using System.Data; using Milimoe.FunGame.Core.Api.Transmittal; using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Library.Common.Event; using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.SQLScript.Common; using Milimoe.FunGame.Core.Library.SQLScript.Entity; using Milimoe.FunGame.Server.Others; using ProjectRedbud.FunGame.SQLQueryExtension; namespace Milimoe.FunGame.Server.Services { public class DataRequestService { public static (string Msg, RegInvokeType RegInvokeType, bool Success) Reg(object sender, string username, string password, string email, string verifyCode, string clientIP = "") { string msg = ""; RegInvokeType type = RegInvokeType.None; bool success = false; string clientName = ServerHelper.MakeClientName(clientIP); RegisterEventArgs eventArgs = new(username, password, email); FunGameSystem.ServerPluginLoader?.OnBeforeRegEvent(sender, eventArgs); FunGameSystem.WebAPIPluginLoader?.OnBeforeRegEvent(sender, eventArgs); if (eventArgs.Cancel) { msg = GetPluginCancelString(DataRequestType.Reg_Reg, eventArgs); ServerHelper.WriteLine(msg, InvokeMessageType.DataRequest, LogLevel.Warning); return (eventArgs.EventMsg, RegInvokeType.None, false); } using SQLHelper? sqlHelper = Factory.OpenFactory.GetSQLHelper(); using MailSender? mailSender = Factory.OpenFactory.GetMailSender(); if (sqlHelper != null) { // 如果没发验证码,就生成验证码 if (verifyCode.Trim() == "") { // 先检查账号是否重复 sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(sqlHelper, username)); if (sqlHelper.Result == SQLResult.Success) { ServerHelper.WriteLine(clientName + " 账号已被注册"); msg = "此账号名已被使用!"; type = RegInvokeType.DuplicateUserName; } else { // 检查邮箱是否重复 sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistEmail(sqlHelper, email)); if (sqlHelper.Result == SQLResult.Success) { ServerHelper.WriteLine(clientName + " 邮箱已被注册"); msg = "此邮箱已被注册!"; type = RegInvokeType.DuplicateEmail; } else { // 检查验证码是否发送过 sqlHelper.ExecuteDataSet(RegVerifyCodes.Select_HasSentRegVerifyCode(sqlHelper, username, email)); if (sqlHelper.Result == SQLResult.Success && DateTime.TryParse(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime].ToString(), out DateTime RegTime) && (DateTime.Now - RegTime).TotalMinutes < 10) { string RegVerifyCode = sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode].ToString() ?? ""; ServerHelper.WriteLine(clientName + $" 十分钟内已向{email}发送过验证码:{RegVerifyCode}"); type = RegInvokeType.InputVerifyCode; } else { // 发送验证码,需要先删除之前过期的验证码 sqlHelper.NewTransaction(); sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email)); string regVerify = Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 6); sqlHelper.Execute(RegVerifyCodes.Insert_RegVerifyCode(sqlHelper, username, email, regVerify)); if (sqlHelper.Result == SQLResult.Success) { sqlHelper.Commit(); if (mailSender != null) { // 发送验证码 string ServerName = Config.ServerName; string Subject = $"[{ServerName}] 注册验证码"; string Body = $"亲爱的 {username},
感谢您注册 [{ServerName}],您的验证码是 {regVerify} ,10分钟内有效,请及时输入!

{ServerName}
{DateTimeUtility.GetDateTimeToString(TimeType.LongDateOnly)}"; string[] To = [email]; if (mailSender.Send(mailSender.CreateMail(Subject, Body, System.Net.Mail.MailPriority.Normal, true, To)) == MailSendResult.Success) { ServerHelper.WriteLine(clientName + $" 已向{email}发送验证码:{regVerify}"); } else { ServerHelper.WriteLine(clientName + " 无法发送验证码", InvokeMessageType.Error); ServerHelper.WriteLine(mailSender.ErrorMsg, InvokeMessageType.Error); } } else // 不使用MailSender的情况 { ServerHelper.WriteLine(clientName + $" 验证码为:{regVerify},请服务器管理员告知此用户"); } type = RegInvokeType.InputVerifyCode; } else sqlHelper.Rollback(); } } } } else { // 先检查验证码 sqlHelper.ExecuteDataSet(RegVerifyCodes.Select_RegVerifyCode(sqlHelper, username, email, verifyCode)); if (sqlHelper.Result == SQLResult.Success) { if (!DateTime.TryParse(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime].ToString(), out DateTime RegTime)) { RegTime = General.DefaultTime; } // 检查验证码是否过期 if ((DateTime.Now - RegTime).TotalMinutes >= 10) { ServerHelper.WriteLine(clientName + " 验证码已过期"); msg = "此验证码已过期,请重新注册。"; sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email)); type = RegInvokeType.None; } else { // 注册 if (verifyCode.Equals(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode])) { sqlHelper.NewTransaction(); ServerHelper.WriteLine("[Reg] Username: " + username + " Email: " + email); FunGameSystem.UpdateUserKey(username); password = password.Encrypt(FunGameSystem.GetUserKey(username)); sqlHelper.RegisterUser(username, password, email, clientIP); if (sqlHelper.Result == SQLResult.Success) { success = true; msg = "注册成功!请牢记您的账号与密码!"; sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email)); sqlHelper.Commit(); } else { sqlHelper.Rollback(); msg = "服务器无法处理您的注册,注册失败!"; } } else msg = "验证码不正确,请重新输入!"; } } else if (sqlHelper.Result == SQLResult.NotFound) msg = "验证码不正确,请重新输入!"; else msg = "服务器无法处理您的注册,注册失败!"; } } eventArgs.Success = success; FunGameSystem.ServerPluginLoader?.OnAfterRegEvent(sender, eventArgs); FunGameSystem.WebAPIPluginLoader?.OnAfterRegEvent(sender, eventArgs); return (msg, type, success); } public static (bool Success, DataSet DataSet, string Msg, Guid Key) PreLogin(object sender, string username, string password, string autokey = "") { bool success = false; DataSet dsUser = new(); string msg = "用户名或密码不正确。"; Guid key = Guid.Empty; LoginEventArgs eventArgs = new(username, password, autokey); FunGameSystem.ServerPluginLoader?.OnBeforeLoginEvent(sender, eventArgs); FunGameSystem.WebAPIPluginLoader?.OnBeforeLoginEvent(sender, eventArgs); if (eventArgs.Cancel) { msg = GetPluginCancelString(DataRequestType.Login_Login, eventArgs); ServerHelper.WriteLine(msg, InvokeMessageType.DataRequest, LogLevel.Warning); return (success, dsUser, eventArgs.EventMsg, key); } // 验证登录 if (username != "" && password != "") { password = password.Encrypt(FunGameSystem.GetUserKey(username)); ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] Username: " + username); using SQLHelper? sqlHelper = Factory.OpenFactory.GetSQLHelper(); if (sqlHelper != null) { sqlHelper.ExecuteDataSet(UserQuery.Select_Users_LoginQuery(sqlHelper, username, password)); if (sqlHelper.Result == SQLResult.Success) { dsUser = sqlHelper.DataSet; key = Guid.NewGuid(); success = true; msg = ""; if (autokey.Trim() != "") { sqlHelper.ExecuteDataSet(UserQuery.Select_CheckAutoKey(sqlHelper, username, autokey)); if (sqlHelper.Result == SQLResult.Success) { ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] AutoKey: 已确认"); } else { success = false; msg = "AutoKey 不正确,拒绝自动登录!"; ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] " + msg); } } } } } eventArgs.Success = success; FunGameSystem.ServerPluginLoader?.OnAfterLoginEvent(sender, eventArgs); FunGameSystem.WebAPIPluginLoader?.OnAfterLoginEvent(sender, eventArgs); ServerHelper.WriteLine(msg, InvokeMessageType.Core); return (success, dsUser, msg, key); } private static string GetPluginCancelString(DataRequestType type, GeneralEventArgs e) => $"{DataRequestSet.GetTypeString(type)} 请求已取消。{(e.EventMsg != "" ? $"原因:{e.EventMsg}" : "")}"; } }