mirror of
https://github.com/project-redbud/FunGame-Server.git
synced 2025-04-21 03:29:38 +08:00
129 lines
5.3 KiB
C#
129 lines
5.3 KiB
C#
using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.SQLScript.Entity;
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using Milimoe.FunGame.Server.Controller;
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using Milimoe.FunGame.Server.Others;
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using Milimoe.FunGame.Server.Services;
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using Milimoe.FunGame.WebAPI.Architecture;
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using Milimoe.FunGame.WebAPI.Models;
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using Milimoe.FunGame.WebAPI.Services;
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namespace Milimoe.FunGame.WebAPI.Controllers
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{
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[ApiController]
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[Route("[controller]")]
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public class UserController(JWTService jwtTokenService, ILogger<AdapterController> logger) : ControllerBase
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{
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private readonly ILogger<AdapterController> _logger = logger;
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[HttpPost("reg")]
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public IActionResult Reg([FromBody] RegDTO dto)
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{
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try
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{
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string clientIP = HttpContext.Connection.RemoteIpAddress?.ToString() + ":" + HttpContext.Connection.RemotePort;
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ServerHelper.WriteLine(ServerHelper.MakeClientName(clientIP) + " 通过 RESTful API 注册账号 . . .", InvokeMessageType.Core);
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string username = dto.Username;
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string password = dto.Password;
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string email = dto.Email;
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string verifycode = dto.VerifyCode;
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(string msg, RegInvokeType type, bool success) = DataRequestController<RESTfulAPI>.Reg(username, password, email, verifycode, clientIP);
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return Ok(new PayloadModel<DataRequestType>()
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{
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RequestType = DataRequestType.Reg_Reg,
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StatusCode = 200,
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Message = msg,
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Data = new()
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{
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{ "success", success },
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{ "type", type }
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}
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});
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}
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catch (Exception e)
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{
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_logger.LogError("Error: {e}", e);
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}
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return BadRequest("服务器暂时无法处理注册请求。");
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}
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[HttpPost("login")]
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public async Task<IActionResult> Login([FromBody] LoginDTO dto)
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{
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try
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{
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string msg = "用户名或密码不正确。";
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string clientIP = HttpContext.Connection.RemoteIpAddress?.ToString() + ":" + HttpContext.Connection.RemotePort;
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ServerHelper.WriteLine(ServerHelper.MakeClientName(clientIP) + " 通过 RESTful API 连接至服务器,正在登录 . . .", InvokeMessageType.Core);
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string username = dto.Username;
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string password = dto.Password;
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RESTfulAPIListener? apiListener = RESTfulAPIListener.Instance;
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if (apiListener != null)
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{
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// 移除旧模型
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if (apiListener.UserList.ContainsKey(username))
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{
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await apiListener.UserList[username].Send(SocketMessageType.Disconnect);
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}
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// 创建新模型
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if (!apiListener.UserList.ContainsKey(username))
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{
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Config.ConnectingPlayerCount++;
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RESTfulAPIModel model = new(apiListener, clientIP);
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model.SetClientName(clientIP);
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// 创建User对象
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if (model.SQLHelper != null)
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{
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model.SQLHelper.ExecuteDataSet(UserQuery.Select_Users_LoginQuery(model.SQLHelper, username, password));
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Core.Entity.User user = Factory.GetUser(model.SQLHelper?.DataSet ?? new());
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if (user.Id != 0)
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{
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model.User = user;
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// 检查有没有重复登录的情况
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await model.ForceLogOutDuplicateLogonUser();
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// 添加至玩家列表
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model.AddUser();
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model.GetUsersCount();
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string token = jwtTokenService.GenerateToken(username);
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Config.ConnectingPlayerCount--;
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return Ok(new { BearerToken = token, OpenToken = model.Token });
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}
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}
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else msg = "服务器暂时无法处理登录请求。";
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await model.Send(SocketMessageType.Disconnect);
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}
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}
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Config.ConnectingPlayerCount--;
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ServerHelper.WriteLine(msg, InvokeMessageType.Core);
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return Unauthorized(msg);
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}
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catch (Exception e)
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{
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_logger.LogError("Error: {e}", e);
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}
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return BadRequest("服务器暂时无法处理登录请求。");
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}
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[HttpPost("refresh")]
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[Authorize]
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public IActionResult Refresh([FromBody] LoginDTO dto)
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{
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try
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{
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return Ok(jwtTokenService.GenerateToken(dto.Username));
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}
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catch (Exception e)
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{
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_logger.LogError("Error: {e}", e);
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}
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return BadRequest();
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}
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}
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}
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