mirror of
https://github.com/project-redbud/FunGame-Server.git
synced 2025-04-23 12:39:36 +08:00
222 lines
12 KiB
C#
222 lines
12 KiB
C#
using System.Data;
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using Milimoe.FunGame.Core.Api.Transmittal;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.SQLScript.Common;
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using Milimoe.FunGame.Core.Library.SQLScript.Entity;
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using Milimoe.FunGame.Server.Others;
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using ProjectRedbud.FunGame.SQLQueryExtension;
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namespace Milimoe.FunGame.Server.Services
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{
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public class DataRequestService
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{
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public static (string Msg, RegInvokeType RegInvokeType, bool Success) Reg(object sender, string username, string password, string email, string verifyCode, string clientIP = "")
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{
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string msg = "";
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RegInvokeType type = RegInvokeType.None;
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bool success = false;
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string clientName = ServerHelper.MakeClientName(clientIP);
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RegisterEventArgs eventArgs = new(username, password, email);
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FunGameSystem.ServerPluginLoader?.OnBeforeRegEvent(sender, eventArgs);
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FunGameSystem.WebAPIPluginLoader?.OnBeforeRegEvent(sender, eventArgs);
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if (eventArgs.Cancel)
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{
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msg = GetPluginCancelString(DataRequestType.Reg_Reg, eventArgs);
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ServerHelper.WriteLine(msg, InvokeMessageType.DataRequest, LogLevel.Warning);
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return (eventArgs.EventMsg, RegInvokeType.None, false);
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}
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using SQLHelper? sqlHelper = Factory.OpenFactory.GetSQLHelper();
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using MailSender? mailSender = Factory.OpenFactory.GetMailSender();
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if (sqlHelper != null)
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{
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// 如果没发验证码,就生成验证码
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if (verifyCode.Trim() == "")
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{
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// 先检查账号是否重复
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sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(sqlHelper, username));
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if (sqlHelper.Result == SQLResult.Success)
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{
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ServerHelper.WriteLine(clientName + " 账号已被注册");
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msg = "此账号名已被使用!";
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type = RegInvokeType.DuplicateUserName;
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}
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else
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{
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// 检查邮箱是否重复
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sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistEmail(sqlHelper, email));
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if (sqlHelper.Result == SQLResult.Success)
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{
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ServerHelper.WriteLine(clientName + " 邮箱已被注册");
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msg = "此邮箱已被注册!";
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type = RegInvokeType.DuplicateEmail;
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}
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else
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{
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// 检查验证码是否发送过
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sqlHelper.ExecuteDataSet(RegVerifyCodes.Select_HasSentRegVerifyCode(sqlHelper, username, email));
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if (sqlHelper.Result == SQLResult.Success && DateTime.TryParse(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime].ToString(), out DateTime RegTime) && (DateTime.Now - RegTime).TotalMinutes < 10)
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{
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string RegVerifyCode = sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode].ToString() ?? "";
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ServerHelper.WriteLine(clientName + $" 十分钟内已向{email}发送过验证码:{RegVerifyCode}");
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type = RegInvokeType.InputVerifyCode;
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}
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else
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{
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// 发送验证码,需要先删除之前过期的验证码
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sqlHelper.NewTransaction();
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sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
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string regVerify = Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 6);
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sqlHelper.Execute(RegVerifyCodes.Insert_RegVerifyCode(sqlHelper, username, email, regVerify));
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if (sqlHelper.Result == SQLResult.Success)
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{
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sqlHelper.Commit();
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if (mailSender != null)
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{
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// 发送验证码
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string ServerName = Config.ServerName;
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string Subject = $"[{ServerName}] 注册验证码";
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string Body = $"亲爱的 {username}, <br/> 感谢您注册 [{ServerName}],您的验证码是 {regVerify} ,10分钟内有效,请及时输入!<br/><br/>{ServerName}<br/>{DateTimeUtility.GetDateTimeToString(TimeType.LongDateOnly)}";
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string[] To = [email];
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if (mailSender.Send(mailSender.CreateMail(Subject, Body, System.Net.Mail.MailPriority.Normal, true, To)) == MailSendResult.Success)
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{
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ServerHelper.WriteLine(clientName + $" 已向{email}发送验证码:{regVerify}");
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}
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else
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{
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ServerHelper.WriteLine(clientName + " 无法发送验证码", InvokeMessageType.Error);
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ServerHelper.WriteLine(mailSender.ErrorMsg, InvokeMessageType.Error);
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}
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}
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else // 不使用MailSender的情况
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{
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ServerHelper.WriteLine(clientName + $" 验证码为:{regVerify},请服务器管理员告知此用户");
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}
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type = RegInvokeType.InputVerifyCode;
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}
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else sqlHelper.Rollback();
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}
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}
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}
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}
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else
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{
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// 先检查验证码
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sqlHelper.ExecuteDataSet(RegVerifyCodes.Select_RegVerifyCode(sqlHelper, username, email, verifyCode));
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if (sqlHelper.Result == SQLResult.Success)
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{
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if (!DateTime.TryParse(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime].ToString(), out DateTime RegTime))
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{
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RegTime = General.DefaultTime;
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}
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// 检查验证码是否过期
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if ((DateTime.Now - RegTime).TotalMinutes >= 10)
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{
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ServerHelper.WriteLine(clientName + " 验证码已过期");
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msg = "此验证码已过期,请重新注册。";
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sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
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type = RegInvokeType.None;
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}
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else
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{
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// 注册
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if (verifyCode.Equals(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode]))
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{
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sqlHelper.NewTransaction();
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ServerHelper.WriteLine("[Reg] Username: " + username + " Email: " + email);
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FunGameSystem.UpdateUserKey(username);
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password = password.Encrypt(FunGameSystem.GetUserKey(username));
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sqlHelper.RegisterUser(username, password, email, clientIP);
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if (sqlHelper.Result == SQLResult.Success)
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{
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success = true;
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msg = "注册成功!请牢记您的账号与密码!";
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sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
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sqlHelper.Commit();
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}
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else
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{
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sqlHelper.Rollback();
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msg = "服务器无法处理您的注册,注册失败!";
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}
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}
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else msg = "验证码不正确,请重新输入!";
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}
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}
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else if (sqlHelper.Result == SQLResult.NotFound) msg = "验证码不正确,请重新输入!";
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else msg = "服务器无法处理您的注册,注册失败!";
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}
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}
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eventArgs.Success = success;
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FunGameSystem.ServerPluginLoader?.OnAfterRegEvent(sender, eventArgs);
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FunGameSystem.WebAPIPluginLoader?.OnAfterRegEvent(sender, eventArgs);
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return (msg, type, success);
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}
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public static (bool Success, DataSet DataSet, string Msg, Guid Key) PreLogin(object sender, string username, string password, string autokey = "")
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{
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bool success = false;
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DataSet dsUser = new();
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string msg = "用户名或密码不正确。";
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Guid key = Guid.Empty;
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LoginEventArgs eventArgs = new(username, password, autokey);
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FunGameSystem.ServerPluginLoader?.OnBeforeLoginEvent(sender, eventArgs);
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FunGameSystem.WebAPIPluginLoader?.OnBeforeLoginEvent(sender, eventArgs);
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if (eventArgs.Cancel)
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{
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msg = GetPluginCancelString(DataRequestType.Login_Login, eventArgs);
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ServerHelper.WriteLine(msg, InvokeMessageType.DataRequest, LogLevel.Warning);
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return (success, dsUser, eventArgs.EventMsg, key);
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}
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// 验证登录
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if (username != "" && password != "")
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{
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password = password.Encrypt(FunGameSystem.GetUserKey(username));
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ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] Username: " + username);
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using SQLHelper? sqlHelper = Factory.OpenFactory.GetSQLHelper();
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if (sqlHelper != null)
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{
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sqlHelper.ExecuteDataSet(UserQuery.Select_Users_LoginQuery(sqlHelper, username, password));
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if (sqlHelper.Result == SQLResult.Success)
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{
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dsUser = sqlHelper.DataSet;
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key = Guid.NewGuid();
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success = true;
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msg = "";
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if (autokey.Trim() != "")
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{
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sqlHelper.ExecuteDataSet(UserQuery.Select_CheckAutoKey(sqlHelper, username, autokey));
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if (sqlHelper.Result == SQLResult.Success)
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{
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ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] AutoKey: 已确认");
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}
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else
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{
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success = false;
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msg = "AutoKey 不正确,拒绝自动登录!";
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ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] " + msg);
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}
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}
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}
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}
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}
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eventArgs.Success = success;
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FunGameSystem.ServerPluginLoader?.OnAfterLoginEvent(sender, eventArgs);
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FunGameSystem.WebAPIPluginLoader?.OnAfterLoginEvent(sender, eventArgs);
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ServerHelper.WriteLine(msg, InvokeMessageType.Core);
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return (success, dsUser, msg, key);
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}
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private static string GetPluginCancelString(DataRequestType type, GeneralEventArgs e) => $"{DataRequestSet.GetTypeString(type)} 请求已取消。{(e.EventMsg != "" ? $"原因:{e.EventMsg}" : "")}";
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}
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}
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