using System.Net.Sockets; using System.Net; using System.Text; using System.Text.RegularExpressions; using System; using FunGameServer.Sockets; using System.Net.WebSockets; using FunGameServer.Models.Config; bool Running = true; Socket? ServerSocket = null; string host = Config.SERVER_IPADRESS; int port = Config.SERVER_PORT; try { Task t = Task.Factory.StartNew(() => { // 创建IP地址终结点对象 IPEndPoint ip = new(IPAddress.Parse(host), port); // 创建TCP Socket对象并绑定终结点 ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); ServerSocket.Bind(ip); // 开始监听连接 ServerSocket.Listen(Config.MAX_PLAYERS); Console.WriteLine("服务器启动成功,正在监听 . . ."); while (Running) { Socket socket; try { socket = ServerSocket.Accept(); IPEndPoint? clientIP = (IPEndPoint?)socket.RemoteEndPoint; if (clientIP != null) Console.WriteLine("客户端" + clientIP.ToString() + "连接 . . ."); else Console.WriteLine("未知地点客户端连接 . . ."); if (Read(socket) && Send(socket)) Task.Factory.StartNew(() => { new ClientSocket(socket, Running).Start(); }); else if (clientIP != null) Console.WriteLine("客户端" + clientIP.ToString() + "连接失败。"); else Console.WriteLine("客户端连接失败。"); } catch (Exception e) { Console.WriteLine("ERROR: 客户端断开连接!\n" + e.StackTrace); } } }); } catch (Exception e) { Console.WriteLine(e.StackTrace); if (ServerSocket != null) { ServerSocket.Close(); ServerSocket = null; } } finally { while (Running) { string? order = ""; order = Console.ReadLine(); if (order != null && !order.Equals("")) { switch (order) { case "quit": Running = false; break; } } } } Console.WriteLine("服务器已关闭,按任意键退出程序。"); Console.ReadKey(); bool Read(Socket socket) { // 接收客户端消息 byte[] buffer = new byte[2048]; int length = socket.Receive(buffer); if (length > 0) { string msg = Encoding.GetEncoding("unicode").GetString(buffer, 0, length); Console.WriteLine("收到来自:客户端(玩家ID) -> " + msg); return true; } else Console.WriteLine("客户端没有回应。"); return false; } bool Send(Socket socket) { // 发送消息给客户端 string msg = ">> 已连接至服务器 -> [ " + host + " ] 连接成功"; byte[] buffer = new byte[2048]; buffer = Encoding.GetEncoding("unicode").GetBytes(msg); if (socket.Send(buffer) > 0) { Console.WriteLine("发送给:客户端 <- " + msg); return true; } else Console.WriteLine("无法传输数据,与客户端的连接可能丢失。"); return false; } bool IsIP(string ip) { //判断是否为IP return Regex.IsMatch(ip, @"^((2[0-4]\d|25[0-5]|[01]?\d\d?)\.){3}(2[0-4]\d|25[0-5]|[01]?\d\d?)$"); } bool IsEmail(string ip) { //判断是否为Email return Regex.IsMatch(ip, @"^(\w)+(\.\w)*@(\w)+((\.\w+)+)$"); }