2025-03-18 01:39:11 +08:00

158 lines
4.7 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System.Text;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Server.Others
{
public static class Config
{
/// <summary>
/// 使用 ASP.NET Core Web API
/// </summary>
public static bool AspNetCore { get; set; } = false;
/// <summary>
/// 日志级别
/// </summary>
public static string LogLevel { get; set; } = "INFO";
/// <summary>
/// 日志级别(枚举值)
/// </summary>
public static LogLevel LogLevelValue
{
get
{
return LogLevel.ToUpper() switch
{
"TRACE" => Core.Library.Constant.LogLevel.Trace,
"DEBUG" => Core.Library.Constant.LogLevel.Debug,
"INFO" => Core.Library.Constant.LogLevel.Info,
"WARN" => Core.Library.Constant.LogLevel.Warning,
"ERROR" => Core.Library.Constant.LogLevel.Error,
"CRIT" => Core.Library.Constant.LogLevel.Critical,
_ => Core.Library.Constant.LogLevel.Info
};
}
}
/// <summary>
/// 服务器名称
/// </summary>
public static string ServerName { get; set; } = "FunGame Server";
/// <summary>
/// Socket 端口
/// </summary>
public static int ServerPort { get; set; } = 22222;
/// <summary>
/// 使用 WebSocket
/// </summary>
public static bool UseWebSocket { get; set; } = false;
/// <summary>
/// WebSocket 监听地址
/// </summary>
public static string WebSocketAddress { get; set; } = "localhost";
/// <summary>
/// WebSocket 端口
/// </summary>
public static int WebSocketPort { get; set; } = 22222;
/// <summary>
/// WebSocket 监听子路径
/// </summary>
public static string WebSocketSubUrl { get; set; } = "ws";
/// <summary>
/// WebSocket 开启 SSL
/// </summary>
public static bool WebSocketSSL { get; set; } = false;
/// <summary>
/// 默认状态1可连接 0不可连接 -1不可用
/// </summary>
public static int ServerStatus { get; set; } = 1;
/// <summary>
/// 服务器的公告
/// </summary>
public static string ServerNotice { get; set; } = "";
/// <summary>
/// 服务器的密码
/// </summary>
public static string ServerPassword { get; set; } = "";
/// <summary>
/// 服务器的描述
/// </summary>
public static string ServerDescription { get; set; } = "";
/// <summary>
/// 注册社区服务器的Key
/// </summary>
public static string ServerKey { get; set; } = "";
/// <summary>
/// 禁止连接的黑名单
/// </summary>
public static List<string> ServerBannedList { get; set; } = [];
/// <summary>
/// 是否使用 FunGame.Desktop 的参数检查
/// </summary>
public static bool UseDesktopParameters { get; set; } = true;
/// <summary>
/// 最多接受连接的玩家数量
/// </summary>
public static int MaxPlayers { get; set; } = 20;
/// <summary>
/// 最大连接失败次数
/// </summary>
public static int MaxConnectionFaileds { get; set; } = 5;
/// <summary>
/// 已连接的玩家数量
/// </summary>
public static int OnlinePlayerCount { get; set; } = 0;
/// <summary>
/// 正在连接的玩家数量
/// </summary>
public static int ConnectingPlayerCount { get; set; } = 0;
/// <summary>
/// 默认传输字符集
/// </summary>
public static Encoding DefaultEncoding { get; } = General.DefaultEncoding;
/// <summary>
/// FunGame Runtime
/// </summary>
public static FunGameInfo.FunGame FunGameType => FunGameInfo.FunGame.FunGame_Server;
/// <summary>
/// 运行的数据库模式
/// </summary>
public static SQLMode SQLMode { get; set; } = SQLMode.None;
/// <summary>
/// 未Loadmodules时此属性表示至少需要安装的模组
/// </summary>
public static string[] GameModuleSupported { get; set; } = [];
}
/// <summary>
/// 此服务器的联系邮箱
/// </summary>
public static class OfficialEmail
{
public static string Email { get; set; } = "";
public static string SupportEmail { get; set; } = "";
}
}