forked from project-redbud/FunGame-Core
AutoLogin方法将async void修改为async Task
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180d8e19a0
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@ -101,12 +101,19 @@ namespace Milimoe.FunGame.Desktop.Controller
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return Do<bool>(RunTimeInvokeType.Close, e);
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}
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public async void AutoLogin(params object[] objs)
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public async Task AutoLogin(params object[] objs)
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{
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Do<object>(RunTimeInvokeType.AutoLogin);
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LoginController LoginController = new();
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await LoginController.LoginAccount(objs);
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LoginController.Dispose();
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try
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{
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Do<object>(RunTimeInvokeType.AutoLogin);
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LoginController LoginController = new();
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await LoginController.LoginAccount(objs);
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LoginController.Dispose();
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}
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catch (Exception e)
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{
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RunTime.WriteGameInfo(e.GetErrorInfo());
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}
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}
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}
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}
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@ -1204,7 +1204,7 @@ namespace Milimoe.FunGame.Desktop.UI
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if (MainController != null && Config.FunGame_isAutoLogin && Config.FunGame_AutoLoginUser != "" && Config.FunGame_AutoLoginPassword != "" && Config.FunGame_AutoLoginKey != "")
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{
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// 自动登录
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RunTime.Connector?.AutoLogin(Config.FunGame_AutoLoginUser, Config.FunGame_AutoLoginPassword, Config.FunGame_AutoLoginKey);
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_ = RunTime.Connector?.AutoLogin(Config.FunGame_AutoLoginUser, Config.FunGame_AutoLoginPassword, Config.FunGame_AutoLoginKey);
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}
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return EventResult.Success;
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}
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