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https://github.com/project-redbud/FunGame-Server.git
synced 2025-04-22 12:09:36 +08:00
小修改
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parent
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commit
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@ -10,6 +10,7 @@ using FunGameServer.Utils;
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using FunGame.Core.Api.Model.Enum;
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Console.Title = Config.SERVER_NAME;
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Console.WriteLine(FunGameEnums.GetInfo(Config.FunGameType));
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bool Running = true;
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Socket? ServerSocket = null;
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@ -54,6 +55,9 @@ void StartServer()
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try
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{
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ServerHelper.WriteLine("正在读取配置文件并初始化服务 . . .");
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// 初始化命令菜单
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ServerHelper.InitOrderList();
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// 检查是否存在配置文件
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if (!Config.DefaultINIHelper.ExistINIFile())
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{
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@ -85,7 +89,8 @@ void StartServer()
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// 开始监听连接
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ServerSocket.Listen(Config.MAX_PLAYERS);
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ServerHelper.WriteLine("服务器启动成功,端口号 " + Config.SERVER_PORT + " ,开始监听 . . .");
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ServerHelper.WriteLine("Listen -> " + Config.SERVER_PORT);
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ServerHelper.WriteLine("服务器启动成功,开始监听 . . .");
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if (Config.SERVER_NOTICE != "")
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ServerHelper.WriteLine("\n\n********** 服务器公告 **********\n\n" + Config.SERVER_NOTICE + "\n");
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@ -1,4 +1,5 @@
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using FunGame.Core.Api.Util;
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using FunGame.Core.Api.Model.Enum;
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using FunGame.Core.Api.Util;
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using FunGameServer.Utils;
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using System;
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using System.Collections;
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@ -26,6 +27,7 @@ namespace FunGameServer.Models.Config
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public static int ONLINE_PLAYERS = 0; // 已连接的玩家数量
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public static int CONNECTING_PLAYERS = 0; // 正在连接的玩家数量
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public static Encoding DEFAULT_ENCODING = Encoding.UTF8; // 默认传输字符集
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public static FunGameEnums.FunGame FunGameType = FunGameEnums.FunGame.FunGame_Server;
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public static Hashtable OrderList = new();
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@ -52,7 +52,7 @@ namespace FunGameServer.Sockets
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case (int)CommonEnums.SocketType.Login:
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break;
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case (int)CommonEnums.SocketType.CheckLogin:
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msg = ">> 已连接至服务器 -> [ " + Config.SERVER_NAME + " ] 连接成功";
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msg = ">> 欢迎回来, " + msg + " 。";
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break;
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case (int)CommonEnums.SocketType.Logout:
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break;
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@ -66,6 +66,11 @@ namespace FunGameServer.Utils
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}
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}
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public static void InitOrderList()
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{
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Config.OrderList.Add("Help", "Milimoe -> 帮助");
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}
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public static bool IsIP(string ip)
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{
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//判断是否为IP
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