diff --git a/Models/Config/Config.cs b/Models/Config/Config.cs index 0d0d229..1839afd 100644 --- a/Models/Config/Config.cs +++ b/Models/Config/Config.cs @@ -16,6 +16,8 @@ namespace FunGameServer.Models.Config public static int CONNECTING_PLAYERS = 0; // 正在连接的玩家数量 public static string SERVER_IPADRESS = "127.0.0.1"; // 默认IP地址 public static int SERVER_PORT = 22222; // 默认端口 + public static string DEFAULT_ENCODING = "unicode"; // 默认传输字符集 + public static int MAX_CONNECTFAILED = 5; // 最大连接失败次数 /// /// string: 玩家标识ID diff --git a/Sockets/ClientSocket.cs b/Sockets/ClientSocket.cs index 8290c23..7b26002 100644 --- a/Sockets/ClientSocket.cs +++ b/Sockets/ClientSocket.cs @@ -6,6 +6,7 @@ using System.IO; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; +using System.Data.SqlTypes; namespace FunGameServer.Sockets { @@ -20,87 +21,110 @@ namespace FunGameServer.Sockets Running = running; } - bool Read(Socket socket) + private int FailedTimes = 0; // 超过一定次数断开连接 + + private bool Read(Socket socket) { // 接收客户端消息 - byte[] buffer = new byte[2048]; - int length = socket.Receive(buffer); - if (length > 0) + try { - string type = Encoding.GetEncoding("unicode").GetString(buffer, 0, length); - Console.Write("收到来自:客户端(" + type + ") -> "); - buffer = new byte[2048]; - length = socket.Receive(buffer); + byte[] buffer = new byte[2048]; + int length = socket.Receive(buffer); if (length > 0) { - string msg = Encoding.GetEncoding("unicode").GetString(buffer, 0, length); - Console.WriteLine(msg); - int getType = Convert.ToInt32(type); - if (getType == (int)SocketEnums.ReadType.HeartBeat) // 检测心跳包 - Send(socket, getType, msg); - return true; + string msg = Encoding.GetEncoding(Config.DEFAULT_ENCODING).GetString(buffer, 0, length); + int type = GetType(msg); + msg = GetMessage(msg); + Console.Write("收到来自:客户端(" + type + ") -> " + msg); + buffer = new byte[2048]; + length = socket.Receive(buffer); + switch (type) + { + case (int)SocketEnums.ReadType.Login: + break; + case (int)SocketEnums.ReadType.CheckLogin: + break; + case (int)SocketEnums.ReadType.Logout: + break; + case (int)SocketEnums.ReadType.HeartBeat: + break; + } + if (Send(socket, type, msg)) + return true; + throw new Exception(); } - else - Console.WriteLine("客户端没有回应。"); + throw new Exception(); + } + catch (Exception e) + { + Console.WriteLine("ERROR:客户端没有回应。\n" + e.StackTrace); return false; } - else - Console.WriteLine("客户端没有回应。"); - return false; } - bool Send(Socket socket, int type, string msg) + private bool Send(Socket socket, int type, string msg, object[]? objs = null) { // 发送消息给客户端 - byte[] buffer = new byte[2048]; - buffer = Encoding.GetEncoding("unicode").GetBytes(Convert.ToString(type)); - if (socket.Send(buffer) > 0) + try { - Console.Write("发送给:客户端(" + type + ") <- "); - buffer = new byte[2048]; - buffer = Encoding.GetEncoding("unicode").GetBytes(msg); + string send = MakeMessage(type, msg); + byte[] buffer = new byte[2048]; + buffer = Encoding.GetEncoding(Config.DEFAULT_ENCODING).GetBytes(Convert.ToString(send)); if (socket.Send(buffer) > 0) { - Console.WriteLine("发送给:客户端(" + msg + ") <- "); + Console.WriteLine("发送给:客户端(" + type + ") <- " + msg); return true; } - else - Console.WriteLine("无法传输数据,与客户端的连接可能丢失。"); + throw new Exception(); + } + catch (Exception e) + { + Console.WriteLine("ERROR:客户端没有回应。" + e.StackTrace); return false; } - else - Console.WriteLine("无法传输数据,与客户端的连接可能丢失。"); - return false; + } + + private int GetType(string msg) + { + return Convert.ToInt32(msg[..(msg.IndexOf(';') - 1)]); + } + + private string GetMessage(string msg) + { + return msg.Substring(msg.IndexOf(';') + 1, msg.Length - 1); + } + + private string MakeMessage(int type, string msg) + { + return type + ";" + msg; } public void Start() { - Task StringStream = Task.Factory.StartNew(() => + Task StreamReader = Task.Factory.StartNew(() => { - CreateStringStream(); - }); - Task IntStream = Task.Factory.StartNew(() => - { - CreateStringStream(); - }); - Task DecimalStream = Task.Factory.StartNew(() => - { - CreateDecimalStream(); - }); - Task ObjectStream = Task.Factory.StartNew(() => - { - CreateObjectStream(); + CreateStreamReader(); }); } - private void CreateStringStream() + private void CreateStreamReader() { Thread.Sleep(1000); - Console.WriteLine("Creating: StringStream...OK"); + Console.WriteLine("Creating: StreamReader...OK"); while (Running) { if (Socket != null) - Read(Socket); + if (!Read(Socket)) + { + FailedTimes++; + if (FailedTimes >= Config.MAX_CONNECTFAILED) + { + Console.WriteLine("ERROR: Too Many Faileds."); + Console.WriteLine("DONE: StringStream is Closed."); + break; + } + } + else if (FailedTimes - 1 >= 0) FailedTimes--; else { Console.WriteLine("ERROR: Socket is Closed."); @@ -109,38 +133,5 @@ namespace FunGameServer.Sockets } } } - - private void CreateIntStream() - { - Thread.Sleep(1000); - Console.WriteLine("Creating: IntStream...OK"); - while (Running) - { - Console.WriteLine("DONE: IntStream is Closed."); - break; - } - } - - private void CreateDecimalStream() - { - Thread.Sleep(1000); - Console.WriteLine("Creating: DecimalStream...OK"); - while (Running) - { - Console.WriteLine("DONE: DecimalStream is Closed."); - break; - } - } - - private void CreateObjectStream() - { - Thread.Sleep(1000); - Console.WriteLine("Creating: ObjectStream...OK"); - while (Running) - { - Console.WriteLine("DONE: ObjectStream is Closed."); - break; - } - } } }