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https://github.com/project-redbud/FunGame-Server.git
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34 lines
1.8 KiB
C#
34 lines
1.8 KiB
C#
using System.Text;
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using System.Collections;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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namespace Milimoe.FunGame.Server.Others
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{
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public static class Config
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{
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public static string ServerName { get; set; } = "FunGame Server"; // 服务器名称
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public static int ServerPort { get; set; } = 22222; // 默认端口
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public static int ServerStatus { get; set; } = 1; // 默认状态:1可连接 0不可连接 -1不可用
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public static string ServerNotice { get; set; } = ""; // 服务器的公告
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public static string ServerPassword { get; set; } = ""; // 服务器的密码
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public static string ServerDescription { get; set; } = ""; // 服务器的描述
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public static string ServerKey { get; set; } = ""; // 注册社区服务器的Key
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public static string ServerBannedList { get; set; } = ""; // 禁止连接的黑名单
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public static int MaxPlayers { get; set; } = 20; // 最多接受连接的玩家数量
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public static int MaxConnectionFaileds { get; set; } = 5; // 最大连接失败次数
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public static int OnlinePlayersCount { get; set; } = 0; // 已连接的玩家数量
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public static int ConnectingPlayersCount { get; set; } = 0; // 正在连接的玩家数量
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public static Encoding DefaultEncoding { get; } = General.DefaultEncoding; // 默认传输字符集
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public static FunGameInfo.FunGame FunGameType { get; } = FunGameInfo.FunGame.FunGame_Server;
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public static Hashtable OrderList { get; } = new();
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public static RoomList? RoomList { get; set; }
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}
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public static class OfficialEmail
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{
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public static string Email { get; set; } = "";
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public static string SupportEmail { get; set; } = "";
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}
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}
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