mirror of
https://github.com/project-redbud/FunGame-Server.git
synced 2025-12-05 08:09:03 +00:00
parent
de293557ab
commit
955fff82d5
@ -216,8 +216,9 @@ bool SendRefuseConnect(ClientSocket socket, string msg)
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SQLResult TestSQLConnection()
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SQLResult TestSQLConnection()
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{
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{
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new MySQLHelper(ServerLoginLogs.Insert_ServerLoginLogs(Config.ServerName, Config.ServerKey)).Execute(out SQLResult TestResult);
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MySQLHelper sql = new(ServerLoginLogs.Insert_ServerLoginLogs(Config.ServerName, Config.ServerKey));
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return TestResult;
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sql.Execute();
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return sql.Result;
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}
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}
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void AddBannedList(ServerSocket server)
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void AddBannedList(ServerSocket server)
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@ -110,14 +110,14 @@ namespace Milimoe.FunGame.Server.Model
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if (username != null && password != null)
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if (username != null && password != null)
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{
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{
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] UserName: " + username);
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] UserName: " + username);
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SQLHelper.ExecuteDataSet(UserQuery.Select_Users_LoginQuery(username, password), out SQLResult result);
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SQLHelper.ExecuteDataSet(UserQuery.Select_Users_LoginQuery(username, password));
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if (result == SQLResult.Success)
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if (SQLHelper.Result == SQLResult.Success)
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{
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{
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DsUser = SQLHelper.DataSet;
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DsUser = SQLHelper.DataSet;
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if (autokey != null && autokey.Trim() != "")
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if (autokey != null && autokey.Trim() != "")
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{
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{
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SQLHelper.ExecuteDataSet(UserQuery.Select_CheckAutoKey(username, autokey), out result);
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SQLHelper.ExecuteDataSet(UserQuery.Select_CheckAutoKey(username, autokey));
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if (result == SQLResult.Success)
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if (SQLHelper.Result == SQLResult.Success)
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{
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{
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] AutoKey: 已确认");
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] AutoKey: 已确认");
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}
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}
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@ -145,7 +145,7 @@ namespace Milimoe.FunGame.Server.Model
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if (CheckLoginKey.Equals(checkloginkey))
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if (CheckLoginKey.Equals(checkloginkey))
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{
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{
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// 创建User对象
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// 创建User对象
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_User = Factory.GetInstance<User>(DsUser);
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_User = Factory.GetUser(DsUser);
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// 检查有没有重复登录的情况
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// 检查有没有重复登录的情况
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KickUser();
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KickUser();
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// 添加至玩家列表
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// 添加至玩家列表
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@ -153,8 +153,8 @@ namespace Milimoe.FunGame.Server.Model
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GetUsersCount();
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GetUsersCount();
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// CheckLogin
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// CheckLogin
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LoginTime = DateTime.Now.Ticks;
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LoginTime = DateTime.Now.Ticks;
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SQLHelper.Execute(UserQuery.Update_CheckLogin(UserName, socket.ClientIP.Split(':')[0]), out _);
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SQLHelper.Execute(UserQuery.Update_CheckLogin(UserName, socket.ClientIP.Split(':')[0]));
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return Send(socket, type, DsUser);
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return Send(socket, type, _User);
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}
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}
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ServerHelper.WriteLine("客户端发送了错误的秘钥,不允许本次登录。");
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ServerHelper.WriteLine("客户端发送了错误的秘钥,不允许本次登录。");
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}
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}
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@ -231,22 +231,22 @@ namespace Milimoe.FunGame.Server.Model
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if (username != null && email != null)
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if (username != null && email != null)
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{
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{
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// 先检查账号是否重复
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// 先检查账号是否重复
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SQLHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(username), out SQLResult result);
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SQLHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(username));
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if (result == SQLResult.Success)
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if (SQLHelper.Result == SQLResult.Success)
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{
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{
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ServerHelper.WriteLine(ServerHelper.MakeClientName(ClientName, User) + " 账号已被注册");
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ServerHelper.WriteLine(ServerHelper.MakeClientName(ClientName, User) + " 账号已被注册");
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return Send(socket, type, RegInvokeType.DuplicateUserName);
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return Send(socket, type, RegInvokeType.DuplicateUserName);
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}
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}
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// 检查邮箱是否重复
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// 检查邮箱是否重复
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SQLHelper.ExecuteDataSet(UserQuery.Select_IsExistEmail(email), out result);
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SQLHelper.ExecuteDataSet(UserQuery.Select_IsExistEmail(email));
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if (result == SQLResult.Success)
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if (SQLHelper.Result == SQLResult.Success)
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{
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{
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ServerHelper.WriteLine(ServerHelper.MakeClientName(ClientName, User) + " 邮箱已被注册");
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ServerHelper.WriteLine(ServerHelper.MakeClientName(ClientName, User) + " 邮箱已被注册");
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return Send(socket, type, RegInvokeType.DuplicateEmail);
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return Send(socket, type, RegInvokeType.DuplicateEmail);
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}
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}
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// 检查验证码是否发送过
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// 检查验证码是否发送过
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SQLHelper.ExecuteDataSet(RegVerifyCodes.Select_HasSentRegVerifyCode(username, email), out result);
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SQLHelper.ExecuteDataSet(RegVerifyCodes.Select_HasSentRegVerifyCode(username, email));
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if (result == SQLResult.Success)
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if (SQLHelper.Result == SQLResult.Success)
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{
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{
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DateTime RegTime = (DateTime)SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime];
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DateTime RegTime = (DateTime)SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime];
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string RegVerifyCode = (string)SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode];
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string RegVerifyCode = (string)SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode];
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@ -257,10 +257,10 @@ namespace Milimoe.FunGame.Server.Model
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return Send(socket, type, RegInvokeType.InputVerifyCode);
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return Send(socket, type, RegInvokeType.InputVerifyCode);
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}
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}
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// 发送验证码,需要先删除之前过期的验证码
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// 发送验证码,需要先删除之前过期的验证码
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SQLHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(username, email), out _);
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SQLHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(username, email));
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RegVerify = Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 6);
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RegVerify = Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 6);
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SQLHelper.Execute(RegVerifyCodes.Insert_RegVerifyCode(username, email, RegVerify), out result);
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SQLHelper.Execute(RegVerifyCodes.Insert_RegVerifyCode(username, email, RegVerify));
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if (result == SQLResult.Success)
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if (SQLHelper.Result == SQLResult.Success)
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{
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{
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if (MailSender != null)
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if (MailSender != null)
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{
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{
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@ -300,8 +300,8 @@ namespace Milimoe.FunGame.Server.Model
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if (username != null && password != null && email != null && verifycode != null)
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if (username != null && password != null && email != null && verifycode != null)
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{
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{
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// 先检查验证码
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// 先检查验证码
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SQLHelper.ExecuteDataSet(RegVerifyCodes.Select_RegVerifyCode(username, email, verifycode), out SQLResult result);
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SQLHelper.ExecuteDataSet(RegVerifyCodes.Select_RegVerifyCode(username, email, verifycode));
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if (result == SQLResult.Success)
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if (SQLHelper.Result == SQLResult.Success)
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{
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{
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// 检查验证码是否过期
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// 检查验证码是否过期
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DateTime RegTime = (DateTime)SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime];
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DateTime RegTime = (DateTime)SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime];
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@ -309,25 +309,25 @@ namespace Milimoe.FunGame.Server.Model
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{
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{
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ServerHelper.WriteLine(ServerHelper.MakeClientName(ClientName, User) + " 验证码已过期");
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ServerHelper.WriteLine(ServerHelper.MakeClientName(ClientName, User) + " 验证码已过期");
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msg = "此验证码已过期,请重新注册。";
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msg = "此验证码已过期,请重新注册。";
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SQLHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(username, email), out _);
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SQLHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(username, email));
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return Send(socket, type, false, msg);
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return Send(socket, type, false, msg);
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}
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}
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// 注册
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// 注册
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if (RegVerify.Equals(SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode]))
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if (RegVerify.Equals(SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode]))
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{
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{
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] UserName: " + username + " Email: " + email);
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] UserName: " + username + " Email: " + email);
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SQLHelper.Execute(UserQuery.Insert_Register(username, password, email, socket.ClientIP), out result);
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SQLHelper.Execute(UserQuery.Insert_Register(username, password, email, socket.ClientIP));
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if (result == SQLResult.Success)
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if (SQLHelper.Result == SQLResult.Success)
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{
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{
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msg = "注册成功!请牢记您的账号与密码!";
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msg = "注册成功!请牢记您的账号与密码!";
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SQLHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(username, email), out _);
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SQLHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(username, email));
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return Send(socket, type, true, msg);
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return Send(socket, type, true, msg);
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}
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}
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else msg = "服务器无法处理您的注册,注册失败!";
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else msg = "服务器无法处理您的注册,注册失败!";
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}
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}
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else msg = "验证码不正确,请重新输入!";
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else msg = "验证码不正确,请重新输入!";
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}
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}
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else if (result == SQLResult.NotFound) msg = "验证码不正确,请重新输入!";
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else if (SQLHelper.Result == SQLResult.NotFound) msg = "验证码不正确,请重新输入!";
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else msg = "服务器无法处理您的注册,注册失败!";
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else msg = "服务器无法处理您的注册,注册失败!";
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}
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}
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}
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}
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@ -338,14 +338,11 @@ namespace Milimoe.FunGame.Server.Model
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Config.RoomList ??= new();
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Config.RoomList ??= new();
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Config.RoomList.Clear();
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Config.RoomList.Clear();
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DataSet DsRoomTemp = new(), DsUserTemp = new();
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DataSet DsRoomTemp = new(), DsUserTemp = new();
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DsRoomTemp = SQLHelper.ExecuteDataSet(RoomQuery.Select_Rooms, out SQLResult TestResult);
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DsRoomTemp = SQLHelper.ExecuteDataSet(RoomQuery.Select_Rooms);
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if (TestResult == SQLResult.Success)
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DsUserTemp = SQLHelper.ExecuteDataSet(UserQuery.Select_Users);
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{
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List<Room> rooms = Factory.GetRooms(DsRoomTemp, DsUserTemp);
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DsUserTemp = SQLHelper.ExecuteDataSet(UserQuery.Select_Users, out TestResult);
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List<Room> rooms = Factory.GetList<Room>(DsRoomTemp, DsUserTemp);
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Config.RoomList.AddRooms(rooms); // 更新服务器中的房间列表
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Config.RoomList.AddRooms(rooms); // 更新服务器中的房间列表
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}
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return Send(socket, type, rooms); // 传RoomList
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return Send(socket, type, DsRoomTemp, DsUserTemp); // 将Ds传递给客户端,在客户端中构建Room
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case SocketMessageType.CreateRoom:
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case SocketMessageType.CreateRoom:
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msg = "-1";
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msg = "-1";
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@ -368,8 +365,8 @@ namespace Milimoe.FunGame.Server.Model
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_ => RoomType.None
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_ => RoomType.None
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};
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};
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string roomid = Verification.CreateVerifyCode(VerifyCodeType.MixVerifyCode, 7).ToUpper();
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string roomid = Verification.CreateVerifyCode(VerifyCodeType.MixVerifyCode, 7).ToUpper();
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SQLHelper.Execute(RoomQuery.Insert_CreateRoom(roomid, userid, roomtype, password ?? ""), out SQLResult result);
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SQLHelper.Execute(RoomQuery.Insert_CreateRoom(roomid, userid, roomtype, password ?? ""));
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if (result == SQLResult.Success)
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if (SQLHelper.Result == SQLResult.Success)
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{
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{
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msg = roomid;
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msg = roomid;
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}
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}
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@ -398,15 +395,15 @@ namespace Milimoe.FunGame.Server.Model
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{
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{
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UpdateRoomMaster = users[0];
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UpdateRoomMaster = users[0];
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Room.RoomMaster = UpdateRoomMaster;
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Room.RoomMaster = UpdateRoomMaster;
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SQLHelper.Execute(RoomQuery.Update_QuitRoom(roomid, User.Id, UpdateRoomMaster.Id), out _);
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SQLHelper.Execute(RoomQuery.Update_QuitRoom(roomid, User.Id, UpdateRoomMaster.Id));
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DsUser = SQLHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(UpdateRoomMaster.Username), out _);
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DsUser = SQLHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(UpdateRoomMaster.Username));
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DsRoom = SQLHelper.ExecuteDataSet(RoomQuery.Select_IsExistRoom(roomid), out _);
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DsRoom = SQLHelper.ExecuteDataSet(RoomQuery.Select_IsExistRoom(roomid));
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}
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}
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else // 没人了就解散房间
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else // 没人了就解散房间
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{
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{
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Config.RoomList.RemoveRoom(roomid);
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Config.RoomList.RemoveRoom(roomid);
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SQLHelper.Execute(RoomQuery.Delete_QuitRoom(roomid, User.Id), out SQLResult result);
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SQLHelper.Execute(RoomQuery.Delete_QuitRoom(roomid, User.Id));
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if (result == SQLResult.Success)
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if (SQLHelper.Result == SQLResult.Success)
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{
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{
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ServerHelper.WriteLine(ServerHelper.MakeClientName(ClientName, User) + " 解散了房间 " + roomid);
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ServerHelper.WriteLine(ServerHelper.MakeClientName(ClientName, User) + " 解散了房间 " + roomid);
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}
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}
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@ -422,7 +419,7 @@ namespace Milimoe.FunGame.Server.Model
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Client.Send(Client.Socket!, SocketMessageType.Chat, User.Username, DateTimeUtility.GetNowShortTime() + " [ " + User.Username + " ] 离开了房间。");
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Client.Send(Client.Socket!, SocketMessageType.Chat, User.Username, DateTimeUtility.GetNowShortTime() + " [ " + User.Username + " ] 离开了房间。");
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if (UpdateRoomMaster.Id != 0 && Room.Roomid != "-1")
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if (UpdateRoomMaster.Id != 0 && Room.Roomid != "-1")
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{
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{
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Client.Send(Client.Socket!, SocketMessageType.UpdateRoomMaster, DsUser, DsRoom);
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Client.Send(Client.Socket!, SocketMessageType.UpdateRoomMaster, User, Room);
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}
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}
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}
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}
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}
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}
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@ -537,8 +534,8 @@ namespace Milimoe.FunGame.Server.Model
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if (verifycode.Trim() != "")
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if (verifycode.Trim() != "")
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{
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{
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// 先检查验证码
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// 先检查验证码
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SQLHelper.ExecuteDataSet(ForgetVerifyCodes.Select_ForgetVerifyCode(username, email, verifycode), out SQLResult result);
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SQLHelper.ExecuteDataSet(ForgetVerifyCodes.Select_ForgetVerifyCode(username, email, verifycode));
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if (result == SQLResult.Success)
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if (SQLHelper.Result == SQLResult.Success)
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{
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{
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// 检查验证码是否过期
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// 检查验证码是否过期
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DateTime SendTime = (DateTime)SQLHelper.DataSet.Tables[0].Rows[0][ForgetVerifyCodes.Column_SendTime];
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DateTime SendTime = (DateTime)SQLHelper.DataSet.Tables[0].Rows[0][ForgetVerifyCodes.Column_SendTime];
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@ -546,7 +543,7 @@ namespace Milimoe.FunGame.Server.Model
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{
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{
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ServerHelper.WriteLine(ServerHelper.MakeClientName(ClientName, User) + " 验证码已过期");
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ServerHelper.WriteLine(ServerHelper.MakeClientName(ClientName, User) + " 验证码已过期");
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msg = "此验证码已过期,请重新找回密码。";
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msg = "此验证码已过期,请重新找回密码。";
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SQLHelper.Execute(ForgetVerifyCodes.Delete_ForgetVerifyCode(username, email), out _);
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SQLHelper.Execute(ForgetVerifyCodes.Delete_ForgetVerifyCode(username, email));
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}
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}
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else
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else
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{
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{
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@ -570,8 +567,8 @@ namespace Milimoe.FunGame.Server.Model
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else
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else
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{
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{
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// 检查验证码是否发送过
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// 检查验证码是否发送过
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SQLHelper.ExecuteDataSet(ForgetVerifyCodes.Select_HasSentForgetVerifyCode(username, email), out SQLResult result);
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SQLHelper.ExecuteDataSet(ForgetVerifyCodes.Select_HasSentForgetVerifyCode(username, email));
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if (result == SQLResult.Success)
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if (SQLHelper.Result == SQLResult.Success)
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{
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{
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DateTime SendTime = (DateTime)SQLHelper.DataSet.Tables[0].Rows[0][ForgetVerifyCodes.Column_SendTime];
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DateTime SendTime = (DateTime)SQLHelper.DataSet.Tables[0].Rows[0][ForgetVerifyCodes.Column_SendTime];
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string ForgetVerifyCode = (string)SQLHelper.DataSet.Tables[0].Rows[0][ForgetVerifyCodes.Column_ForgetVerifyCode];
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string ForgetVerifyCode = (string)SQLHelper.DataSet.Tables[0].Rows[0][ForgetVerifyCodes.Column_ForgetVerifyCode];
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@ -582,10 +579,10 @@ namespace Milimoe.FunGame.Server.Model
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else
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else
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{
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{
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// 发送验证码,需要先删除之前过期的验证码
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// 发送验证码,需要先删除之前过期的验证码
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SQLHelper.Execute(ForgetVerifyCodes.Delete_ForgetVerifyCode(username, email), out _);
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SQLHelper.Execute(ForgetVerifyCodes.Delete_ForgetVerifyCode(username, email));
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ForgetVerify = Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 6);
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ForgetVerify = Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 6);
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SQLHelper.Execute(ForgetVerifyCodes.Insert_ForgetVerifyCode(username, email, ForgetVerify), out result);
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SQLHelper.Execute(ForgetVerifyCodes.Insert_ForgetVerifyCode(username, email, ForgetVerify));
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if (result == SQLResult.Success)
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if (SQLHelper.Result == SQLResult.Success)
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{
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{
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if (MailSender != null)
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if (MailSender != null)
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{
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{
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@ -661,7 +658,7 @@ namespace Milimoe.FunGame.Server.Model
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{
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{
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LogoutTime = DateTime.Now.Ticks;
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LogoutTime = DateTime.Now.Ticks;
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int TotalMinutes = Convert.ToInt32((new DateTime(LogoutTime) - new DateTime(LoginTime)).TotalMinutes);
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int TotalMinutes = Convert.ToInt32((new DateTime(LogoutTime) - new DateTime(LoginTime)).TotalMinutes);
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SQLHelper.Execute(UserQuery.Update_GameTime(User.Username, TotalMinutes), out SQLResult result);
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SQLHelper.Execute(UserQuery.Update_GameTime(User.Username, TotalMinutes));
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if (SQLHelper.Result == SQLResult.Success)
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if (SQLHelper.Result == SQLResult.Success)
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{
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{
|
||||||
ServerHelper.WriteLine("OnlinePlayers: 玩家 " + User.Username + " 本次已游玩" + TotalMinutes + "分钟");
|
ServerHelper.WriteLine("OnlinePlayers: 玩家 " + User.Username + " 本次已游玩" + TotalMinutes + "分钟");
|
||||||
@ -724,7 +721,7 @@ namespace Milimoe.FunGame.Server.Model
|
|||||||
{
|
{
|
||||||
// 每两小时触发一次SQL服务器的心跳查询,防止SQL服务器掉线
|
// 每两小时触发一次SQL服务器的心跳查询,防止SQL服务器掉线
|
||||||
Thread.Sleep(2 * 1000 * 3600);
|
Thread.Sleep(2 * 1000 * 3600);
|
||||||
SQLHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(UserName), out _);
|
SQLHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(UserName));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -39,14 +39,13 @@ namespace Milimoe.FunGame.Server.Utility
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="Result">执行结果</param>
|
/// <param name="Result">执行结果</param>
|
||||||
/// <returns>影响的行数</returns>
|
/// <returns>影响的行数</returns>
|
||||||
public override int Execute(out SQLResult Result)
|
public override int Execute()
|
||||||
{
|
{
|
||||||
// _IsOneTime = true需要手动创建连接和关闭
|
// _IsOneTime = true需要手动创建连接和关闭
|
||||||
if (_IsOneTime) _Connection = new MySQLConnection(out _ServerInfo);
|
if (_IsOneTime) _Connection = new MySQLConnection(out _ServerInfo);
|
||||||
ServerHelper.WriteLine("SQLQuery -> " + Script);
|
ServerHelper.WriteLine("SQLQuery -> " + Script);
|
||||||
_DataSet = new DataSet();
|
_DataSet = new DataSet();
|
||||||
_UpdateRows = MySQLManager.Execute(this, out Result);
|
_UpdateRows = MySQLManager.Execute(this, out _Result);
|
||||||
_Result = Result;
|
|
||||||
if (_IsOneTime) Close();
|
if (_IsOneTime) Close();
|
||||||
return _UpdateRows;
|
return _UpdateRows;
|
||||||
}
|
}
|
||||||
@ -57,15 +56,14 @@ namespace Milimoe.FunGame.Server.Utility
|
|||||||
/// <param name="Script">命令</param>
|
/// <param name="Script">命令</param>
|
||||||
/// <param name="Result">执行结果</param>
|
/// <param name="Result">执行结果</param>
|
||||||
/// <returns>影响的行数</returns>
|
/// <returns>影响的行数</returns>
|
||||||
public override int Execute(string Script, out SQLResult Result)
|
public override int Execute(string Script)
|
||||||
{
|
{
|
||||||
// _IsOneTime = true需要手动创建连接和关闭
|
// _IsOneTime = true需要手动创建连接和关闭
|
||||||
if (_IsOneTime) _Connection = new MySQLConnection(out _ServerInfo);
|
if (_IsOneTime) _Connection = new MySQLConnection(out _ServerInfo);
|
||||||
ServerHelper.WriteLine("SQLQuery -> " + Script);
|
ServerHelper.WriteLine("SQLQuery -> " + Script);
|
||||||
this.Script = Script;
|
this.Script = Script;
|
||||||
_DataSet = new DataSet();
|
_DataSet = new DataSet();
|
||||||
_UpdateRows = MySQLManager.Execute(this, out Result);
|
_UpdateRows = MySQLManager.Execute(this, out _Result);
|
||||||
_Result = Result;
|
|
||||||
if (_IsOneTime) Close();
|
if (_IsOneTime) Close();
|
||||||
return _UpdateRows;
|
return _UpdateRows;
|
||||||
}
|
}
|
||||||
@ -75,13 +73,12 @@ namespace Milimoe.FunGame.Server.Utility
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="Result">执行结果</param>
|
/// <param name="Result">执行结果</param>
|
||||||
/// <returns>结果集</returns>
|
/// <returns>结果集</returns>
|
||||||
public override DataSet ExecuteDataSet(out SQLResult Result)
|
public override DataSet ExecuteDataSet()
|
||||||
{
|
{
|
||||||
// _IsOneTime = true需要手动创建连接和关闭
|
// _IsOneTime = true需要手动创建连接和关闭
|
||||||
if (_IsOneTime) _Connection = new MySQLConnection(out _ServerInfo);
|
if (_IsOneTime) _Connection = new MySQLConnection(out _ServerInfo);
|
||||||
ServerHelper.WriteLine("SQLQuery -> " + Script);
|
ServerHelper.WriteLine("SQLQuery -> " + Script);
|
||||||
_DataSet = MySQLManager.ExecuteDataSet(this, out Result, out _UpdateRows);
|
_DataSet = MySQLManager.ExecuteDataSet(this, out _Result, out _UpdateRows);
|
||||||
_Result = Result;
|
|
||||||
if (_IsOneTime) Close();
|
if (_IsOneTime) Close();
|
||||||
return DataSet;
|
return DataSet;
|
||||||
}
|
}
|
||||||
@ -92,14 +89,13 @@ namespace Milimoe.FunGame.Server.Utility
|
|||||||
/// <param name="Script">命令</param>
|
/// <param name="Script">命令</param>
|
||||||
/// <param name="Result">执行结果</param>
|
/// <param name="Result">执行结果</param>
|
||||||
/// <returns>结果集</returns>
|
/// <returns>结果集</returns>
|
||||||
public override DataSet ExecuteDataSet(string Script, out SQLResult Result)
|
public override DataSet ExecuteDataSet(string Script)
|
||||||
{
|
{
|
||||||
// _IsOneTime = true需要手动创建连接和关闭
|
// _IsOneTime = true需要手动创建连接和关闭
|
||||||
if (_IsOneTime) _Connection = new MySQLConnection(out _ServerInfo);
|
if (_IsOneTime) _Connection = new MySQLConnection(out _ServerInfo);
|
||||||
ServerHelper.WriteLine("SQLQuery -> " + Script);
|
ServerHelper.WriteLine("SQLQuery -> " + Script);
|
||||||
this.Script = Script;
|
this.Script = Script;
|
||||||
_DataSet = MySQLManager.ExecuteDataSet(this, out Result, out _UpdateRows);
|
_DataSet = MySQLManager.ExecuteDataSet(this, out _Result, out _UpdateRows);
|
||||||
_Result = Result;
|
|
||||||
if (_IsOneTime) Close();
|
if (_IsOneTime) Close();
|
||||||
return DataSet;
|
return DataSet;
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user