mirror of
https://github.com/project-redbud/FunGame-Server.git
synced 2025-04-21 11:39:36 +08:00
184 lines
6.2 KiB
C#
184 lines
6.2 KiB
C#
using System.Net.Sockets;
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using System.Net;
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using System.Text;
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using System.Text.RegularExpressions;
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using System;
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using FunGameServer.Sockets;
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using System.Net.WebSockets;
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using FunGameServer.Models.Config;
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using FunGameServer.Utils;
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using FunGame.Core.Api.Model.Enum;
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Console.Title = Config.SERVER_NAME;
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bool Running = true;
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Socket? ServerSocket = null;
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StartServer();
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while (Running)
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{
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string? order = "";
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order = Console.ReadLine();
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ServerHelper.Type();
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if (order != null && !order.Equals("") && Running)
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{
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switch (order)
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{
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case "quit":
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Running = false;
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break;
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case "help":
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ServerHelper.WriteLine("Milimoe -> 帮助");
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break;
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case "restart":
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if (ServerSocket == null)
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{
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ServerHelper.WriteLine("重启服务器");
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StartServer();
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}
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else
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ServerHelper.WriteLine("服务器正在运行,拒绝重启!");
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break;
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}
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}
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}
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ServerHelper.WriteLine("服务器已关闭,按任意键退出程序。");
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Console.ReadKey();
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void StartServer()
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{
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Task t = Task.Factory.StartNew(() =>
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{
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try
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{
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ServerHelper.WriteLine("正在读取配置文件并初始化服务 . . .");
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// 检查是否存在配置文件
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if (!Config.DefaultINIHelper.ExistINIFile())
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{
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ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . .");
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Config.DefaultINIHelper.Init();
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ServerHelper.WriteLine("配置文件FunGame.ini创建成功,请修改该配置文件,然后重启服务器。");
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ServerHelper.WriteLine("请输入 help 来获取帮助,输入 quit 关闭服务器。");
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return;
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}
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else
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{
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ServerHelper.GetServerSettings();
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Console.Title = Config.SERVER_NAME + " - FunGame Server Port: " + Config.SERVER_PORT;
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}
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// 连接MySQL服务器
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if (!Config.DefaultDataHelper.Connect())
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{
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Running = false;
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throw new Exception("服务器遇到问题需要关闭,请重新启动服务器!");
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}
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// 创建IP地址终结点对象
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IPEndPoint ip = new(IPAddress.Any, Config.SERVER_PORT);
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// 创建TCP Socket对象并绑定终结点
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ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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ServerSocket.Bind(ip);
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// 开始监听连接
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ServerSocket.Listen(Config.MAX_PLAYERS);
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ServerHelper.WriteLine("服务器启动成功,端口号 " + Config.SERVER_PORT + " ,开始监听 . . .");
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if (Config.SERVER_NOTICE != "")
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ServerHelper.WriteLine("\n\n********** 服务器公告 **********\n\n" + Config.SERVER_NOTICE + "\n");
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else
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ServerHelper.WriteLine("无法读取服务器公告");
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while (Running)
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{
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Socket socket;
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try
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{
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socket = ServerSocket.Accept();
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IPEndPoint? clientIP = (IPEndPoint?)socket.RemoteEndPoint;
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if (clientIP != null)
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ServerHelper.WriteLine("客户端" + clientIP.ToString() + "连接 . . .");
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else
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ServerHelper.WriteLine("未知地点客户端连接 . . .");
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if (Read(socket) && Send(socket))
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Task.Factory.StartNew(() =>
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{
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new ClientSocket(socket, Running).Start();
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});
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else
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if (clientIP != null)
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ServerHelper.WriteLine("客户端" + clientIP.ToString() + "连接失败。");
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else
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ServerHelper.WriteLine("客户端连接失败。");
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}
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catch (Exception e)
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{
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ServerHelper.WriteLine("客户端断开连接!\n" + e.StackTrace);
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}
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}
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}
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catch (Exception e)
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{
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if (e.Message.Equals("服务器遇到问题需要关闭,请重新启动服务器!"))
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{
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if (ServerSocket != null)
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{
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ServerSocket.Close();
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ServerSocket = null;
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}
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}
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ServerHelper.Error(e);
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}
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finally
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{
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if (ServerSocket != null)
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{
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ServerSocket.Close();
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ServerSocket = null;
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}
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}
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});
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}
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bool Read(Socket socket)
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{
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// 接收客户端消息
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byte[] buffer = new byte[2048];
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int length = socket.Receive(buffer);
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if (length > 0)
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{
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string msg = Config.DEFAULT_ENCODING.GetString(buffer, 0, length);
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string typestring = CommonEnums.GetSocketTypeName(SocketHelper.GetType(msg));
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msg = SocketHelper.GetMessage(msg);
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if (typestring != CommonEnums.SocketType.Unknown.ToString())
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{
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ServerHelper.WriteLine("[ 客户端(" + typestring + ")] -> " + msg);
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return true;
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}
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ServerHelper.WriteLine("客户端发送了不符合FunGame规定的字符,拒绝连接。");
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return false;
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}
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else
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ServerHelper.WriteLine("客户端没有回应。");
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return false;
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}
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bool Send(Socket socket)
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{
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// 发送消息给客户端
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string msg = " >> 已连接至服务器:" + Config.SERVER_NAME + "。\n\n********** 服务器公告 **********\n\n" + Config.SERVER_NOTICE + "\n\n";
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byte[] buffer = new byte[2048];
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buffer = Config.DEFAULT_ENCODING.GetBytes(SocketHelper.MakeMessage((int)CommonEnums.SocketType.GetNotice, msg));
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if (socket.Send(buffer) > 0)
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{
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ServerHelper.WriteLine("[ 客户端 ] <- " + "已确认连接");
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return true;
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}
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else
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ServerHelper.WriteLine("无法传输数据,与客户端的连接可能丢失。");
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return false;
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} |