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https://github.com/project-redbud/FunGame-Server.git
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修复一些登录的BUG
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@ -45,7 +45,7 @@ namespace Milimoe.FunGame.Server.Model
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// 如果不等于这些Type,就不会输出一行记录。这些Type有特定的输出。
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SocketMessageType ignoreType = SocketMessageType.HeartBeat | SocketMessageType.Login;
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if (type != ignoreType)
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if ((type & ignoreType) == 0)
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{
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if (msg.Trim() == "")
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(ClientName, User));
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@ -72,15 +72,18 @@ namespace Milimoe.FunGame.Server.Model
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] UserName: " + username);
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if (username == "test" && password == "123456".Encrypt("test"))
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{
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if (autokey != null) ServerHelper.WriteLine(autokey);
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if (autokey != null && autokey.Trim() != "")
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] AutoKey: 已确认");
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UserName = username;
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Password = password;
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CheckLoginKey = Guid.NewGuid();
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return Send(socket, type, CheckLoginKey);
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}
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msg = "用户名或密码不正确。";
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ServerHelper.WriteLine(msg);
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}
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}
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return Send(socket, type, CheckLoginKey);
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return Send(socket, type, CheckLoginKey, msg);
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case SocketMessageType.CheckLogin:
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if (args != null && args.Length > 0)
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@ -99,9 +102,22 @@ namespace Milimoe.FunGame.Server.Model
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return Send(socket, type, CheckLoginKey.ToString());
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case SocketMessageType.Logout:
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msg = "你已成功退出登录! ";
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Guid checklogoutkey = Guid.Empty;
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if (args != null && args.Length > 0)
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{
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checklogoutkey = NetworkUtility.ConvertJsonObject<Guid>(args[0]);
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if (CheckLoginKey.Equals(checklogoutkey))
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{
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// 从玩家列表移除
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RemoveUser();
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GetUserCount();
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break;
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CheckLoginKey = Guid.Empty;
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msg = "你已成功退出登录! ";
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return Send(socket, type, checklogoutkey, msg);
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}
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}
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ServerHelper.WriteLine("客户端发送了错误的秘钥,不允许本次登出。");
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return Send(socket, type, checklogoutkey);
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case SocketMessageType.Disconnect:
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msg = "你已成功断开与服务器的连接: " + Config.SERVER_NAME + "。 ";
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@ -191,7 +207,6 @@ namespace Milimoe.FunGame.Server.Model
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if (Config.OnlinePlayers.TryRemove(User.Username, out Task))
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{
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ServerHelper.WriteLine("OnlinePlayers: 玩家 " + User.Username + " 已移除");
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Task = null;
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User = null;
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return true;
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}
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