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using System.Collections;
using System.Text;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
namespace Milimoe.FunGame.Server.Others
{
public static class Config
{
/// <summary>
/// 服务器名称
/// </summary>
public static string ServerName { get; set; } = "FunGame Server";
/// <summary>
/// Socket 端口
/// </summary>
public static int ServerPort { get; set; } = 22222;
/// <summary>
/// 使用 WebSocket
/// </summary>
public static bool UseWebSocket { get; set; } = false;
/// <summary>
/// WebSocket 监听地址
/// </summary>
public static string WebSocketAddress { get; set; } = "localhost";
/// <summary>
/// WebSocket 端口
/// </summary>
public static int WebSocketPort { get; set; } = 22222;
/// <summary>
/// WebSocket 监听子路径
/// </summary>
public static string WebSocketSubUrl { get; set; } = "ws";
/// <summary>
/// WebSocket 开启 SSL
/// </summary>
public static bool WebSocketSSL { get; set; } = false;
/// <summary>
/// 默认状态1可连接 0不可连接 -1不可用
/// </summary>
public static int ServerStatus { get; set; } = 1;
/// <summary>
/// 服务器的公告
/// </summary>
public static string ServerNotice { get; set; } = "";
/// <summary>
/// 服务器的密码
/// </summary>
public static string ServerPassword { get; set; } = "";
/// <summary>
/// 服务器的描述
/// </summary>
public static string ServerDescription { get; set; } = "";
/// <summary>
/// 注册社区服务器的Key
/// </summary>
public static string ServerKey { get; set; } = "";
/// <summary>
/// 禁止连接的黑名单
/// </summary>
public static List<string> ServerBannedList { get; set; } = [];
/// <summary>
/// 最多接受连接的玩家数量
/// </summary>
public static int MaxPlayers { get; set; } = 20;
/// <summary>
/// 最大连接失败次数
/// </summary>
public static int MaxConnectionFaileds { get; set; } = 5;
/// <summary>
/// 已连接的玩家数量
/// </summary>
public static int OnlinePlayerCount { get; set; } = 0;
/// <summary>
/// 正在连接的玩家数量
/// </summary>
public static int ConnectingPlayerCount { get; set; } = 0;
/// <summary>
/// 默认传输字符集
/// </summary>
public static Encoding DefaultEncoding { get; } = General.DefaultEncoding;
/// <summary>
/// FunGame Runtime
/// </summary>
public static FunGameInfo.FunGame FunGameType => FunGameInfo.FunGame.FunGame_Server;
/// <summary>
/// 服务器指令列表
/// </summary>
public static Hashtable OrderList { get; } = [];
/// <summary>
/// 在线房间列表
/// </summary>
public static RoomList RoomList { get; } = new();
/// <summary>
/// 是否运行数据库模式
/// </summary>
public static SQLMode SQLMode { get; set; } = SQLMode.None;
/// <summary>
/// Server实际安装的模组
/// </summary>
public static GameModuleLoader? GameModuleLoader { get; set; }
/// <summary>
/// Server插件
/// </summary>
public static ServerPluginLoader? ServerPluginLoader { get; set; }
/// <summary>
/// Web API插件
/// </summary>
public static WebAPIPluginLoader? WebAPIPluginLoader { get; set; }
/// <summary>
/// 未Loadmodules时此属性表示至少需要安装的模组
/// </summary>
public static string[] GameModuleSupported { get; set; } = [];
}
/// <summary>
/// 此服务器的联系邮箱
/// </summary>
public static class OfficialEmail
{
public static string Email { get; set; } = "";
public static string SupportEmail { get; set; } = "";
}
}