using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FunGameServer.Models.Config { public static class SocketEnums { public enum SendType { Login = 1, CheckLogin = 2, Logout = 3, HeartBeat = 4, } public enum ReadType { Login = 1, CheckLogin = 2, Logout = 3, HeartBeat = 4, } } }