2022-10-01 23:58:38 +08:00

211 lines
7.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlTypes;
using System.Reflection.Metadata;
using System.Net;
using MySqlX.XDevAPI.Common;
using Milimoe.FunGame.Server.Utility;
using Milimoe.FunGame.Core.Entity.General;
using Milimoe.FunGame.Core.Entity.Enum;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Server.Others;
namespace FunGame.Server.Model
{
public class ClientSocket
{
/**
* Public
*/
public bool Running = false;
public Socket? Socket = null;
public Task? Task = null;
public string ClientName = "";
/**
* Private
*/
private User? User = null;
public ClientSocket(Socket socket, bool running)
{
Socket = socket;
Running = running;
}
private int FailedTimes = 0; // 超过一定次数断开连接
private bool Read(Socket socket)
{
// 接收客户端消息
try
{
byte[] buffer = new byte[2048];
int length = socket.Receive(buffer);
if (length > 0)
{
string msg = Config.DEFAULT_ENCODING.GetString(buffer, 0, length);
int type = SocketHelper.GetType(msg);
string typestring = EnumHelper.GetSocketTypeName(type);
msg = SocketHelper.GetMessage(msg);
if (type != (int)SocketMessageType.HeartBeat) ServerHelper.WriteLine("[" + typestring + "] " + SocketHelper.MakeClientName(ClientName, User) + " -> " + msg);
switch (type)
{
case (int)SocketMessageType.GetNotice:
msg = Config.SERVER_NOTICE;
break;
case (int)SocketMessageType.Login:
break;
case (int)SocketMessageType.CheckLogin:
// 添加至玩家列表
User = new User(msg);
msg = " >> 欢迎回来, " + msg + " 。";
AddUser();
ServerHelper.WriteLine("目前在线玩家数量: " + Config.OnlinePlayers.Count);
break;
case (int)SocketMessageType.Logout:
msg = " >> 你已成功退出登录! ";
RemoveUser();
GetUserCount();
break;
case (int)SocketMessageType.Disconnect:
msg = " >> 你已成功断开与服务器的连接: " + Config.SERVER_NAME + "。 ";
RemoveUser();
GetUserCount();
break;
case (int)SocketMessageType.HeartBeat:
msg = "";
break;
}
return Send(socket, type, msg);
}
throw new Exception();
}
catch
{
ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " 没有回应。");
return false;
}
}
private bool Send(Socket socket, int type, string msg, object[]? objs = null)
{
// 发送消息给客户端
try
{
byte[] buffer = new byte[2048];
buffer = Config.DEFAULT_ENCODING.GetBytes(Convert.ToString(SocketHelper.MakeMessage(type, msg)));
string typestring = EnumHelper.GetSocketTypeName(type);
if (socket.Send(buffer) > 0)
{
if (msg != "")
ServerHelper.WriteLine("[" + typestring + "] " + SocketHelper.MakeClientName(ClientName, User) + " <- " + msg);
return true;
}
throw new Exception();
}
catch
{
ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " 没有回应。");
return false;
}
}
public void Start()
{
Task StreamReader = Task.Factory.StartNew(() =>
{
CreateStreamReader();
});
}
private void KickUser()
{
if (User != null)
{
ServerHelper.WriteLine("OnlinePlayers: 玩家 " + User.Userame + " 重复登录!");
}
}
private bool AddUser()
{
if (User != null)
{
if (!Config.OnlinePlayers.ContainsKey(User.Userame))
{
if (Task != null)
{
Config.OnlinePlayers.AddOrUpdate(User.Userame, Task, (key, value) => value);
ServerHelper.WriteLine("OnlinePlayers: 玩家 " + User.Userame + " 已添加");
return true;
}
}
else
{
KickUser();
}
}
return false;
}
private bool RemoveUser()
{
if (Task != null && User != null)
{
if (Config.OnlinePlayers.TryRemove(User.Userame, out Task))
{
ServerHelper.WriteLine("OnlinePlayers: 玩家 " + User.Userame + " 已移除");
Task = null;
User = null;
return true;
}
else ServerHelper.WriteLine("OnlinePlayers: 移除玩家 " + User.Userame + " 失败");
}
return false;
}
private void GetUserCount()
{
ServerHelper.WriteLine("目前在线玩家数量: " + Config.OnlinePlayers.Count);
}
private void CreateStreamReader()
{
Thread.Sleep(100);
ServerHelper.WriteLine("Creating: StreamReader -> " + SocketHelper.MakeClientName(ClientName, User) + " ...OK");
while (Running)
{
if (Socket != null)
{
if (!Read(Socket))
{
FailedTimes++;
if (FailedTimes >= Config.MAX_CONNECTFAILED)
{
RemoveUser();
GetUserCount();
ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " ERROR -> Too Many Faileds.");
ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " CLOSE -> StreamReader is Closed.");
break;
}
}
else if (FailedTimes - 1 >= 0) FailedTimes--;
}
else
{
RemoveUser();
GetUserCount();
ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " ERROR -> Socket is Closed.");
ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " CLOSE -> StringStream is Closed.");
break;
}
}
}
}
}