mirror of
https://github.com/project-redbud/FunGame-Server.git
synced 2025-12-05 08:09:03 +00:00
添加各种请求的控制器
This commit is contained in:
parent
16ebe39d35
commit
b7b0ac1f37
@ -526,143 +526,13 @@ namespace Milimoe.FunGame.Server.Controller
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string password = DataRequest.GetDictionaryJsonObject<string>(requestData, "password") ?? "";
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string email = DataRequest.GetDictionaryJsonObject<string>(requestData, "email") ?? "";
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string verifycode = DataRequest.GetDictionaryJsonObject<string>(requestData, "verifycode") ?? "";
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(msg, returnType, success) = Reg(username, password, email, verifycode, Server.Socket?.ClientIP ?? "", SQLHelper, MailSender);
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(msg, returnType, success) = DataRequestService.Reg(username, password, email, verifycode, Server.Socket?.ClientIP ?? "", SQLHelper, MailSender);
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}
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resultData.Add("msg", msg);
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resultData.Add("type", returnType);
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resultData.Add("success", success);
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}
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public static (string Msg, RegInvokeType RegInvokeType, bool Success) Reg(string username, string password, string email, string verifyCode, string clientIP = "", SQLHelper? sqlHelper = null, MailSender? mailSender = null)
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{
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string msg = "";
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RegInvokeType type = RegInvokeType.None;
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bool success = false;
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string clientName = ServerHelper.MakeClientName(clientIP);
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sqlHelper ??= Factory.OpenFactory.GetSQLHelper();
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mailSender ??= Factory.OpenFactory.GetMailSender();
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if (sqlHelper != null)
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{
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// 如果没发验证码,就生成验证码
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if (verifyCode.Trim() == "")
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{
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// 先检查账号是否重复
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sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(sqlHelper, username));
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if (sqlHelper.Result == SQLResult.Success)
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{
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ServerHelper.WriteLine(clientName + " 账号已被注册");
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msg = "此账号名已被使用!";
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type = RegInvokeType.DuplicateUserName;
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}
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else
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{
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// 检查邮箱是否重复
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sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistEmail(sqlHelper, email));
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if (sqlHelper.Result == SQLResult.Success)
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{
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ServerHelper.WriteLine(clientName + " 邮箱已被注册");
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msg = "此邮箱已被注册!";
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type = RegInvokeType.DuplicateEmail;
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}
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else
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{
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// 检查验证码是否发送过
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sqlHelper.ExecuteDataSet(RegVerifyCodes.Select_HasSentRegVerifyCode(sqlHelper, username, email));
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if (sqlHelper.Result == SQLResult.Success && DateTime.TryParse(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime].ToString(), out DateTime RegTime) && (DateTime.Now - RegTime).TotalMinutes < 10)
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{
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string RegVerifyCode = sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode].ToString() ?? "";
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ServerHelper.WriteLine(clientName + $" 十分钟内已向{email}发送过验证码:{RegVerifyCode}");
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type = RegInvokeType.InputVerifyCode;
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}
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else
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{
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// 发送验证码,需要先删除之前过期的验证码
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sqlHelper.NewTransaction();
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sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
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string regVerify = Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 6);
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sqlHelper.Execute(RegVerifyCodes.Insert_RegVerifyCode(sqlHelper, username, email, regVerify));
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if (sqlHelper.Result == SQLResult.Success)
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{
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sqlHelper.Commit();
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if (mailSender != null)
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{
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// 发送验证码
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string ServerName = Config.ServerName;
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string Subject = $"[{ServerName}] FunGame 注册验证码";
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string Body = $"亲爱的 {username}, <br/> 感谢您注册[{ServerName}],您的验证码是 {regVerify} ,10分钟内有效,请及时输入!<br/><br/>{ServerName}<br/>{DateTimeUtility.GetDateTimeToString(TimeType.LongDateOnly)}";
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string[] To = [email];
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if (mailSender.Send(mailSender.CreateMail(Subject, Body, System.Net.Mail.MailPriority.Normal, true, To)) == MailSendResult.Success)
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{
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ServerHelper.WriteLine(clientName + $" 已向{email}发送验证码:{regVerify}");
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}
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else
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{
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ServerHelper.WriteLine(clientName + " 无法发送验证码", InvokeMessageType.Error);
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ServerHelper.WriteLine(mailSender.ErrorMsg, InvokeMessageType.Error);
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}
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}
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else // 不使用MailSender的情况
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{
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ServerHelper.WriteLine(clientName + $" 验证码为:{regVerify},请服务器管理员告知此用户");
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}
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type = RegInvokeType.InputVerifyCode;
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}
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else sqlHelper.Rollback();
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}
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}
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}
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}
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else
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{
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// 先检查验证码
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sqlHelper.ExecuteDataSet(RegVerifyCodes.Select_RegVerifyCode(sqlHelper, username, email, verifyCode));
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if (sqlHelper.Result == SQLResult.Success)
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{
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if (!DateTime.TryParse(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime].ToString(), out DateTime RegTime))
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{
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RegTime = General.DefaultTime;
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}
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// 检查验证码是否过期
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if ((DateTime.Now - RegTime).TotalMinutes >= 10)
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{
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ServerHelper.WriteLine(clientName + " 验证码已过期");
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msg = "此验证码已过期,请重新注册。";
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sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
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type = RegInvokeType.None;
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}
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else
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{
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// 注册
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if (verifyCode.Equals(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode]))
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{
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sqlHelper.NewTransaction();
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ServerHelper.WriteLine("[Reg] Username: " + username + " Email: " + email);
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sqlHelper.Execute(UserQuery.Insert_Register(sqlHelper, username, password, email, clientIP));
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if (sqlHelper.Result == SQLResult.Success)
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{
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success = true;
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msg = "注册成功!请牢记您的账号与密码!";
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sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
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sqlHelper.Commit();
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}
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else
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{
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sqlHelper.Rollback();
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msg = "服务器无法处理您的注册,注册失败!";
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}
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}
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else msg = "验证码不正确,请重新输入!";
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}
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}
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else if (sqlHelper.Result == SQLResult.NotFound) msg = "验证码不正确,请重新输入!";
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else msg = "服务器无法处理您的注册,注册失败!";
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}
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}
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return (msg, type, success);
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}
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#endregion
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#region Login
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142
FunGame.Server/Services/DataRequestService.cs
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142
FunGame.Server/Services/DataRequestService.cs
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@ -0,0 +1,142 @@
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using Milimoe.FunGame.Core.Api.Transmittal;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.SQLScript.Common;
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using Milimoe.FunGame.Core.Library.SQLScript.Entity;
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using Milimoe.FunGame.Server.Others;
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namespace Milimoe.FunGame.Server.Services
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{
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public class DataRequestService
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{
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public static (string Msg, RegInvokeType RegInvokeType, bool Success) Reg(string username, string password, string email, string verifyCode, string clientIP = "", SQLHelper? sqlHelper = null, MailSender? mailSender = null)
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{
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string msg = "";
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RegInvokeType type = RegInvokeType.None;
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bool success = false;
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string clientName = ServerHelper.MakeClientName(clientIP);
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sqlHelper ??= Factory.OpenFactory.GetSQLHelper();
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mailSender ??= Factory.OpenFactory.GetMailSender();
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if (sqlHelper != null)
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{
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// 如果没发验证码,就生成验证码
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if (verifyCode.Trim() == "")
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{
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// 先检查账号是否重复
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sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(sqlHelper, username));
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if (sqlHelper.Result == SQLResult.Success)
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{
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ServerHelper.WriteLine(clientName + " 账号已被注册");
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msg = "此账号名已被使用!";
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type = RegInvokeType.DuplicateUserName;
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}
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else
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{
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// 检查邮箱是否重复
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sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistEmail(sqlHelper, email));
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if (sqlHelper.Result == SQLResult.Success)
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{
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ServerHelper.WriteLine(clientName + " 邮箱已被注册");
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msg = "此邮箱已被注册!";
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type = RegInvokeType.DuplicateEmail;
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}
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else
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{
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// 检查验证码是否发送过
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sqlHelper.ExecuteDataSet(RegVerifyCodes.Select_HasSentRegVerifyCode(sqlHelper, username, email));
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if (sqlHelper.Result == SQLResult.Success && DateTime.TryParse(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime].ToString(), out DateTime RegTime) && (DateTime.Now - RegTime).TotalMinutes < 10)
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{
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string RegVerifyCode = sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode].ToString() ?? "";
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ServerHelper.WriteLine(clientName + $" 十分钟内已向{email}发送过验证码:{RegVerifyCode}");
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type = RegInvokeType.InputVerifyCode;
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}
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else
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{
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// 发送验证码,需要先删除之前过期的验证码
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sqlHelper.NewTransaction();
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sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
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string regVerify = Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 6);
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sqlHelper.Execute(RegVerifyCodes.Insert_RegVerifyCode(sqlHelper, username, email, regVerify));
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if (sqlHelper.Result == SQLResult.Success)
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{
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sqlHelper.Commit();
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if (mailSender != null)
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{
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// 发送验证码
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string ServerName = Config.ServerName;
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string Subject = $"[{ServerName}] FunGame 注册验证码";
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string Body = $"亲爱的 {username}, <br/> 感谢您注册[{ServerName}],您的验证码是 {regVerify} ,10分钟内有效,请及时输入!<br/><br/>{ServerName}<br/>{DateTimeUtility.GetDateTimeToString(TimeType.LongDateOnly)}";
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string[] To = [email];
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if (mailSender.Send(mailSender.CreateMail(Subject, Body, System.Net.Mail.MailPriority.Normal, true, To)) == MailSendResult.Success)
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{
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ServerHelper.WriteLine(clientName + $" 已向{email}发送验证码:{regVerify}");
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}
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else
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{
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ServerHelper.WriteLine(clientName + " 无法发送验证码", InvokeMessageType.Error);
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ServerHelper.WriteLine(mailSender.ErrorMsg, InvokeMessageType.Error);
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}
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}
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else // 不使用MailSender的情况
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{
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ServerHelper.WriteLine(clientName + $" 验证码为:{regVerify},请服务器管理员告知此用户");
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}
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type = RegInvokeType.InputVerifyCode;
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}
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else sqlHelper.Rollback();
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}
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}
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}
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}
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else
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{
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// 先检查验证码
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sqlHelper.ExecuteDataSet(RegVerifyCodes.Select_RegVerifyCode(sqlHelper, username, email, verifyCode));
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if (sqlHelper.Result == SQLResult.Success)
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{
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if (!DateTime.TryParse(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime].ToString(), out DateTime RegTime))
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{
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RegTime = General.DefaultTime;
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}
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// 检查验证码是否过期
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if ((DateTime.Now - RegTime).TotalMinutes >= 10)
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{
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ServerHelper.WriteLine(clientName + " 验证码已过期");
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msg = "此验证码已过期,请重新注册。";
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sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
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type = RegInvokeType.None;
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}
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else
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{
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// 注册
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if (verifyCode.Equals(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode]))
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{
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sqlHelper.NewTransaction();
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ServerHelper.WriteLine("[Reg] Username: " + username + " Email: " + email);
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sqlHelper.Execute(UserQuery.Insert_Register(sqlHelper, username, password, email, clientIP));
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if (sqlHelper.Result == SQLResult.Success)
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{
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success = true;
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msg = "注册成功!请牢记您的账号与密码!";
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sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
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sqlHelper.Commit();
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}
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else
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{
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sqlHelper.Rollback();
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msg = "服务器无法处理您的注册,注册失败!";
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}
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}
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else msg = "验证码不正确,请重新输入!";
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}
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}
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else if (sqlHelper.Result == SQLResult.NotFound) msg = "验证码不正确,请重新输入!";
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else msg = "服务器无法处理您的注册,注册失败!";
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}
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}
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return (msg, type, success);
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}
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}
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}
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10
FunGame.WebAPI/Architecture/HttpUserContext.cs
Normal file
10
FunGame.WebAPI/Architecture/HttpUserContext.cs
Normal file
@ -0,0 +1,10 @@
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using System.Security.Claims;
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using Milimoe.FunGame.WebAPI.Interfaces;
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namespace Milimoe.FunGame.WebAPI.Architecture
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{
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public class HttpUserContext(IHttpContextAccessor httpContextAccessor) : IUserContext
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{
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public string Username => httpContextAccessor.HttpContext?.User?.FindFirstValue(ClaimTypes.NameIdentifier) ?? "";
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}
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}
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@ -3,7 +3,6 @@ using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Milimoe.FunGame.Core.Library.Common.Network;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.WebAPI.Architecture;
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using Milimoe.FunGame.WebAPI.Models;
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namespace Milimoe.FunGame.WebAPI.Controllers
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@ -11,64 +10,54 @@ namespace Milimoe.FunGame.WebAPI.Controllers
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[ApiController]
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[Route("[controller]")]
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[Authorize]
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public class AdapterController(ILogger<AdapterController> logger) : ControllerBase
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public class AdapterController(RESTfulAPIModel model, ILogger<AdapterController> logger) : ControllerBase
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{
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public static ConcurrentDictionary<Guid, SocketObject> ResultDatas { get; } = [];
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private readonly ILogger<AdapterController> _logger = logger;
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[HttpPost("{username}")]
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public async Task<IActionResult> Post(string username, [FromBody] SocketObject obj)
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[HttpPost]
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public async Task<IActionResult> Post([FromBody] SocketObject obj)
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{
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try
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{
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RESTfulAPIListener? apiListener = RESTfulAPIListener.Instance;
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if (apiListener != null && apiListener.UserList.ContainsKey(username))
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if (model.RequestID == Guid.Empty)
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{
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RESTfulAPIModel model = (RESTfulAPIModel)apiListener.UserList[username];
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if (model.RequestID == Guid.Empty)
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Guid uid = Guid.NewGuid();
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model.RequestID = uid;
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using CancellationTokenSource cts = model.SetRequestTimeout(uid);
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try
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{
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Guid uid = Guid.NewGuid();
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model.RequestID = uid;
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int timeoutMilliseconds = 60 * 1000;
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CancellationTokenSource cts = new(timeoutMilliseconds);
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cts.Token.Register(() =>
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{
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if (model.RequestID == uid)
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{
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model.RequestID = Guid.Empty;
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_logger.LogWarning("请求 {uid} 超时,已释放 RequestID。", uid);
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}
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cts.Dispose();
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});
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await model.SocketMessageHandler(model.Socket, obj);
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cts.Cancel();
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cts.Dispose();
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model.RequestID = Guid.Empty;
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if (ResultDatas.TryGetValue(uid, out SocketObject response))
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{
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return Ok(response);
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}
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else
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{
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return BadRequest("没有任何数据返回。");
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}
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}
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else
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catch (TimeoutException)
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{
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return Ok(new SocketObject(SocketMessageType.System, model.Token, "请求未执行完毕,请等待!"));
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_logger.LogWarning("请求超时。");
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return StatusCode(408);
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}
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catch (Exception e)
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{
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_logger.LogError("Error: {e}", e);
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return StatusCode(500);
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}
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finally
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{
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model.RequestID = Guid.Empty;
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}
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if (ResultDatas.TryRemove(uid, out SocketObject response))
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{
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return Ok(response);
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}
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}
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return BadRequest("没有任何数据返回。");
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return BadRequest(new SocketObject(SocketMessageType.System, model.Token, "请求未执行完毕,请等待!"));
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}
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catch (Exception e)
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{
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_logger.LogError("Error: {e}", e);
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return StatusCode(500, "服务器内部错误。");
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return StatusCode(500);
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}
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}
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}
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@ -1,9 +1,6 @@
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using System.Collections.Concurrent;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Milimoe.FunGame.Core.Library.Common.Network;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.WebAPI.Architecture;
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using Milimoe.FunGame.WebAPI.Models;
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|
||||
namespace Milimoe.FunGame.WebAPI.Controllers
|
||||
@ -11,37 +8,60 @@ namespace Milimoe.FunGame.WebAPI.Controllers
|
||||
[ApiController]
|
||||
[Route("[controller]")]
|
||||
[Authorize]
|
||||
public class DataRequestController(ILogger<DataRequestController> logger) : ControllerBase
|
||||
public class DataRequestController(RESTfulAPIModel model, ILogger<DataRequestController> logger) : ControllerBase
|
||||
{
|
||||
public static ConcurrentDictionary<Guid, SocketObject> ResultDatas { get; } = [];
|
||||
|
||||
private readonly ILogger<DataRequestController> _logger = logger;
|
||||
|
||||
[HttpPost("{username}")]
|
||||
public async Task<IActionResult> Post(string username, [FromBody] PayloadModel<DataRequestType> payload)
|
||||
[HttpPost]
|
||||
public async Task<IActionResult> Post([FromBody] PayloadModel<DataRequestType> payload)
|
||||
{
|
||||
try
|
||||
{
|
||||
RESTfulAPIListener? apiListener = RESTfulAPIListener.Instance;
|
||||
if (apiListener != null && apiListener.UserList.ContainsKey(username))
|
||||
PayloadModel<DataRequestType> response = new()
|
||||
{
|
||||
RESTfulAPIModel model = (RESTfulAPIModel)apiListener.UserList[username];
|
||||
if (model.RequestID == Guid.Empty)
|
||||
RequestType = payload.RequestType
|
||||
};
|
||||
if (model.RequestID == Guid.Empty)
|
||||
{
|
||||
Guid uid = Guid.NewGuid();
|
||||
model.RequestID = uid;
|
||||
|
||||
using CancellationTokenSource cts = model.SetRequestTimeout(uid);
|
||||
Dictionary<string, object> result = [];
|
||||
try
|
||||
{
|
||||
await Task.CompletedTask;
|
||||
return Ok(payload);
|
||||
result = await model.DataRequestController.GetResultData(payload.RequestType, payload.Data);
|
||||
}
|
||||
else
|
||||
catch (TimeoutException)
|
||||
{
|
||||
return Ok(new SocketObject(SocketMessageType.System, model.Token, "请求未执行完毕,请等待!"));
|
||||
_logger.LogWarning("请求超时。");
|
||||
return StatusCode(408);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_logger.LogError("Error: {e}", e);
|
||||
return StatusCode(500);
|
||||
}
|
||||
finally
|
||||
{
|
||||
model.RequestID = Guid.Empty;
|
||||
}
|
||||
|
||||
response.StatusCode = 200;
|
||||
response.Data = result;
|
||||
return Ok(response);
|
||||
}
|
||||
else
|
||||
{
|
||||
response.StatusCode = 400;
|
||||
response.Message = "请求未执行完毕,请等待!";
|
||||
return BadRequest(response);
|
||||
}
|
||||
return BadRequest("没有任何数据返回。");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_logger.LogError("Error: {e}", e);
|
||||
return StatusCode(500, "服务器内部错误。");
|
||||
return StatusCode(500);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
77
FunGame.WebAPI/Controllers/GamingRequestController.cs
Normal file
77
FunGame.WebAPI/Controllers/GamingRequestController.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using Microsoft.AspNetCore.Authorization;
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
using Milimoe.FunGame.Core.Library.Constant;
|
||||
using Milimoe.FunGame.WebAPI.Models;
|
||||
|
||||
namespace Milimoe.FunGame.WebAPI.Controllers
|
||||
{
|
||||
[ApiController]
|
||||
[Route("[controller]")]
|
||||
[Authorize]
|
||||
public class GamingRequestController(RESTfulAPIModel model, ILogger<GamingRequestController> logger) : ControllerBase
|
||||
{
|
||||
private readonly ILogger<GamingRequestController> _logger = logger;
|
||||
|
||||
[HttpPost]
|
||||
public async Task<IActionResult> Post([FromBody] PayloadModel<GamingType> payload)
|
||||
{
|
||||
try
|
||||
{
|
||||
PayloadModel<GamingType> response = new()
|
||||
{
|
||||
RequestType = payload.RequestType
|
||||
};
|
||||
if (model.RequestID == Guid.Empty)
|
||||
{
|
||||
if (model.NowGamingServer is null)
|
||||
{
|
||||
response.StatusCode = 400;
|
||||
response.Message = "没有正在运行的游戏服务器!";
|
||||
return BadRequest(response);
|
||||
}
|
||||
else
|
||||
{
|
||||
Guid uid = Guid.NewGuid();
|
||||
model.RequestID = uid;
|
||||
|
||||
using CancellationTokenSource cts = model.SetRequestTimeout(uid);
|
||||
Dictionary<string, object> result = [];
|
||||
try
|
||||
{
|
||||
result = await model.NowGamingServer.GamingMessageHandler(model, payload.RequestType, payload.Data);
|
||||
}
|
||||
catch (TimeoutException)
|
||||
{
|
||||
_logger.LogWarning("请求超时。");
|
||||
return StatusCode(408);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_logger.LogError("Error: {e}", e);
|
||||
return StatusCode(500);
|
||||
}
|
||||
finally
|
||||
{
|
||||
model.RequestID = Guid.Empty;
|
||||
}
|
||||
|
||||
response.StatusCode = 200;
|
||||
response.Data = result;
|
||||
return Ok(response);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
response.StatusCode = 400;
|
||||
response.Message = "请求未执行完毕,请等待!";
|
||||
return BadRequest(response);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_logger.LogError("Error: {e}", e);
|
||||
return StatusCode(500);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3,7 +3,6 @@ using Microsoft.AspNetCore.Mvc;
|
||||
using Milimoe.FunGame.Core.Api.Utility;
|
||||
using Milimoe.FunGame.Core.Library.Constant;
|
||||
using Milimoe.FunGame.Core.Library.SQLScript.Entity;
|
||||
using Milimoe.FunGame.Server.Controller;
|
||||
using Milimoe.FunGame.Server.Others;
|
||||
using Milimoe.FunGame.Server.Services;
|
||||
using Milimoe.FunGame.WebAPI.Architecture;
|
||||
@ -31,7 +30,7 @@ namespace Milimoe.FunGame.WebAPI.Controllers
|
||||
string email = dto.Email;
|
||||
string verifycode = dto.VerifyCode;
|
||||
|
||||
(string msg, RegInvokeType type, bool success) = DataRequestController<RESTfulAPI>.Reg(username, password, email, verifycode, clientIP);
|
||||
(string msg, RegInvokeType type, bool success) = DataRequestService.Reg(username, password, email, verifycode, clientIP);
|
||||
|
||||
return Ok(new PayloadModel<DataRequestType>()
|
||||
{
|
||||
|
||||
7
FunGame.WebAPI/Interfaces/IUserContext.cs
Normal file
7
FunGame.WebAPI/Interfaces/IUserContext.cs
Normal file
@ -0,0 +1,7 @@
|
||||
namespace Milimoe.FunGame.WebAPI.Interfaces
|
||||
{
|
||||
public interface IUserContext
|
||||
{
|
||||
public string Username { get; }
|
||||
}
|
||||
}
|
||||
@ -10,7 +10,7 @@
|
||||
/// <summary>
|
||||
/// 状态码
|
||||
/// </summary>
|
||||
public int StatusCode { get; set; } = 0;
|
||||
public int StatusCode { get; set; } = 200;
|
||||
|
||||
/// <summary>
|
||||
/// 处理结果
|
||||
|
||||
@ -83,5 +83,20 @@ namespace Milimoe.FunGame.WebAPI.Models
|
||||
|
||||
return await Send(type, msg);
|
||||
}
|
||||
|
||||
public CancellationTokenSource SetRequestTimeout(Guid uid, int timeout = 60000)
|
||||
{
|
||||
CancellationTokenSource cts = new(timeout);
|
||||
cts.Token.Register(() =>
|
||||
{
|
||||
if (RequestID == uid)
|
||||
{
|
||||
RequestID = Guid.Empty;
|
||||
ServerHelper.WriteLine($"请求 {uid} 超时,已释放 RequestID。", InvokeMessageType.DataRequest);
|
||||
}
|
||||
cts.Dispose();
|
||||
});
|
||||
return cts;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -10,6 +10,7 @@ using Microsoft.AspNetCore.Diagnostics;
|
||||
using Microsoft.AspNetCore.Mvc.ApplicationParts;
|
||||
using Microsoft.Extensions.Logging.Console;
|
||||
using Microsoft.IdentityModel.Tokens;
|
||||
using Milimoe.FunGame;
|
||||
using Milimoe.FunGame.Core.Api.Utility;
|
||||
using Milimoe.FunGame.Core.Library.Common.Addon;
|
||||
using Milimoe.FunGame.Core.Library.Common.Network;
|
||||
@ -19,6 +20,8 @@ using Milimoe.FunGame.Server.Model;
|
||||
using Milimoe.FunGame.Server.Others;
|
||||
using Milimoe.FunGame.Server.Services;
|
||||
using Milimoe.FunGame.WebAPI.Architecture;
|
||||
using Milimoe.FunGame.WebAPI.Interfaces;
|
||||
using Milimoe.FunGame.WebAPI.Models;
|
||||
using Milimoe.FunGame.WebAPI.Services;
|
||||
using Scalar.AspNetCore;
|
||||
|
||||
@ -49,19 +52,19 @@ try
|
||||
// 初始化命令菜单
|
||||
ServerHelper.InitOrderList();
|
||||
|
||||
// 初始化SQLHelper
|
||||
// 初始化 SQLHelper
|
||||
FunGameSystem.InitSQLHelper();
|
||||
|
||||
// 初始化MailSender
|
||||
// 初始化 MailSender
|
||||
FunGameSystem.InitMailSender();
|
||||
|
||||
// 读取Server插件
|
||||
// 读取 Server 插件
|
||||
FunGameSystem.GetServerPlugins();
|
||||
|
||||
// Add services to the container.
|
||||
WebApplicationBuilder builder = WebApplication.CreateBuilder(args);
|
||||
|
||||
// 读取Web API插件
|
||||
// 读取 Web API 插件
|
||||
object[] otherobjs = [builder];
|
||||
FunGameSystem.GetWebAPIPlugins(otherobjs);
|
||||
|
||||
@ -151,6 +154,26 @@ try
|
||||
options.FormatterName = "CustomFormatter";
|
||||
});
|
||||
builder.Services.AddSingleton<ConsoleFormatter, CustomConsoleFormatter>();
|
||||
// 其他依赖注入
|
||||
builder.Services.AddHttpContextAccessor();
|
||||
builder.Services.AddScoped<IUserContext, HttpUserContext>();
|
||||
builder.Services.AddSingleton(listener);
|
||||
builder.Services.AddSingleton(apiListener);
|
||||
builder.Services.AddScoped(provider =>
|
||||
{
|
||||
// 从上下文中获取用户名
|
||||
IUserContext userContext = provider.GetRequiredService<IUserContext>();
|
||||
string username = userContext.Username;
|
||||
|
||||
if (apiListener.UserList.ContainsKey(username))
|
||||
{
|
||||
RESTfulAPIModel apiModel = (RESTfulAPIModel)apiListener.UserList[username];
|
||||
return apiModel;
|
||||
}
|
||||
|
||||
throw new NoUserLogonException();
|
||||
});
|
||||
|
||||
builder.Services.AddHttpClient();
|
||||
|
||||
WebApplication app = builder.Build();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user