mirror of
https://github.com/project-redbud/FunGame-Server.git
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84 lines
2.9 KiB
C#
84 lines
2.9 KiB
C#
using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.WebAPI.Models;
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namespace Milimoe.FunGame.WebAPI.Controllers
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{
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[ApiController]
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[Route("[controller]")]
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[Authorize]
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public class GamingRequestController(RESTfulAPIModel model, ILogger<GamingRequestController> logger) : ControllerBase
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{
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private readonly ILogger<GamingRequestController> _logger = logger;
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[HttpPost]
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public async Task<IActionResult> Post([FromBody] PayloadModel<GamingType> payload)
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{
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try
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{
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PayloadModel<GamingType> response = new()
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{
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Event = "gaming_request",
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RequestType = payload.RequestType
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};
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if (model.RequestID == Guid.Empty)
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{
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if (model.NowGamingServer is null)
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{
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response.StatusCode = 400;
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response.Message = "没有正在运行的游戏服务器!";
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return BadRequest(response);
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}
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else
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{
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Guid uid = Guid.NewGuid();
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model.RequestID = uid;
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using CancellationTokenSource cts = model.SetRequestTimeout(uid);
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Dictionary<string, object> result = [];
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try
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{
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result = await model.NowGamingServer.GamingMessageHandler(model, payload.RequestType, payload.Data);
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}
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catch (TimeoutException)
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{
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_logger.LogWarning("请求超时。");
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return StatusCode(408);
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}
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catch (Exception e)
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{
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_logger.LogError("Error: {e}", e);
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return StatusCode(500);
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}
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finally
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{
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model.RequestID = Guid.Empty;
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}
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response.StatusCode = 200;
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response.Data = result;
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return Ok(response);
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}
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}
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else
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{
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response.StatusCode = 400;
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response.Message = "请求未执行完毕,请等待!";
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return BadRequest(response);
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}
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}
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catch (TimeoutException)
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{
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_logger.LogWarning("请求超时。");
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return StatusCode(408);
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}
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catch (Exception e)
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{
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_logger.LogError("Error: {e}", e);
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return StatusCode(500);
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}
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}
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}
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}
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