FunGame-Server/FunGame.WebAPI/Controllers/DataRequestController.cs
2025-03-11 01:38:20 +08:00

49 lines
1.7 KiB
C#

using System.Collections.Concurrent;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.WebAPI.Architecture;
using Milimoe.FunGame.WebAPI.Models;
namespace Milimoe.FunGame.WebAPI.Controllers
{
[ApiController]
[Route("[controller]")]
[Authorize]
public class DataRequestController(ILogger<DataRequestController> logger) : ControllerBase
{
public static ConcurrentDictionary<Guid, SocketObject> ResultDatas { get; } = [];
private readonly ILogger<DataRequestController> _logger = logger;
[HttpPost("{username}")]
public async Task<IActionResult> Post(string username, [FromBody] PayloadModel<DataRequestType> payload)
{
try
{
RESTfulAPIListener? apiListener = RESTfulAPIListener.Instance;
if (apiListener != null && apiListener.UserList.ContainsKey(username))
{
RESTfulAPIModel model = (RESTfulAPIModel)apiListener.UserList[username];
if (model.RequestID == Guid.Empty)
{
await Task.CompletedTask;
return Ok(payload);
}
else
{
return Ok(new SocketObject(SocketMessageType.System, model.Token, "请求未执行完毕,请等待!"));
}
}
return BadRequest("没有任何数据返回。");
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
return StatusCode(500, "服务器内部错误。");
}
}
}
}