using System.Net.Sockets; using System.Net; using System.Text; using System.Text.RegularExpressions; using System; using FunGameServer.Sockets; using System.Net.WebSockets; using FunGameServer.Models.Config; using FunGameServer.Utils; using static FunGame.Core.Api.Model.Enum.CommonEnums; Console.Title = Config.CONSOLE_TITLE; bool Running = true; Socket? ServerSocket = null; StartServer(); while (Running) { string? order = ""; order = Console.ReadLine(); ServerHelper.Type(); if (order != null && !order.Equals("") && Running) { switch (order) { case "quit": Running = false; break; case "help": ServerHelper.WriteLine("Milimoe -> 帮助"); break; case "restart": if (ServerSocket == null) { ServerHelper.WriteLine("重启服务器"); StartServer(); } else ServerHelper.WriteLine("服务器正在运行,拒绝重启!"); break; } } } ServerHelper.WriteLine("服务器已关闭,按任意键退出程序。"); Console.ReadKey(); bool Read(Socket socket) { // 接收客户端消息 byte[] buffer = new byte[2048]; int length = socket.Receive(buffer); if (length > 0) { string msg = Config.DEFAULT_ENCODING.GetString(buffer, 0, length); string typestring = SocketHelper.GetTypeString(SocketHelper.GetType(msg)); msg = SocketHelper.GetMessage(msg); if (typestring != SocketEnums.TYPE_UNKNOWN) { ServerHelper.WriteLine("[ 客户端(" + typestring + ")] -> " + msg); return true; } ServerHelper.WriteLine("客户端发送了不符合FunGame规定的字符,拒绝连接。"); return false; } else ServerHelper.WriteLine("客户端没有回应。"); return false; } bool Send(Socket socket) { // 发送消息给客户端 string msg = ">> 已连接至服务器 -> [ " + Config.SERVER_NAME + " ] 连接成功"; byte[] buffer = new byte[2048]; buffer = Config.DEFAULT_ENCODING.GetBytes(SocketHelper.MakeMessage((int)SocketEnums.Type.CheckLogin, msg)); if (socket.Send(buffer) > 0) { ServerHelper.WriteLine("[ 客户端 ] <- " + msg); return true; } else ServerHelper.WriteLine("无法传输数据,与客户端的连接可能丢失。"); return false; } bool IsIP(string ip) { //判断是否为IP return Regex.IsMatch(ip, @"^((2[0-4]\d|25[0-5]|[01]?\d\d?)\.){3}(2[0-4]\d|25[0-5]|[01]?\d\d?)$"); } bool IsEmail(string ip) { //判断是否为Email return Regex.IsMatch(ip, @"^(\w)+(\.\w)*@(\w)+((\.\w+)+)$"); } void StartServer() { Task t = Task.Factory.StartNew(() => { try { ServerHelper.WriteLine("正在读取配置文件并初始化服务 . . ."); // 检查是否存在配置文件 if (!Config.DefaultINIHelper.ExistINIFile()) { ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . ."); Config.DefaultINIHelper.Init(); ServerHelper.WriteLine("配置文件FunGame.ini创建成功,请修改该配置文件,然后重启服务器。"); ServerHelper.WriteLine("请输入 help 来获取帮助,输入 quit 关闭服务器。"); return; } else ServerHelper.GetServerSettings(); // 连接MySQL服务器 if (!Config.DefaultDataHelper.Connect()) { Running = false; throw new Exception("服务器遇到问题需要关闭,请重新启动服务器!"); } // 创建IP地址终结点对象 IPEndPoint ip = new(IPAddress.Any, Config.SERVER_PORT); // 创建TCP Socket对象并绑定终结点 ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); ServerSocket.Bind(ip); // 开始监听连接 ServerSocket.Listen(Config.MAX_PLAYERS); ServerHelper.WriteLine("服务器启动成功,端口号 " + Config.SERVER_PORT + " ,开始监听 . . ."); if (Config.SERVER_NOTICE != "") ServerHelper.WriteLine("\n\n**********服务器公告**********\n\n" + Config.SERVER_NOTICE + "\n"); else ServerHelper.WriteLine("无法读取服务器公告"); while (Running) { Socket socket; try { socket = ServerSocket.Accept(); IPEndPoint? clientIP = (IPEndPoint?)socket.RemoteEndPoint; if (clientIP != null) ServerHelper.WriteLine("客户端" + clientIP.ToString() + "连接 . . ."); else ServerHelper.WriteLine("未知地点客户端连接 . . ."); if (Read(socket) && Send(socket)) Task.Factory.StartNew(() => { new ClientSocket(socket, Running).Start(); }); else if (clientIP != null) ServerHelper.WriteLine("客户端" + clientIP.ToString() + "连接失败。"); else ServerHelper.WriteLine("客户端连接失败。"); } catch (Exception e) { ServerHelper.WriteLine("客户端断开连接!\n" + e.StackTrace); } } } catch (Exception e) { if (e.Message.Equals("服务器遇到问题需要关闭,请重新启动服务器!")) { if (ServerSocket != null) { ServerSocket.Close(); ServerSocket = null; } } ServerHelper.Error(e); } finally { if (ServerSocket != null) { ServerSocket.Close(); ServerSocket = null; } } }); }