优雅的关闭服务器;补全了所有数据请求实现;API Token 加密方式修改;添加了服务器初始化时创建管理员账号的必要步骤

This commit is contained in:
milimoe 2025-04-20 16:03:12 +08:00
parent a412929a10
commit db474673fb
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E
9 changed files with 857 additions and 259 deletions

View File

@ -174,6 +174,10 @@ namespace Milimoe.FunGame.Server.Controller
MarketSell(data, result); MarketSell(data, result);
break; break;
case DataRequestType.Inventory_MarketDelist:
MarketDelist(data, result);
break;
case DataRequestType.Inventory_UpdateMarketPrice: case DataRequestType.Inventory_UpdateMarketPrice:
UpdateMarketPrice(data, result); UpdateMarketPrice(data, result);
break; break;
@ -250,12 +254,12 @@ namespace Milimoe.FunGame.Server.Controller
Room room = General.HallInstance; Room room = General.HallInstance;
if (requestData.Count >= 3) if (requestData.Count >= 3)
{ {
RoomType type = DataRequest.GetDictionaryJsonObject<RoomType>(requestData, "roomtype"); RoomType type = DataRequest.GetDictionaryJsonObject<RoomType>(requestData, "roomType");
string gamemodule = DataRequest.GetDictionaryJsonObject<string>(requestData, "gamemoduleserver") ?? ""; string gameModule = DataRequest.GetDictionaryJsonObject<string>(requestData, "moduleServer") ?? "";
string gamemap = DataRequest.GetDictionaryJsonObject<string>(requestData, "gamemap") ?? ""; string gameMap = DataRequest.GetDictionaryJsonObject<string>(requestData, "map") ?? "";
bool isrank = DataRequest.GetDictionaryJsonObject<bool>(requestData, "isrank"); bool isRank = DataRequest.GetDictionaryJsonObject<bool>(requestData, "isRank");
ServerHelper.WriteLine("[CreateRoom] " + RoomSet.GetTypeString(type) + " (" + string.Join(", ", [gamemodule, gamemap]) + ")", InvokeMessageType.DataRequest); ServerHelper.WriteLine("[CreateRoom] " + RoomSet.GetTypeString(type) + " (" + string.Join(", ", [gameModule, gameMap]) + ")", InvokeMessageType.DataRequest);
if (gamemodule == "" || gamemap == "" || FunGameSystem.GameModuleLoader is null || !FunGameSystem.GameModuleLoader.ModuleServers.ContainsKey(gamemodule) || !FunGameSystem.GameModuleLoader.Maps.ContainsKey(gamemap)) if (gameModule == "" || gameMap == "" || FunGameSystem.GameModuleLoader is null || !FunGameSystem.GameModuleLoader.ModuleServers.ContainsKey(gameModule) || !FunGameSystem.GameModuleLoader.Maps.ContainsKey(gameMap))
{ {
ServerHelper.WriteLine("缺少对应的模组或地图,无法创建房间。"); ServerHelper.WriteLine("缺少对应的模组或地图,无法创建房间。");
resultData.Add("room", room); resultData.Add("room", room);
@ -263,7 +267,7 @@ namespace Milimoe.FunGame.Server.Controller
} }
User user = DataRequest.GetDictionaryJsonObject<User>(requestData, "master") ?? Factory.GetUser(); User user = DataRequest.GetDictionaryJsonObject<User>(requestData, "master") ?? Factory.GetUser();
string password = DataRequest.GetDictionaryJsonObject<string>(requestData, "password") ?? ""; string password = DataRequest.GetDictionaryJsonObject<string>(requestData, "password") ?? "";
int maxusers = DataRequest.GetDictionaryJsonObject<int>(requestData, "maxusers"); int maxusers = DataRequest.GetDictionaryJsonObject<int>(requestData, "maxUsers");
if (user.Id != 0) if (user.Id != 0)
{ {
@ -279,7 +283,7 @@ namespace Milimoe.FunGame.Server.Controller
} }
if (roomid != "-1" && SQLHelper != null) if (roomid != "-1" && SQLHelper != null)
{ {
SQLHelper.Execute(RoomQuery.Insert_CreateRoom(SQLHelper, roomid, user.Id, type, gamemodule, gamemap, isrank, password, maxusers)); SQLHelper.Execute(RoomQuery.Insert_CreateRoom(SQLHelper, roomid, user.Id, type, gameModule, gameMap, isRank, password, maxusers));
if (SQLHelper.Result == SQLResult.Success) if (SQLHelper.Result == SQLResult.Success)
{ {
ServerHelper.WriteLine("[CreateRoom] Master: " + user.Username + " RoomID: " + roomid); ServerHelper.WriteLine("[CreateRoom] Master: " + user.Username + " RoomID: " + roomid);
@ -372,11 +376,11 @@ namespace Milimoe.FunGame.Server.Controller
bool result = true; bool result = true;
if (requestData.Count >= 1) if (requestData.Count >= 1)
{ {
bool iscancel = DataRequest.GetDictionaryJsonObject<bool>(requestData, "iscancel"); bool iscancel = DataRequest.GetDictionaryJsonObject<bool>(requestData, "isCancel");
if (!iscancel) if (!iscancel)
{ {
ServerHelper.WriteLine("[MatchRoom] Start", InvokeMessageType.DataRequest); ServerHelper.WriteLine("[MatchRoom] Start", InvokeMessageType.DataRequest);
RoomType type = DataRequest.GetDictionaryJsonObject<RoomType>(requestData, "roomtype"); RoomType type = DataRequest.GetDictionaryJsonObject<RoomType>(requestData, "roomType");
User user = DataRequest.GetDictionaryJsonObject<User>(requestData, "matcher") ?? Factory.GetUser(); User user = DataRequest.GetDictionaryJsonObject<User>(requestData, "matcher") ?? Factory.GetUser();
StartMatching(type, user); StartMatching(type, user);
} }
@ -669,9 +673,9 @@ namespace Milimoe.FunGame.Server.Controller
string msg = "无法找回您的密码,请稍后再试。"; // 返回的验证信息 string msg = "无法找回您的密码,请稍后再试。"; // 返回的验证信息
if (requestData.Count >= 3) if (requestData.Count >= 3)
{ {
string username = DataRequest.GetDictionaryJsonObject<string>(requestData, ForgetVerifyCodes.Column_Username) ?? ""; string username = DataRequest.GetDictionaryJsonObject<string>(requestData, "username") ?? "";
string email = DataRequest.GetDictionaryJsonObject<string>(requestData, ForgetVerifyCodes.Column_Email) ?? ""; string email = DataRequest.GetDictionaryJsonObject<string>(requestData, "email") ?? "";
string verifycode = DataRequest.GetDictionaryJsonObject<string>(requestData, ForgetVerifyCodes.Column_ForgetVerifyCode) ?? ""; string verifycode = DataRequest.GetDictionaryJsonObject<string>(requestData, "forgetVerifyCode") ?? "";
// 客户端发来了验证码就进行验证,没有发就生成 // 客户端发来了验证码就进行验证,没有发就生成
if (verifycode.Trim() != "") if (verifycode.Trim() != "")
@ -1013,7 +1017,17 @@ namespace Milimoe.FunGame.Server.Controller
/// <param name="resultData"></param> /// <param name="resultData"></param>
private void UpdateUser(Dictionary<string, object> requestData, Dictionary<string, object> resultData) private void UpdateUser(Dictionary<string, object> requestData, Dictionary<string, object> resultData)
{ {
// TODO string msg = "无法更新用户数据,请稍后再试。";
if (SQLHelper != null && requestData.Count > 0)
{
User user = DataRequest.GetDictionaryJsonObject<User>(requestData, "user") ?? Factory.GetUser();
SQLHelper.UpdateUser(user);
if (SQLHelper.Success)
{
msg = "";
}
}
resultData.Add("msg", msg);
} }
/// <summary> /// <summary>
@ -1026,8 +1040,8 @@ namespace Milimoe.FunGame.Server.Controller
string msg = "无法更新您的密码,请稍后再试。"; string msg = "无法更新您的密码,请稍后再试。";
if (requestData.Count >= 2) if (requestData.Count >= 2)
{ {
string username = DataRequest.GetDictionaryJsonObject<string>(requestData, UserQuery.Column_Username) ?? ""; string username = DataRequest.GetDictionaryJsonObject<string>(requestData, "username") ?? "";
string password = DataRequest.GetDictionaryJsonObject<string>(requestData, UserQuery.Column_Password) ?? ""; string password = DataRequest.GetDictionaryJsonObject<string>(requestData, "password") ?? "";
if (username.Trim() != "" && password.Trim() != "") if (username.Trim() != "" && password.Trim() != "")
{ {
FunGameSystem.UpdateUserKey(username); FunGameSystem.UpdateUserKey(username);
@ -1094,7 +1108,16 @@ namespace Milimoe.FunGame.Server.Controller
/// <param name="resultData"></param> /// <param name="resultData"></param>
private void GetStore(Dictionary<string, object> requestData, Dictionary<string, object> resultData) private void GetStore(Dictionary<string, object> requestData, Dictionary<string, object> resultData)
{ {
// TODO List<Store> stores = [];
if (requestData.Count > 0)
{
long[] ids = DataRequest.GetDictionaryJsonObject<long[]>(requestData, "ids") ?? [];
stores = SQLHelper?.GetStoresWithGoods(ids) ?? [];
}
resultData.Add("result", stores.Count > 0);
resultData.Add("stores", stores);
} }
/// <summary> /// <summary>
@ -1104,7 +1127,34 @@ namespace Milimoe.FunGame.Server.Controller
/// <param name="resultData"></param> /// <param name="resultData"></param>
private void GetMarket(Dictionary<string, object> requestData, Dictionary<string, object> resultData) private void GetMarket(Dictionary<string, object> requestData, Dictionary<string, object> resultData)
{ {
// TODO List<MarketItem> markets = [];
if (requestData.Count > 0)
{
long[] users = DataRequest.GetDictionaryJsonObject<long[]>(requestData, "users") ?? [];
MarketItemState state = DataRequest.GetDictionaryJsonObject<MarketItemState>(requestData, "state");
if (users.Length > 0)
{
foreach (long userid in users)
{
markets.AddRange(SQLHelper?.GetAllMarketsItem(userid, state) ?? []);
}
}
else
{
markets = SQLHelper?.GetAllMarketsItem(0, state) ?? [];
}
long[] items = DataRequest.GetDictionaryJsonObject<long[]>(requestData, "items") ?? [];
if (items.Length > 0)
{
markets = [.. markets.Where(i => items.Contains(i.Id))];
}
}
resultData.Add("result", markets.Count > 0);
resultData.Add("markets", markets);
} }
/// <summary> /// <summary>
@ -1114,7 +1164,122 @@ namespace Milimoe.FunGame.Server.Controller
/// <param name="resultData"></param> /// <param name="resultData"></param>
private void StoreBuy(Dictionary<string, object> requestData, Dictionary<string, object> resultData) private void StoreBuy(Dictionary<string, object> requestData, Dictionary<string, object> resultData)
{ {
// TODO bool result = true;
double totalCost = 0;
List<string> buyResult = [];
if (SQLHelper != null && requestData.Count > 0)
{
long storeid = DataRequest.GetDictionaryJsonObject<long>(requestData, "storeid");
long userid = DataRequest.GetDictionaryJsonObject<long>(requestData, "userid");
string currency = DataRequest.GetDictionaryJsonObject<string>(requestData, "currency") ?? "";
Dictionary<long, int> counts = DataRequest.GetDictionaryJsonObject<Dictionary<long, int>>(requestData, "counts") ?? [];
bool ignore = DataRequest.GetDictionaryJsonObject<bool>(requestData, "ignore");
Store? store = SQLHelper.GetStore(storeid);
User? user = SQLHelper.GetUserById(userid, true);
if (store != null && user != null)
{
try
{
SQLHelper.NewTransaction();
foreach (long goodsId in counts.Keys)
{
Goods goods = store.Goods[goodsId];
int count = counts[goodsId];
if (count > goods.Stock)
{
result = false;
buyResult.Add($"购买失败,原因:库存不足,当前库存为:{goods.Stock},购买数量:{count}。");
continue;
}
if (goods.GetPrice(currency, out double price))
{
bool subResult = true;
bool useCredits = true;
double totalPrice = price * count;
if (currency == General.GameplayEquilibriumConstant.InGameCurrency && user.Inventory.Credits >= totalPrice)
{
user.Inventory.Credits -= totalPrice;
}
else
{
subResult = false;
buyResult.Add($"购买失败,原因:需要花费 {totalPrice} {General.GameplayEquilibriumConstant.InGameCurrency},但是您只有 {user.Inventory.Credits} {General.GameplayEquilibriumConstant.InGameCurrency}。");
}
if (currency == General.GameplayEquilibriumConstant.InGameMaterial && user.Inventory.Materials >= totalPrice)
{
user.Inventory.Materials -= totalPrice;
useCredits = false;
}
else
{
subResult = false;
buyResult.Add($"购买失败,原因:需要花费 {totalPrice} {General.GameplayEquilibriumConstant.InGameMaterial},但是您只有 {user.Inventory.Credits} {General.GameplayEquilibriumConstant.InGameMaterial}。");
}
if (subResult)
{
goods.Stock -= count;
totalCost += totalPrice;
ProcessStoreBuy(goods, useCredits, price, count, user);
buyResult.Add($"成功消费:{totalPrice} {currency},购买了 {count} 个 {goods.Name}。");
}
else
{
result = false;
}
}
}
if (result || (!result && ignore))
{
SQLHelper.UpdateInventory(user.Inventory);
}
if (SQLHelper.Success)
{
SQLHelper.Commit();
}
else
{
SQLHelper.Rollback();
}
}
catch (Exception e)
{
SQLHelper.Rollback();
ServerHelper.Error(e);
buyResult.Add("暂时无法处理此购买,请稍后再试。");
}
}
}
resultData.Add("result", result);
resultData.Add("msg", string.Join("\r\n", buyResult));
}
/// <summary>
/// 处理商店购买
/// </summary>
/// <param name="goods"></param>
/// <param name="useCredits"></param>
/// <param name="price"></param>
/// <param name="count"></param>
/// <param name="user"></param>
private static void ProcessStoreBuy(Goods goods, bool useCredits, double price, int count, User user)
{
foreach (Item item in goods.Items)
{
for (int i = 0; i < count; i++)
{
Item newItem = item.Copy();
newItem.IsTradable = false;
newItem.NextTradableTime = DateTimeUtility.GetTradableTime();
newItem.Price = useCredits ? Calculation.Round2Digits(price * 0.35) : Calculation.Round2Digits(price * 7);
newItem.User = user;
newItem.EntityState = EntityState.Added;
user.Inventory.Items.Add(newItem);
}
}
} }
/// <summary> /// <summary>
@ -1124,7 +1289,86 @@ namespace Milimoe.FunGame.Server.Controller
/// <param name="resultData"></param> /// <param name="resultData"></param>
private void MarketBuy(Dictionary<string, object> requestData, Dictionary<string, object> resultData) private void MarketBuy(Dictionary<string, object> requestData, Dictionary<string, object> resultData)
{ {
// TODO bool result = false;
string msg = "无法购买此物品,请稍后再试。";
if (SQLHelper != null && requestData.Count > 0)
{
Guid itemGuid = DataRequest.GetDictionaryJsonObject<Guid>(requestData, "itemGuid");
MarketItem? marketItem = SQLHelper.GetMarketItem(itemGuid);
if (marketItem != null)
{
long userid = DataRequest.GetDictionaryJsonObject<long>(requestData, "userid");
double price = DataRequest.GetDictionaryJsonObject<double>(requestData, "price");
try
{
User? buyer = SQLHelper.GetUserById(userid, true);
User? itemUser = SQLHelper.GetUserById(marketItem.User.Id, true);
if (itemUser != null && buyer != null && itemUser.Inventory.Items.FirstOrDefault(i => i.Guid == itemGuid) is Item item)
{
if (buyer.Inventory.Credits >= price)
{
buyer.Inventory.Credits -= price;
double fee = Calculation.Round2Digits(price * 0.15);
itemUser.Inventory.Credits += price - fee;
result = true;
}
else
{
msg = $"购买失败,原因:需要花费 {price} {General.GameplayEquilibriumConstant.InGameCurrency},但是您只有 {buyer.Inventory.Credits} {General.GameplayEquilibriumConstant.InGameCurrency}。";
}
if (result)
{
SQLHelper.NewTransaction();
try
{
item.EntityState = EntityState.Deleted;
SQLHelper.DeleteMarketItem(itemGuid);
Item newItem = item.Copy();
newItem.IsTradable = false;
newItem.NextTradableTime = DateTimeUtility.GetTradableTime();
newItem.User = buyer;
newItem.EntityState = EntityState.Added;
buyer.Inventory.Items.Add(newItem);
SQLHelper.UpdateInventory(itemUser.Inventory);
SQLHelper.UpdateInventory(buyer.Inventory);
}
catch
{
result = false;
}
if (result)
{
msg = $"成功消费:{price} {General.GameplayEquilibriumConstant.InGameCurrency},购买了 {itemUser.Username} 出售的 {item.Name}。";
SQLHelper.Commit();
}
else
{
SQLHelper.Rollback();
}
}
}
}
catch (Exception e)
{
SQLHelper.Rollback();
ServerHelper.Error(e);
msg = "暂时无法处理此购买,请稍后再试。";
}
}
else
{
msg = "目标物品不存在。";
}
}
resultData.Add("result", result);
resultData.Add("msg", msg);
} }
/// <summary> /// <summary>
@ -1134,7 +1378,18 @@ namespace Milimoe.FunGame.Server.Controller
/// <param name="resultData"></param> /// <param name="resultData"></param>
private void UpdateInventory(Dictionary<string, object> requestData, Dictionary<string, object> resultData) private void UpdateInventory(Dictionary<string, object> requestData, Dictionary<string, object> resultData)
{ {
// TODO string msg = "无法更新库存数据,请稍后再试。";
if (SQLHelper != null && requestData.Count > 0)
{
Inventory inventory = DataRequest.GetDictionaryJsonObject<Inventory>(requestData, "inventory") ?? Factory.GetInventory();
bool fullUpdate = DataRequest.GetDictionaryJsonObject<bool>(requestData, "fullUpdate");
SQLHelper.UpdateInventory(inventory, fullUpdate);
if (SQLHelper.Success)
{
msg = "";
}
}
resultData.Add("msg", msg);
} }
/// <summary> /// <summary>
@ -1144,7 +1399,36 @@ namespace Milimoe.FunGame.Server.Controller
/// <param name="resultData"></param> /// <param name="resultData"></param>
private void Use(Dictionary<string, object> requestData, Dictionary<string, object> resultData) private void Use(Dictionary<string, object> requestData, Dictionary<string, object> resultData)
{ {
// TODO bool result = false;
string msg = "无法使用此物品,请稍后再试。";
if (SQLHelper != null && requestData.Count > 0)
{
Guid itemGuid = DataRequest.GetDictionaryJsonObject<Guid>(requestData, "itemGuid");
long userid = DataRequest.GetDictionaryJsonObject<long>(requestData, "userid");
Character[] targets = DataRequest.GetDictionaryJsonObject<Character[]>(requestData, "targets") ?? [];
long useCount = DataRequest.GetDictionaryJsonObject<long>(requestData, "useCount");
User? user = SQLHelper.GetUserById(userid, true);
if (user != null && user.Inventory.Items.FirstOrDefault(i => i.Guid == itemGuid) is Item item)
{
// 暂定标准实现是传这两个参数,作用目标和使用数量
Dictionary<string, object> args = new()
{
{ "targets", targets },
{ "useCount", useCount }
};
bool used = item.UseItem(args);
if (used)
{
SQLHelper.UpdateInventory(user.Inventory);
}
}
if (result)
{
msg = "";
}
}
resultData.Add("result", result);
resultData.Add("msg", msg);
} }
/// <summary> /// <summary>
@ -1154,7 +1438,33 @@ namespace Milimoe.FunGame.Server.Controller
/// <param name="resultData"></param> /// <param name="resultData"></param>
private void StoreSell(Dictionary<string, object> requestData, Dictionary<string, object> resultData) private void StoreSell(Dictionary<string, object> requestData, Dictionary<string, object> resultData)
{ {
// TODO bool result = false;
string msg = "无法出售此物品,请稍后再试。";
if (SQLHelper != null && requestData.Count > 0)
{
Guid itemGuid = DataRequest.GetDictionaryJsonObject<Guid>(requestData, "itemGuid");
long userid = DataRequest.GetDictionaryJsonObject<long>(requestData, "userid");
User? user = SQLHelper.GetUserById(userid, true);
if (user != null && user.Inventory.Items.FirstOrDefault(i => i.Guid == itemGuid) is Item item)
{
if (!item.IsSellable)
{
msg = $"此物品无法出售{(item.NextSellableTime != DateTime.MinValue ? $" {item.NextSellableTime.ToString(General.GeneralDateTimeFormatChinese)} " : "")}。";
}
else
{
double reward = item.Price;
user.Inventory.Credits += reward;
item.EntityState = EntityState.Deleted;
SQLHelper.UpdateInventory(user.Inventory);
}
}
if (result)
{
msg = "";
}
}
resultData.Add("msg", msg);
} }
/// <summary> /// <summary>
@ -1164,7 +1474,58 @@ namespace Milimoe.FunGame.Server.Controller
/// <param name="resultData"></param> /// <param name="resultData"></param>
private void MarketSell(Dictionary<string, object> requestData, Dictionary<string, object> resultData) private void MarketSell(Dictionary<string, object> requestData, Dictionary<string, object> resultData)
{ {
// TODO string msg = "无法上架此物品,请稍后再试。";
if (requestData.Count > 0)
{
Guid itemGuid = DataRequest.GetDictionaryJsonObject<Guid>(requestData, "itemGuid");
long userid = DataRequest.GetDictionaryJsonObject<long>(requestData, "userid");
double price = DataRequest.GetDictionaryJsonObject<double>(requestData, "price");
User? user = SQLHelper?.GetUserById(userid, true);
if (user != null && user.Inventory.Items.FirstOrDefault(i => i.Guid == itemGuid) is Item item)
{
if (!item.IsSellable)
{
msg = $"此物品无法出售{(item.NextSellableTime != DateTime.MinValue ? $" {item.NextSellableTime.ToString(General.GeneralDateTimeFormatChinese)} " : "")}。";
}
else
{
SQLHelper?.AddMarketItem(itemGuid, userid, price);
if (SQLHelper?.Success ?? false)
{
msg = "";
}
}
}
}
resultData.Add("msg", msg);
}
/// <summary>
/// 下架市场物品
/// </summary>
/// <param name="requestData"></param>
/// <param name="resultData"></param>
private void MarketDelist(Dictionary<string, object> requestData, Dictionary<string, object> resultData)
{
string msg = "无法下架市场物品,请稍后再试。";
if (requestData.Count > 0)
{
long userid = DataRequest.GetDictionaryJsonObject<long>(requestData, "userid");
if (userid != 0)
{
SQLHelper?.DeleteMarketItemByUserId(userid);
}
else
{
Guid itemGuid = DataRequest.GetDictionaryJsonObject<Guid>(requestData, "itemGuid");
if (itemGuid != Guid.Empty) SQLHelper?.DeleteMarketItem(itemGuid);
}
if (SQLHelper?.Success ?? false)
{
msg = "";
}
}
resultData.Add("msg", msg);
} }
/// <summary> /// <summary>
@ -1174,7 +1535,18 @@ namespace Milimoe.FunGame.Server.Controller
/// <param name="resultData"></param> /// <param name="resultData"></param>
private void UpdateMarketPrice(Dictionary<string, object> requestData, Dictionary<string, object> resultData) private void UpdateMarketPrice(Dictionary<string, object> requestData, Dictionary<string, object> resultData)
{ {
// TODO string msg = "无法更新市场价格,请稍后再试。";
if (requestData.Count > 0)
{
Guid itemGuid = DataRequest.GetDictionaryJsonObject<Guid>(requestData, "itemGuid");
double price = DataRequest.GetDictionaryJsonObject<double>(requestData, "price");
SQLHelper?.UpdateMarketItemPrice(itemGuid, price);
if (SQLHelper?.Success ?? false)
{
msg = "";
}
}
resultData.Add("msg", msg);
} }
/// <summary> /// <summary>
@ -1187,7 +1559,7 @@ namespace Milimoe.FunGame.Server.Controller
string msg = "无法获取报价,请稍后再试。"; string msg = "无法获取报价,请稍后再试。";
if (SQLHelper != null && requestData.Count >= 1) if (SQLHelper != null && requestData.Count >= 1)
{ {
long offerId = DataRequest.GetDictionaryJsonObject<long>(requestData, OffersQuery.Column_Id); long offerId = DataRequest.GetDictionaryJsonObject<long>(requestData, "id");
bool apiQuery = DataRequest.GetDictionaryJsonObject<bool>(requestData, "apiQuery"); bool apiQuery = DataRequest.GetDictionaryJsonObject<bool>(requestData, "apiQuery");
Offer? offer = SQLHelper.GetOffer(offerId); Offer? offer = SQLHelper.GetOffer(offerId);
if (offer != null) if (offer != null)
@ -1222,7 +1594,7 @@ namespace Milimoe.FunGame.Server.Controller
string msg = "无法创建报价,请稍后再试。"; string msg = "无法创建报价,请稍后再试。";
if (SQLHelper != null && requestData.Count >= 1) if (SQLHelper != null && requestData.Count >= 1)
{ {
long offeree = DataRequest.GetDictionaryJsonObject<long>(requestData, OffersQuery.Column_Offeree); long offeree = DataRequest.GetDictionaryJsonObject<long>(requestData, "offeree");
long offeror = Server.User.Id; long offeror = Server.User.Id;
if (offeror != 0 && offeree != 0 && offeror != offeree) if (offeror != 0 && offeree != 0 && offeror != offeree)
{ {
@ -1256,7 +1628,7 @@ namespace Milimoe.FunGame.Server.Controller
string msg = "无法修改报价,请稍后再试。"; string msg = "无法修改报价,请稍后再试。";
if (SQLHelper != null && requestData.Count >= 3) if (SQLHelper != null && requestData.Count >= 3)
{ {
long offerId = DataRequest.GetDictionaryJsonObject<long>(requestData, OffersQuery.Column_Id); long offerId = DataRequest.GetDictionaryJsonObject<long>(requestData, "id");
OfferActionType action = DataRequest.GetDictionaryJsonObject<OfferActionType>(requestData, "action"); OfferActionType action = DataRequest.GetDictionaryJsonObject<OfferActionType>(requestData, "action");
List<Guid> offerorItems = DataRequest.GetDictionaryJsonObject<List<Guid>>(requestData, "offerorItems") ?? []; List<Guid> offerorItems = DataRequest.GetDictionaryJsonObject<List<Guid>>(requestData, "offerorItems") ?? [];
List<Guid> offereeItems = DataRequest.GetDictionaryJsonObject<List<Guid>>(requestData, "offereeItems") ?? []; List<Guid> offereeItems = DataRequest.GetDictionaryJsonObject<List<Guid>>(requestData, "offereeItems") ?? [];
@ -1367,17 +1739,45 @@ namespace Milimoe.FunGame.Server.Controller
if (canProceed) if (canProceed)
{ {
// 更新物品 // 更新物品,同时对物品进行检查
User? offeree = SQLHelper.GetUserById(offer.Offeree, true);
User? offeror = SQLHelper.GetUserById(offer.Offeror, true);
if (offeree != null && offeror != null)
{
SQLHelper.DeleteOfferItemsByOfferId(offerId); SQLHelper.DeleteOfferItemsByOfferId(offerId);
foreach (Guid itemGuid in offerorItems) foreach (Guid itemGuid in offerorItems)
{ {
SQLHelper.AddOfferItem(offerId, offer.Offeror, itemGuid); if (offeror.Inventory.Items.FirstOrDefault(i => i.Guid == itemGuid) is Item item)
{
if (!item.IsTradable)
{
msg = $"此物品无法交易{(item.NextTradableTime != DateTime.MinValue ? $" {item.NextTradableTime.ToString(General.GeneralDateTimeFormatChinese)} " : "")}。";
break;
}
else
{
SQLHelper.AddOfferItem(offerId, offer.Offeror, item.Guid);
}
}
} }
foreach (Guid itemGuid in offereeItems) foreach (Guid itemGuid in offereeItems)
{ {
SQLHelper.AddOfferItem(offerId, offer.Offeree, itemGuid ); if (offeree.Inventory.Items.FirstOrDefault(i => i.Guid == itemGuid) is Item item)
{
if (!item.IsTradable)
{
msg = $"此物品无法交易{(item.NextTradableTime != DateTime.MinValue ? $" {item.NextTradableTime.ToString(General.GeneralDateTimeFormatChinese)} " : "")}。";
break;
}
else
{
SQLHelper.AddOfferItem(offerId, offer.Offeree, item.Guid);
}
}
} }
if (msg != "")
{
offer = SQLHelper.GetOffer(offerId); offer = SQLHelper.GetOffer(offerId);
if (offer != null) if (offer != null)
{ {
@ -1386,6 +1786,8 @@ namespace Milimoe.FunGame.Server.Controller
msg = ""; msg = "";
} }
} }
}
}
if (msg != "") if (msg != "")
{ {
@ -1417,7 +1819,7 @@ namespace Milimoe.FunGame.Server.Controller
string msg = "无法回应报价,请稍后再试。"; string msg = "无法回应报价,请稍后再试。";
if (SQLHelper != null && requestData.Count >= 2) // 只需要 offerId 和 action if (SQLHelper != null && requestData.Count >= 2) // 只需要 offerId 和 action
{ {
long offerId = DataRequest.GetDictionaryJsonObject<long>(requestData, OffersQuery.Column_Id); long offerId = DataRequest.GetDictionaryJsonObject<long>(requestData, "id");
OfferActionType action = DataRequest.GetDictionaryJsonObject<OfferActionType>(requestData, "action"); OfferActionType action = DataRequest.GetDictionaryJsonObject<OfferActionType>(requestData, "action");
long userId = Server.User.Id; long userId = Server.User.Id;
@ -1470,15 +1872,14 @@ namespace Milimoe.FunGame.Server.Controller
{ {
if (offer.Status == OfferState.Completed) if (offer.Status == OfferState.Completed)
{ {
User offeree = Server.User; User? offeree = SQLHelper.GetUserById(offer.Offeree, true);
User? offeror = SQLHelper.GetUserById(offer.Offeror, true); User? offeror = SQLHelper.GetUserById(offer.Offeror, true);
if (offeror != null) if (offeree != null && offeror != null)
{ {
foreach (Guid itemGuid in offer.OffereeItems) foreach (Guid itemGuid in offer.OffereeItems)
{ {
if (offeree.Inventory.Items.FirstOrDefault(i => i.Guid == itemGuid) is Item item) if (offeree.Inventory.Items.FirstOrDefault(i => i.Guid == itemGuid) is Item item)
{ {
offeree.Inventory.Items.Remove(item);
item.EntityState = EntityState.Deleted; item.EntityState = EntityState.Deleted;
Item newItem = item.Copy(); Item newItem = item.Copy();
@ -1487,15 +1888,14 @@ namespace Milimoe.FunGame.Server.Controller
newItem.IsTradable = false; newItem.IsTradable = false;
newItem.NextSellableTime = DateTimeUtility.GetTradableTime(); newItem.NextSellableTime = DateTimeUtility.GetTradableTime();
newItem.NextTradableTime = DateTimeUtility.GetTradableTime(); newItem.NextTradableTime = DateTimeUtility.GetTradableTime();
offeror.Inventory.Items.Add(newItem);
newItem.EntityState = EntityState.Added; newItem.EntityState = EntityState.Added;
offeror.Inventory.Items.Add(newItem);
} }
} }
foreach (Guid itemGuid in offer.OfferorItems) foreach (Guid itemGuid in offer.OfferorItems)
{ {
if (offeror.Inventory.Items.FirstOrDefault(i => i.Guid == itemGuid) is Item item) if (offeror.Inventory.Items.FirstOrDefault(i => i.Guid == itemGuid) is Item item)
{ {
offeror.Inventory.Items.Remove(item);
item.EntityState = EntityState.Deleted; item.EntityState = EntityState.Deleted;
Item newItem = item.Copy(); Item newItem = item.Copy();
@ -1504,8 +1904,8 @@ namespace Milimoe.FunGame.Server.Controller
newItem.IsTradable = false; newItem.IsTradable = false;
newItem.NextSellableTime = DateTimeUtility.GetTradableTime(); newItem.NextSellableTime = DateTimeUtility.GetTradableTime();
newItem.NextTradableTime = DateTimeUtility.GetTradableTime(); newItem.NextTradableTime = DateTimeUtility.GetTradableTime();
offeree.Inventory.Items.Add(newItem);
newItem.EntityState = EntityState.Added; newItem.EntityState = EntityState.Added;
offeree.Inventory.Items.Add(newItem);
} }
} }
SQLHelper.UpdateInventory(offeror.Inventory); SQLHelper.UpdateInventory(offeror.Inventory);

View File

@ -1,5 +1,4 @@
using Milimoe.FunGame; using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Server.Controller; using Milimoe.FunGame.Server.Controller;
@ -23,6 +22,28 @@ Console.CancelKeyPress += (sender, e) =>
Environment.Exit(0); // 退出程序 Environment.Exit(0); // 退出程序
}; };
FunGameSystem.CloseListener += async () =>
{
if (SocketListener != null)
{
foreach (ServerModel<ServerSocket> model in SocketListener.ClientList.Cast<ServerModel<ServerSocket>>())
{
await model.Kick("服务器正在关闭。");
}
SocketListener.Close();
SocketListener = null;
}
if (WebSocketListener != null)
{
foreach (ServerModel<ServerWebSocket> model in WebSocketListener.ClientList.Cast<ServerModel<ServerWebSocket>>())
{
await model.Kick("服务器正在关闭。");
}
WebSocketListener.Close();
WebSocketListener = null;
}
};
while (Running) while (Running)
{ {
string order = Console.ReadLine() ?? ""; string order = Console.ReadLine() ?? "";
@ -30,21 +51,23 @@ while (Running)
if (order != "" && Running) if (order != "" && Running)
{ {
order = order.ToLower(); order = order.ToLower();
if (FunGameSystem.OrderList.TryGetValue(order, out Action<string>? action) && action != null)
{
action(order);
}
switch (order) switch (order)
{ {
case OrderDictionary.Quit: case OrderDictionary.Quit:
case OrderDictionary.Exit: case OrderDictionary.Exit:
case OrderDictionary.Close: case OrderDictionary.Close:
Running = false;
CloseServer(); CloseServer();
break; break;
case OrderDictionary.Restart: case OrderDictionary.Restart:
if (SocketListener is null || WebSocketListener is null) if (SocketListener is null || WebSocketListener is null)
{ {
ServerHelper.WriteLine("重启服务器");
StartServer(); StartServer();
} }
else ServerHelper.WriteLine("服务器正在运行,拒绝重启"); else ServerHelper.WriteLine("服务器正在运行,请手动结束服务器进程再启动");
break; break;
default: default:
if (SocketListener != null) if (SocketListener != null)
@ -60,9 +83,6 @@ while (Running)
} }
} }
ServerHelper.WriteLine("服务器已关闭,按任意键退出程序。");
Console.ReadKey();
void StartServer() void StartServer()
{ {
TaskUtility.NewTask(async () => TaskUtility.NewTask(async () =>
@ -246,38 +266,18 @@ void StartServer()
} }
catch (Exception e) catch (Exception e)
{ {
if (e.Message.Equals(new ServerErrorException().Message))
{
if (SocketListener != null)
{
SocketListener.Close();
SocketListener = null;
}
if (WebSocketListener != null)
{
WebSocketListener.Close();
WebSocketListener = null;
}
}
ServerHelper.Error(e); ServerHelper.Error(e);
CloseServer();
} }
finally finally
{ {
if (SocketListener != null) CloseServer();
{
SocketListener.Close();
SocketListener = null;
}
if (WebSocketListener != null)
{
WebSocketListener.Close();
WebSocketListener = null;
}
} }
}); });
} }
void CloseServer() void CloseServer()
{ {
Running = false;
FunGameSystem.CloseServer(); FunGameSystem.CloseServer();
} }

View File

@ -1,7 +1,13 @@
using Milimoe.FunGame.Core.Interface.Base; using System.Text;
using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Common.Addon; using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Server.Others; using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Server.Services; using Milimoe.FunGame.Server.Services;
using ProjectRedbud.FunGame.SQLQueryExtension;
namespace Milimoe.FunGame.Server.Model namespace Milimoe.FunGame.Server.Model
{ {
@ -45,9 +51,6 @@ namespace Milimoe.FunGame.Server.Model
case OrderDictionary.ShowUsers2: case OrderDictionary.ShowUsers2:
ShowUsers(server); ShowUsers(server);
break; break;
case OrderDictionary.Help:
ShowHelp();
break;
default: default:
break; break;
} }
@ -109,9 +112,90 @@ namespace Milimoe.FunGame.Server.Model
} }
} }
public static void ShowHelp() public static void FirstRunRegAdmin()
{ {
ServerHelper.WriteLine("Milimoe -> 帮助"); using SQLHelper? sql = Factory.OpenFactory.GetSQLHelper() ?? throw new SQLServiceException();
ServerHelper.WriteLine("首次启动需要注册管理员账号,请按提示输入信息!", InvokeMessageType.Core);
string username, password, email;
ServerHelper.Write("请输入管理员用户名:", InvokeMessageType.Core);
while (true)
{
username = Console.ReadLine() ?? "";
int usernameLength = NetworkUtility.GetUserNameLength(username);
if (usernameLength < 3 || usernameLength > 12)
{
ServerHelper.WriteLine("账号名长度不符合要求3~12个字符数一个中文2个字符", InvokeMessageType.Error);
}
else
{
break;
}
}
ServerHelper.Write("请输入管理员邮箱:", InvokeMessageType.Core);
while (true)
{
email = Console.ReadLine() ?? "";
if (!NetworkUtility.IsEmail(email))
{
ServerHelper.WriteLine("这不是一个邮箱地址!", InvokeMessageType.Error);
}
else
{
break;
}
}
ServerHelper.Write("请输入管理员密码:", InvokeMessageType.Core);
while (true)
{
StringBuilder passwordBuilder = new();
ConsoleKeyInfo key;
do
{
key = Console.ReadKey(true);
if (key.Key == ConsoleKey.Enter)
{
Console.WriteLine();
break;
}
else if (key.Key == ConsoleKey.Backspace)
{
if (passwordBuilder.Length > 0)
{
passwordBuilder.Remove(passwordBuilder.Length - 1, 1);
Console.Write("\b \b");
}
}
else if (!char.IsControl(key.KeyChar))
{
passwordBuilder.Append(key.KeyChar);
Console.Write("*");
}
} while (true);
password = passwordBuilder.ToString();
if (password.Length < 6 || password.Length > 15)
{
ServerHelper.WriteLine("密码长度不符合要求6~15个字符数", InvokeMessageType.Error);
}
else
{
break;
}
}
(string msg, RegInvokeType type, bool success) = DataRequestService.RegisterUser(sql, username, password, email, "localhost");
ServerHelper.WriteLine(msg, InvokeMessageType.Core);
if (success)
{
User? user = sql.GetUserByUsernameAndEmail(username, email);
if (user != null)
{
user.IsAdmin = true;
sql.UpdateUser(user);
}
}
} }
} }
} }

View File

@ -392,7 +392,7 @@ namespace Milimoe.FunGame.Server.Model
Room Room = FunGameSystem.RoomList[roomid] ?? General.HallInstance; Room Room = FunGameSystem.RoomList[roomid] ?? General.HallInstance;
User.OnlineState = OnlineState.Online; User.OnlineState = OnlineState.Online;
// 是否是房主 // 是否是房主
if (isMaster) if (isMaster && Room.Roomid != "-1")
{ {
List<User> users = [.. FunGameSystem.RoomList[roomid].UserAndIsReady.Keys]; List<User> users = [.. FunGameSystem.RoomList[roomid].UserAndIsReady.Keys];
User? newRoomMaster = null; User? newRoomMaster = null;

View File

@ -12,9 +12,19 @@ namespace Milimoe.FunGame.Server.Services
{ {
public class DataRequestService public class DataRequestService
{ {
/// <summary>
/// 获取插件取消请求的原因
/// </summary>
/// <param name="type"></param>
/// <param name="e"></param>
/// <returns></returns>
private static string GetPluginCancelString(DataRequestType type, GeneralEventArgs e) => $"{DataRequestSet.GetTypeString(type)} 请求已取消。{(e.EventMsg != "" ? $"{e.EventMsg}" : "")}";
#region Register
public static (string Msg, RegInvokeType RegInvokeType, bool Success) Reg(object sender, string username, string password, string email, string verifyCode, string clientIP = "") public static (string Msg, RegInvokeType RegInvokeType, bool Success) Reg(object sender, string username, string password, string email, string verifyCode, string clientIP = "")
{ {
string msg = ""; string msg;
RegInvokeType type = RegInvokeType.None; RegInvokeType type = RegInvokeType.None;
bool success = false; bool success = false;
string clientName = ServerHelper.MakeClientName(clientIP); string clientName = ServerHelper.MakeClientName(clientIP);
@ -31,49 +41,77 @@ namespace Milimoe.FunGame.Server.Services
using SQLHelper? sqlHelper = Factory.OpenFactory.GetSQLHelper(); using SQLHelper? sqlHelper = Factory.OpenFactory.GetSQLHelper();
using MailSender? mailSender = Factory.OpenFactory.GetMailSender(); using MailSender? mailSender = Factory.OpenFactory.GetMailSender();
if (sqlHelper != null) if (sqlHelper != null)
{ {
// 如果没发验证码,就生成验证码 (msg, type, success) = ProcessRegistration(sqlHelper, mailSender, username, password, email, verifyCode, clientIP, clientName);
if (verifyCode.Trim() == "") }
else
{
msg = "服务器无法处理您的注册,注册失败!";
}
eventArgs.Success = success;
FunGameSystem.ServerPluginLoader?.OnAfterRegEvent(sender, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterRegEvent(sender, eventArgs);
return (msg, type, success);
}
internal static (string Msg, RegInvokeType Type, bool Success) ProcessRegistration(SQLHelper sqlHelper, MailSender? mailSender, string username, string password, string email, string verifyCode, string clientIP, string clientName)
{
if (string.IsNullOrWhiteSpace(verifyCode))
{
return HandleNoVerifyCode(sqlHelper, mailSender, username, email, clientName);
}
else
{
return HandleWithVerifyCode(sqlHelper, username, password, email, verifyCode, clientIP, clientName);
}
}
internal static (string Msg, RegInvokeType Type, bool Success) HandleNoVerifyCode(SQLHelper sqlHelper, MailSender? mailSender, string username, string email, string clientName)
{ {
// 先检查账号是否重复 // 先检查账号是否重复
sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(sqlHelper, username)); sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(sqlHelper, username));
if (sqlHelper.Result == SQLResult.Success) if (sqlHelper.Result == SQLResult.Success)
{ {
ServerHelper.WriteLine(clientName + " 账号已被注册"); ServerHelper.WriteLine(clientName + " 账号已被注册");
msg = "此账号名已被使用!"; return ("此账号名已被使用!", RegInvokeType.DuplicateUserName, false);
type = RegInvokeType.DuplicateUserName;
} }
else
{
// 检查邮箱是否重复 // 检查邮箱是否重复
sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistEmail(sqlHelper, email)); sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistEmail(sqlHelper, email));
if (sqlHelper.Result == SQLResult.Success) if (sqlHelper.Result == SQLResult.Success)
{ {
ServerHelper.WriteLine(clientName + " 邮箱已被注册"); ServerHelper.WriteLine(clientName + " 邮箱已被注册");
msg = "此邮箱已被注册!"; return ("此邮箱已被注册!", RegInvokeType.DuplicateEmail, false);
type = RegInvokeType.DuplicateEmail;
} }
else
{
// 检查验证码是否发送过 // 检查验证码是否发送过
sqlHelper.ExecuteDataSet(RegVerifyCodes.Select_HasSentRegVerifyCode(sqlHelper, username, email)); sqlHelper.ExecuteDataSet(RegVerifyCodes.Select_HasSentRegVerifyCode(sqlHelper, username, email));
if (sqlHelper.Result == SQLResult.Success && DateTime.TryParse(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime].ToString(), out DateTime RegTime) && (DateTime.Now - RegTime).TotalMinutes < 10) if (sqlHelper.Result == SQLResult.Success && DateTime.TryParse(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime].ToString(), out DateTime RegTime) && (DateTime.Now - RegTime).TotalMinutes < 10)
{ {
string RegVerifyCode = sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode].ToString() ?? ""; string RegVerifyCode = sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode].ToString() ?? "";
ServerHelper.WriteLine(clientName + $" 十分钟内已向{email}发送过验证码:{RegVerifyCode}"); ServerHelper.WriteLine(clientName + $" 十分钟内已向{email}发送过验证码:{RegVerifyCode}");
type = RegInvokeType.InputVerifyCode; return ("", RegInvokeType.InputVerifyCode, false);
} }
else
// 发送验证码
return SendVerificationCode(sqlHelper, mailSender, username, email, clientName);
}
internal static (string Msg, RegInvokeType Type, bool Success) SendVerificationCode(SQLHelper sqlHelper, MailSender? mailSender, string username, string email, string clientName)
{ {
// 发送验证码,需要先删除之前过期的验证码
sqlHelper.NewTransaction(); sqlHelper.NewTransaction();
sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email)); sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
string regVerify = Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 6); string regVerify = Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 6);
sqlHelper.Execute(RegVerifyCodes.Insert_RegVerifyCode(sqlHelper, username, email, regVerify)); sqlHelper.Execute(RegVerifyCodes.Insert_RegVerifyCode(sqlHelper, username, email, regVerify));
if (sqlHelper.Result == SQLResult.Success) if (sqlHelper.Result == SQLResult.Success)
{ {
sqlHelper.Commit(); sqlHelper.Commit();
if (mailSender != null) if (mailSender != null)
{ {
// 发送验证码 // 发送验证码
@ -95,14 +133,16 @@ namespace Milimoe.FunGame.Server.Services
{ {
ServerHelper.WriteLine(clientName + $" 验证码为:{regVerify},请服务器管理员告知此用户"); ServerHelper.WriteLine(clientName + $" 验证码为:{regVerify},请服务器管理员告知此用户");
} }
type = RegInvokeType.InputVerifyCode; return ("", RegInvokeType.InputVerifyCode, false);
}
else sqlHelper.Rollback();
}
}
}
} }
else else
{
sqlHelper.Rollback();
return ("发送验证码失败!", RegInvokeType.None, false);
}
}
internal static (string Msg, RegInvokeType Type, bool Success) HandleWithVerifyCode(SQLHelper sqlHelper, string username, string password, string email, string verifyCode, string clientIP, string clientName)
{ {
// 先检查验证码 // 先检查验证码
sqlHelper.ExecuteDataSet(RegVerifyCodes.Select_RegVerifyCode(sqlHelper, username, email, verifyCode)); sqlHelper.ExecuteDataSet(RegVerifyCodes.Select_RegVerifyCode(sqlHelper, username, email, verifyCode));
@ -112,57 +152,58 @@ namespace Milimoe.FunGame.Server.Services
{ {
RegTime = General.DefaultTime; RegTime = General.DefaultTime;
} }
// 检查验证码是否过期 // 检查验证码是否过期
if ((DateTime.Now - RegTime).TotalMinutes >= 10) if ((DateTime.Now - RegTime).TotalMinutes >= 10)
{ {
ServerHelper.WriteLine(clientName + " 验证码已过期"); ServerHelper.WriteLine(clientName + " 验证码已过期");
msg = "此验证码已过期,请重新注册。";
sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email)); sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
type = RegInvokeType.None; return ("此验证码已过期,请重新注册。", RegInvokeType.None, false);
}
// 注册
return RegisterUser(sqlHelper, username, password, email, clientIP);
}
else if (sqlHelper.Result == SQLResult.NotFound)
{
return ("验证码不正确,请重新输入!", RegInvokeType.None, false);
} }
else else
{ {
// 注册 return ("服务器无法处理您的注册,注册失败!", RegInvokeType.None, false);
if (verifyCode.Equals(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode])) }
}
internal static (string Msg, RegInvokeType Type, bool Success) RegisterUser(SQLHelper sqlHelper, string username, string password, string email, string clientIP)
{ {
sqlHelper.NewTransaction(); sqlHelper.NewTransaction();
ServerHelper.WriteLine("[Reg] Username: " + username + " Email: " + email); ServerHelper.WriteLine("[Reg] Username: " + username + " Email: " + email);
FunGameSystem.UpdateUserKey(username); FunGameSystem.UpdateUserKey(username);
password = password.Encrypt(FunGameSystem.GetUserKey(username)); password = password.Encrypt(FunGameSystem.GetUserKey(username));
sqlHelper.RegisterUser(username, password, email, clientIP); sqlHelper.RegisterUser(username, password, email, clientIP);
if (sqlHelper.Result == SQLResult.Success) if (sqlHelper.Result == SQLResult.Success)
{ {
success = true;
msg = "注册成功!请牢记您的账号与密码!";
sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email)); sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
sqlHelper.Commit(); sqlHelper.Commit();
return ("注册成功!请牢记您的账号与密码!", RegInvokeType.None, true);
} }
else else
{ {
sqlHelper.Rollback(); sqlHelper.Rollback();
msg = "服务器无法处理您的注册,注册失败!"; return ("服务器无法处理您的注册,注册失败!", RegInvokeType.None, false);
}
}
else msg = "验证码不正确,请重新输入!";
}
}
else if (sqlHelper.Result == SQLResult.NotFound) msg = "验证码不正确,请重新输入!";
else msg = "服务器无法处理您的注册,注册失败!";
} }
} }
eventArgs.Success = success; #endregion
FunGameSystem.ServerPluginLoader?.OnAfterRegEvent(sender, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterRegEvent(sender, eventArgs);
return (msg, type, success); #region Login
}
public static (bool Success, DataSet DataSet, string Msg, Guid Key) PreLogin(object sender, string username, string password, string autokey = "") public static (bool Success, DataSet DataSet, string Msg, Guid Key) PreLogin(object sender, string username, string password, string autokey = "")
{ {
bool success = false; bool success = false;
DataSet dsUser = new(); DataSet dsUser = new();
string msg = "用户名或密码不正确。"; string msg;
Guid key = Guid.Empty; Guid key = Guid.Empty;
LoginEventArgs eventArgs = new(username, password, autokey); LoginEventArgs eventArgs = new(username, password, autokey);
@ -175,38 +216,7 @@ namespace Milimoe.FunGame.Server.Services
return (success, dsUser, eventArgs.EventMsg, key); return (success, dsUser, eventArgs.EventMsg, key);
} }
// 验证登录 (success, dsUser, msg, key) = ProcessLogin(username, password, autokey);
if (username != "" && password != "")
{
password = password.Encrypt(FunGameSystem.GetUserKey(username));
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] Username: " + username);
using SQLHelper? sqlHelper = Factory.OpenFactory.GetSQLHelper();
if (sqlHelper != null)
{
sqlHelper.ExecuteDataSet(UserQuery.Select_Users_LoginQuery(sqlHelper, username, password));
if (sqlHelper.Result == SQLResult.Success)
{
dsUser = sqlHelper.DataSet;
key = Guid.NewGuid();
success = true;
msg = "";
if (autokey.Trim() != "")
{
sqlHelper.ExecuteDataSet(UserQuery.Select_CheckAutoKey(sqlHelper, username, autokey));
if (sqlHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] AutoKey: 已确认");
}
else
{
success = false;
msg = "AutoKey 不正确,拒绝自动登录!";
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] " + msg);
}
}
}
}
}
eventArgs.Success = success; eventArgs.Success = success;
FunGameSystem.ServerPluginLoader?.OnAfterLoginEvent(sender, eventArgs); FunGameSystem.ServerPluginLoader?.OnAfterLoginEvent(sender, eventArgs);
@ -216,6 +226,71 @@ namespace Milimoe.FunGame.Server.Services
return (success, dsUser, msg, key); return (success, dsUser, msg, key);
} }
private static string GetPluginCancelString(DataRequestType type, GeneralEventArgs e) => $"{DataRequestSet.GetTypeString(type)} 请求已取消。{(e.EventMsg != "" ? $"{e.EventMsg}" : "")}"; internal static (bool Success, DataSet DataSet, string Msg, Guid Key) ProcessLogin(string username, string password, string autokey)
{
bool success = false;
DataSet dsUser = new();
string msg = "用户名或密码不正确。";
Guid key = Guid.Empty;
if (!string.IsNullOrEmpty(username) && !string.IsNullOrEmpty(password))
{
password = password.Encrypt(FunGameSystem.GetUserKey(username));
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] Username: " + username);
using SQLHelper? sqlHelper = Factory.OpenFactory.GetSQLHelper();
if (sqlHelper != null)
{
(success, dsUser, msg, key) = ValidateLogin(sqlHelper, username, password, autokey);
}
else
{
msg = "无法连接到数据库,登录失败!";
}
}
return (success, dsUser, msg, key);
}
internal static (bool Success, DataSet DataSet, string Msg, Guid Key) ValidateLogin(SQLHelper sqlHelper, string username, string password, string autokey)
{
bool success = false;
DataSet dsUser = new();
string msg = "用户名或密码不正确。";
Guid key = Guid.NewGuid();
sqlHelper.ExecuteDataSet(UserQuery.Select_Users_LoginQuery(sqlHelper, username, password));
if (sqlHelper.Result == SQLResult.Success)
{
dsUser = sqlHelper.DataSet;
success = true;
msg = "";
if (!string.IsNullOrWhiteSpace(autokey))
{
(success, msg) = CheckAutoKey(sqlHelper, username, autokey);
}
}
return (success, dsUser, msg, key);
}
internal static (bool Success, string Msg) CheckAutoKey(SQLHelper sqlHelper, string username, string autokey)
{
sqlHelper.ExecuteDataSet(UserQuery.Select_CheckAutoKey(sqlHelper, username, autokey));
if (sqlHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] AutoKey: 已确认");
return (true, "");
}
else
{
string msg = "AutoKey 不正确,拒绝自动登录!";
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] " + msg);
return (false, msg);
}
}
#endregion
} }
} }

View File

@ -1,11 +1,11 @@
using System.Collections; using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Common.Addon; using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.SQLScript.Common; using Milimoe.FunGame.Core.Library.SQLScript.Common;
using Milimoe.FunGame.Core.Library.SQLScript.Entity; using Milimoe.FunGame.Core.Library.SQLScript.Entity;
using Milimoe.FunGame.Core.Model; using Milimoe.FunGame.Core.Model;
using Milimoe.FunGame.Server.Model;
using Milimoe.FunGame.Server.Others; using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Server.Services.DataUtility; using Milimoe.FunGame.Server.Services.DataUtility;
@ -13,10 +13,13 @@ namespace Milimoe.FunGame.Server.Services
{ {
public class FunGameSystem public class FunGameSystem
{ {
public delegate Task CloseListenerHandler();
public static event CloseListenerHandler? CloseListener;
/// <summary> /// <summary>
/// 服务器指令列表 /// 服务器指令列表
/// </summary> /// </summary>
public static Hashtable OrderList { get; } = []; public static Dictionary<string, Action<string>> OrderList { get; } = [];
/// <summary> /// <summary>
/// 在线房间列表 /// 在线房间列表
@ -59,9 +62,9 @@ namespace Milimoe.FunGame.Server.Services
public const string FunGameWebAPITokenID = "fungame_web_api"; public const string FunGameWebAPITokenID = "fungame_web_api";
/// <summary> /// <summary>
/// API Secret 字段 /// API Secret 文件
/// </summary> /// </summary>
public const string APISecretField = "api_secret"; public const string APISecretFileName = ".apisecret";
/// <summary> /// <summary>
/// 初始化数据库连接器 /// 初始化数据库连接器
@ -286,12 +289,12 @@ namespace Milimoe.FunGame.Server.Services
/// 检查是否存在 API Secret Key /// 检查是否存在 API Secret Key
/// </summary> /// </summary>
/// <param name="key"></param> /// <param name="key"></param>
public static bool IsAPISecretKeyExist(string key) public static bool APISecretKeyExists(string key)
{ {
using SQLHelper? sql = Factory.OpenFactory.GetSQLHelper(); using SQLHelper? sql = Factory.OpenFactory.GetSQLHelper();
if (sql != null) if (sql != null)
{ {
key = Encryption.HmacSha256(key, LocalConfig.Get<string>(APISecretField) ?? ""); key = Encryption.HmacSha256(key, Encryption.FileSha256(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, APISecretFileName)));
sql.ExecuteDataSet(ApiTokens.Select_GetAPISecretKey(sql, key)); sql.ExecuteDataSet(ApiTokens.Select_GetAPISecretKey(sql, key));
if (sql.Result == SQLResult.Success) if (sql.Result == SQLResult.Success)
{ {
@ -302,18 +305,18 @@ namespace Milimoe.FunGame.Server.Services
} }
/// <summary> /// <summary>
/// 设置 API Secret Key /// 创建 API Secret Key
/// </summary> /// </summary>
/// <param name="token"></param> /// <param name="token"></param>
/// <param name="reference1"></param> /// <param name="reference1"></param>
/// <param name="reference2"></param> /// <param name="reference2"></param>
public static string SetAPISecretKey(string token, string reference1 = "", string reference2 = "", SQLHelper? sqlHelper = null) public static string CreateAPISecretKey(string token, string reference1 = "", string reference2 = "", SQLHelper? sqlHelper = null)
{ {
bool useSQLHelper = sqlHelper != null; bool useSQLHelper = sqlHelper != null;
sqlHelper ??= Factory.OpenFactory.GetSQLHelper(); sqlHelper ??= Factory.OpenFactory.GetSQLHelper();
string key = Encryption.GenerateRandomString(); string key = Encryption.GenerateRandomString();
string enKey = Encryption.HmacSha256(key, LocalConfig.Get<string>(APISecretField) ?? ""); string enKey = Encryption.HmacSha256(key, Encryption.FileSha256(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, APISecretFileName)));
if (sqlHelper != null) if (sqlHelper != null && enKey != "")
{ {
sqlHelper.ExecuteDataSet(ApiTokens.Select_GetAPIToken(sqlHelper, token)); sqlHelper.ExecuteDataSet(ApiTokens.Select_GetAPIToken(sqlHelper, token));
if (sqlHelper.Success) if (sqlHelper.Success)
@ -325,6 +328,10 @@ namespace Milimoe.FunGame.Server.Services
sqlHelper.Execute(ApiTokens.Insert_APIToken(sqlHelper, token, enKey, reference1, reference2)); sqlHelper.Execute(ApiTokens.Insert_APIToken(sqlHelper, token, enKey, reference1, reference2));
} }
} }
else
{
ServerHelper.WriteLine($"API Secret Key '{token}' 创建失败,未连接到数据库或者找不到加密秘钥。", InvokeMessageType.Error);
}
if (!useSQLHelper) if (!useSQLHelper)
{ {
sqlHelper?.Dispose(); sqlHelper?.Dispose();
@ -333,7 +340,7 @@ namespace Milimoe.FunGame.Server.Services
} }
/// <summary> /// <summary>
/// 创建 SQL 服务后需要做的事 /// 创建 SQL 服务后需要做的事包括数据库初始化API 初始化,首次建立管理员账户等等
/// </summary> /// </summary>
/// <param name="sqlHelper"></param> /// <param name="sqlHelper"></param>
public static void AfterCreateSQLService(SQLHelper sqlHelper) public static void AfterCreateSQLService(SQLHelper sqlHelper)
@ -351,8 +358,12 @@ namespace Milimoe.FunGame.Server.Services
{ {
mysqlHelper.ExecuteSqlFile(AppDomain.CurrentDomain.BaseDirectory + "fungame.sql"); mysqlHelper.ExecuteSqlFile(AppDomain.CurrentDomain.BaseDirectory + "fungame.sql");
} }
LocalConfig.Add(APISecretField, Encryption.GenerateRandomString()); ConsoleModel.FirstRunRegAdmin();
SetAPISecretKey(FunGameWebAPITokenID, sqlHelper: sqlHelper); using StreamWriter sw = File.CreateText(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, APISecretFileName));
sw.WriteLine(Encryption.GenerateRandomString());
sw.Flush();
sw.Close();
ServerHelper.WriteLine($"已生成一个默认的 API TokenToken ID: {FunGameWebAPITokenID}, Secret Key: 【{CreateAPISecretKey(FunGameWebAPITokenID, sqlHelper: sqlHelper)}】,请妥善保管方括号内的内容,仅显示一次。如遗忘需要使用管理员账号重置。");
sqlHelper.Execute(Configs.Insert_Config(sqlHelper, "Initialization", FunGameInfo.FunGame_Version, "SQL Service Installed.")); sqlHelper.Execute(Configs.Insert_Config(sqlHelper, "Initialization", FunGameInfo.FunGame_Version, "SQL Service Installed."));
SQLConfig.Clear(); SQLConfig.Clear();
SQLConfig.Add("Initialized", true); SQLConfig.Add("Initialized", true);
@ -365,6 +376,10 @@ namespace Milimoe.FunGame.Server.Services
sqlHelper.Dispose(); sqlHelper.Dispose();
} }
/// <summary>
/// 数据库是否存在
/// </summary>
/// <returns></returns>
public static bool DatabaseExists() public static bool DatabaseExists()
{ {
SQLConfig.LoadConfig(); SQLConfig.LoadConfig();
@ -401,6 +416,8 @@ namespace Milimoe.FunGame.Server.Services
plugin.Controller.Close(); plugin.Controller.Close();
} }
} }
// 停止所有正在运行的监听
CloseListener?.Invoke();
} }
} }
} }

View File

@ -234,11 +234,11 @@ namespace Milimoe.FunGame.Server.Services
public static void InitOrderList() public static void InitOrderList()
{ {
FunGameSystem.OrderList.Clear(); FunGameSystem.OrderList.Clear();
FunGameSystem.OrderList.Add(OrderDictionary.Help, "Milimoe -> 帮助"); FunGameSystem.OrderList.Add(OrderDictionary.Help, s => WriteLine("Milimoe -> 帮助"));
FunGameSystem.OrderList.Add(OrderDictionary.Quit, "关闭服务器"); FunGameSystem.OrderList.Add(OrderDictionary.Quit, s => WriteLine("关闭服务器"));
FunGameSystem.OrderList.Add(OrderDictionary.Exit, "关闭服务器"); FunGameSystem.OrderList.Add(OrderDictionary.Exit, s => WriteLine("关闭服务器"));
FunGameSystem.OrderList.Add(OrderDictionary.Close, "关闭服务器"); FunGameSystem.OrderList.Add(OrderDictionary.Close, s => WriteLine("关闭服务器"));
FunGameSystem.OrderList.Add(OrderDictionary.Restart, "重启服务器"); FunGameSystem.OrderList.Add(OrderDictionary.Restart, s => WriteLine("重启服务器"));
} }
} }

View File

@ -247,6 +247,16 @@ try
// 开始监听连接 // 开始监听连接
listener.BannedList.AddRange(Config.ServerBannedList); listener.BannedList.AddRange(Config.ServerBannedList);
FunGameSystem.CloseListener += async () =>
{
foreach (ServerModel<ServerWebSocket> model in listener.ClientList.Cast<ServerModel<ServerWebSocket>>())
{
await model.Kick("服务器正在关闭。");
}
listener.Close();
await app.StopAsync();
};
Task order = Task.Factory.StartNew(GetConsoleOrder); Task order = Task.Factory.StartNew(GetConsoleOrder);
app.Run(); app.Run();
@ -265,8 +275,20 @@ async Task GetConsoleOrder()
if (order != "") if (order != "")
{ {
order = order.ToLower(); order = order.ToLower();
if (FunGameSystem.OrderList.TryGetValue(order, out Action<string>? action) && action != null)
{
action(order);
}
switch (order) switch (order)
{ {
case OrderDictionary.Quit:
case OrderDictionary.Exit:
case OrderDictionary.Close:
CloseServer();
break;
case OrderDictionary.Restart:
ServerHelper.WriteLine("服务器正在运行,请手动结束服务器进程再启动!");
break;
default: default:
await ConsoleModel.Order(listener, order); await ConsoleModel.Order(listener, order);
break; break;

View File

@ -25,7 +25,7 @@ namespace Milimoe.FunGame.WebAPI.Services
string key = authorizationHeader["Bearer ".Length..].Trim(); string key = authorizationHeader["Bearer ".Length..].Trim();
// 验证 API Bearer Token // 验证 API Bearer Token
if (key == "" || !FunGameSystem.IsAPISecretKeyExist(key)) if (key == "" || !FunGameSystem.APISecretKeyExists(key))
{ {
await Task.CompletedTask; await Task.CompletedTask;
return AuthenticateResult.Fail("Invalid Token."); return AuthenticateResult.Fail("Invalid Token.");