2022-09-07 00:23:39 +08:00

35 lines
836 B
C#

using FunGameServer.Models.Config;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
using FunGame.Core.Api.Model.Enum;
namespace FunGameServer.Utils
{
public class SocketHelper
{
public static int GetType(string msg)
{
int index = msg.IndexOf(';') - 1;
if (index > 0)
return Convert.ToInt32(msg[..index]);
else
return Convert.ToInt32(msg[..1]);
}
public static string GetMessage(string msg)
{
int index = msg.IndexOf(';') + 1;
return msg[index..];
}
public static string MakeMessage(int type, string msg)
{
return type + ";" + msg;
}
}
}