forked from project-redbud/FunGame-Core
添加ConnectEventArgs #4
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commit
2c44ff2152
@ -16,15 +16,20 @@ namespace Milimoe.FunGame.Core.Interface
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public interface IConnectEventHandler : IEventHandler
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public interface IConnectEventHandler : IEventHandler
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{
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{
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public new delegate EventResult BeforeEventHandler(object sender, ConnectEventArgs e);
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public new delegate EventResult AfterEventHandler(object sender, ConnectEventArgs e);
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public new delegate EventResult SucceedEventHandler(object sender, ConnectEventArgs e);
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public new delegate EventResult FailedEventHandler(object sender, ConnectEventArgs e);
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public event BeforeEventHandler? BeforeConnect;
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public event BeforeEventHandler? BeforeConnect;
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public event AfterEventHandler? AfterConnect;
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public event AfterEventHandler? AfterConnect;
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public event SucceedEventHandler? SucceedConnect;
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public event SucceedEventHandler? SucceedConnect;
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public event FailedEventHandler? FailedConnect;
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public event FailedEventHandler? FailedConnect;
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public EventResult OnBeforeConnectEvent(GeneralEventArgs e);
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public EventResult OnBeforeConnectEvent(ConnectEventArgs e);
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public EventResult OnAfterConnectEvent(GeneralEventArgs e);
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public EventResult OnAfterConnectEvent(ConnectEventArgs e);
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public EventResult OnSucceedConnectEvent(GeneralEventArgs e);
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public EventResult OnSucceedConnectEvent(ConnectEventArgs e);
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public EventResult OnFailedConnectEvent(GeneralEventArgs e);
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public EventResult OnFailedConnectEvent(ConnectEventArgs e);
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}
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}
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public interface IDisconnectEventHandler : IEventHandler
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public interface IDisconnectEventHandler : IEventHandler
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@ -6,6 +6,16 @@ namespace Milimoe.FunGame.Core.Library.Common.Architecture
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{
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{
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public class BaseModel : ISocketHandler, IDisposable
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public class BaseModel : ISocketHandler, IDisposable
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{
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{
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/// <summary>
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/// 接收到的SocketObject实例
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/// </summary>
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protected virtual SocketObject Work { get; set; }
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/// <summary>
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/// 是否处于等待服务器响应的状态
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/// </summary>
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protected virtual bool Working { get; set; } = false;
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/// <summary>
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/// <summary>
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/// Socket
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/// Socket
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/// </summary>
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/// </summary>
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@ -63,5 +73,14 @@ namespace Milimoe.FunGame.Core.Library.Common.Architecture
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}
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}
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IsDisposed = true;
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IsDisposed = true;
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}
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}
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/// <summary>
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/// 调用Socket.Send()前,请设置为等待状态
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/// </summary>
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protected void SetWorking()
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{
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Working = true;
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Work = default;
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}
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}
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}
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}
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}
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17
Library/Common/Event/ConnectEventArgs.cs
Normal file
17
Library/Common/Event/ConnectEventArgs.cs
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@ -0,0 +1,17 @@
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namespace Milimoe.FunGame.Core.Library.Common.Event
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{
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public class ConnectEventArgs : GeneralEventArgs
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{
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public string ServerIP { get; set; } = "";
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public string ServerPort { get; set; } = "";
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public ConnectEventArgs(params object[]? objs)
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{
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if (objs != null)
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{
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if (objs.Length > 0) ServerIP = (string)objs[0];
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if (objs.Length > 1) ServerPort = (string)objs[1];
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}
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}
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}
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}
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