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https://github.com/project-redbud/FunGame-Server.git
synced 2025-12-05 08:09:03 +00:00
修改加载项加载顺序
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ccf75528cb
commit
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@ -94,15 +94,15 @@ void StartServer()
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// 初始化MailSender
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// 初始化MailSender
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FunGameSystem.InitMailSender();
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FunGameSystem.InitMailSender();
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// 读取Server插件
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FunGameSystem.GetServerPlugins();
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// 读取游戏模组
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// 读取游戏模组
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if (!FunGameSystem.GetGameModuleList())
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if (!FunGameSystem.GetGameModuleList())
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{
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{
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ServerHelper.WriteLine("服务器似乎未安装任何游戏模组,请检查是否正确安装它们。");
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ServerHelper.WriteLine("服务器似乎未安装任何游戏模组,请检查是否正确安装它们。");
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}
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}
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// 读取Server插件
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FunGameSystem.GetServerPlugins();
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ServerHelper.WriteLine("请输入 help 来获取帮助,按下 Ctrl+C 关闭服务器。");
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ServerHelper.WriteLine("请输入 help 来获取帮助,按下 Ctrl+C 关闭服务器。");
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ServerHelper.PrintFunGameTitle();
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ServerHelper.PrintFunGameTitle();
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@ -113,7 +113,7 @@ namespace Milimoe.FunGame.Server.Others
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if (check)
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if (check)
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{
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{
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if (!module.IsAnonymous) supported.Add(module.Name);
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if (!module.IsAnonymous) supported.Add(module.Name);
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ServerHelper.WriteLine("Loaded: " + module.Name, InvokeMessageType.GameModule);
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ServerHelper.WriteLine("GameModule Loaded -> " + module.Name, InvokeMessageType.Core);
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}
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -146,7 +146,7 @@ namespace Milimoe.FunGame.Server.Others
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Config.ServerPluginLoader = ServerPluginLoader.LoadPlugins(delegates);
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Config.ServerPluginLoader = ServerPluginLoader.LoadPlugins(delegates);
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foreach (ServerPlugin plugin in Config.ServerPluginLoader.Plugins.Values)
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foreach (ServerPlugin plugin in Config.ServerPluginLoader.Plugins.Values)
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{
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{
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ServerHelper.WriteLine("Loaded: " + plugin.Name, InvokeMessageType.Plugin);
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ServerHelper.WriteLine("Plugin Loaded -> " + plugin.Name, InvokeMessageType.Core);
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}
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -158,7 +158,7 @@ namespace Milimoe.FunGame.Server.Others
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/// <summary>
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/// <summary>
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/// 加载 Web API 插件
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/// 加载 Web API 插件
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/// </summary>
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/// </summary>
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public static void GetWebAPIPlugins()
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public static void GetWebAPIPlugins(params object[] otherobjs)
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{
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{
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Dictionary<string, object> delegates = [];
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Dictionary<string, object> delegates = [];
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delegates.Add("WriteLine", new Action<string, string, LogLevel, bool>((name, msg, level, useLevel) => ServerHelper.WriteLine_Addons(name, msg, InvokeMessageType.Plugin, level, useLevel)));
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delegates.Add("WriteLine", new Action<string, string, LogLevel, bool>((name, msg, level, useLevel) => ServerHelper.WriteLine_Addons(name, msg, InvokeMessageType.Plugin, level, useLevel)));
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@ -166,10 +166,10 @@ namespace Milimoe.FunGame.Server.Others
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try
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try
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{
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{
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// 读取plugins目录下的插件
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// 读取plugins目录下的插件
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Config.WebAPIPluginLoader = WebAPIPluginLoader.LoadPlugins(delegates);
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Config.WebAPIPluginLoader = WebAPIPluginLoader.LoadPlugins(delegates, otherobjs);
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foreach (WebAPIPlugin plugin in Config.WebAPIPluginLoader.Plugins.Values)
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foreach (WebAPIPlugin plugin in Config.WebAPIPluginLoader.Plugins.Values)
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{
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{
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ServerHelper.WriteLine("Loaded: " + plugin.Name, InvokeMessageType.Plugin);
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ServerHelper.WriteLine("Plugin Loaded -> " + plugin.Name, InvokeMessageType.Core);
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}
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -55,18 +55,22 @@ try
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// 初始化MailSender
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// 初始化MailSender
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FunGameSystem.InitMailSender();
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FunGameSystem.InitMailSender();
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// 读取Server插件
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FunGameSystem.GetServerPlugins();
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// Add services to the container.
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WebApplicationBuilder builder = WebApplication.CreateBuilder(args);
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// 读取Web API插件
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object[] otherobjs = [builder];
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FunGameSystem.GetWebAPIPlugins(otherobjs);
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// 读取游戏模组
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// 读取游戏模组
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if (!FunGameSystem.GetGameModuleList())
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if (!FunGameSystem.GetGameModuleList())
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{
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{
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ServerHelper.WriteLine("服务器似乎未安装任何游戏模组,请检查是否正确安装它们。");
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ServerHelper.WriteLine("服务器似乎未安装任何游戏模组,请检查是否正确安装它们。");
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}
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}
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// 读取Server插件
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FunGameSystem.GetServerPlugins();
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// 读取Web API插件
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FunGameSystem.GetWebAPIPlugins();
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// 创建单例
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// 创建单例
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RESTfulAPIListener apiListener = new();
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RESTfulAPIListener apiListener = new();
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RESTfulAPIListener.Instance = apiListener;
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RESTfulAPIListener.Instance = apiListener;
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@ -83,9 +87,6 @@ try
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ServerHelper.WriteLine("正在启动 Web API 监听 . . .");
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ServerHelper.WriteLine("正在启动 Web API 监听 . . .");
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Console.WriteLine("\r ");
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Console.WriteLine("\r ");
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WebApplicationBuilder builder = WebApplication.CreateBuilder(args);
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// Add services to the container.
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// 读取扩展控制器
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// 读取扩展控制器
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if (Config.WebAPIPluginLoader != null)
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if (Config.WebAPIPluginLoader != null)
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{
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{
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@ -100,6 +101,7 @@ try
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}
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}
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}
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}
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}
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}
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// 添加 JSON 转换器
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// 添加 JSON 转换器
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builder.Services.AddControllers().AddJsonOptions(options =>
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builder.Services.AddControllers().AddJsonOptions(options =>
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{
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{
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@ -173,6 +175,7 @@ try
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options.FormatterName = "CustomFormatter";
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options.FormatterName = "CustomFormatter";
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});
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});
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builder.Services.AddSingleton<ConsoleFormatter, CustomConsoleFormatter>();
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builder.Services.AddSingleton<ConsoleFormatter, CustomConsoleFormatter>();
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builder.Services.AddHttpClient();
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WebApplication app = builder.Build();
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WebApplication app = builder.Build();
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@ -27,8 +27,7 @@ namespace Milimoe.FunGame.WebAPI.Services
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return logLevel switch
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return logLevel switch
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{
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{
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LogLevel.Trace => "\x1b[37m", // 灰色 ConsoleColor.Gray
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LogLevel.Trace => "\x1b[37m", // 灰色 ConsoleColor.Gray
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LogLevel.Debug => "\x1b[34m", // 蓝色 ConsoleColor.Blue
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LogLevel.Debug => "\x1b[32m", // 绿色 ConsoleColor.Green
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LogLevel.Information => "\x1b[32m", // 绿色 ConsoleColor.Green
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LogLevel.Warning => "\x1b[33m", // 黄色 ConsoleColor.Yellow
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LogLevel.Warning => "\x1b[33m", // 黄色 ConsoleColor.Yellow
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LogLevel.Error => "\x1b[31m", // 红色 ConsoleColor.Red
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LogLevel.Error => "\x1b[31m", // 红色 ConsoleColor.Red
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LogLevel.Critical => "\x1b[31m", // 红色 ConsoleColor.Red
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LogLevel.Critical => "\x1b[31m", // 红色 ConsoleColor.Red
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