using System.Data;
using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.SQLScript.Common;
using Milimoe.FunGame.Core.Library.SQLScript.Entity;
using Milimoe.FunGame.Server.Model;
using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Server.Services;
namespace Milimoe.FunGame.Server.Controller
{
///
/// 继承自
///
///
public class DataRequestController where T : ISocketMessageProcessor
{
public ServerModel Server { get; }
public SQLHelper? SQLHelper => Server.SQLHelper;
public MailSender? MailSender => Server.MailSender;
public Authenticator? Authenticator { get; }
public DataRequestType LastRequest => _lastRequest;
private DataRequestType _lastRequest = DataRequestType.UnKnown;
private readonly bool[] _isReadyCheckCD = [false, false];
protected DataSet _dsUser = new();
protected string _username = "";
protected Guid _checkLoginKey = Guid.Empty;
protected bool _isMatching;
///
/// 数据请求控制器
///
///
public DataRequestController(ServerModel server)
{
Server = server;
if (SQLHelper != null) Authenticator = new(Server, SQLHelper, MailSender);
}
///
/// 处理客户端的数据请求
///
///
///
///
public async Task> GetResultData(DataRequestType type, Dictionary data)
{
Dictionary result = [];
_lastRequest = type;
switch (type)
{
case DataRequestType.UnKnown:
break;
case DataRequestType.RunTime_Logout:
LogOut(data, result);
break;
case DataRequestType.Main_GetNotice:
GetServerNotice(result);
break;
case DataRequestType.Main_CreateRoom:
CreateRoom(data, result);
break;
case DataRequestType.Main_UpdateRoom:
UpdateRoom(result);
break;
case DataRequestType.Main_IntoRoom:
await IntoRoom(data, result);
break;
case DataRequestType.Main_QuitRoom:
await QuitRoom(data, result);
break;
case DataRequestType.Main_MatchRoom:
MatchRoom(data, result);
break;
case DataRequestType.Main_Chat:
await Chat(data);
break;
case DataRequestType.Main_Ready:
SetReady(data, result);
break;
case DataRequestType.Main_CancelReady:
CancelReady(data, result);
break;
case DataRequestType.Main_StartGame:
StartGame(data, result);
break;
case DataRequestType.Reg_Reg:
Reg(data, result);
break;
case DataRequestType.Login_Login:
await Login(data, result);
break;
case DataRequestType.Login_GetFindPasswordVerifyCode:
ForgetPassword(data, result);
break;
case DataRequestType.Login_UpdatePassword:
UpdatePassword(data, result);
break;
case DataRequestType.Room_GetRoomSettings:
break;
case DataRequestType.Room_GetRoomPlayerCount:
GetRoomPlayerCount(data, result);
break;
case DataRequestType.Room_UpdateRoomMaster:
break;
default:
break;
}
return result;
}
#region RunTime
///
/// 退出登录
///
///
///
private void LogOut(Dictionary requestData, Dictionary resultData)
{
string msg = "";
Guid key = Guid.Empty;
if (requestData.Count >= 1)
{
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest), InvokeMessageType.DataRequest);
key = DataRequest.GetDictionaryJsonObject(requestData, "key");
if (IsLoginKey(key))
{
// 从玩家列表移除
Server.RemoveUser();
Server.GetUsersCount();
_checkLoginKey = Guid.Empty;
msg = "你已成功退出登录! ";
}
}
resultData.Add("msg", msg);
resultData.Add("key", key);
}
#endregion
#region Main
///
/// 获取公告
///
///
private void GetServerNotice(Dictionary resultData)
{
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest), InvokeMessageType.DataRequest);
resultData.Add("notice", Config.ServerNotice);
}
///
/// 创建房间
///
///
///
private void CreateRoom(Dictionary requestData, Dictionary resultData)
{
Room room = General.HallInstance;
if (requestData.Count >= 3)
{
RoomType type = DataRequest.GetDictionaryJsonObject(requestData, "roomtype");
string gamemodule = DataRequest.GetDictionaryJsonObject(requestData, "gamemoduleserver") ?? "";
string gamemap = DataRequest.GetDictionaryJsonObject(requestData, "gamemap") ?? "";
bool isrank = DataRequest.GetDictionaryJsonObject(requestData, "isrank");
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest) + " : " + RoomSet.GetTypeString(type) + " (" + string.Join(", ", [gamemodule, gamemap]) + ")", InvokeMessageType.DataRequest);
if (gamemodule == "" || gamemap == "" || Config.GameModuleLoader is null || !Config.GameModuleLoader.ModuleServers.ContainsKey(gamemodule) || !Config.GameModuleLoader.Maps.ContainsKey(gamemap))
{
ServerHelper.WriteLine("缺少对应的模组或地图,无法创建房间。");
resultData.Add("room", room);
return;
}
User user = DataRequest.GetDictionaryJsonObject(requestData, "master") ?? Factory.GetUser();
string password = DataRequest.GetDictionaryJsonObject(requestData, "password") ?? "";
int maxusers = DataRequest.GetDictionaryJsonObject(requestData, "maxusers");
if (user.Id != 0)
{
string roomid;
while (true)
{
// 防止重复
roomid = Verification.CreateVerifyCode(VerifyCodeType.MixVerifyCode, 7).ToUpper();
if (Config.RoomList.GetRoom(roomid).Roomid == "-1")
{
break;
}
}
if (roomid != "-1" && SQLHelper != null)
{
SQLHelper.Execute(RoomQuery.Insert_CreateRoom(SQLHelper, roomid, user.Id, type, gamemodule, gamemap, isrank, password, maxusers));
if (SQLHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine("[CreateRoom] Master: " + user.Username + " RoomID: " + roomid);
SQLHelper.ExecuteDataSet(RoomQuery.Select_IsExistRoom(SQLHelper, roomid));
if (SQLHelper.Result == SQLResult.Success && SQLHelper.DataSet.Tables[0].Rows.Count > 0)
{
room = Factory.GetRoom(SQLHelper.DataSet.Tables[0].Rows[0], user);
Config.RoomList.AddRoom(room);
}
}
}
}
}
resultData.Add("room", room);
}
///
/// 更新房间列表
///
///
private void UpdateRoom(Dictionary resultData)
{
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest), InvokeMessageType.DataRequest);
resultData.Add("rooms", Config.RoomList.ListRoom); // 传RoomList
}
///
/// 退出房间,并更新房主
///
///
///
private async Task QuitRoom(Dictionary requestData, Dictionary resultData)
{
bool result = false;
if (requestData.Count >= 2)
{
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest), InvokeMessageType.DataRequest);
string roomid = DataRequest.GetDictionaryJsonObject(requestData, "roomid") ?? "-1";
bool isMaster = DataRequest.GetDictionaryJsonObject(requestData, "isMaster");
if (roomid != "-1" && Config.RoomList.IsExist(roomid))
{
result = await Server.QuitRoom(roomid, isMaster);
}
}
resultData.Add("result", result);
}
///
/// 进入房间
///
///
///
private async Task IntoRoom(Dictionary requestData, Dictionary resultData)
{
bool result = false;
if (requestData.Count >= 1)
{
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest), InvokeMessageType.DataRequest);
string roomid = DataRequest.GetDictionaryJsonObject(requestData, "roomid") ?? "-1";
if (roomid != "-1")
{
if (SQLHelper != null)
{
SQLHelper.ExecuteDataSet(RoomQuery.Select_IsExistRoom(SQLHelper, roomid));
if (SQLHelper.Success)
{
Config.RoomList.IntoRoom(roomid, Server.User);
Server.InRoom = Config.RoomList[roomid];
await Server.SendClients(Server.Listener.ClientList.Where(c => c != null && roomid == c.InRoom.Roomid && c.User.Id != 0),
SocketMessageType.Chat, Server.User.Username, DateTimeUtility.GetNowShortTime() + " [ " + Server.User.Username + " ] 进入了房间。");
result = true;
}
else
{
Config.RoomList.RemoveRoom(roomid);
}
}
}
}
resultData.Add("result", result);
}
///
/// 匹配房间
///
///
///
private void MatchRoom(Dictionary requestData, Dictionary resultData)
{
bool result = true;
if (requestData.Count >= 1)
{
bool iscancel = DataRequest.GetDictionaryJsonObject(requestData, "iscancel");
if (!iscancel)
{
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest) + " : Start", InvokeMessageType.DataRequest);
RoomType type = DataRequest.GetDictionaryJsonObject(requestData, "roomtype");
User user = DataRequest.GetDictionaryJsonObject(requestData, "matcher") ?? Factory.GetUser();
StartMatching(type, user);
}
else
{
// 取消匹配
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest) + " : Cancel", InvokeMessageType.DataRequest);
StopMatching();
}
}
resultData.Add("result", result);
}
///
/// 设置已准备状态
///
///
///
private void SetReady(Dictionary requestData, Dictionary resultData)
{
bool result = false;
string roomid = "-1";
if (requestData.Count >= 1)
{
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest), InvokeMessageType.DataRequest);
roomid = DataRequest.GetDictionaryJsonObject(requestData, "roomid") ?? "-1";
User user = Server.User;
if (roomid != "-1" && user.Id != 0 && user.Id != Config.RoomList.GetRoomMaster(roomid).Id && !Config.RoomList.GetReadyUserList(roomid).Contains(user))
{
Config.RoomList.SetReady(roomid, user);
result = true;
}
}
resultData.Add("result", result);
resultData.Add("ready", Config.RoomList.GetReadyUserList(roomid));
resultData.Add("notready", Config.RoomList.GetNotReadyUserList(roomid));
}
///
/// 取消已准备状态
///
///
///
private void CancelReady(Dictionary requestData, Dictionary resultData)
{
bool result = false;
string roomid = "-1";
if (requestData.Count >= 1)
{
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest), InvokeMessageType.DataRequest);
roomid = DataRequest.GetDictionaryJsonObject(requestData, "roomid") ?? "-1";
User user = Server.User;
if (roomid != "-1" && user.Id != 0 && user.Id != Config.RoomList.GetRoomMaster(roomid).Id && Config.RoomList.GetReadyUserList(roomid).Contains(user))
{
Config.RoomList.CancelReady(roomid, user);
result = true;
}
}
resultData.Add("result", result);
resultData.Add("ready", Config.RoomList.GetReadyUserList(roomid));
resultData.Add("notready", Config.RoomList.GetNotReadyUserList(roomid));
}
///
/// 发送聊天消息
///
///
private async Task Chat(Dictionary requestData)
{
if (requestData.Count >= 1)
{
string msg = DataRequest.GetDictionaryJsonObject(requestData, "msg") ?? "";
if (msg.Trim() != "")
{
await Server.SendClients(Server.Listener.ClientList.Where(c => c != null && Server.InRoom.Roomid == c.InRoom.Roomid && c.User.Id != 0),
SocketMessageType.Chat, Server.User.Username, msg);
}
}
}
///
/// 开始游戏
///
///
///
private void StartGame(Dictionary requestData, Dictionary resultData)
{
bool result = false;
if (requestData.Count >= 2)
{
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest), InvokeMessageType.DataRequest);
string roomid = DataRequest.GetDictionaryJsonObject(requestData, "roomid") ?? "-1";
bool isMaster = DataRequest.GetDictionaryJsonObject(requestData, "isMaster");
if (roomid != "-1")
{
if (isMaster)
{
string[] usernames = [.. Config.RoomList.GetNotReadyUserList(roomid).Select(user => user.Username)];
if (usernames.Length > 0)
{
if (_isReadyCheckCD[0] == false)
{
// 提醒玩家准备
Server.SendSystemMessage(ShowMessageType.None, "还有玩家尚未准备,无法开始游戏。", "", 0, Server.User.Username);
Server.SendSystemMessage(ShowMessageType.Tip, "房主即将开始游戏,请准备!", "请准备就绪", 10, usernames);
_isReadyCheckCD[0] = true;
TaskUtility.RunTimer(() =>
{
_isReadyCheckCD[0] = false;
}, 15000);
}
else
{
Server.SendSystemMessage(ShowMessageType.None, "还有玩家尚未准备,无法开始游戏。15秒内只能发送一次准备提醒。", "", 0, Server.User.Username);
}
}
else
{
List users = Config.RoomList.GetUsers(roomid);
if (users.Count < 2)
{
Server.SendSystemMessage(ShowMessageType.None, "玩家数量不足,无法开始游戏。", "", 0, Server.User.Username);
}
else
{
usernames = [.. users.Select(user => user.Username)];
Server.SendSystemMessage(ShowMessageType.None, "所有玩家均已准备,游戏将在10秒后开始。", "", 0, usernames);
StartGame(roomid, users, usernames);
result = true;
}
}
}
else if (_isReadyCheckCD[1] == false)
{
// 提醒房主开始游戏
Server.SendSystemMessage(ShowMessageType.None, "已提醒房主立即开始游戏。", "", 0, Server.User.Username);
Server.SendSystemMessage(ShowMessageType.Tip, "房间中的玩家已请求你立即开始游戏。", "请求开始", 10, Config.RoomList[roomid].RoomMaster.Username);
_isReadyCheckCD[1] = true;
TaskUtility.RunTimer(() =>
{
_isReadyCheckCD[1] = false;
}, 15000);
}
else
{
Server.SendSystemMessage(ShowMessageType.None, "15秒内只能发送一次提醒,请稍后再试。", "", 0, Server.User.Username);
}
}
}
resultData.Add("result", result);
}
private void StartGame(string roomid, List users, params string[] usernames)
{
Room room = General.HallInstance;
if (roomid != "-1")
{
room = Config.RoomList[roomid];
}
if (room.Roomid == "-1") return;
// 启动服务器
TaskUtility.NewTask(() =>
{
if (Config.GameModuleLoader != null && Config.GameModuleLoader.ModuleServers.ContainsKey(room.GameModule))
{
Server.NowGamingServer = Config.GameModuleLoader.GetServerMode(room.GameModule);
Dictionary all = Server.Listener.UserList.Cast().ToDictionary(k => k.User.Username, v => v);
// 给其他玩家赋值模组服务器
foreach (IServerModel model in all.Values.Where(s => s.User.Username != Server.User.Username))
{
model.NowGamingServer = Server.NowGamingServer;
}
if (Server.NowGamingServer.StartServer(room.GameModule, room, users, Server, all))
{
foreach (IServerModel serverTask in Server.Listener.UserList.Where(model => usernames.Contains(model.User.Username)))
{
if (serverTask != null && serverTask.Socket != null)
{
Config.RoomList.CancelReady(roomid, serverTask.User);
serverTask.Send(SocketMessageType.StartGame, room, users);
}
}
}
}
});
}
#endregion
#region Reg
///
/// 接收并验证注册验证码
///
///
///
private void Reg(Dictionary requestData, Dictionary resultData)
{
string msg = "";
RegInvokeType returnType = RegInvokeType.None;
bool success = false;
if (requestData.Count >= 4)
{
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest), InvokeMessageType.DataRequest);
string username = DataRequest.GetDictionaryJsonObject(requestData, "username") ?? "";
string password = DataRequest.GetDictionaryJsonObject(requestData, "password") ?? "";
string email = DataRequest.GetDictionaryJsonObject(requestData, "email") ?? "";
string verifycode = DataRequest.GetDictionaryJsonObject(requestData, "verifycode") ?? "";
(msg, returnType, success) = DataRequestService.Reg(username, password, email, verifycode, Server.Socket?.ClientIP ?? "", SQLHelper, MailSender);
}
resultData.Add("msg", msg);
resultData.Add("type", returnType);
resultData.Add("success", success);
}
#endregion
#region Login
///
/// 登录
///
///
///
private async Task Login(Dictionary requestData, Dictionary resultData)
{
string msg = "";
User user = Factory.GetUser();
if (requestData.Count >= 4)
{
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest), InvokeMessageType.DataRequest);
string username = DataRequest.GetDictionaryJsonObject(requestData, "username") ?? "";
string password = DataRequest.GetDictionaryJsonObject(requestData, "password") ?? "";
string autokey = DataRequest.GetDictionaryJsonObject(requestData, "autokey") ?? "";
Guid key = DataRequest.GetDictionaryJsonObject(requestData, "key");
// CheckLogin的情况
if (key != Guid.Empty)
{
if (IsLoginKey(key))
{
await CheckLogin();
user = Server.User;
}
else ServerHelper.WriteLine("客户端发送了错误的秘钥,不允许本次登录。");
}
else
{
// 验证登录
if (username != null && password != null)
{
password = password.Encrypt(username);
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] Username: " + username);
if (SQLHelper != null)
{
SQLHelper.ExecuteDataSet(UserQuery.Select_Users_LoginQuery(SQLHelper, username, password));
if (SQLHelper.Result == SQLResult.Success)
{
DataSet dsUser = SQLHelper.DataSet;
if (autokey.Trim() != "")
{
SQLHelper.ExecuteDataSet(UserQuery.Select_CheckAutoKey(SQLHelper, username, autokey));
if (SQLHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] AutoKey: 已确认");
}
else
{
msg = "AutoKey不正确,拒绝自动登录!";
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] " + msg);
}
}
key = Guid.NewGuid();
PreLogin(dsUser, username, key);
resultData.Add("key", key);
}
else
{
msg = "用户名或密码不正确。";
ServerHelper.WriteLine(msg);
}
}
}
}
}
resultData.Add("msg", msg);
resultData.Add("user", user);
}
///
/// 预登录
///
///
///
///
private void PreLogin(DataSet dsuser, string username, Guid checkloginkey)
{
_dsUser = dsuser;
_username = username;
_checkLoginKey = checkloginkey;
}
///
/// 确认登录
///
private async Task CheckLogin()
{
// 创建User对象
Server.User = Factory.GetUser(_dsUser);
// 检查有没有重复登录的情况
await Server.ForceLogOutDuplicateLogonUser();
// 添加至玩家列表
Server.AddUser();
Server.GetUsersCount();
}
///
/// 检查LoginKey
///
///
///
private bool IsLoginKey(Guid key)
{
return key == _checkLoginKey;
}
///
/// 接收并验证找回密码时的验证码
///
///
///
private void ForgetPassword(Dictionary requestData, Dictionary resultData)
{
string msg = "无法找回您的密码,请稍后再试。"; // 返回的验证信息
if (requestData.Count >= 3)
{
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest), InvokeMessageType.DataRequest);
string username = DataRequest.GetDictionaryJsonObject(requestData, ForgetVerifyCodes.Column_Username) ?? "";
string email = DataRequest.GetDictionaryJsonObject(requestData, ForgetVerifyCodes.Column_Email) ?? "";
string verifycode = DataRequest.GetDictionaryJsonObject(requestData, ForgetVerifyCodes.Column_ForgetVerifyCode) ?? "";
// 客户端发来了验证码就进行验证,没有发就生成
if (verifycode.Trim() != "")
{
// 先检查验证码
if (SQLHelper != null)
{
SQLHelper.ExecuteDataSet(ForgetVerifyCodes.Select_ForgetVerifyCode(SQLHelper, username, email, verifycode));
if (SQLHelper.Result == SQLResult.Success)
{
// 检查验证码是否过期
if (!DateTime.TryParse(SQLHelper.DataSet.Tables[0].Rows[0][ForgetVerifyCodes.Column_SendTime].ToString(), out DateTime SendTime))
{
SendTime = General.DefaultTime;
}
if ((DateTime.Now - SendTime).TotalMinutes >= 10)
{
ServerHelper.WriteLine(Server.GetClientName() + " 验证码已过期");
msg = "此验证码已过期,请重新找回密码。";
SQLHelper.Execute(ForgetVerifyCodes.Delete_ForgetVerifyCode(SQLHelper, username, email));
}
else
{
// 检查验证码是否正确
if (verifycode.Equals(SQLHelper.DataSet.Tables[0].Rows[0][ForgetVerifyCodes.Column_ForgetVerifyCode]))
{
ServerHelper.WriteLine("[ForgerPassword] Username: " + username + " Email: " + email);
SQLHelper.Execute(ForgetVerifyCodes.Delete_ForgetVerifyCode(SQLHelper, username, email));
msg = "";
}
else msg = "验证码不正确,请重新输入!";
}
}
else msg = "验证码不正确,请重新输入!";
}
}
else
{
// 检查账号和邮箱是否匹配
if (SQLHelper != null)
{
SQLHelper.ExecuteDataSet(UserQuery.Select_CheckEmailWithUsername(SQLHelper, username, email));
if (SQLHelper.Result != SQLResult.Success)
{
msg = "此邮箱未绑定此账号,请重试!";
}
else
{
// 检查验证码是否发送过和是否过期
SQLHelper.ExecuteDataSet(ForgetVerifyCodes.Select_HasSentForgetVerifyCode(SQLHelper, username, email));
if (SQLHelper.Result != SQLResult.Success || (DateTime.TryParse(SQLHelper.DataSet.Tables[0].Rows[0][ForgetVerifyCodes.Column_SendTime].ToString(), out DateTime SendTime) && (DateTime.Now - SendTime).TotalMinutes >= 10))
{
// 发送验证码,需要先删除之前过期的验证码
SQLHelper.Execute(ForgetVerifyCodes.Delete_ForgetVerifyCode(SQLHelper, username, email));
string forgetVerify = Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 6);
SQLHelper.Execute(ForgetVerifyCodes.Insert_ForgetVerifyCode(SQLHelper, username, email, forgetVerify));
if (SQLHelper.Result == SQLResult.Success)
{
if (MailSender != null)
{
// 发送验证码
string ServerName = Config.ServerName;
string Subject = $"[{ServerName}] FunGame 找回密码验证码";
string Body = $"亲爱的 {username},
您正在找回[{ServerName}]账号的密码,您的验证码是 {forgetVerify} ,10分钟内有效,请及时输入!
{ServerName}
{DateTimeUtility.GetDateTimeToString(TimeType.LongDateOnly)}";
string[] To = [email];
if (MailSender.Send(MailSender.CreateMail(Subject, Body, System.Net.Mail.MailPriority.Normal, true, To)) == MailSendResult.Success)
{
ServerHelper.WriteLine(Server.GetClientName() + $" 已向{email}发送验证码:{forgetVerify}");
msg = "";
}
else
{
ServerHelper.WriteLine(Server.GetClientName() + " 无法发送验证码");
ServerHelper.WriteLine(MailSender.ErrorMsg);
}
}
else // 不使用MailSender的情况
{
ServerHelper.WriteLine(Server.GetClientName() + $" 验证码为:{forgetVerify},请服务器管理员告知此用户");
msg = "";
}
}
}
else
{
// 发送过验证码且验证码没有过期
string ForgetVerifyCode = (string)SQLHelper.DataSet.Tables[0].Rows[0][ForgetVerifyCodes.Column_ForgetVerifyCode];
ServerHelper.WriteLine(Server.GetClientName() + $" 十分钟内已向{email}发送过验证码:{ForgetVerifyCode}");
msg = "";
}
}
}
}
}
resultData.Add("msg", msg);
}
///
/// 更新用户的密码
///
///
///
private void UpdatePassword(Dictionary requestData, Dictionary resultData)
{
string msg = "无法更新您的密码,请稍后再试。";
if (requestData.Count >= 2)
{
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest), InvokeMessageType.DataRequest);
string username = DataRequest.GetDictionaryJsonObject(requestData, UserQuery.Column_Username) ?? "";
string password = DataRequest.GetDictionaryJsonObject(requestData, UserQuery.Column_Password) ?? "";
if (username.Trim() != "" && password.Trim() != "")
{
password = password.Encrypt(username);
SQLHelper?.Execute(UserQuery.Update_Password(SQLHelper, username, password));
if (SQLHelper?.Success ?? false)
{
// 更新成功返回空值
msg = "";
}
}
}
resultData.Add("msg", msg);
}
#endregion
#region Room
///
/// 获取房间内玩家数量
///
///
///
private void GetRoomPlayerCount(Dictionary requestData, Dictionary resultData)
{
string roomid = "-1";
if (requestData.Count >= 1)
{
ServerHelper.WriteLine(Server.GetClientName() + " -> " + DataRequestSet.GetTypeString(_lastRequest), InvokeMessageType.DataRequest);
roomid = DataRequest.GetDictionaryJsonObject(requestData, "roomid") ?? "-1";
}
resultData.Add("count", Config.RoomList.GetUserCount(roomid));
}
///
/// 开始匹配
///
///
///
private void StartMatching(RoomType type, User user)
{
_isMatching = true;
ServerHelper.WriteLine(Server.GetClientName() + " 开始匹配。类型:" + RoomSet.GetTypeString(type));
TaskUtility.NewTask(async () =>
{
if (_isMatching)
{
Room room = await MatchingRoom(type, user);
if (_isMatching && Server.Socket != null)
{
await Server.Send(SocketMessageType.MatchRoom, room);
}
_isMatching = false;
}
}).OnError(e =>
{
ServerHelper.Error(e);
_isMatching = false;
});
}
///
/// 终止匹配
///
private void StopMatching()
{
if (_isMatching)
{
ServerHelper.WriteLine(Server.GetClientName() + " 取消了匹配。");
_isMatching = false;
}
}
///
/// 匹配线程
///
///
///
///
private async Task MatchingRoom(RoomType roomtype, User user)
{
int i = 1; // Elo扩大系数
double time = 0; // 已经匹配的时间
double expandInterval = 10; // 扩大匹配范围的间隔时间
double maxTime = 50; // 最大匹配时间
while (_isMatching)
{
// 匹配房间类型(如果是All,则匹配所有房间)
List targets;
if (roomtype == RoomType.All)
{
targets = [.. Config.RoomList.ListRoom.Where(r => r.RoomState == RoomState.Created || r.RoomState == RoomState.Matching)];
}
else
{
targets = [.. Config.RoomList.ListRoom.Where(r => (r.RoomState == RoomState.Created || r.RoomState == RoomState.Matching) && r.RoomType == roomtype)];
}
// 如果匹配停止,则退出
if (!_isMatching) break;
foreach (Room room in targets)
{
// 获取当前房间的玩家列表
List players = Config.RoomList.GetUsers(room.Roomid);
if (players.Count > 0)
{
// 计算房间平均Elo
double avgElo = players.Sum(u => u.Statistics.EloStats.TryGetValue(0, out double value) ? value : 0) / players.Count;
double userElo = user.Statistics.EloStats.TryGetValue(0, out double userValue) ? userValue : 0;
// 匹配Elo范围,随着时间增加,范围逐渐扩大
if (userElo >= avgElo - (300 * i) && userElo <= avgElo + (300 * i))
{
// 找到匹配的房间,立即返回
return room;
}
}
}
// 如果匹配停止,则退出
if (!_isMatching) break;
// 检查是否已经过了10秒,扩大匹配范围
if (time >= expandInterval * i)
{
i++;
}
// 达到最大匹配时间后不再匹配Elo,直接返回第一个房间
if (time >= maxTime)
{
return targets.FirstOrDefault() ?? General.HallInstance;
}
await Task.Delay(100);
time += 0.1;
}
return General.HallInstance;
}
#endregion
}
}