milimoe c7310dc54e
关闭SQL时会自动提交事务; Fix #28 (#29)
* 关闭SQL时会自动提交事务;Fix #28

* 将客户端踢出服务器时也会先移出房间
2023-11-25 01:53:18 +08:00

171 lines
6.0 KiB
C#

using System.Data;
using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
using Milimoe.FunGame.Server.Model;
using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Server.Utility.DataUtility;
using MySql.Data.MySqlClient;
namespace Milimoe.FunGame.Server.Utility
{
public class MySQLHelper : SQLHelper
{
public override FunGameInfo.FunGame FunGameType => Config.FunGameType;
public override string Script { get; set; } = "";
public override CommandType CommandType { get; set; } = CommandType.Text;
public override SQLResult Result => _Result;
public override SQLServerInfo ServerInfo => _ServerInfo ?? SQLServerInfo.Create();
public override int UpdateRows => _UpdateRows;
public override DataSet DataSet => _DataSet;
public MySqlParameter[] Parameters { get; set; }
public MySQLConnection? Connection => _Connection;
private SQLResult _Result = SQLResult.Success;
private SQLServerInfo? _ServerInfo;
private int _UpdateRows = 0;
private DataSet _DataSet = new();
private MySQLConnection? _Connection;
private MySqlTransaction? _Transaction;
private readonly ServerModel? ServerModel;
private readonly bool _IsOneTime = false;
/// <summary>
/// 执行一个命令
/// </summary>
/// <param name="Result">执行结果</param>
/// <returns>影响的行数</returns>
public override int Execute()
{
// _IsOneTime = true需要手动创建连接和关闭
ServerHelper.WriteLine("SQLQuery -> " + Script);
_DataSet = new DataSet();
_UpdateRows = MySQLManager.Execute(this, out _Result);
if (_IsOneTime) Close();
return _UpdateRows;
}
/// <summary>
/// 执行一个指定的命令
/// </summary>
/// <param name="Script">命令</param>
/// <param name="Result">执行结果</param>
/// <returns>影响的行数</returns>
public override int Execute(string Script)
{
// _IsOneTime = true需要手动创建连接和关闭
ServerHelper.WriteLine("SQLQuery -> " + Script);
this.Script = Script;
_DataSet = new DataSet();
_UpdateRows = MySQLManager.Execute(this, out _Result);
if (_IsOneTime) Close();
return _UpdateRows;
}
/// <summary>
/// 查询DataSet
/// </summary>
/// <param name="Result">执行结果</param>
/// <returns>结果集</returns>
public override DataSet ExecuteDataSet()
{
// _IsOneTime = true需要手动创建连接和关闭
ServerHelper.WriteLine("SQLQuery -> " + Script);
_DataSet = MySQLManager.ExecuteDataSet(this, out _Result, out _UpdateRows);
if (_IsOneTime) Close();
return DataSet;
}
/// <summary>
/// 执行指定的命令查询DataSet
/// </summary>
/// <param name="Script">命令</param>
/// <param name="Result">执行结果</param>
/// <returns>结果集</returns>
public override DataSet ExecuteDataSet(string Script)
{
// _IsOneTime = true需要手动创建连接和关闭
ServerHelper.WriteLine("SQLQuery -> " + Script);
this.Script = Script;
_DataSet = MySQLManager.ExecuteDataSet(this, out _Result, out _UpdateRows);
if (_IsOneTime) Close();
return DataSet;
}
/// <summary>
/// 关闭连接 如有事务会自动提交事务
/// </summary>
public override void Close()
{
// _IsOneTime = false需要手动调用此方法
Commit();
_Connection?.Close();
ServerHelper.WriteLine($"{(GetClientName() == string.Empty ? "" : GetClientName())}已释放MySQL连接");
}
/// <summary>
/// 创建SQLHelper
/// </summary>
/// <param name="IsOneTime">是否是单次使用(执行完毕会自动Close连接)</param>
/// <param name="script">存储过程名称或者script语句</param>
/// <param name="type">存储过程, 文本, 等等</param>
/// <param name="parameters">执行命令所用参数的集合</param>
public MySQLHelper(string script = "", bool IsOneTime = true, CommandType type = CommandType.Text, params MySqlParameter[] parameters)
{
Script = script;
_IsOneTime = IsOneTime;
CommandType = type;
Parameters = parameters;
_Connection = new MySQLConnection(out _ServerInfo);
}
/// <summary>
/// 创建为SocketModel服务的SQLHelper
/// </summary>
/// <param name="ServerModel">SocketModel</param>
public MySQLHelper(ServerModel ServerModel)
{
this.ServerModel = ServerModel;
Script = "";
CommandType = CommandType.Text;
Parameters = Array.Empty<MySqlParameter>();
_Connection = new MySQLConnection(out _ServerInfo);
}
/// <summary>
/// 创建一个SQL事务
/// </summary>
public override void NewTransaction()
{
_Transaction ??= _Connection?.Connection?.BeginTransaction();
}
/// <summary>
/// 提交事务
/// </summary>
public override void Commit()
{
_Transaction?.Commit();
_Transaction = null;
}
/// <summary>
/// 回滚事务
/// </summary>
public override void Rollback()
{
_Transaction?.Rollback();
_Transaction = null;
}
/// <summary>
/// 获取客户端名称
/// </summary>
/// <returns></returns>
private string GetClientName()
{
return ServerModel?.GetClientName() ?? string.Empty;
}
}
}