mirror of
https://github.com/project-redbud/FunGame-Server.git
synced 2025-04-22 12:09:36 +08:00
85 lines
3.3 KiB
C#
85 lines
3.3 KiB
C#
using System.Collections;
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using System.Text;
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using Milimoe.FunGame.Core.Api.Transmittal;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.SQLScript.Common;
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using Milimoe.FunGame.Core.Library.SQLScript.Entity;
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using Milimoe.FunGame.Core.Model;
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using Milimoe.FunGame.Server.Utility;
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namespace Milimoe.FunGame.Server.Others
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{
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public static class Config
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{
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public static string ServerName { get; set; } = "FunGame Server"; // 服务器名称
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public static int ServerPort { get; set; } = 22222; // 默认端口
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public static int ServerStatus { get; set; } = 1; // 默认状态:1可连接 0不可连接 -1不可用
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public static string ServerNotice { get; set; } = ""; // 服务器的公告
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public static string ServerPassword { get; set; } = ""; // 服务器的密码
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public static string ServerDescription { get; set; } = ""; // 服务器的描述
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public static string ServerKey { get; set; } = ""; // 注册社区服务器的Key
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public static string ServerBannedList { get; set; } = ""; // 禁止连接的黑名单
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public static int MaxPlayers { get; set; } = 20; // 最多接受连接的玩家数量
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public static int MaxConnectionFaileds { get; set; } = 5; // 最大连接失败次数
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public static int OnlinePlayerCount { get; set; } = 0; // 已连接的玩家数量
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public static int ConnectingPlayerCount { get; set; } = 0; // 正在连接的玩家数量
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public static Encoding DefaultEncoding { get; } = General.DefaultEncoding; // 默认传输字符集
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public static FunGameInfo.FunGame FunGameType { get; } = FunGameInfo.FunGame.FunGame_Server; // FunGame Runtime
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public static Hashtable OrderList { get; } = new(); // 服务器指令列表
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public static RoomList RoomList { get; } = new(); // 在线房间列表
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public static bool SQLMode { get; set; } = false; // 是否运行数据库模式
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public static SQLHelper SQLHelper
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{
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// 全局数据库连接器
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get
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{
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if (_SQLHelper is null) throw new MySQLConfigException();
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return _SQLHelper;
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}
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}
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private static SQLHelper? _SQLHelper;
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public static void InitSQLHelper()
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{
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try
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{
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_SQLHelper = new MySQLHelper("", false);
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if (((MySQLHelper)_SQLHelper).Connection != null)
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{
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SQLMode = true;
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ServerLogin();
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ClearRoomList();
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}
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}
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catch (Exception e)
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{
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ServerHelper.Error(e);
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}
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}
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public static void ServerLogin()
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{
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if (SQLMode)
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{
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SQLHelper.Execute(ServerLoginLogs.Insert_ServerLoginLogs(ServerName, ServerKey));
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}
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}
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public static void ClearRoomList()
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{
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if (SQLMode)
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{
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// 重启服务器后,所有房间都会被删除
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SQLHelper.Execute(RoomQuery.Delete_Rooms());
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}
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}
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}
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public static class OfficialEmail
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{
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public static string Email { get; set; } = "";
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public static string SupportEmail { get; set; } = "";
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}
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}
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