mirror of
https://github.com/project-redbud/FunGame-Server.git
synced 2025-04-20 19:19:39 +08:00

* 添加 Web API 和 RESTful API 模式; * 添加 SQLite 模式; * 添加 ISocketMessageProcessor 和 ISocketListener<> 接口,用于统一数据访问; * 重做了 ISocketModel; * 完善了 WebSocket 的连接模式。
255 lines
8.0 KiB
C#
255 lines
8.0 KiB
C#
using System.Collections;
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using System.Text;
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using Milimoe.FunGame.Core.Api.Transmittal;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Library.Common.Addon;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.SQLScript.Common;
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using Milimoe.FunGame.Core.Library.SQLScript.Entity;
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using Milimoe.FunGame.Core.Model;
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using Milimoe.FunGame.Server.Utility;
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using Milimoe.FunGame.Server.Utility.DataUtility;
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namespace Milimoe.FunGame.Server.Others
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{
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public static class Config
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{
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/// <summary>
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/// 服务器名称
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/// </summary>
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public static string ServerName { get; set; } = "FunGame Server";
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/// <summary>
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/// Socket 端口
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/// </summary>
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public static int ServerPort { get; set; } = 22222;
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/// <summary>
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/// 使用 WebSocket
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/// </summary>
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public static bool UseWebSocket { get; set; } = false;
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/// <summary>
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/// WebSocket 监听地址
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/// </summary>
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public static string WebSocketAddress { get; set; } = "localhost";
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/// <summary>
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/// WebSocket 端口
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/// </summary>
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public static int WebSocketPort { get; set; } = 22222;
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/// <summary>
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/// WebSocket 监听子路径
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/// </summary>
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public static string WebSocketSubUrl { get; set; } = "ws";
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/// <summary>
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/// WebSocket 开启 SSL
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/// </summary>
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public static bool WebSocketSSL { get; set; } = false;
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/// <summary>
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/// 默认状态:1可连接 0不可连接 -1不可用
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/// </summary>
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public static int ServerStatus { get; set; } = 1;
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/// <summary>
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/// 服务器的公告
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/// </summary>
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public static string ServerNotice { get; set; } = "";
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/// <summary>
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/// 服务器的密码
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/// </summary>
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public static string ServerPassword { get; set; } = "";
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/// <summary>
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/// 服务器的描述
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/// </summary>
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public static string ServerDescription { get; set; } = "";
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/// <summary>
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/// 注册社区服务器的Key
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/// </summary>
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public static string ServerKey { get; set; } = "";
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/// <summary>
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/// 禁止连接的黑名单
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/// </summary>
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public static List<string> ServerBannedList { get; set; } = [];
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/// <summary>
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/// 最多接受连接的玩家数量
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/// </summary>
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public static int MaxPlayers { get; set; } = 20;
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/// <summary>
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/// 最大连接失败次数
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/// </summary>
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public static int MaxConnectionFaileds { get; set; } = 5;
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/// <summary>
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/// 已连接的玩家数量
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/// </summary>
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public static int OnlinePlayerCount { get; set; } = 0;
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/// <summary>
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/// 正在连接的玩家数量
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/// </summary>
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public static int ConnectingPlayerCount { get; set; } = 0;
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/// <summary>
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/// 默认传输字符集
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/// </summary>
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public static Encoding DefaultEncoding { get; } = General.DefaultEncoding;
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/// <summary>
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/// FunGame Runtime
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/// </summary>
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public static FunGameInfo.FunGame FunGameType => FunGameInfo.FunGame.FunGame_Server;
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/// <summary>
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/// 服务器指令列表
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/// </summary>
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public static Hashtable OrderList { get; } = [];
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/// <summary>
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/// 在线房间列表
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/// </summary>
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public static RoomList RoomList { get; } = new();
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/// <summary>
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/// 是否运行数据库模式
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/// </summary>
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public static SQLMode SQLMode { get; set; } = SQLMode.None;
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/// <summary>
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/// Server实际安装的模组
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/// </summary>
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public static GameModuleLoader? GameModuleLoader { get; set; }
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/// <summary>
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/// 未Loadmodules时,此属性表示至少需要安装的模组
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/// </summary>
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public static string[] GameModuleSupported { get; set; } = [];
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/// <summary>
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/// 全局数据库连接器
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/// </summary>
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public static SQLHelper SQLHelper
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{
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get
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{
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if (_SQLHelper is null) throw new SQLServiceException();
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return _SQLHelper;
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}
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}
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private static SQLHelper? _SQLHelper;
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/// <summary>
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/// 初始化数据库连接器
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/// </summary>
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public static void InitSQLHelper()
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{
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try
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{
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if (INIHelper.ExistINIFile())
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{
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if (INIHelper.ReadINI("MySQL", "UseMySQL").Trim() == "true")
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{
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_SQLHelper = new MySQLHelper("", false);
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if (((MySQLHelper)_SQLHelper).Connection != null)
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{
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SQLMode = _SQLHelper.Mode;
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ServerLogin();
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ClearRoomList();
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}
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}
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else if (INIHelper.ReadINI("SQLite", "UseSQLite").Trim() == "true")
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{
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_SQLHelper = new SQLiteHelper();
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SQLMode = _SQLHelper.Mode;
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ServerLogin();
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ClearRoomList();
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}
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else
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{
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SQLMode = SQLMode.None;
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ServerHelper.WriteLine("未开启 SQL 服务,某些请求将无法处理。", InvokeMessageType.Warning);
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}
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}
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}
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catch (Exception e)
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{
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ServerHelper.Error(e);
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}
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}
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public static bool GetGameModuleList()
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{
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List<string> supported = [];
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// 构建AddonController
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Hashtable delegates = [];
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delegates.Add("WriteLine", new Action<string>(msg => ServerHelper.WriteLine(msg, InvokeMessageType.GameModule)));
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delegates.Add("Error", new Action<Exception>(ServerHelper.Error));
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// 读取modules目录下的模组
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GameModuleLoader = GameModuleLoader.LoadGameModules(FunGameType, delegates);
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foreach (GameModuleServer module in GameModuleLoader.ModuleServers.Values)
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{
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bool check = true;
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// 检查模组是否有相对应的地图
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if (!GameModuleLoader.Maps.ContainsKey(module.DefaultMap))
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{
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ServerHelper.WriteLine("GameModule Load Failed: " + module + " 没有找到相对应的地图,加载失败", InvokeMessageType.Error);
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check = false;
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}
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if (check)
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{
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supported.Add(module.Name);
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}
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}
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// 设置全局
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GameModuleSupported = supported.Distinct().ToArray();
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foreach (string modename in GameModuleSupported)
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{
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ServerHelper.WriteLine("Loaded: " + modename, InvokeMessageType.GameModule);
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}
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return GameModuleSupported.Length > 0;
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}
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/// <summary>
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/// 服务器启动登记
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/// </summary>
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public static void ServerLogin()
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{
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if (SQLMode != SQLMode.None)
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{
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SQLHelper.Execute(ServerLoginLogs.Insert_ServerLoginLogs(ServerName, ServerKey));
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}
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}
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/// <summary>
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/// 重启服务器后,所有房间都会被删除
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/// </summary>
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public static void ClearRoomList()
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{
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if (SQLMode != SQLMode.None)
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{
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SQLHelper.Execute(RoomQuery.Delete_Rooms());
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}
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}
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}
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/// <summary>
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/// 此服务器的联系邮箱
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/// </summary>
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public static class OfficialEmail
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{
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public static string Email { get; set; } = "";
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public static string SupportEmail { get; set; } = "";
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}
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}
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