mirror of
https://github.com/project-redbud/FunGame-Server.git
synced 2025-04-22 03:59:36 +08:00
304 lines
9.4 KiB
C#
304 lines
9.4 KiB
C#
using System.Net.WebSockets;
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using System.Reflection;
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using System.Text;
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using System.Text.Encodings.Web;
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using System.Text.Json.Serialization;
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using System.Text.Unicode;
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using Microsoft.AspNetCore.Authentication.JwtBearer;
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using Microsoft.AspNetCore.Diagnostics;
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using Microsoft.AspNetCore.Mvc.ApplicationParts;
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using Microsoft.IdentityModel.Tokens;
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using Microsoft.OpenApi.Models;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Library.Common.Addon;
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using Milimoe.FunGame.Core.Library.Common.JsonConverter;
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using Milimoe.FunGame.Core.Library.Common.Network;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Server.Controller;
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using Milimoe.FunGame.Server.Model;
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using Milimoe.FunGame.Server.Others;
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using Milimoe.FunGame.Server.Utility;
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using Milimoe.FunGame.WebAPI.Architecture;
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using Milimoe.FunGame.WebAPI.Services;
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WebAPIListener listener = new();
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try
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{
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Console.Title = Config.ServerName;
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Console.WriteLine(FunGameInfo.GetInfo(Config.FunGameType));
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ServerHelper.WriteLine("正在读取配置文件并初始化服务 . . .");
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// 初始化命令菜单
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ServerHelper.InitOrderList();
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// 创建全局SQLHelper
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FunGameSystem.InitSQLHelper();
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// 创建全局MailSender
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FunGameSystem.InitMailSender();
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// 读取游戏模组
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if (!FunGameSystem.GetGameModuleList())
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{
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ServerHelper.WriteLine("服务器似乎未安装任何游戏模组,请检查是否正确安装它们。");
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}
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// 读取Server插件
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FunGameSystem.GetServerPlugins();
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// 读取Web API插件
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FunGameSystem.GetWebAPIPlugins();
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// 检查是否存在配置文件
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if (!INIHelper.ExistINIFile())
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{
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ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . .");
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INIHelper.Init(Config.FunGameType);
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ServerHelper.WriteLine("配置文件FunGame.ini创建成功,请修改该配置文件,然后重启服务器。");
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Console.ReadKey();
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return;
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}
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else
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{
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ServerHelper.GetServerSettings();
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}
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// 创建单例
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RESTfulAPIListener apiListener = new();
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RESTfulAPIListener.Instance = apiListener;
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ServerHelper.WriteLine("请输入 help 来获取帮助,按下 Ctrl+C 关闭服务器。");
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ServerHelper.PrintFunGameTitle();
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if (Config.ServerNotice != "")
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Console.WriteLine("\r \n********** 服务器公告 **********\n\n" + Config.ServerNotice + "\n");
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else
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Console.WriteLine("无法读取服务器公告");
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ServerHelper.WriteLine("正在启动 Web API 监听 . . .");
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Console.WriteLine("\r ");
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WebApplicationBuilder builder = WebApplication.CreateBuilder(args);
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// Add services to the container.
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// 读取扩展控制器
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if (Config.WebAPIPluginLoader != null)
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{
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foreach (WebAPIPlugin plugin in Config.WebAPIPluginLoader.Plugins.Values)
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{
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Assembly? pluginAssembly = Assembly.GetAssembly(plugin.GetType());
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if (pluginAssembly != null)
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{
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// 注册所有控制器
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builder.Services.AddControllers().PartManager.ApplicationParts.Add(new AssemblyPart(pluginAssembly));
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}
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}
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}
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// 添加 JSON 转换器
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builder.Services.AddControllers().AddJsonOptions(options =>
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{
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options.JsonSerializerOptions.WriteIndented = true;
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options.JsonSerializerOptions.Encoder = JavaScriptEncoder.Create(UnicodeRanges.All);
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options.JsonSerializerOptions.ReferenceHandler = ReferenceHandler.IgnoreCycles;
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foreach (JsonConverter converter in JsonTool.JsonSerializerOptions.Converters)
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{
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options.JsonSerializerOptions.Converters.Add(converter);
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}
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});
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// Learn more about configuring Swagger/OpenAPI at https://aka.ms/aspnetcore/swashbuckle
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builder.Services.AddEndpointsApiExplorer();
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builder.Services.AddSwaggerGen(options =>
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{
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options.AddSecurityDefinition("Bearer", new OpenApiSecurityScheme
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{
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Name = "Authorization",
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Type = SecuritySchemeType.Http,
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Scheme = "Bearer",
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BearerFormat = "JWT",
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In = ParameterLocation.Header,
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Description = "输入 Auth 返回的 BearerToken",
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});
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options.AddSecurityRequirement(new OpenApiSecurityRequirement
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{
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{
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new OpenApiSecurityScheme
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{
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Reference = new OpenApiReference
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{
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Type = ReferenceType.SecurityScheme,
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Id = "Bearer"
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}
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},
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Array.Empty<string>()
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}
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});
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});
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// 添加 CORS 服务
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builder.Services.AddCors(options =>
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{
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options.AddPolicy("AllowSpecificOrigin", policy =>
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{
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policy.AllowAnyOrigin()
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.AllowAnyHeader()
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.AllowAnyMethod();
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});
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});
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// 添加 JWT 认证
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builder.Services.AddScoped<JWTService>();
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builder.Services.AddAuthentication(JwtBearerDefaults.AuthenticationScheme).AddJwtBearer(options =>
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{
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options.TokenValidationParameters = new TokenValidationParameters
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{
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ValidateIssuer = true,
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ValidateAudience = true,
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ValidateLifetime = true,
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ValidateIssuerSigningKey = true,
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ValidIssuer = builder.Configuration["Jwt:Issuer"],
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ValidAudience = builder.Configuration["Jwt:Audience"],
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IssuerSigningKey = new SymmetricSecurityKey(Encoding.UTF8.GetBytes(builder.Configuration["Jwt:Key"] ?? "undefined"))
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};
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});
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WebApplication app = builder.Build();
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// 启用 CORS
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app.UseCors("AllowSpecificOrigin");
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// Configure the HTTP request pipeline.
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if (app.Environment.IsDevelopment())
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{
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app.UseSwagger();
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app.UseSwaggerUI();
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}
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app.UseDefaultFiles();
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app.UseStaticFiles();
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app.UseHttpsRedirection();
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app.UseAuthorization();
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app.MapControllers();
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app.UseExceptionHandler(errorApp =>
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{
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errorApp.Run(async context =>
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{
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context.Response.StatusCode = 500;
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context.Response.ContentType = "application/json";
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IExceptionHandlerFeature? contextFeature = context.Features.Get<IExceptionHandlerFeature>();
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if (contextFeature != null)
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{
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await context.Response.WriteAsync(new
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{
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context.Response.StatusCode,
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Message = "Internal Server Error.",
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Detailed = contextFeature.Error.Message
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}.ToString() ?? "");
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}
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});
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});
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// 捕捉关闭程序事件
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IHostApplicationLifetime lifetime = app.Services.GetRequiredService<IHostApplicationLifetime>();
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lifetime.ApplicationStopping.Register(CloseServer);
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// 启用 WebSockets 中间件
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WebSocketOptions webSocketOptions = new()
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{
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KeepAliveInterval = TimeSpan.FromMinutes(2) // 设置 WebSocket 的保活间隔
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};
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app.UseWebSockets(webSocketOptions);
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// 路由到 WebSocket 处理器
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app.Map("/ws", WebSocketConnectionHandler);
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// 开始监听连接
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listener.BannedList.AddRange(Config.ServerBannedList);
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Task order = Task.Factory.StartNew(GetConsoleOrder);
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app.Run();
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}
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catch (Exception e)
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{
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ServerHelper.Error(e);
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}
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async Task GetConsoleOrder()
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{
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while (true)
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{
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string order = Console.ReadLine() ?? "";
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ServerHelper.Type();
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if (order != "")
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{
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order = order.ToLower();
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switch (order)
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{
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default:
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await ConsoleModel.Order(listener, order);
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break;
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}
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}
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}
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}
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async Task WebSocketConnectionHandler(HttpContext context)
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{
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string clientip = "";
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try
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{
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if (context.WebSockets.IsWebSocketRequest)
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{
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WebSocket instance = await context.WebSockets.AcceptWebSocketAsync();
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clientip = context.Connection.RemoteIpAddress?.ToString() + ":" + context.Connection.RemotePort;
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Guid token = Guid.NewGuid();
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ServerWebSocket socket = new(listener, instance, clientip, clientip, token);
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Config.ConnectingPlayerCount++;
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bool isConnected = false;
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bool isDebugMode = false;
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// 开始处理客户端连接请求
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IEnumerable<SocketObject> objs = [];
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while (!objs.Any(o => o.SocketType == SocketMessageType.Connect))
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{
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objs = objs.Union(await socket.ReceiveAsync());
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}
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(isConnected, isDebugMode) = await ConnectController.Connect(listener, socket, token, clientip, objs.Where(o => o.SocketType == SocketMessageType.Connect));
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if (isConnected)
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{
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ServerModel<ServerWebSocket> ClientModel = new(listener, socket, isDebugMode);
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ClientModel.SetClientName(clientip);
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await ClientModel.Start();
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}
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else
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{
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ServerHelper.WriteLine(ServerHelper.MakeClientName(clientip) + " 连接失败。", InvokeMessageType.Core);
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await socket.CloseAsync();
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}
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Config.ConnectingPlayerCount--;
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}
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else
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{
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context.Response.StatusCode = 400;
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}
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}
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catch (Exception e)
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{
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if (--Config.ConnectingPlayerCount < 0) Config.ConnectingPlayerCount = 0;
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ServerHelper.WriteLine(ServerHelper.MakeClientName(clientip) + " 中断连接!", InvokeMessageType.Core);
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ServerHelper.Error(e);
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}
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}
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void CloseServer()
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{
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FunGameSystem.CloseServer();
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}
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