2023-04-10 00:49:00 +08:00

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C#
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using System.Text;
using System.Collections;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Common.Architecture;
namespace Milimoe.FunGame.Server.Others
{
public static class Config
{
public static string ServerName { get; set; } = "FunGame Server"; // 服务器名称
public static int ServerPort { get; set; } = 22222; // 默认端口
public static int ServerStatus { get; set; } = 1; // 默认状态1可连接 0不可连接 -1不可用
public static string ServerNotice { get; set; } = ""; // 服务器的公告
public static string ServerPassword { get; set; } = ""; // 服务器的密码
public static string ServerDescription { get; set; } = ""; // 服务器的描述
public static string ServerKey { get; set; } = ""; // 注册社区服务器的Key
public static string ServerBannedList { get; set; } = ""; // 禁止连接的黑名单
public static int MaxPlayers { get; set; } = 20; // 最多接受连接的玩家数量
public static int MaxConnectionFaileds { get; set; } = 5; // 最大连接失败次数
public static int OnlinePlayersCount { get; set; } = 0; // 已连接的玩家数量
public static int ConnectingPlayersCount { get; set; } = 0; // 正在连接的玩家数量
public static Encoding DefaultEncoding { get; } = General.DefaultEncoding; // 默认传输字符集
public static FunGameInfo.FunGame FunGameType { get; } = FunGameInfo.FunGame.FunGame_Server;
public static Hashtable OrderList { get; } = new();
public static RoomList? RoomList { get; set; }
}
public static class OfficialEmail
{
public static string Email { get; set; } = "";
public static string SupportEmail { get; set; } = "";
}
}