforeEventHandler? BeforeSendTalk;
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public event AfterEventHandler? AfterSendTalk;
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public event SucceedEventHandler? SucceedSendTalk;
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public event FailedEventHandler? FailedSendTalk;
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public EventResult OnBeforeSendTalkEvent(GeneralEventArgs e);
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public EventResult OnAfterSendTalkEvent(GeneralEventArgs e);
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public EventResult OnSucceedSendTalkEvent(GeneralEventArgs e);
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public EventResult OnFailedSendTalkEvent(GeneralEventArgs e);
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public EventResult OnBeforeSendTalkEvent(SendTalkEventArgs e);
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public EventResult OnAfterSendTalkEvent(SendTalkEventArgs e);
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public EventResult OnSucceedSendTalkEvent(SendTalkEventArgs e);
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public EventResult OnFailedSendTalkEvent(SendTalkEventArgs e);
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}
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public interface ICreateRoomEventHandler : IEventHandler
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{
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public new delegate EventResult BeforeEventHandler(object sender, RoomEventArgs e);
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public new delegate EventResult AfterEventHandler(object sender, RoomEventArgs e);
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public new delegate EventResult SucceedEventHandler(object sender, RoomEventArgs e);
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public new delegate EventResult FailedEventHandler(object sender, RoomEventArgs e);
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public event BeforeEventHandler? BeforeCreateRoom;
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public event AfterEventHandler? AfterCreateRoom;
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public event SucceedEventHandler? SucceedCreateRoom;
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public event FailedEventHandler? FailedCreateRoom;
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public EventResult OnBeforeCreateRoomEvent(GeneralEventArgs e);
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public EventResult OnAfterCreateRoomEvent(GeneralEventArgs e);
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public EventResult OnSucceedCreateRoomEvent(GeneralEventArgs e);
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public EventResult OnFailedCreateRoomEvent(GeneralEventArgs e);
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public EventResult OnBeforeCreateRoomEvent(RoomEventArgs e);
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public EventResult OnAfterCreateRoomEvent(RoomEventArgs e);
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public EventResult OnSucceedCreateRoomEvent(RoomEventArgs e);
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public EventResult OnFailedCreateRoomEvent(RoomEventArgs e);
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}
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public interface IQuitRoomEventHandler : IEventHandler
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{
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public new delegate EventResult BeforeEventHandler(object sender, RoomEventArgs e);
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public new delegate EventResult AfterEventHandler(object sender, RoomEventArgs e);
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public new delegate EventResult SucceedEventHandler(object sender, RoomEventArgs e);
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public new delegate EventResult FailedEventHandler(object sender, RoomEventArgs e);
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public event BeforeEventHandler? BeforeQuitRoom;
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public event AfterEventHandler? AfterQuitRoom;
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public event SucceedEventHandler? SucceedQuitRoom;
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public event FailedEventHandler? FailedQuitRoom;
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public EventResult OnBeforeQuitRoomEvent(GeneralEventArgs e);
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public EventResult OnAfterQuitRoomEvent(GeneralEventArgs e);
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public EventResult OnSucceedQuitRoomEvent(GeneralEventArgs e);
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public EventResult OnFailedQuitRoomEvent(GeneralEventArgs e);
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public EventResult OnBeforeQuitRoomEvent(RoomEventArgs e);
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public EventResult OnAfterQuitRoomEvent(RoomEventArgs e);
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public EventResult OnSucceedQuitRoomEvent(RoomEventArgs e);
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public EventResult OnFailedQuitRoomEvent(RoomEventArgs e);
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}
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public interface IChangeRoomSettingEventHandler : IEventHandler
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14
FunGame.Core/Library/Common/Event/LoginEventArgs.cs
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14
FunGame.Core/Library/Common/Event/LoginEventArgs.cs
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@ -0,0 +1,14 @@
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namespace Milimoe.FunGame.Core.Library.Common.Event
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{
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public class LoginEventArgs : GeneralEventArgs
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{
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public string Username;
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public string Password;
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public LoginEventArgs(string username = "", string password = "")
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{
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Username = username;
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Password = password;
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}
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}
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}
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12
FunGame.Core/Library/Common/Event/RoomEventArgs.cs
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12
FunGame.Core/Library/Common/Event/RoomEventArgs.cs
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@ -0,0 +1,12 @@
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namespace Milimoe.FunGame.Core.Library.Common.Event
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{
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public class RoomEventArgs
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{
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public string RoomID { get; set; } = "";
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public RoomEventArgs(string RoomID = "")
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{
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this.RoomID = RoomID;
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}
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}
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}
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12
FunGame.Core/Library/Common/Event/SendTalkEventArgs.cs
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12
FunGame.Core/Library/Common/Event/SendTalkEventArgs.cs
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@ -0,0 +1,12 @@
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namespace Milimoe.FunGame.Core.Library.Common.Event
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{
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public class SendTalkEventArgs
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{
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public string Message { get; set; } = "";
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public SendTalkEventArgs(string message = "")
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{
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this.Message = message;
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}
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}
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}
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@ -223,27 +223,37 @@
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FiveStar
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}
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public enum RunTimeInvokeType
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{
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None,
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GetServerConnection,
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Connect,
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Connected,
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Disconnect,
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Disconnected,
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Close
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}
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public enum MainInvokeType
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{
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None,
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Connected,
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Disconnected,
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Disconnect,
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SetGreen,
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SetGreenAndPing,
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SetRed,
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SetYellow,
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WaitConnectAndSetYellow,
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WaitLoginAndSetYellow,
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Disconnect,
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Disconnected,
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LogOut,
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LogIn,
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SetUser,
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Connected,
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Connect,
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GetServerConnection,
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Close,
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IntoRoom,
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Chat,
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QuitRoom
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QuitRoom,
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UpdateRoom,
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CreateRoom,
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Chat
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}
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public enum RegInvokeType
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@ -137,6 +137,16 @@
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public class SocketCreateReceivingException : Exception
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{
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public override string Message => "无法创建监听套接字 (#10027)";
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public override string Message => "无法创建监听套接字 (#10028)";
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}
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public class GetRoomListException : Exception
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{
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public override string Message => "获取房间列表失败 (#10029)";
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}
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public class QuitRoomException : Exception
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{
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public override string Message => "退出房间失败 (#10030)";
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}
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}
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@ -23,12 +23,12 @@ namespace Milimoe.FunGame.Desktop.Controller
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public static bool LoginAccount(params object[]? objs)
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{
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if (RunTime.Login?.OnBeforeLoginEvent(new GeneralEventArgs()) == Core.Library.Constant.EventResult.Fail) return false;
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if (RunTime.Login?.OnBeforeLoginEvent(Login.EventArgs) == Core.Library.Constant.EventResult.Fail) return false;
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bool result = LoginModel.LoginAccount(objs);
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if (!result)
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{
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ShowMessage.ErrorMessage("登录失败!!", "登录失败", 5);
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RunTime.Login?.OnFailedLoginEvent(new GeneralEventArgs());
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RunTime.Login?.OnFailedLoginEvent(Login.EventArgs);
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}
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return result;
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}
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@ -39,7 +39,7 @@ namespace Milimoe.FunGame.Desktop.Controller
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if (!result)
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{
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ShowMessage.ErrorMessage("登录失败!!", "登录失败", 5);
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RunTime.Login?.OnFailedLoginEvent(new GeneralEventArgs());
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RunTime.Login?.OnFailedLoginEvent(Login.EventArgs);
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}
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return result;
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}
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@ -3,6 +3,7 @@ using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Desktop.Model;
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using Milimoe.FunGame.Desktop.UI;
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using Milimoe.FunGame.Desktop.Library;
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namespace Milimoe.FunGame.Desktop.Controller
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{
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@ -38,14 +39,33 @@ namespace Milimoe.FunGame.Desktop.Controller
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break;
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case MainInvokeType.IntoRoom:
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if (Main.OnBeforeIntoRoomEvent(new GeneralEventArgs()) == EventResult.Fail) return (T)result;
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result = MainModel.IntoRoom();
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string roomid = new("-1");
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if (args != null && args.Length > 0) roomid = (string)args[0];
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if (Main.OnBeforeIntoRoomEvent(new RoomEventArgs(roomid)) == EventResult.Fail) return (T)result;
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result = MainModel.IntoRoom(roomid);
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break;
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case MainInvokeType.UpdateRoom:
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result = MainModel.UpdateRoom();
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break;
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case MainInvokeType.QuitRoom:
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roomid = new("-1");
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if (args != null && args.Length > 0) roomid = (string)args[0];
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if (Main.OnBeforeQuitRoomEvent(new RoomEventArgs(roomid)) == EventResult.Fail) return (T)result;
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result = MainModel.QuitRoom(roomid);
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break;
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case MainInvokeType.CreateRoom:
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if (Main.OnBeforeCreateRoomEvent(new RoomEventArgs()) == EventResult.Fail) return (T)result;
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result = MainModel.CreateRoom();
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break;
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case MainInvokeType.Chat:
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if (Main.OnBeforeSendTalkEvent(new GeneralEventArgs()) == EventResult.Fail) return (T)result;
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if (args != null && args.Length > 0)
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result = MainModel.Chat((string)args[0]);
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string msg = "";
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if (args != null && args.Length > 0) msg = (string)args[0];
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if (Main.OnBeforeSendTalkEvent(new SendTalkEventArgs(msg)) == EventResult.Fail) return (T)result;
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if (msg.Trim() != "") result = MainModel.Chat(msg);
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break;
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default:
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@ -59,9 +79,24 @@ namespace Milimoe.FunGame.Desktop.Controller
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return Do<bool>(MainInvokeType.LogOut);
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}
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public bool IntoRoom()
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public bool UpdateRoom()
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{
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return Do<bool>(MainInvokeType.IntoRoom);
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return Do<bool>(MainInvokeType.UpdateRoom);
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}
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public bool IntoRoom(string roomid)
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{
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return Do<bool>(MainInvokeType.IntoRoom, roomid);
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}
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public bool QuitRoom(string roomid)
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{
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return Do<bool>(MainInvokeType.QuitRoom, roomid);
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}
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public bool CreateRoom()
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{
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return Do<bool>(MainInvokeType.CreateRoom);
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}
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public bool Chat(string msg)
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@ -7,7 +7,7 @@ namespace Milimoe.FunGame.Desktop.Controller
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{
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public class RunTimeController
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{
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public bool Connected => Do<bool>(MainInvokeType.Connected);
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public bool Connected => Do<bool>(RunTimeInvokeType.Connected);
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private RunTimeModel RunTimeModel { get; }
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private Main Main { get; }
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@ -21,16 +21,16 @@ namespace Milimoe.FunGame.Desktop.Controller
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/**
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* 从内部去调用Model的方法,并记录日志。
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*/
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private T Do<T>(MainInvokeType DoType, params object[] args)
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private T Do<T>(RunTimeInvokeType DoType, params object[] args)
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{
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object result = new();
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switch (DoType)
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{
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case MainInvokeType.GetServerConnection:
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case RunTimeInvokeType.GetServerConnection:
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result = RunTimeModel.GetServerConnection();
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break;
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case MainInvokeType.Connect:
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case RunTimeInvokeType.Connect:
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result = RunTimeModel.Connect();
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if ((ConnectResult)result != ConnectResult.Success)
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{
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@ -39,19 +39,19 @@ namespace Milimoe.FunGame.Desktop.Controller
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}
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break;
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case MainInvokeType.Connected:
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case RunTimeInvokeType.Connected:
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result = RunTimeModel.Connected;
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break;
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case MainInvokeType.Disconnect:
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case RunTimeInvokeType.Disconnect:
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if (Main.OnBeforeDisconnectEvent(new GeneralEventArgs()) == EventResult.Fail) return (T)result;
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RunTimeModel.Disconnect();
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break;
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case MainInvokeType.Disconnected:
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case RunTimeInvokeType.Disconnected:
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break;
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case MainInvokeType.Close:
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case RunTimeInvokeType.Close:
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if (args != null && args.Length > 0)
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{
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RunTimeModel.Error((Exception)args[0]);
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@ -69,32 +69,32 @@ namespace Milimoe.FunGame.Desktop.Controller
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public bool GetServerConnection()
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{
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return Do<bool>(MainInvokeType.GetServerConnection);
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return Do<bool>(RunTimeInvokeType.GetServerConnection);
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}
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public ConnectResult Connect()
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{
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return Do<ConnectResult>(MainInvokeType.Connect);
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return Do<ConnectResult>(RunTimeInvokeType.Connect);
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}
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public void Disconnect()
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{
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Do<object>(MainInvokeType.Disconnect);
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Do<object>(RunTimeInvokeType.Disconnect);
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}
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public void Disconnected()
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{
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Do<object>(MainInvokeType.Disconnected);
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Do<object>(RunTimeInvokeType.Disconnected);
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}
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public bool Close()
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{
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return Do<bool>(MainInvokeType.Close);
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return Do<bool>(RunTimeInvokeType.Close);
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}
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public bool Error(Exception e)
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{
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return Do<bool>(MainInvokeType.Close, e);
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return Do<bool>(RunTimeInvokeType.Close, e);
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}
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}
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}
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@ -7,12 +7,12 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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{
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public class BaseLogin : GeneralForm, ILoginEventHandler
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{
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public event IEventHandler.BeforeEventHandler? BeforeLogin;
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public event IEventHandler.AfterEventHandler? AfterLogin;
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public event IEventHandler.SucceedEventHandler? SucceedLogin;
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public event IEventHandler.FailedEventHandler? FailedLogin;
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public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
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public event ILoginEventHandler.AfterEventHandler? AfterLogin;
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public event ILoginEventHandler.SucceedEventHandler? SucceedLogin;
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public event ILoginEventHandler.FailedEventHandler? FailedLogin;
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public EventResult OnAfterLoginEvent(GeneralEventArgs e)
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public EventResult OnAfterLoginEvent(LoginEventArgs e)
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{
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||||
if (AfterLogin != null)
|
||||
{
|
||||
@ -21,7 +21,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnBeforeLoginEvent(GeneralEventArgs e)
|
||||
public EventResult OnBeforeLoginEvent(LoginEventArgs e)
|
||||
{
|
||||
if (BeforeLogin != null)
|
||||
{
|
||||
@ -30,7 +30,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnFailedLoginEvent(GeneralEventArgs e)
|
||||
public EventResult OnFailedLoginEvent(LoginEventArgs e)
|
||||
{
|
||||
if (FailedLogin != null)
|
||||
{
|
||||
@ -39,7 +39,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnSucceedLoginEvent(GeneralEventArgs e)
|
||||
public EventResult OnSucceedLoginEvent(LoginEventArgs e)
|
||||
{
|
||||
if (SucceedLogin != null)
|
||||
{
|
||||
|
||||
@ -90,12 +90,12 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public event IEventHandler.BeforeEventHandler? BeforeLogin;
|
||||
public event IEventHandler.AfterEventHandler? AfterLogin;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedLogin;
|
||||
public event IEventHandler.FailedEventHandler? FailedLogin;
|
||||
public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
|
||||
public event ILoginEventHandler.AfterEventHandler? AfterLogin;
|
||||
public event ILoginEventHandler.SucceedEventHandler? SucceedLogin;
|
||||
public event ILoginEventHandler.FailedEventHandler? FailedLogin;
|
||||
|
||||
public EventResult OnBeforeLoginEvent(GeneralEventArgs e)
|
||||
public EventResult OnBeforeLoginEvent(LoginEventArgs e)
|
||||
{
|
||||
if (BeforeLogin != null)
|
||||
{
|
||||
@ -104,7 +104,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnAfterLoginEvent(GeneralEventArgs e)
|
||||
public EventResult OnAfterLoginEvent(LoginEventArgs e)
|
||||
{
|
||||
if (AfterLogin != null)
|
||||
{
|
||||
@ -113,7 +113,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnSucceedLoginEvent(GeneralEventArgs e)
|
||||
public EventResult OnSucceedLoginEvent(LoginEventArgs e)
|
||||
{
|
||||
if (SucceedLogin != null)
|
||||
{
|
||||
@ -122,7 +122,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnFailedLoginEvent(GeneralEventArgs e)
|
||||
public EventResult OnFailedLoginEvent(LoginEventArgs e)
|
||||
{
|
||||
if (FailedLogin != null)
|
||||
{
|
||||
@ -172,12 +172,12 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public event IEventHandler.BeforeEventHandler? BeforeIntoRoom;
|
||||
public event IEventHandler.AfterEventHandler? AfterIntoRoom;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedIntoRoom;
|
||||
public event IEventHandler.FailedEventHandler? FailedIntoRoom;
|
||||
public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
|
||||
public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
|
||||
public event IIntoRoomEventHandler.SucceedEventHandler? SucceedIntoRoom;
|
||||
public event IIntoRoomEventHandler.FailedEventHandler? FailedIntoRoom;
|
||||
|
||||
public EventResult OnBeforeIntoRoomEvent(GeneralEventArgs e)
|
||||
public EventResult OnBeforeIntoRoomEvent(RoomEventArgs e)
|
||||
{
|
||||
if (BeforeIntoRoom != null)
|
||||
{
|
||||
@ -186,7 +186,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnAfterIntoRoomEvent(GeneralEventArgs e)
|
||||
public EventResult OnAfterIntoRoomEvent(RoomEventArgs e)
|
||||
{
|
||||
if (AfterIntoRoom != null)
|
||||
{
|
||||
@ -195,7 +195,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnSucceedIntoRoomEvent(GeneralEventArgs e)
|
||||
public EventResult OnSucceedIntoRoomEvent(RoomEventArgs e)
|
||||
{
|
||||
if (SucceedIntoRoom != null)
|
||||
{
|
||||
@ -204,7 +204,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnFailedIntoRoomEvent(GeneralEventArgs e)
|
||||
public EventResult OnFailedIntoRoomEvent(RoomEventArgs e)
|
||||
{
|
||||
if (FailedIntoRoom != null)
|
||||
{
|
||||
@ -213,12 +213,12 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public event IEventHandler.BeforeEventHandler? BeforeSendTalk;
|
||||
public event IEventHandler.AfterEventHandler? AfterSendTalk;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedSendTalk;
|
||||
public event IEventHandler.FailedEventHandler? FailedSendTalk;
|
||||
public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
|
||||
public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
|
||||
public event ISendTalkEventHandler.SucceedEventHandler? SucceedSendTalk;
|
||||
public event ISendTalkEventHandler.FailedEventHandler? FailedSendTalk;
|
||||
|
||||
public EventResult OnBeforeSendTalkEvent(GeneralEventArgs e)
|
||||
public EventResult OnBeforeSendTalkEvent(SendTalkEventArgs e)
|
||||
{
|
||||
if (BeforeSendTalk != null)
|
||||
{
|
||||
@ -227,7 +227,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnAfterSendTalkEvent(GeneralEventArgs e)
|
||||
public EventResult OnAfterSendTalkEvent(SendTalkEventArgs e)
|
||||
{
|
||||
if (AfterSendTalk != null)
|
||||
{
|
||||
@ -236,7 +236,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnSucceedSendTalkEvent(GeneralEventArgs e)
|
||||
public EventResult OnSucceedSendTalkEvent(SendTalkEventArgs e)
|
||||
{
|
||||
if (SucceedSendTalk != null)
|
||||
{
|
||||
@ -245,7 +245,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnFailedSendTalkEvent(GeneralEventArgs e)
|
||||
public EventResult OnFailedSendTalkEvent(SendTalkEventArgs e)
|
||||
{
|
||||
if (FailedSendTalk != null)
|
||||
{
|
||||
@ -254,12 +254,12 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public event IEventHandler.BeforeEventHandler? BeforeCreateRoom;
|
||||
public event IEventHandler.AfterEventHandler? AfterCreateRoom;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedCreateRoom;
|
||||
public event IEventHandler.FailedEventHandler? FailedCreateRoom;
|
||||
public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
|
||||
public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
|
||||
public event ICreateRoomEventHandler.SucceedEventHandler? SucceedCreateRoom;
|
||||
public event ICreateRoomEventHandler.FailedEventHandler? FailedCreateRoom;
|
||||
|
||||
public EventResult OnBeforeCreateRoomEvent(GeneralEventArgs e)
|
||||
public EventResult OnBeforeCreateRoomEvent(RoomEventArgs e)
|
||||
{
|
||||
if (BeforeCreateRoom != null)
|
||||
{
|
||||
@ -268,7 +268,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnAfterCreateRoomEvent(GeneralEventArgs e)
|
||||
public EventResult OnAfterCreateRoomEvent(RoomEventArgs e)
|
||||
{
|
||||
if (AfterCreateRoom != null)
|
||||
{
|
||||
@ -277,7 +277,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnSucceedCreateRoomEvent(GeneralEventArgs e)
|
||||
public EventResult OnSucceedCreateRoomEvent(RoomEventArgs e)
|
||||
{
|
||||
if (SucceedCreateRoom != null)
|
||||
{
|
||||
@ -286,7 +286,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnFailedCreateRoomEvent(GeneralEventArgs e)
|
||||
public EventResult OnFailedCreateRoomEvent(RoomEventArgs e)
|
||||
{
|
||||
if (FailedCreateRoom != null)
|
||||
{
|
||||
@ -295,12 +295,12 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public event IEventHandler.BeforeEventHandler? BeforeQuitRoom;
|
||||
public event IEventHandler.AfterEventHandler? AfterQuitRoom;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedQuitRoom;
|
||||
public event IEventHandler.FailedEventHandler? FailedQuitRoom;
|
||||
public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
|
||||
public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
|
||||
public event IQuitRoomEventHandler.SucceedEventHandler? SucceedQuitRoom;
|
||||
public event IQuitRoomEventHandler.FailedEventHandler? FailedQuitRoom;
|
||||
|
||||
public EventResult OnBeforeQuitRoomEvent(GeneralEventArgs e)
|
||||
public EventResult OnBeforeQuitRoomEvent(RoomEventArgs e)
|
||||
{
|
||||
if (BeforeQuitRoom != null)
|
||||
{
|
||||
@ -309,7 +309,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnAfterQuitRoomEvent(GeneralEventArgs e)
|
||||
public EventResult OnAfterQuitRoomEvent(RoomEventArgs e)
|
||||
{
|
||||
if (AfterQuitRoom != null)
|
||||
{
|
||||
@ -318,7 +318,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnSucceedQuitRoomEvent(GeneralEventArgs e)
|
||||
public EventResult OnSucceedQuitRoomEvent(RoomEventArgs e)
|
||||
{
|
||||
if (SucceedQuitRoom != null)
|
||||
{
|
||||
@ -327,7 +327,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
else return EventResult.NoEventImplement;
|
||||
}
|
||||
|
||||
public EventResult OnFailedQuitRoomEvent(GeneralEventArgs e)
|
||||
public EventResult OnFailedQuitRoomEvent(RoomEventArgs e)
|
||||
{
|
||||
if (FailedQuitRoom != null)
|
||||
{
|
||||
|
||||
@ -7,15 +7,10 @@ namespace Milimoe.FunGame.Desktop.Library.Base
|
||||
{
|
||||
public class BaseReg : GeneralForm, IRegEventHandler
|
||||
{
|
||||
public delegate EventResult BeforeEventHandler(object sender, RegisterEventArgs e);
|
||||
public delegate EventResult AfterEventHandler(object sender, RegisterEventArgs e);
|
||||
public delegate EventResult SucceedEventHandler(object sender, RegisterEventArgs e);
|
||||
public delegate EventResult FailedEventHandler(object sender, RegisterEventArgs e);
|
||||
|
||||
public event IEventHandler.BeforeEventHandler? BeforeReg;
|
||||
public event IEventHandler.AfterEventHandler? AfterReg;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedReg;
|
||||
public event IEventHandler.FailedEventHandler? FailedReg;
|
||||
public event IRegEventHandler.BeforeEventHandler? BeforeReg;
|
||||
public event IRegEventHandler.AfterEventHandler? AfterReg;
|
||||
public event IRegEventHandler.SucceedEventHandler? SucceedReg;
|
||||
public event IRegEventHandler.FailedEventHandler? FailedReg;
|
||||
|
||||
public EventResult OnAfterRegEvent(RegisterEventArgs e)
|
||||
{
|
||||
|
||||
@ -94,7 +94,7 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
return false;
|
||||
}
|
||||
|
||||
private void SocketHandler_Login(SocketObject SocketObject)
|
||||
private static void SocketHandler_Login(SocketObject SocketObject)
|
||||
{
|
||||
Guid key = Guid.Empty;
|
||||
string? msg = "";
|
||||
@ -105,8 +105,8 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
if (msg != null && msg.Trim() != "")
|
||||
{
|
||||
ShowMessage.ErrorMessage(msg, "登录失败");
|
||||
RunTime.Login?.OnFailedLoginEvent(new GeneralEventArgs());
|
||||
RunTime.Login?.OnAfterLoginEvent(new GeneralEventArgs());
|
||||
RunTime.Login?.OnFailedLoginEvent(Login.EventArgs);
|
||||
RunTime.Login?.OnAfterLoginEvent(Login.EventArgs);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -118,13 +118,13 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
else
|
||||
{
|
||||
ShowMessage.ErrorMessage("登录失败!!", "登录失败", 5);
|
||||
RunTime.Login?.OnFailedLoginEvent(new GeneralEventArgs());
|
||||
RunTime.Login?.OnAfterLoginEvent(new GeneralEventArgs());
|
||||
RunTime.Login?.OnFailedLoginEvent(Login.EventArgs);
|
||||
RunTime.Login?.OnAfterLoginEvent(Login.EventArgs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SocketHandler_CheckLogin(SocketObject SocketObject)
|
||||
private static void SocketHandler_CheckLogin(SocketObject SocketObject)
|
||||
{
|
||||
// 返回的objs是该Login的User对象的各个属性
|
||||
object[] objs = SocketObject.Parameters;
|
||||
@ -132,13 +132,13 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
{
|
||||
// 创建User对象并返回到Main
|
||||
RunTime.Main?.UpdateUI(MainInvokeType.SetUser, new object[] { Factory.New<User>(objs) });
|
||||
RunTime.Login?.OnSucceedLoginEvent(new GeneralEventArgs());
|
||||
RunTime.Login?.OnAfterLoginEvent(new GeneralEventArgs());
|
||||
RunTime.Login?.OnSucceedLoginEvent(Login.EventArgs);
|
||||
RunTime.Login?.OnAfterLoginEvent(Login.EventArgs);
|
||||
return;
|
||||
}
|
||||
ShowMessage.ErrorMessage("登录失败!!", "登录失败", 5);
|
||||
RunTime.Login?.OnFailedLoginEvent(new GeneralEventArgs());
|
||||
RunTime.Login?.OnAfterLoginEvent(new GeneralEventArgs());
|
||||
RunTime.Login?.OnFailedLoginEvent(Login.EventArgs);
|
||||
RunTime.Login?.OnAfterLoginEvent(Login.EventArgs);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -12,6 +12,7 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
public class MainModel : BaseModel
|
||||
{
|
||||
private readonly Main Main;
|
||||
private string LastSendTalkMessage = "";
|
||||
|
||||
public MainModel(Main main) : base(RunTime.Socket)
|
||||
{
|
||||
@ -44,25 +45,78 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IntoRoom()
|
||||
public bool IntoRoom(string roomid)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (RunTime.Socket?.Send(SocketMessageType.IntoRoom, Config.FunGame_Roomid) == SocketResult.Success)
|
||||
if (RunTime.Socket?.Send(SocketMessageType.IntoRoom, roomid) == SocketResult.Success)
|
||||
return true;
|
||||
else throw new CanNotIntoRoomException();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Main.GetMessage(e.GetErrorInfo());
|
||||
Main.OnFailedIntoRoomEvent(new GeneralEventArgs());
|
||||
Main.OnAfterIntoRoomEvent(new GeneralEventArgs());
|
||||
RoomEventArgs args = new(roomid);
|
||||
Main.OnFailedIntoRoomEvent(args);
|
||||
Main.OnAfterIntoRoomEvent(args);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool UpdateRoom()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (RunTime.Socket?.Send(SocketMessageType.UpdateRoom) == SocketResult.Success)
|
||||
return true;
|
||||
else throw new GetRoomListException();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Main.GetMessage(e.GetErrorInfo());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool QuitRoom(string roomid)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (RunTime.Socket?.Send(SocketMessageType.QuitRoom, roomid) == SocketResult.Success)
|
||||
return true;
|
||||
else throw new QuitRoomException();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Main.GetMessage(e.GetErrorInfo());
|
||||
RoomEventArgs args = new(roomid);
|
||||
Main.OnFailedQuitRoomEvent(args);
|
||||
Main.OnAfterQuitRoomEvent(args);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CreateRoom()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (RunTime.Socket?.Send(SocketMessageType.CreateRoom) == SocketResult.Success)
|
||||
return true;
|
||||
else throw new QuitRoomException();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Main.GetMessage(e.GetErrorInfo());
|
||||
RoomEventArgs args = new();
|
||||
Main.OnFailedCreateRoomEvent(args);
|
||||
Main.OnAfterCreateRoomEvent(args);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Chat(string msg)
|
||||
{
|
||||
LastSendTalkMessage = msg;
|
||||
try
|
||||
{
|
||||
if (RunTime.Socket?.Send(SocketMessageType.Chat, msg) == SocketResult.Success)
|
||||
@ -72,8 +126,9 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
catch (Exception e)
|
||||
{
|
||||
Main.GetMessage(e.GetErrorInfo());
|
||||
Main.OnFailedSendTalkEvent(new GeneralEventArgs());
|
||||
Main.OnAfterSendTalkEvent(new GeneralEventArgs());
|
||||
SendTalkEventArgs SendTalkEventArgs = new(LastSendTalkMessage);
|
||||
Main.OnFailedSendTalkEvent(SendTalkEventArgs);
|
||||
Main.OnAfterSendTalkEvent(SendTalkEventArgs);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -161,12 +216,14 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
{
|
||||
Config.FunGame_Roomid = roomid;
|
||||
}
|
||||
Main.OnSucceedIntoRoomEvent(new GeneralEventArgs());
|
||||
Main.OnAfterIntoRoomEvent(new GeneralEventArgs());
|
||||
RoomEventArgs args = new(roomid);
|
||||
Main.OnSucceedIntoRoomEvent(args);
|
||||
Main.OnAfterIntoRoomEvent(args);
|
||||
}
|
||||
|
||||
private void SocketHandler_Chat(SocketObject SocketObject)
|
||||
{
|
||||
SendTalkEventArgs SendTalkEventArgs = new(LastSendTalkMessage);
|
||||
if (SocketObject.Parameters != null && SocketObject.Length > 1)
|
||||
{
|
||||
string user = SocketObject.GetParam<string>(0)!;
|
||||
@ -175,12 +232,12 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
{
|
||||
Main.GetMessage(msg, TimeType.None);
|
||||
}
|
||||
Main.OnSucceedSendTalkEvent(new GeneralEventArgs());
|
||||
Main.OnAfterSendTalkEvent(new GeneralEventArgs());
|
||||
Main.OnSucceedSendTalkEvent(SendTalkEventArgs);
|
||||
Main.OnAfterSendTalkEvent(SendTalkEventArgs);
|
||||
return;
|
||||
}
|
||||
Main.OnFailedSendTalkEvent(new GeneralEventArgs());
|
||||
Main.OnAfterSendTalkEvent(new GeneralEventArgs());
|
||||
Main.OnFailedSendTalkEvent(SendTalkEventArgs);
|
||||
Main.OnAfterSendTalkEvent(SendTalkEventArgs);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@ -11,6 +11,8 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
{
|
||||
public partial class Login : BaseLogin
|
||||
{
|
||||
public static LoginEventArgs EventArgs { get; set; } = new LoginEventArgs();
|
||||
|
||||
private readonly LoginController LoginController;
|
||||
|
||||
public Login()
|
||||
@ -46,6 +48,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
UsernameText.Focus();
|
||||
return false;
|
||||
}
|
||||
EventArgs = new LoginEventArgs(username, password);
|
||||
if (!LoginController.LoginAccount(username, password))
|
||||
{
|
||||
ShowMessage.Message("登录失败!!", "登录失败");
|
||||
@ -86,7 +89,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
ShowMessage.TipMessage("暂不支持找回密码~");
|
||||
}
|
||||
|
||||
public EventResult FailedLoginEvent(object sender, GeneralEventArgs e)
|
||||
public EventResult FailedLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
if (InvokeRequired) GoToLogin.Invoke(() => GoToLogin.Enabled = true);
|
||||
else GoToLogin.Enabled = true;
|
||||
@ -94,7 +97,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
return EventResult.Success;
|
||||
}
|
||||
|
||||
private EventResult SucceedLoginEvent(object sender, GeneralEventArgs e)
|
||||
private EventResult SucceedLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
if (!IsDisposed)
|
||||
{
|
||||
@ -105,13 +108,13 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
return EventResult.Success;
|
||||
}
|
||||
|
||||
private EventResult BeforeLoginEvent(object sender, GeneralEventArgs e)
|
||||
private EventResult BeforeLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
if (RunTime.Main?.OnBeforeLoginEvent(e) == EventResult.Fail) return EventResult.Fail;
|
||||
return EventResult.Success;
|
||||
}
|
||||
|
||||
private EventResult AfterLoginEvent(object sender, GeneralEventArgs e)
|
||||
private EventResult AfterLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
RunTime.Main?.OnAfterLoginEvent(e);
|
||||
return EventResult.Success;
|
||||
|
||||
@ -190,7 +190,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
case MainInvokeType.SetUser:
|
||||
if (objs != null && objs.Length > 0)
|
||||
{
|
||||
SetLoginUser(objs);
|
||||
LoginAccount(objs);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -316,18 +316,6 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
Room.Text = "暂未进入房间";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置登录信息
|
||||
/// </summary>
|
||||
/// <param name="objs"></param>
|
||||
private void SetLoginUser(params object[]? objs)
|
||||
{
|
||||
if (InvokeRequired)
|
||||
Invoke(LoginAccount, objs);
|
||||
else
|
||||
LoginAccount(objs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向消息队列输出换行符
|
||||
/// </summary>
|
||||
@ -626,7 +614,6 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
Login.Visible = false;
|
||||
Logout.Visible = true;
|
||||
UpdateUI(MainInvokeType.SetGreenAndPing);
|
||||
Thread.Sleep(100);
|
||||
string welcome = $"欢迎回来, {Usercfg.LoginUserName}!";
|
||||
ShowMessage.Message(welcome, "登录成功", 5);
|
||||
WritelnSystemInfo(welcome);
|
||||
@ -812,7 +799,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
/// <summary>
|
||||
/// 关闭所有登录后才能访问的窗口
|
||||
/// </summary>
|
||||
private void CloseConnectedWindows()
|
||||
private static void CloseConnectedWindows()
|
||||
{
|
||||
RunTime.Login?.Close();
|
||||
RunTime.Register?.Close();
|
||||
@ -1219,7 +1206,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
private EventResult SucceedLoginEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
// 接入-1号房间聊天室
|
||||
if (MainController?.IntoRoom() ?? false) return EventResult.Success;
|
||||
if (MainController?.IntoRoom("-1") ?? false) return EventResult.Success;
|
||||
else return EventResult.Fail;
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user