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添加记录游戏时间,修改聊天字符串
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6cc1100efb
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@ -42,6 +42,8 @@ namespace Milimoe.FunGame.Server.Model
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private readonly ServerSocket Server;
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private readonly ServerSocket Server;
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private readonly MySQLHelper SQLHelper;
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private readonly MySQLHelper SQLHelper;
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private readonly MailSender? MailSender;
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private readonly MailSender? MailSender;
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private long LoginTime;
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private long LogoutTime;
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public ServerModel(ServerSocket server, ClientSocket socket, bool running)
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public ServerModel(ServerSocket server, ClientSocket socket, bool running)
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{
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{
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@ -132,6 +134,7 @@ namespace Milimoe.FunGame.Server.Model
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AddUser();
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AddUser();
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GetUsersCount();
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GetUsersCount();
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// CheckLogin
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// CheckLogin
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LoginTime = DateTime.Now.Ticks;
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SQLHelper.Execute(UserQuery.Update_CheckLogin(UserName, socket.ClientIP.Split(':')[0]), out _);
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SQLHelper.Execute(UserQuery.Update_CheckLogin(UserName, socket.ClientIP.Split(':')[0]), out _);
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return Send(socket, type, UserName, Password);
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return Send(socket, type, UserName, Password);
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}
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}
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@ -180,7 +183,7 @@ namespace Milimoe.FunGame.Server.Model
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{
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{
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if (Client != null && User != null)
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if (Client != null && User != null)
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{
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{
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Client.Send(Client.Socket!, SocketMessageType.Chat, User.Username, msg);
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Client.Send(Client.Socket!, SocketMessageType.Chat, User.Username, DateTimeUtility.GetNowShortTime() + msg);
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}
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}
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}
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}
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}
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}
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@ -401,6 +404,14 @@ namespace Milimoe.FunGame.Server.Model
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{
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{
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if (User != null && this != null)
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if (User != null && this != null)
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{
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{
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LogoutTime = DateTime.Now.Ticks;
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int TotalMinutes = Convert.ToInt32((new DateTime(LogoutTime) - new DateTime(LoginTime)).TotalMinutes);
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SQLHelper.Execute(UserQuery.Update_GameTime(User.Username, TotalMinutes), out SQLResult result);
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if (SQLHelper.Result == SQLResult.Success)
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{
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ServerHelper.WriteLine("OnlinePlayers: 玩家 " + User.Username + " 本次已游玩" + TotalMinutes + "分钟");
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}
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else ServerHelper.WriteLine("OnlinePlayers: 无法更新玩家 " + User.Username + " 的游戏时长");
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if (Server.RemoveUser(User.Username))
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if (Server.RemoveUser(User.Username))
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{
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{
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ServerHelper.WriteLine("OnlinePlayers: 玩家 " + User.Username + " 已移除");
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ServerHelper.WriteLine("OnlinePlayers: 玩家 " + User.Username + " 已移除");
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