75 lines
3.3 KiB
C#

using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.SQLScript.Entity;
using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Server.Utility;
using Milimoe.FunGame.WebAPI.Architecture;
using Milimoe.FunGame.WebAPI.Models;
using Milimoe.FunGame.WebAPI.Services;
namespace Milimoe.FunGame.WebAPI.Controllers
{
[ApiController]
[Route("[controller]")]
public class UserController(JWTService jwtTokenService) : ControllerBase
{
[HttpPost("login")]
public async Task<IActionResult> Login([FromBody] LoginModel loginModel)
{
string msg = "用户名或密码不正确。";
string clientip = HttpContext.Connection.RemoteIpAddress?.ToString() + ":" + HttpContext.Connection.RemotePort;
ServerHelper.WriteLine(ServerHelper.MakeClientName(clientip) + " 通过 RESTful API 连接至服务器,正在登录 . . .", Core.Library.Constant.InvokeMessageType.Core);
string username = loginModel.Username;
string password = loginModel.Password;
RESTfulAPIListener? apiListener = RESTfulAPIListener.Instance;
if (apiListener != null)
{
// 移除旧模型
if (apiListener.UserList.ContainsKey(username))
{
await apiListener.UserList[username].Send(Core.Library.Constant.SocketMessageType.Disconnect);
}
// 创建新模型
if (!apiListener.UserList.ContainsKey(username))
{
Config.ConnectingPlayerCount++;
RESTfulAPIModel model = new(apiListener, clientip);
model.SetClientName(clientip);
// 创建User对象
if (model.SQLHelper != null)
{
model.SQLHelper.ExecuteDataSet(UserQuery.Select_Users_LoginQuery(model.SQLHelper, username, password));
Core.Entity.User user = Factory.GetUser(model.SQLHelper?.DataSet ?? new());
if (user.Id != 0)
{
model.User = user;
// 检查有没有重复登录的情况
await model.ForceLogOutDuplicateLogonUser();
// 添加至玩家列表
model.AddUser();
model.GetUsersCount();
string token = jwtTokenService.GenerateToken(username);
Config.ConnectingPlayerCount--;
return Ok(new { BearerToken = token, OpenToken = model.Token });
}
}
else msg = "服务器暂时无法处理登录请求。";
await model.Send(Core.Library.Constant.SocketMessageType.Disconnect);
}
}
Config.ConnectingPlayerCount--;
ServerHelper.WriteLine(msg, Core.Library.Constant.InvokeMessageType.Core);
return Unauthorized(msg);
}
[HttpPost("refresh")]
[Authorize]
public IActionResult Refresh([FromBody] LoginModel request)
{
return Ok(jwtTokenService.GenerateToken(request.Username));
}
}
}