2022-08-27 17:32:30 +08:00

45 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FunGame.Models.Entity
{
public class User
{
public int Id { get; set; }
public string Userame { get; set; } = "";
public string Password { get; set; } = "";
public DateTime RegTime { get; set; }
public DateTime LastTime { get; set; }
public string Email { get; set; } = "";
public string NickName { get; set; } = "";
public bool IsAdmin { get; set; } = false;
public bool IsOperator { get; set; } = false;
public bool IsEnable { get; set; } = false;
public int OnlineState { get; set; } = 0;
public string Roomid { get; set; } = "";
public int Credits { get; set; } = 0;
public int Material { get; set; } = 0;
public UserStatistics? Statistics { get; set; } = null;
public Stock? Stock { get; set; } = null;
public User()
{
}
public User(string username)
{
Userame = username;
}
public User(string username, string password)
{
Userame = username;
Password = password;
}
}
}