using System.Collections;
using System.Text;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
namespace Milimoe.FunGame.Server.Others
{
public static class Config
{
///
/// 服务器名称
///
public static string ServerName { get; set; } = "FunGame Server";
///
/// Socket 端口
///
public static int ServerPort { get; set; } = 22222;
///
/// 使用 WebSocket
///
public static bool UseWebSocket { get; set; } = false;
///
/// WebSocket 监听地址
///
public static string WebSocketAddress { get; set; } = "localhost";
///
/// WebSocket 端口
///
public static int WebSocketPort { get; set; } = 22222;
///
/// WebSocket 监听子路径
///
public static string WebSocketSubUrl { get; set; } = "ws";
///
/// WebSocket 开启 SSL
///
public static bool WebSocketSSL { get; set; } = false;
///
/// 默认状态:1可连接 0不可连接 -1不可用
///
public static int ServerStatus { get; set; } = 1;
///
/// 服务器的公告
///
public static string ServerNotice { get; set; } = "";
///
/// 服务器的密码
///
public static string ServerPassword { get; set; } = "";
///
/// 服务器的描述
///
public static string ServerDescription { get; set; } = "";
///
/// 注册社区服务器的Key
///
public static string ServerKey { get; set; } = "";
///
/// 禁止连接的黑名单
///
public static List ServerBannedList { get; set; } = [];
///
/// 最多接受连接的玩家数量
///
public static int MaxPlayers { get; set; } = 20;
///
/// 最大连接失败次数
///
public static int MaxConnectionFaileds { get; set; } = 5;
///
/// 已连接的玩家数量
///
public static int OnlinePlayerCount { get; set; } = 0;
///
/// 正在连接的玩家数量
///
public static int ConnectingPlayerCount { get; set; } = 0;
///
/// 默认传输字符集
///
public static Encoding DefaultEncoding { get; } = General.DefaultEncoding;
///
/// FunGame Runtime
///
public static FunGameInfo.FunGame FunGameType => FunGameInfo.FunGame.FunGame_Server;
///
/// 服务器指令列表
///
public static Hashtable OrderList { get; } = [];
///
/// 在线房间列表
///
public static RoomList RoomList { get; } = new();
///
/// 是否运行数据库模式
///
public static SQLMode SQLMode { get; set; } = SQLMode.None;
///
/// Server实际安装的模组
///
public static GameModuleLoader? GameModuleLoader { get; set; }
///
/// Server插件
///
public static ServerPluginLoader? ServerPluginLoader { get; set; }
///
/// Web API插件
///
public static WebAPIPluginLoader? WebAPIPluginLoader { get; set; }
///
/// 未Loadmodules时,此属性表示至少需要安装的模组
///
public static string[] GameModuleSupported { get; set; } = [];
}
///
/// 此服务器的联系邮箱
///
public static class OfficialEmail
{
public static string Email { get; set; } = "";
public static string SupportEmail { get; set; } = "";
}
}