FunGame-Server/FunGame.WebAPI/Controllers/GamingRequestController.cs

83 lines
2.9 KiB
C#

using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.WebAPI.Models;
namespace Milimoe.FunGame.WebAPI.Controllers
{
[ApiController]
[Route("[controller]")]
[Authorize]
public class GamingRequestController(RESTfulAPIModel model, ILogger<GamingRequestController> logger) : ControllerBase
{
private readonly ILogger<GamingRequestController> _logger = logger;
[HttpPost]
public async Task<IActionResult> Post([FromBody] PayloadModel<GamingType> payload)
{
try
{
PayloadModel<GamingType> response = new()
{
RequestType = payload.RequestType
};
if (model.RequestID == Guid.Empty)
{
if (model.NowGamingServer is null)
{
response.StatusCode = 400;
response.Message = "没有正在运行的游戏服务器!";
return BadRequest(response);
}
else
{
Guid uid = Guid.NewGuid();
model.RequestID = uid;
using CancellationTokenSource cts = model.SetRequestTimeout(uid);
Dictionary<string, object> result = [];
try
{
result = await model.NowGamingServer.GamingMessageHandler(model, payload.RequestType, payload.Data);
}
catch (TimeoutException)
{
_logger.LogWarning("请求超时。");
return StatusCode(408);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
return StatusCode(500);
}
finally
{
model.RequestID = Guid.Empty;
}
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
}
else
{
response.StatusCode = 400;
response.Message = "请求未执行完毕,请等待!";
return BadRequest(response);
}
}
catch (TimeoutException)
{
_logger.LogWarning("请求超时。");
return StatusCode(408);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
return StatusCode(500);
}
}
}
}