using Milimoe.FunGame; using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.SQLScript.Common; using Milimoe.FunGame.Server.Model; using Milimoe.FunGame.Server.Others; using Milimoe.FunGame.Server.Utility; Console.Title = Config.ServerName; Console.WriteLine(FunGameInfo.GetInfo(Config.FunGameType)); bool Running = true; ServerSocket? ListeningSocket = null; StartServer(); while (Running) { string order = Console.ReadLine() ?? ""; ServerHelper.Type(); if (order != "" && Running) { order = order.ToLower(); switch (order) { case OrderDictionary.Quit: case OrderDictionary.Exit: case OrderDictionary.Close: Running = false; break; case OrderDictionary.Restart: if (ListeningSocket == null) { ServerHelper.WriteLine("重启服务器"); StartServer(); } else ServerHelper.WriteLine("服务器正在运行,拒绝重启!"); break; default: ConsoleModel.Order(ListeningSocket, order); break; } } } ServerHelper.WriteLine("服务器已关闭,按任意键退出程序。"); Console.ReadKey(); void StartServer() { Task t = Task.Factory.StartNew(() => { try { ServerHelper.WriteLine("正在读取配置文件并初始化服务 . . ."); // 初始化命令菜单 ServerHelper.InitOrderList(); // 检查是否存在配置文件 if (!INIHelper.ExistINIFile()) { ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . ."); INIHelper.Init(Config.FunGameType); ServerHelper.WriteLine("配置文件FunGame.ini创建成功,请修改该配置文件,然后重启服务器。"); return; } else { ServerHelper.GetServerSettings(); Console.Title = Config.ServerName + " - FunGame Server Port: " + Config.ServerPort; } ServerHelper.WriteLine("请输入 help 来获取帮助,输入 quit 关闭服务器。"); // 测试MySQL服务器连接 if (TestSQLConnection() != SQLResult.Success) { Running = false; throw new SQLQueryException(); } // 创建监听 ListeningSocket = ServerSocket.StartListening(); // 开始监听连接 AddBannedList(ListeningSocket); Config.RoomList = new(); ServerHelper.WriteLine("Listen -> " + Config.ServerPort); ServerHelper.WriteLine("服务器启动成功,开始监听 . . ."); if (Config.ServerNotice != "") ServerHelper.WriteLine("\n\n********** 服务器公告 **********\n\n" + Config.ServerNotice + "\n"); else ServerHelper.WriteLine("无法读取服务器公告"); while (Running) { ClientSocket socket; string clientip = ""; try { Guid token = Guid.NewGuid(); socket = ListeningSocket.Accept(token); clientip = socket.ClientIP; Config.ConnectingPlayerCount++; // 开始处理客户端连接请求 if (Connect(socket, token, clientip)) { ServerModel ClientModel = new(ListeningSocket, socket, Running); Task t = Task.Factory.StartNew(() => { ClientModel.Start(); }); ClientModel.SetTaskAndClientName(t, clientip); } else { ServerHelper.WriteLine(ServerHelper.MakeClientName(clientip) + " 连接失败。"); } Config.ConnectingPlayerCount--; } catch (Exception e) { if (--Config.ConnectingPlayerCount < 0) Config.ConnectingPlayerCount = 0; ServerHelper.WriteLine(ServerHelper.MakeClientName(clientip) + " 中断连接!"); ServerHelper.Error(e); } } } catch (Exception e) { if (e.Message.Equals(new ServerErrorException().Message)) { if (ListeningSocket != null) { ListeningSocket.Close(); ListeningSocket = null; } } ServerHelper.Error(e); } finally { if (ListeningSocket != null) { ListeningSocket.Close(); ListeningSocket = null; } } }); } bool Connect(ClientSocket socket, Guid token, string clientip) { // 接收客户端消息 foreach (SocketObject read in socket.ReceiveArray()) { if (read.SocketType == SocketMessageType.Connect) { if (Config.ConnectingPlayerCount + Config.OnlinePlayerCount > Config.MaxPlayers) { SendRefuseConnect(socket, "服务器可接受的连接数量已上限!"); ServerHelper.WriteLine("服务器可接受的连接数量已上限!"); return false; } ServerHelper.WriteLine(ServerHelper.MakeClientName(clientip) + " 正在连接服务器 . . ."); if (IsIPBanned(ListeningSocket, clientip)) { SendRefuseConnect(socket, "服务器已拒绝黑名单用户连接。"); ServerHelper.WriteLine("检测到 " + ServerHelper.MakeClientName(clientip) + " 为黑名单用户,已禁止其连接!"); return false; } ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(read.SocketType) + "] " + ServerHelper.MakeClientName(socket.ClientIP)); if (socket.Send(SocketMessageType.Connect, true, "", token, Config.ServerName, Config.ServerNotice) == SocketResult.Success) { ServerHelper.WriteLine(ServerHelper.MakeClientName(socket.ClientIP) + " <- " + "已确认连接"); return true; } else { ServerHelper.WriteLine("无法传输数据,与客户端的连接可能丢失。"); return false; } } } ServerHelper.WriteLine("客户端发送了不符合FunGame规定的字符,拒绝连接。"); return false; } bool SendRefuseConnect(ClientSocket socket, string msg) { // 发送消息给客户端 msg = "连接被拒绝,如有疑问请联系服务器管理员:" + msg; if (socket.Send(SocketMessageType.Connect, false, msg) == SocketResult.Success) { ServerHelper.WriteLine(ServerHelper.MakeClientName(socket.ClientIP) + " <- " + "已拒绝连接"); return true; } else { ServerHelper.WriteLine("无法传输数据,与客户端的连接可能丢失。"); return false; } } SQLResult TestSQLConnection() { MySQLHelper sql = new(ServerLoginLogs.Insert_ServerLoginLogs(Config.ServerName, Config.ServerKey)); sql.Execute(); return sql.Result; } void AddBannedList(ServerSocket server) { string[] bans = Config.ServerBannedList.Split(','); foreach (string banned in bans) { server.BannedList.Add(banned.Trim()); } } bool IsIPBanned(ServerSocket server, string ip) { string[] strs = ip.Split(":"); if (strs.Length == 2 && server.BannedList.Contains(strs[0])) { return true; } return false; }