词法修正和代码清理 (#54)

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milimoe 2025-11-26 00:44:29 +08:00 committed by GitHub
parent ca27d7776d
commit ffa839e9f1
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7 changed files with 15 additions and 15 deletions

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@ -315,7 +315,7 @@ namespace Milimoe.FunGame.Server.Controller
if (SQLHelper.Result == SQLResult.Success) if (SQLHelper.Result == SQLResult.Success)
{ {
ServerHelper.WriteLine("[CreateRoom] Master: " + user.Username + " RoomID: " + roomid); ServerHelper.WriteLine("[CreateRoom] Master: " + user.Username + " RoomID: " + roomid);
DataRow? dr = SQLHelper.ExecuteDataRow(RoomQuery.Select_IsExistRoom(SQLHelper, roomid)); DataRow? dr = SQLHelper.ExecuteDataRow(RoomQuery.Select_RoomByRoomId(SQLHelper, roomid));
if (dr != null) if (dr != null)
{ {
room = Factory.GetRoom(dr, user); room = Factory.GetRoom(dr, user);
@ -355,7 +355,7 @@ namespace Milimoe.FunGame.Server.Controller
string roomid = DataRequest.GetDictionaryJsonObject<string>(requestData, "roomid") ?? "-1"; string roomid = DataRequest.GetDictionaryJsonObject<string>(requestData, "roomid") ?? "-1";
bool isMaster = DataRequest.GetDictionaryJsonObject<bool>(requestData, "isMaster"); bool isMaster = DataRequest.GetDictionaryJsonObject<bool>(requestData, "isMaster");
if (roomid != "-1" && FunGameSystem.RoomList.IsExist(roomid)) if (roomid != "-1" && FunGameSystem.RoomList.Exists(roomid))
{ {
Room room = FunGameSystem.RoomList[roomid]; Room room = FunGameSystem.RoomList[roomid];
RoomEventArgs eventArgs = new(room); RoomEventArgs eventArgs = new(room);
@ -403,7 +403,7 @@ namespace Milimoe.FunGame.Server.Controller
} }
else if (SQLHelper != null) else if (SQLHelper != null)
{ {
SQLHelper.ExecuteDataSet(RoomQuery.Select_IsExistRoom(SQLHelper, roomid)); SQLHelper.ExecuteDataSet(RoomQuery.Select_RoomByRoomId(SQLHelper, roomid));
if (SQLHelper.Success) if (SQLHelper.Success)
{ {
FunGameSystem.RoomList.IntoRoom(roomid, Server.User); FunGameSystem.RoomList.IntoRoom(roomid, Server.User);
@ -897,7 +897,7 @@ namespace Milimoe.FunGame.Server.Controller
string newModule = DataRequest.GetDictionaryJsonObject<string>(requestData, "module") ?? ""; string newModule = DataRequest.GetDictionaryJsonObject<string>(requestData, "module") ?? "";
string newMap = DataRequest.GetDictionaryJsonObject<string>(requestData, "map") ?? ""; string newMap = DataRequest.GetDictionaryJsonObject<string>(requestData, "map") ?? "";
User user = Server.User; User user = Server.User;
if (roomid != "-1" && FunGameSystem.RoomList.IsExist(roomid)) if (roomid != "-1" && FunGameSystem.RoomList.Exists(roomid))
{ {
Room room = FunGameSystem.RoomList[roomid]; Room room = FunGameSystem.RoomList[roomid];
RoomEventArgs eventArgs = new(room); RoomEventArgs eventArgs = new(room);
@ -973,7 +973,7 @@ namespace Milimoe.FunGame.Server.Controller
string roomid = DataRequest.GetDictionaryJsonObject<string>(requestData, "roomid") ?? "-1"; string roomid = DataRequest.GetDictionaryJsonObject<string>(requestData, "roomid") ?? "-1";
User newMaster = DataRequest.GetDictionaryJsonObject<User>(requestData, "newMaster") ?? Factory.GetUser(); User newMaster = DataRequest.GetDictionaryJsonObject<User>(requestData, "newMaster") ?? Factory.GetUser();
if (roomid != "-1" && FunGameSystem.RoomList.IsExist(roomid) && newMaster.Id != 0) if (roomid != "-1" && FunGameSystem.RoomList.Exists(roomid) && newMaster.Id != 0)
{ {
Room room = FunGameSystem.RoomList[roomid]; Room room = FunGameSystem.RoomList[roomid];
RoomEventArgs eventArgs = new(room); RoomEventArgs eventArgs = new(room);

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@ -16,7 +16,7 @@ HTTPListener? WebSocketListener = null;
ServerHelper.WriteLine("正在读取配置文件并初始化服务 . . ."); ServerHelper.WriteLine("正在读取配置文件并初始化服务 . . .");
// 检查是否存在配置文件 // 检查是否存在配置文件
if (!INIHelper.ExistINIFile()) if (!INIHelper.INIFileExists())
{ {
ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . ."); ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . .");
INIHelper.Init(Config.FunGameType); INIHelper.Init(Config.FunGameType);

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@ -20,7 +20,7 @@ namespace Milimoe.FunGame.Server.Models
{ {
if (Name == "" && DataSource == "" && Port == "" && DataBase == "" && User == "" && Password == "") if (Name == "" && DataSource == "" && Port == "" && DataBase == "" && User == "" && Password == "")
{ {
if (INIHelper.ExistINIFile()) if (INIHelper.INIFileExists())
{ {
DataSource = INIHelper.ReadINI("MySQL", "DBServer"); DataSource = INIHelper.ReadINI("MySQL", "DBServer");
Port = INIHelper.ReadINI("MySQL", "DBPort"); Port = INIHelper.ReadINI("MySQL", "DBPort");
@ -41,7 +41,7 @@ namespace Milimoe.FunGame.Server.Models
{ {
if (DataSource == "") if (DataSource == "")
{ {
if (INIHelper.ExistINIFile()) if (INIHelper.INIFileExists())
{ {
DataSource = INIHelper.ReadINI("SQLite", "DataSource"); DataSource = INIHelper.ReadINI("SQLite", "DataSource");
} }

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@ -73,7 +73,7 @@ namespace Milimoe.FunGame.Server.Services
internal static (string Msg, RegInvokeType Type, bool Success) HandleNoVerifyCode(SQLHelper sqlHelper, MailSender? mailSender, string username, string email, string clientName) internal static (string Msg, RegInvokeType Type, bool Success) HandleNoVerifyCode(SQLHelper sqlHelper, MailSender? mailSender, string username, string email, string clientName)
{ {
// 先检查账号是否重复 // 先检查账号是否重复
sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(sqlHelper, username)); sqlHelper.ExecuteDataSet(UserQuery.Select_UserByUsername(sqlHelper, username));
if (sqlHelper.Result == SQLResult.Success) if (sqlHelper.Result == SQLResult.Success)
{ {
ServerHelper.WriteLine(clientName + " 账号已被注册"); ServerHelper.WriteLine(clientName + " 账号已被注册");
@ -81,7 +81,7 @@ namespace Milimoe.FunGame.Server.Services
} }
// 检查邮箱是否重复 // 检查邮箱是否重复
sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistEmail(sqlHelper, email)); sqlHelper.ExecuteDataSet(UserQuery.Select_UserByEmail(sqlHelper, email));
if (sqlHelper.Result == SQLResult.Success) if (sqlHelper.Result == SQLResult.Success)
{ {
ServerHelper.WriteLine(clientName + " 邮箱已被注册"); ServerHelper.WriteLine(clientName + " 邮箱已被注册");

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@ -85,7 +85,7 @@ namespace Milimoe.FunGame.Server.Services
SQLMode.SQLite => new SQLiteHelper(), SQLMode.SQLite => new SQLiteHelper(),
_ => null, _ => null,
}); });
if (INIHelper.ExistINIFile()) if (INIHelper.INIFileExists())
{ {
string useMySQL = INIHelper.ReadINI("MySQL", "UseMySQL").Trim(); string useMySQL = INIHelper.ReadINI("MySQL", "UseMySQL").Trim();
string useSQLite = INIHelper.ReadINI("SQLite", "UseSQLite").Trim(); string useSQLite = INIHelper.ReadINI("SQLite", "UseSQLite").Trim();
@ -238,7 +238,7 @@ namespace Milimoe.FunGame.Server.Services
ServerHelper.Error(e); ServerHelper.Error(e);
} }
} }
/// <summary> /// <summary>
/// Web API 启动完成回调 /// Web API 启动完成回调
/// </summary> /// </summary>

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@ -148,7 +148,7 @@ namespace Milimoe.FunGame.Server.Services
private static Hashtable GetServerSettingHashtable() private static Hashtable GetServerSettingHashtable()
{ {
Hashtable settings = []; Hashtable settings = [];
if (INIHelper.ExistINIFile()) if (INIHelper.INIFileExists())
{ {
settings.Add("LogLevel", INIHelper.ReadINI("Console", "LogLevel")); settings.Add("LogLevel", INIHelper.ReadINI("Console", "LogLevel"));
settings.Add("Name", INIHelper.ReadINI("Server", "Name")); settings.Add("Name", INIHelper.ReadINI("Server", "Name"));
@ -260,7 +260,7 @@ namespace Milimoe.FunGame.Server.Services
{ {
if (SenderMailAddress == "" && SenderName == "" && SenderPassword == "" && SmtpHost == "") if (SenderMailAddress == "" && SenderName == "" && SenderPassword == "" && SmtpHost == "")
{ {
if (INIHelper.ExistINIFile()) if (INIHelper.INIFileExists())
{ {
if (bool.TryParse(INIHelper.ReadINI("Mailer", "UseMailSender").ToLower(), out bool use)) if (bool.TryParse(INIHelper.ReadINI("Mailer", "UseMailSender").ToLower(), out bool use))
{ {

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@ -37,7 +37,7 @@ try
ServerHelper.WriteLine("正在读取配置文件并初始化服务 . . ."); ServerHelper.WriteLine("正在读取配置文件并初始化服务 . . .");
// 检查是否存在配置文件 // 检查是否存在配置文件
if (!INIHelper.ExistINIFile()) if (!INIHelper.INIFileExists())
{ {
ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . ."); ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . .");
INIHelper.Init(Config.FunGameType); INIHelper.Init(Config.FunGameType);