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https://github.com/project-redbud/FunGame-Server.git
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Update Project
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52c589aa3d
commit
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14
FunGameServer.Core/FunGameServer.Core.csproj
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14
FunGameServer.Core/FunGameServer.Core.csproj
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@ -0,0 +1,14 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<BaseOutputPath>C:\milimoe\FunGame\bin</BaseOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="Interface\" />
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</ItemGroup>
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</Project>
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@ -3,7 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.3.32804.467
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FunGameServer", "FunGameServer.csproj", "{CFC4F490-967B-4F12-883E-86C2A6E61461}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FunGameServer", "FunGameServer\FunGameServer.csproj", "{CFC4F490-967B-4F12-883E-86C2A6E61461}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FunGameServer.Core", "FunGameServer.Core\FunGameServer.Core.csproj", "{F5BACA36-3DE2-450A-8518-E5DC29991875}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -15,6 +17,10 @@ Global
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{CFC4F490-967B-4F12-883E-86C2A6E61461}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{CFC4F490-967B-4F12-883E-86C2A6E61461}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{CFC4F490-967B-4F12-883E-86C2A6E61461}.Release|Any CPU.Build.0 = Release|Any CPU
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{F5BACA36-3DE2-450A-8518-E5DC29991875}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F5BACA36-3DE2-450A-8518-E5DC29991875}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F5BACA36-3DE2-450A-8518-E5DC29991875}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F5BACA36-3DE2-450A-8518-E5DC29991875}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -7,6 +7,7 @@
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<Nullable>enable</Nullable>
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<ApplicationIcon>logo.ico</ApplicationIcon>
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<PackageIcon>logo.ico</PackageIcon>
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<BaseOutputPath>C:\milimoe\FunGame\bin</BaseOutputPath>
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</PropertyGroup>
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<ItemGroup>
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@ -29,7 +29,7 @@ try
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// 开始监听连接
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ServerSocket.Listen(Config.MAX_PLAYERS);
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Console.WriteLine(SocketHelper.GetPrefix() + "服务器启动成功,正在监听 . . .");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "服务器启动成功,正在监听 . . .");
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while (Running)
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{
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@ -39,9 +39,9 @@ try
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socket = ServerSocket.Accept();
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IPEndPoint? clientIP = (IPEndPoint?)socket.RemoteEndPoint;
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if (clientIP != null)
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Console.WriteLine(SocketHelper.GetPrefix() + "客户端" + clientIP.ToString() + "连接 . . .");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "客户端" + clientIP.ToString() + "连接 . . .");
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else
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Console.WriteLine(SocketHelper.GetPrefix() + "未知地点客户端连接 . . .");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "未知地点客户端连接 . . .");
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if (Read(socket) && Send(socket))
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Task.Factory.StartNew(() =>
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{
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@ -49,13 +49,13 @@ try
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});
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else
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if (clientIP != null)
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Console.WriteLine(SocketHelper.GetPrefix() + "客户端" + clientIP.ToString() + "连接失败。");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "客户端" + clientIP.ToString() + "连接失败。");
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else
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Console.WriteLine(SocketHelper.GetPrefix() + "客户端连接失败。");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "客户端连接失败。");
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}
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catch (Exception e)
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{
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Console.WriteLine(SocketHelper.GetPrefix() + "ERROR: 客户端断开连接!\n" + e.StackTrace);
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "ERROR: 客户端断开连接!\n" + e.StackTrace);
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}
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}
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@ -63,7 +63,7 @@ try
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}
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catch (Exception e)
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{
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Console.WriteLine(e.StackTrace);
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SocketHelper.WriteLine(e.StackTrace);
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if (ServerSocket != null)
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{
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ServerSocket.Close();
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@ -76,6 +76,7 @@ finally
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{
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string? order = "";
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order = Console.ReadLine();
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SocketHelper.WriteLine("\r> " + order);
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if (order != null && !order.Equals(""))
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{
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switch (order)
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@ -88,7 +89,7 @@ finally
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}
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}
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Console.WriteLine(SocketHelper.GetPrefix() + "服务器已关闭,按任意键退出程序。");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "服务器已关闭,按任意键退出程序。");
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Console.ReadKey();
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@ -104,14 +105,14 @@ bool Read(Socket socket)
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msg = SocketHelper.GetMessage(msg);
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if (typestring != SocketEnums.TYPE_UNKNOWN)
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{
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Console.WriteLine(SocketHelper.GetPrefix() + "[ 客户端(" + typestring + ")] -> " + msg);
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "[ 客户端(" + typestring + ")] -> " + msg);
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return true;
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}
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Console.WriteLine(SocketHelper.GetPrefix() + "客户端发送了不符合FunGame规定的字符,拒绝连接。");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "客户端发送了不符合FunGame规定的字符,拒绝连接。");
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return false;
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}
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else
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Console.WriteLine(SocketHelper.GetPrefix() + "客户端没有回应。");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "客户端没有回应。");
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return false;
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}
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@ -123,11 +124,11 @@ bool Send(Socket socket)
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buffer = Config.DEFAULT_ENCODING.GetBytes(SocketHelper.MakeMessage((int)SocketEnums.Type.CheckLogin, msg));
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if (socket.Send(buffer) > 0)
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{
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Console.WriteLine(SocketHelper.GetPrefix() + "[ 客户端 ] <- " + msg);
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "[ 客户端 ] <- " + msg);
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return true;
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}
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else
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Console.WriteLine(SocketHelper.GetPrefix() + "无法传输数据,与客户端的连接可能丢失。");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "无法传输数据,与客户端的连接可能丢失。");
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return false;
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}
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@ -18,7 +18,7 @@ namespace FunGameServer.Models.Config
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public static int SERVER_PORT = 22222; // 默认端口
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public static Encoding DEFAULT_ENCODING = Encoding.UTF8; // 默认传输字符集
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public static int MAX_CONNECTFAILED = 5; // 最大连接失败次数
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public const string CONSOLE_TITLE = "FunGame Server";
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public const string CONSOLE_TITLE = "FunGame Server"; // 控制台的标题
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/// <summary>
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/// string: 玩家标识ID
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@ -10,6 +10,7 @@ using System.Data.SqlTypes;
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using FunGameServer.Utils;
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using System.Reflection.Metadata;
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using FunGame.Models.Entity;
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using System.Net;
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namespace FunGameServer.Sockets
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{
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@ -41,7 +42,7 @@ namespace FunGameServer.Sockets
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int type = SocketHelper.GetType(msg);
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string typestring = SocketHelper.GetTypeString(type);
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msg = SocketHelper.GetMessage(msg);
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Console.WriteLine(SocketHelper.GetPrefix() + "[ 客户端(" + typestring + ")] -> " + msg);
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "[ 客户端(" + typestring + ")] -> " + msg);
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switch (type)
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{
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case (int)SocketEnums.Type.GetNotice:
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@ -62,7 +63,7 @@ namespace FunGameServer.Sockets
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}
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catch (Exception e)
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{
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Console.WriteLine(SocketHelper.GetPrefix() + "ERROR:客户端没有回应。\n" + e.StackTrace);
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "ERROR:客户端没有回应。\n" + e.StackTrace);
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return false;
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}
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}
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@ -78,16 +79,16 @@ namespace FunGameServer.Sockets
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if (socket.Send(buffer) > 0)
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{
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if (msg != "")
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Console.WriteLine(SocketHelper.GetPrefix() + "[ 客户端(" + typestring + ")] <- " + msg);
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else
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Console.WriteLine(SocketHelper.GetPrefix() + "-> [ 客户端(" + typestring + ")]");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "[ 客户端(" + typestring + ")] <- " + msg);
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//else
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// SocketHelper.WriteLine(SocketHelper.GetPrefix() + "-> [ 客户端(" + typestring + ")]");
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return true;
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}
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throw new Exception();
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}
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catch (Exception e)
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{
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Console.WriteLine(SocketHelper.GetPrefix() + "ERROR:客户端没有回应。" + e.StackTrace);
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "ERROR:客户端没有回应。" + e.StackTrace);
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return false;
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}
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}
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@ -103,7 +104,7 @@ namespace FunGameServer.Sockets
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private void CreateStreamReader()
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{
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Thread.Sleep(1000);
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Console.WriteLine(SocketHelper.GetPrefix() + "Creating: StreamReader...OK");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "Creating: StreamReader...OK");
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while (Running)
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{
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if (Socket != null)
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@ -113,8 +114,8 @@ namespace FunGameServer.Sockets
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FailedTimes++;
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if (FailedTimes >= Config.MAX_CONNECTFAILED)
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{
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Console.WriteLine(SocketHelper.GetPrefix() + "ERROR: Too Many Faileds.");
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Console.WriteLine(SocketHelper.GetPrefix() + "CLOSE: StreamReader is Closed.");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "ERROR: Too Many Faileds.");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "CLOSE: StreamReader is Closed.");
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break;
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}
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}
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@ -122,8 +123,8 @@ namespace FunGameServer.Sockets
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}
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else
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{
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Console.WriteLine(SocketHelper.GetPrefix() + "ERROR: Socket is Closed.");
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Console.WriteLine(SocketHelper.GetPrefix() + "CLOSE: StringStream is Closed.");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "ERROR: Socket is Closed.");
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SocketHelper.WriteLine(SocketHelper.GetPrefix() + "CLOSE: StringStream is Closed.");
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break;
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}
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}
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@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Text;
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using System.Threading.Tasks;
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@ -53,5 +54,10 @@ namespace FunGameServer.Utils
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DateTime now = System.DateTime.Now;
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return now.AddMilliseconds(-now.Millisecond).ToString() + " " + Config.SERVER_NAME + ":";
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}
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public static void WriteLine(string? msg)
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{
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Console.Write("\r" + msg + "\n\r> ");
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}
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}
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}
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
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