2022-09-02 00:55:13 +08:00

53 lines
1.5 KiB
C#

using FunGameServer.Models.Config;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace FunGameServer.Utils
{
public class SocketHelper
{
public static int GetType(string msg)
{
int index = msg.IndexOf(';') - 1;
if (index > 0)
return Convert.ToInt32(msg[..index]);
else
return Convert.ToInt32(msg[..1]);
}
public static string GetTypeString(int type)
{
switch (type)
{
case (int)SocketEnums.Type.GetNotice:
return SocketEnums.TYPE_GetNotice;
case (int)SocketEnums.Type.Login:
return SocketEnums.TYPE_Login;
case (int)SocketEnums.Type.CheckLogin:
return SocketEnums.TYPE_CheckLogin;
case (int)SocketEnums.Type.Logout:
return SocketEnums.TYPE_Logout;
case (int)SocketEnums.Type.HeartBeat:
return SocketEnums.TYPE_HeartBeat;
default:
return SocketEnums.TYPE_UNKNOWN;
}
}
public static string GetMessage(string msg)
{
int index = msg.IndexOf(';') + 1;
return msg[index..];
}
public static string MakeMessage(int type, string msg)
{
return type + ";" + msg;
}
}
}