mirror of
https://github.com/project-redbud/FunGame-Server.git
synced 2025-04-22 20:19:35 +08:00
187 lines
6.6 KiB
C#
187 lines
6.6 KiB
C#
using System.Text;
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using System.Text.RegularExpressions;
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using System;
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using Milimoe.FunGame.Server.Utility;
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using Milimoe.FunGame.Server.Model;
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using Milimoe.FunGame.Server.Others;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Library.Common.Network;
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using Milimoe.FunGame.Core.Entity;
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Console.Title = Config.SERVER_NAME;
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Console.WriteLine(FunGameEnum.GetInfo((FunGameEnum.FunGame)Config.FunGameType));
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bool Running = true;
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ServerSocket? ListeningSocket = null;
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StartServer();
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while (Running)
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{
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string? order = "";
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order = Console.ReadLine();
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ServerHelper.Type();
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if (order != null && !order.Equals("") && Running)
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{
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switch (order)
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{
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case OrderDictionary.Quit:
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case OrderDictionary.Exit:
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case OrderDictionary.Close:
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Running = false;
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break;
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case OrderDictionary.Help:
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ServerHelper.WriteLine("Milimoe -> 帮助");
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break;
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case OrderDictionary.Restart:
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if (ListeningSocket == null)
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{
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ServerHelper.WriteLine("重启服务器");
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StartServer();
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}
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else
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ServerHelper.WriteLine("服务器正在运行,拒绝重启!");
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break;
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}
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}
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}
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ServerHelper.WriteLine("服务器已关闭,按任意键退出程序。");
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Console.ReadKey();
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void StartServer()
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{
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Task t = Task.Factory.StartNew(() =>
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{
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try
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{
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ServerHelper.WriteLine("正在读取配置文件并初始化服务 . . .");
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// 初始化命令菜单
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ServerHelper.InitOrderList();
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// 检查是否存在配置文件
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if (!INIHelper.ExistINIFile())
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{
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ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . .");
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INIHelper.Init((FunGameEnum.FunGame)Config.FunGameType);
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ServerHelper.WriteLine("配置文件FunGame.ini创建成功,请修改该配置文件,然后重启服务器。");
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ServerHelper.WriteLine("请输入 help 来获取帮助,输入 quit 关闭服务器。");
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return;
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}
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else
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{
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ServerHelper.GetServerSettings();
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Console.Title = Config.SERVER_NAME + " - FunGame Server Port: " + Config.SERVER_PORT;
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}
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DataHelper.Close();
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// 连接MySQL服务器
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if (!DataHelper.Connect())
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{
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Running = false;
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throw new Exception("服务器遇到问题需要关闭,请重新启动服务器!");
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}
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// 创建监听
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ListeningSocket = ServerSocket.StartListening();
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// 开始监听连接
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//ServerSocket.Listen(Config.MAX_PLAYERS);
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ServerHelper.WriteLine("Listen -> " + Config.SERVER_PORT);
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ServerHelper.WriteLine("服务器启动成功,开始监听 . . .");
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if (Config.SERVER_NOTICE != "")
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ServerHelper.WriteLine("\n\n********** 服务器公告 **********\n\n" + Config.SERVER_NOTICE + "\n");
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else
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ServerHelper.WriteLine("无法读取服务器公告");
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while (Running)
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{
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ClientSocket socket;
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string ClientIPAddress = "";
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try
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{
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socket = ListeningSocket.Accept();
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ClientIPAddress = socket.ClientIP;
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ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientIPAddress) + " 正在连接服务器 . . .");
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if (Read(socket) && Send(socket))
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{
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ServerModel ClientModel = new(socket, Running);
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Task t = Task.Factory.StartNew(() =>
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{
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ClientModel.Start();
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});
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ClientModel.Task = t;
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ClientModel.ClientName = ClientIPAddress;
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if (!Config.OnlineClients.ContainsKey(ClientIPAddress)) Config.OnlineClients.Add(ClientIPAddress, ClientIPAddress);
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}
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else
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ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientIPAddress) + " 连接失败。");
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}
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catch (Exception e)
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{
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ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientIPAddress) + " 断开连接!");
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ServerHelper.Error(e);
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}
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}
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}
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catch (Exception e)
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{
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if (e.Message.Equals("服务器遇到问题需要关闭,请重新启动服务器!"))
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{
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if (ListeningSocket != null)
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{
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ListeningSocket.Close();
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ListeningSocket = null;
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}
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}
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ServerHelper.Error(e);
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}
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finally
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{
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if (ListeningSocket != null)
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{
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ListeningSocket.Close();
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ListeningSocket = null;
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}
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}
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});
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}
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bool Read(ClientSocket socket)
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{
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// 接收客户端消息
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byte[] buffer = new byte[2048];
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object[] read = socket.Receive();
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SocketMessageType type = (SocketMessageType)read[0];
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object[] objs = (object[])read[1];
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if (type != SocketMessageType.Unknown)
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{
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if (objs[0] != null && objs[0].GetType() == typeof(string) && objs[0].ToString()!.Trim() != "")
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(socket.ClientIP) + " -> " + objs[0]);
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else
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(socket.ClientIP));
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return true;
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}
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ServerHelper.WriteLine("客户端发送了不符合FunGame规定的字符,拒绝连接。");
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return false;
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}
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bool Send(ClientSocket socket)
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{
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// 发送消息给客户端
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string msg = Config.SERVER_NAME + ";" + Config.SERVER_NOTICE;
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byte[] buffer = new byte[2048];
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buffer = Config.DEFAULT_ENCODING.GetBytes($"1;{msg}");
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if (socket.Send(SocketMessageType.Connect, msg, Guid.NewGuid().ToString()) == SocketResult.Success)
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{
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ServerHelper.WriteLine(SocketHelper.MakeClientName(socket.ClientIP) + " <- " + "已确认连接");
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return true;
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}
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else
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ServerHelper.WriteLine("无法传输数据,与客户端的连接可能丢失。");
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return false;
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} |