using Milimoe.FunGame; using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Server.Model; using Milimoe.FunGame.Server.Others; using Milimoe.FunGame.Server.Utility; Console.Title = Config.SERVER_NAME; Console.WriteLine(FunGameInfo.GetInfo((FunGameInfo.FunGame)Config.FunGameType)); bool Running = true; ServerSocket? ListeningSocket = null; StartServer(); while (Running) { string? order = ""; order = Console.ReadLine(); ServerHelper.Type(); if (order != null && !order.Equals("") && Running) { switch (order) { case OrderDictionary.Quit: case OrderDictionary.Exit: case OrderDictionary.Close: Running = false; break; case OrderDictionary.Help: ServerHelper.WriteLine("Milimoe -> 帮助"); break; case OrderDictionary.Restart: if (ListeningSocket == null) { ServerHelper.WriteLine("重启服务器"); StartServer(); } else ServerHelper.WriteLine("服务器正在运行,拒绝重启!"); break; } } } ServerHelper.WriteLine("服务器已关闭,按任意键退出程序。"); Console.ReadKey(); void StartServer() { Task t = Task.Factory.StartNew(() => { try { ServerHelper.WriteLine("正在读取配置文件并初始化服务 . . ."); // 初始化命令菜单 ServerHelper.InitOrderList(); // 检查是否存在配置文件 if (!INIHelper.ExistINIFile()) { ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . ."); INIHelper.Init((FunGameInfo.FunGame)Config.FunGameType); ServerHelper.WriteLine("配置文件FunGame.ini创建成功,请修改该配置文件,然后重启服务器。"); return; } else { ServerHelper.GetServerSettings(); Console.Title = Config.SERVER_NAME + " - FunGame Server Port: " + Config.SERVER_PORT; } ServerHelper.WriteLine("请输入 help 来获取帮助,输入 quit 关闭服务器。"); // 测试MySQL服务器连接 if (TestSQLConnection() != SQLResult.Success) { Running = false; throw new SQLQueryException(); } // 创建监听 ListeningSocket = ServerSocket.StartListening(); // 开始监听连接 ServerHelper.WriteLine("Listen -> " + Config.SERVER_PORT); ServerHelper.WriteLine("服务器启动成功,开始监听 . . ."); if (Config.SERVER_NOTICE != "") ServerHelper.WriteLine("\n\n********** 服务器公告 **********\n\n" + Config.SERVER_NOTICE + "\n"); else ServerHelper.WriteLine("无法读取服务器公告"); while (Running) { ClientSocket socket; string ClientIPAddress = ""; try { socket = ListeningSocket.Accept(); ClientIPAddress = socket.ClientIP; ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientIPAddress) + " 正在连接服务器 . . ."); if (Read(socket) && Send(socket)) { ServerModel ClientModel = new(socket, Running); Task t = Task.Factory.StartNew(() => { ClientModel.Start(); }); ClientModel.Task = t; ClientModel.ClientName = ClientIPAddress; if (!Config.OnlineClients.ContainsKey(ClientIPAddress)) Config.OnlineClients.Add(ClientIPAddress, ClientIPAddress); } else ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientIPAddress) + " 连接失败。"); } catch (Exception e) { ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientIPAddress) + " 断开连接!"); ServerHelper.Error(e); } } } catch (Exception e) { if (e.Message.Equals(new ServerErrorException().Message)) { if (ListeningSocket != null) { ListeningSocket.Close(); ListeningSocket = null; } } ServerHelper.Error(e); } finally { if (ListeningSocket != null) { ListeningSocket.Close(); ListeningSocket = null; } } }); } bool Read(ClientSocket socket) { // 接收客户端消息 byte[] buffer = new byte[2048]; object[] read = socket.Receive(); SocketMessageType type = (SocketMessageType)read[0]; object[] objs = (object[])read[2]; if (type != SocketMessageType.Unknown) { if (objs[0] != null && objs[0].GetType() == typeof(string) && objs[0].ToString()!.Trim() != "") ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(socket.ClientIP) + " -> " + objs[0]); else ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(socket.ClientIP)); return true; } ServerHelper.WriteLine("客户端发送了不符合FunGame规定的字符,拒绝连接。"); return false; } bool Send(ClientSocket socket) { // 发送消息给客户端 string msg = Config.SERVER_NAME + ";" + Config.SERVER_NOTICE; byte[] buffer = new byte[2048]; buffer = Config.DEFAULT_ENCODING.GetBytes($"1;{msg}"); if (socket.Send(SocketMessageType.Connect, msg, Guid.NewGuid()) == SocketResult.Success) { ServerHelper.WriteLine(SocketHelper.MakeClientName(socket.ClientIP) + " <- " + "已确认连接"); return true; } else ServerHelper.WriteLine("无法传输数据,与客户端的连接可能丢失。"); return false; } SQLResult TestSQLConnection() { new MySQLHelper(true, SQLConstant.Insert_ServerLoginLogs(Config.SERVER_NAME, Config.SERVER_KEY)).Execute(out SQLResult TestResult); return TestResult; }