using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Reflection.Metadata;
using System.Text;
using System.Threading.Tasks;
namespace FunGameServer.Models.Config
{
public static class Config
{
public static int MAX_PLAYERS = 16; // 最多接受连接的玩家数量
public static int ONLINE_PLAYERS = 0; // 已连接的玩家数量
public static int CONNECTING_PLAYERS = 0; // 正在连接的玩家数量
public static string SERVER_NAME = "米粒的糖果屋"; // 服务器名称
public static int SERVER_PORT = 22222; // 默认端口
public static Encoding DEFAULT_ENCODING = Encoding.UTF8; // 默认传输字符集
public static int MAX_CONNECTFAILED = 5; // 最大连接失败次数
public const string CONSOLE_TITLE = "FunGame Server"; // 控制台的标题
///
/// string: 玩家标识ID
/// Task:玩家线程
///
public static ConcurrentDictionary OnlinePlayers = new ConcurrentDictionary();
/**
* string:房间号
* string:玩家标识ID
* Task:玩家线程
*/
public static ConcurrentDictionary> PlayingPlayers= new ConcurrentDictionary>();
}
}