服务器补全 API 实现 (#48)

* PayloadModel 添加 event 属性,添加 Room,Main 的 API 控制器

* 实现 SQLHelper 的自增 ID、异步版本功能

* 填充一些请求控制器的方法

* 添加报价的核心操作

* 涉及库存的物品获取应该使用 Guid 而不是 ItemId

* 添加 InventoryController

* 添加更新房间设置和用户房间的状态管理

* 优化 API Token 秘钥管理;修复服务器统一报错信息 BUG

* 优雅的关闭服务器;补全了所有数据请求实现;API Token 加密方式修改;添加了服务器初始化时创建管理员账号的必要步骤

* 完善 Web API 控制器

---------

Co-authored-by: yeziuku <yezi@wrss.org>
This commit is contained in:
milimoe 2025-04-21 01:08:31 +08:00 committed by GitHub
parent 47d29ced5e
commit 8aec496fcb
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26 changed files with 3064 additions and 428 deletions

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@ -5,8 +5,6 @@
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<ApplicationIcon>logo.ico</ApplicationIcon>
<PackageIcon>logo.ico</PackageIcon>
<BaseOutputPath>..\bin</BaseOutputPath>
<Title>FunGameServer</Title>
<Company>Milimoe</Company>
@ -17,6 +15,7 @@
<AssemblyName>FunGameServer</AssemblyName>
<RootNamespace>Milimoe.$(MSBuildProjectName.Replace(" ", "_"))</RootNamespace>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>logo.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
@ -47,14 +46,8 @@
<ItemGroup>
<ProjectReference Include="..\..\FunGame.Core\FunGame.Core.csproj" />
<ProjectReference Include="..\..\FunGame.Extension\FunGame.SQLQueryExtension\FunGame.SQLQueryExtension.csproj" />
<ProjectReference Include="..\FunGame.Implement\FunGame.Implement.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="Images\logo.ico">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
</Project>

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@ -1,5 +1,4 @@
using Milimoe.FunGame;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Server.Controller;
@ -23,6 +22,28 @@ Console.CancelKeyPress += (sender, e) =>
Environment.Exit(0); // 退出程序
};
FunGameSystem.CloseListener += async () =>
{
if (SocketListener != null)
{
foreach (ServerModel<ServerSocket> model in SocketListener.ClientList.Cast<ServerModel<ServerSocket>>())
{
await model.Kick("服务器正在关闭。");
}
SocketListener.Close();
SocketListener = null;
}
if (WebSocketListener != null)
{
foreach (ServerModel<ServerWebSocket> model in WebSocketListener.ClientList.Cast<ServerModel<ServerWebSocket>>())
{
await model.Kick("服务器正在关闭。");
}
WebSocketListener.Close();
WebSocketListener = null;
}
};
while (Running)
{
string order = Console.ReadLine() ?? "";
@ -30,21 +51,23 @@ while (Running)
if (order != "" && Running)
{
order = order.ToLower();
if (FunGameSystem.OrderList.TryGetValue(order, out Action<string>? action) && action != null)
{
action(order);
}
switch (order)
{
case OrderDictionary.Quit:
case OrderDictionary.Exit:
case OrderDictionary.Close:
Running = false;
CloseServer();
break;
case OrderDictionary.Restart:
if (SocketListener is null || WebSocketListener is null)
{
ServerHelper.WriteLine("重启服务器");
StartServer();
}
else ServerHelper.WriteLine("服务器正在运行,拒绝重启");
else ServerHelper.WriteLine("服务器正在运行,请手动结束服务器进程再启动");
break;
default:
if (SocketListener != null)
@ -60,9 +83,6 @@ while (Running)
}
}
ServerHelper.WriteLine("服务器已关闭,按任意键退出程序。");
Console.ReadKey();
void StartServer()
{
TaskUtility.NewTask(async () =>
@ -105,8 +125,8 @@ void StartServer()
ServerHelper.WriteLine("请输入 help 来获取帮助,按下 Ctrl+C 关闭服务器。");
// 初始化用户密钥列表
FunGameSystem.InitUserKeys();
// 初始化服务器其他配置文件
FunGameSystem.InitOtherConfig();
ServerHelper.PrintFunGameTitle();
@ -246,38 +266,18 @@ void StartServer()
}
catch (Exception e)
{
if (e.Message.Equals(new ServerErrorException().Message))
{
if (SocketListener != null)
{
SocketListener.Close();
SocketListener = null;
}
if (WebSocketListener != null)
{
WebSocketListener.Close();
WebSocketListener = null;
}
}
ServerHelper.Error(e);
CloseServer();
}
finally
{
if (SocketListener != null)
{
SocketListener.Close();
SocketListener = null;
}
if (WebSocketListener != null)
{
WebSocketListener.Close();
WebSocketListener = null;
}
CloseServer();
}
});
}
void CloseServer()
{
Running = false;
FunGameSystem.CloseServer();
}

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@ -1,7 +1,13 @@
using Milimoe.FunGame.Core.Interface.Base;
using System.Text;
using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Server.Services;
using ProjectRedbud.FunGame.SQLQueryExtension;
namespace Milimoe.FunGame.Server.Model
{
@ -45,9 +51,6 @@ namespace Milimoe.FunGame.Server.Model
case OrderDictionary.ShowUsers2:
ShowUsers(server);
break;
case OrderDictionary.Help:
ShowHelp();
break;
default:
break;
}
@ -109,9 +112,90 @@ namespace Milimoe.FunGame.Server.Model
}
}
public static void ShowHelp()
public static void FirstRunRegAdmin()
{
ServerHelper.WriteLine("Milimoe -> 帮助");
using SQLHelper? sql = Factory.OpenFactory.GetSQLHelper() ?? throw new SQLServiceException();
ServerHelper.WriteLine("首次启动需要注册管理员账号,请按提示输入信息!", InvokeMessageType.Core);
string username, password, email;
ServerHelper.Write("请输入管理员用户名:", InvokeMessageType.Core);
while (true)
{
username = Console.ReadLine() ?? "";
int usernameLength = NetworkUtility.GetUserNameLength(username);
if (usernameLength < 3 || usernameLength > 12)
{
ServerHelper.WriteLine("账号名长度不符合要求3~12个字符数一个中文2个字符", InvokeMessageType.Error);
}
else
{
break;
}
}
ServerHelper.Write("请输入管理员邮箱:", InvokeMessageType.Core);
while (true)
{
email = Console.ReadLine() ?? "";
if (!NetworkUtility.IsEmail(email))
{
ServerHelper.WriteLine("这不是一个邮箱地址!", InvokeMessageType.Error);
}
else
{
break;
}
}
ServerHelper.Write("请输入管理员密码:", InvokeMessageType.Core);
while (true)
{
StringBuilder passwordBuilder = new();
ConsoleKeyInfo key;
do
{
key = Console.ReadKey(true);
if (key.Key == ConsoleKey.Enter)
{
Console.WriteLine();
break;
}
else if (key.Key == ConsoleKey.Backspace)
{
if (passwordBuilder.Length > 0)
{
passwordBuilder.Remove(passwordBuilder.Length - 1, 1);
Console.Write("\b \b");
}
}
else if (!char.IsControl(key.KeyChar))
{
passwordBuilder.Append(key.KeyChar);
Console.Write("*");
}
} while (true);
password = passwordBuilder.ToString();
if (password.Length < 6 || password.Length > 15)
{
ServerHelper.WriteLine("密码长度不符合要求6~15个字符数", InvokeMessageType.Error);
}
else
{
break;
}
}
(string msg, RegInvokeType type, bool success) = DataRequestService.RegisterUser(sql, username, password, email, "localhost");
ServerHelper.WriteLine(msg, InvokeMessageType.Core);
if (success)
{
User? user = sql.GetUserByUsernameAndEmail(username, email);
if (user != null)
{
user.IsAdmin = true;
sql.UpdateUser(user);
}
}
}
}
}

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@ -11,6 +11,7 @@ using Milimoe.FunGame.Core.Library.SQLScript.Entity;
using Milimoe.FunGame.Server.Controller;
using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Server.Services;
using ProjectRedbud.FunGame.SQLQueryExtension;
namespace Milimoe.FunGame.Server.Model
{
@ -82,6 +83,8 @@ namespace Milimoe.FunGame.Server.Model
NowGamingServer.CloseAnonymousServer(this);
}
NowGamingServer = null;
User.OnlineState = OnlineState.InRoom;
if (User.Id == InRoom.RoomMaster.Id) InRoom.RoomState = RoomState.Created;
return true;
}
@ -382,44 +385,47 @@ namespace Milimoe.FunGame.Server.Model
public async Task<bool> QuitRoom(string roomid, bool isMaster)
{
bool result;
SQLHelper?.NewTransaction();
FunGameSystem.RoomList.CancelReady(roomid, User);
FunGameSystem.RoomList.QuitRoom(roomid, User);
Room Room = FunGameSystem.RoomList[roomid] ?? General.HallInstance;
User.OnlineState = OnlineState.Online;
// 是否是房主
if (isMaster)
if (isMaster && Room.Roomid != "-1")
{
List<User> users = [.. FunGameSystem.RoomList[roomid].UserAndIsReady.Keys];
if (users.Count > 0) // 如果此时房间还有人,更新房主
User? newRoomMaster = null;
if (users.Count > 0) newRoomMaster = users[0];
SQLHelper?.QuitRoomByRoomMaster(roomid, User.Id, newRoomMaster?.Id);
if (newRoomMaster != null)
{
User NewMaster = users[0];
Room.RoomMaster = NewMaster;
SQLHelper?.Execute(RoomQuery.Update_QuitRoom(SQLHelper, roomid, User.Id, NewMaster.Id));
this.InRoom = General.HallInstance;
await UpdateRoomMaster(Room, true);
result = true;
Room.RoomMaster = users[0];
ServerHelper.WriteLine("[ " + GetClientName() + " ] 退出了房间 " + roomid + ",并更新房主为:" + newRoomMaster);
await NotifyQuitRoom(Room, true);
}
else // 没人了就解散房间
else
{
FunGameSystem.RoomList.RemoveRoom(roomid);
SQLHelper?.Execute(RoomQuery.Delete_QuitRoom(SQLHelper, roomid, User.Id));
this.InRoom = General.HallInstance;
ServerHelper.WriteLine("[ " + GetClientName() + " ] 解散了房间 " + roomid);
result = true;
}
InRoom = General.HallInstance;
result = true;
}
// 不是房主直接退出房间
else
{
this.InRoom = General.HallInstance;
await UpdateRoomMaster(Room);
await NotifyQuitRoom(Room);
result = true;
}
SQLHelper?.Commit();
return result;
}
public async Task UpdateRoomMaster(Room room, bool isUpdateRoomMaster = false)
public async Task NotifyQuitRoom(Room room, bool isUpdateRoomMaster = false)
{
foreach (IServerModel Client in Listener.ClientList.Where(c => c != null && c.User.Id != 0 && room.Roomid == c.InRoom?.Roomid))
{
@ -473,6 +479,11 @@ namespace Milimoe.FunGame.Server.Model
{
// 创建User对象
User = Factory.GetUser(_dsUser);
if (SQLHelper?.GetUserById(User.Id, true, true) is User real)
{
User = real;
}
User.OnlineState = OnlineState.Online;
// 检查有没有重复登录的情况
await ForceLogOutDuplicateLogonUser();
// 添加至玩家列表
@ -499,6 +510,7 @@ namespace Milimoe.FunGame.Server.Model
{
if (User.Id != 0 && this != null)
{
User.OnlineState = OnlineState.Offline;
_checkLoginKey = Guid.Empty;
_logoutTime = DateTime.Now.Ticks;
int TotalMinutes = Convert.ToInt32((new DateTime(_logoutTime) - new DateTime(_loginTime)).TotalMinutes);

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@ -6,14 +6,25 @@ using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.SQLScript.Common;
using Milimoe.FunGame.Core.Library.SQLScript.Entity;
using Milimoe.FunGame.Server.Others;
using ProjectRedbud.FunGame.SQLQueryExtension;
namespace Milimoe.FunGame.Server.Services
{
public class DataRequestService
{
/// <summary>
/// 获取插件取消请求的原因
/// </summary>
/// <param name="type"></param>
/// <param name="e"></param>
/// <returns></returns>
private static string GetPluginCancelString(DataRequestType type, GeneralEventArgs e) => $"{DataRequestSet.GetTypeString(type)} 请求已取消。{(e.EventMsg != "" ? $"{e.EventMsg}" : "")}";
#region Register
public static (string Msg, RegInvokeType RegInvokeType, bool Success) Reg(object sender, string username, string password, string email, string verifyCode, string clientIP = "")
{
string msg = "";
string msg;
RegInvokeType type = RegInvokeType.None;
bool success = false;
string clientName = ServerHelper.MakeClientName(clientIP);
@ -23,61 +34,89 @@ namespace Milimoe.FunGame.Server.Services
FunGameSystem.WebAPIPluginLoader?.OnBeforeRegEvent(sender, eventArgs);
if (eventArgs.Cancel)
{
msg = $"{DataRequestSet.GetTypeString(DataRequestType.Reg_Reg)} 请求已取消。{(eventArgs.EventMsg != "" ? $"{eventArgs.EventMsg}" : "")}";
msg = GetPluginCancelString(DataRequestType.Reg_Reg, eventArgs);
ServerHelper.WriteLine(msg, InvokeMessageType.DataRequest, LogLevel.Warning);
return (eventArgs.EventMsg, RegInvokeType.None, false);
}
using SQLHelper? sqlHelper = Factory.OpenFactory.GetSQLHelper();
using MailSender? mailSender = Factory.OpenFactory.GetMailSender();
if (sqlHelper != null)
{
// 如果没发验证码,就生成验证码
if (verifyCode.Trim() == "")
(msg, type, success) = ProcessRegistration(sqlHelper, mailSender, username, password, email, verifyCode, clientIP, clientName);
}
else
{
msg = "服务器无法处理您的注册,注册失败!";
}
eventArgs.Success = success;
FunGameSystem.ServerPluginLoader?.OnAfterRegEvent(sender, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterRegEvent(sender, eventArgs);
return (msg, type, success);
}
internal static (string Msg, RegInvokeType Type, bool Success) ProcessRegistration(SQLHelper sqlHelper, MailSender? mailSender, string username, string password, string email, string verifyCode, string clientIP, string clientName)
{
if (string.IsNullOrWhiteSpace(verifyCode))
{
return HandleNoVerifyCode(sqlHelper, mailSender, username, email, clientName);
}
else
{
return HandleWithVerifyCode(sqlHelper, username, password, email, verifyCode, clientIP, clientName);
}
}
internal static (string Msg, RegInvokeType Type, bool Success) HandleNoVerifyCode(SQLHelper sqlHelper, MailSender? mailSender, string username, string email, string clientName)
{
// 先检查账号是否重复
sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(sqlHelper, username));
if (sqlHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine(clientName + " 账号已被注册");
msg = "此账号名已被使用!";
type = RegInvokeType.DuplicateUserName;
return ("此账号名已被使用!", RegInvokeType.DuplicateUserName, false);
}
else
{
// 检查邮箱是否重复
sqlHelper.ExecuteDataSet(UserQuery.Select_IsExistEmail(sqlHelper, email));
if (sqlHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine(clientName + " 邮箱已被注册");
msg = "此邮箱已被注册!";
type = RegInvokeType.DuplicateEmail;
return ("此邮箱已被注册!", RegInvokeType.DuplicateEmail, false);
}
else
{
// 检查验证码是否发送过
sqlHelper.ExecuteDataSet(RegVerifyCodes.Select_HasSentRegVerifyCode(sqlHelper, username, email));
if (sqlHelper.Result == SQLResult.Success && DateTime.TryParse(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime].ToString(), out DateTime RegTime) && (DateTime.Now - RegTime).TotalMinutes < 10)
{
string RegVerifyCode = sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode].ToString() ?? "";
ServerHelper.WriteLine(clientName + $" 十分钟内已向{email}发送过验证码:{RegVerifyCode}");
type = RegInvokeType.InputVerifyCode;
return ("", RegInvokeType.InputVerifyCode, false);
}
else
// 发送验证码
return SendVerificationCode(sqlHelper, mailSender, username, email, clientName);
}
internal static (string Msg, RegInvokeType Type, bool Success) SendVerificationCode(SQLHelper sqlHelper, MailSender? mailSender, string username, string email, string clientName)
{
// 发送验证码,需要先删除之前过期的验证码
sqlHelper.NewTransaction();
sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
string regVerify = Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 6);
sqlHelper.Execute(RegVerifyCodes.Insert_RegVerifyCode(sqlHelper, username, email, regVerify));
if (sqlHelper.Result == SQLResult.Success)
{
sqlHelper.Commit();
if (mailSender != null)
{
// 发送验证码
string ServerName = Config.ServerName;
string Subject = $"[{ServerName}] FunGame 注册验证码";
string Subject = $"[{ServerName}] 注册验证码";
string Body = $"亲爱的 {username} <br/> 感谢您注册 [{ServerName}],您的验证码是 {regVerify} 10分钟内有效请及时输入<br/><br/>{ServerName}<br/>{DateTimeUtility.GetDateTimeToString(TimeType.LongDateOnly)}";
string[] To = [email];
if (mailSender.Send(mailSender.CreateMail(Subject, Body, System.Net.Mail.MailPriority.Normal, true, To)) == MailSendResult.Success)
@ -94,14 +133,16 @@ namespace Milimoe.FunGame.Server.Services
{
ServerHelper.WriteLine(clientName + $" 验证码为:{regVerify},请服务器管理员告知此用户");
}
type = RegInvokeType.InputVerifyCode;
}
else sqlHelper.Rollback();
}
}
}
return ("", RegInvokeType.InputVerifyCode, false);
}
else
{
sqlHelper.Rollback();
return ("发送验证码失败!", RegInvokeType.None, false);
}
}
internal static (string Msg, RegInvokeType Type, bool Success) HandleWithVerifyCode(SQLHelper sqlHelper, string username, string password, string email, string verifyCode, string clientIP, string clientName)
{
// 先检查验证码
sqlHelper.ExecuteDataSet(RegVerifyCodes.Select_RegVerifyCode(sqlHelper, username, email, verifyCode));
@ -111,57 +152,58 @@ namespace Milimoe.FunGame.Server.Services
{
RegTime = General.DefaultTime;
}
// 检查验证码是否过期
if ((DateTime.Now - RegTime).TotalMinutes >= 10)
{
ServerHelper.WriteLine(clientName + " 验证码已过期");
msg = "此验证码已过期,请重新注册。";
sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
type = RegInvokeType.None;
return ("此验证码已过期,请重新注册。", RegInvokeType.None, false);
}
// 注册
return RegisterUser(sqlHelper, username, password, email, clientIP);
}
else if (sqlHelper.Result == SQLResult.NotFound)
{
return ("验证码不正确,请重新输入!", RegInvokeType.None, false);
}
else
{
// 注册
if (verifyCode.Equals(sqlHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode]))
return ("服务器无法处理您的注册,注册失败!", RegInvokeType.None, false);
}
}
internal static (string Msg, RegInvokeType Type, bool Success) RegisterUser(SQLHelper sqlHelper, string username, string password, string email, string clientIP)
{
sqlHelper.NewTransaction();
ServerHelper.WriteLine("[Reg] Username: " + username + " Email: " + email);
FunGameSystem.UpdateUserKey(username);
password = password.Encrypt(FunGameSystem.GetUserKey(username));
sqlHelper.Execute(UserQuery.Insert_Register(sqlHelper, username, password, email, clientIP));
sqlHelper.RegisterUser(username, password, email, clientIP);
if (sqlHelper.Result == SQLResult.Success)
{
success = true;
msg = "注册成功!请牢记您的账号与密码!";
sqlHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(sqlHelper, username, email));
sqlHelper.Commit();
return ("注册成功!请牢记您的账号与密码!", RegInvokeType.None, true);
}
else
{
sqlHelper.Rollback();
msg = "服务器无法处理您的注册,注册失败!";
}
}
else msg = "验证码不正确,请重新输入!";
}
}
else if (sqlHelper.Result == SQLResult.NotFound) msg = "验证码不正确,请重新输入!";
else msg = "服务器无法处理您的注册,注册失败!";
return ("服务器无法处理您的注册,注册失败!", RegInvokeType.None, false);
}
}
eventArgs.Success = success;
FunGameSystem.ServerPluginLoader?.OnAfterRegEvent(sender, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterRegEvent(sender, eventArgs);
#endregion
return (msg, type, success);
}
#region Login
public static (bool Success, DataSet DataSet, string Msg, Guid Key) PreLogin(object sender, string username, string password, string autokey = "")
{
bool success = false;
DataSet dsUser = new();
string msg = "用户名或密码不正确。";
string msg;
Guid key = Guid.Empty;
LoginEventArgs eventArgs = new(username, password, autokey);
@ -169,43 +211,12 @@ namespace Milimoe.FunGame.Server.Services
FunGameSystem.WebAPIPluginLoader?.OnBeforeLoginEvent(sender, eventArgs);
if (eventArgs.Cancel)
{
msg = $"{DataRequestSet.GetTypeString(DataRequestType.Login_Login)} 请求已取消。{(eventArgs.EventMsg != "" ? $"{eventArgs.EventMsg}" : "")}";
msg = GetPluginCancelString(DataRequestType.Login_Login, eventArgs);
ServerHelper.WriteLine(msg, InvokeMessageType.DataRequest, LogLevel.Warning);
return (success, dsUser, eventArgs.EventMsg, key);
}
// 验证登录
if (username != "" && password != "")
{
password = password.Encrypt(FunGameSystem.GetUserKey(username));
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] Username: " + username);
using SQLHelper? sqlHelper = Factory.OpenFactory.GetSQLHelper();
if (sqlHelper != null)
{
sqlHelper.ExecuteDataSet(UserQuery.Select_Users_LoginQuery(sqlHelper, username, password));
if (sqlHelper.Result == SQLResult.Success)
{
dsUser = sqlHelper.DataSet;
key = Guid.NewGuid();
success = true;
msg = "";
if (autokey.Trim() != "")
{
sqlHelper.ExecuteDataSet(UserQuery.Select_CheckAutoKey(sqlHelper, username, autokey));
if (sqlHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] AutoKey: 已确认");
}
else
{
success = false;
msg = "AutoKey 不正确,拒绝自动登录!";
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] " + msg);
}
}
}
}
}
(success, dsUser, msg, key) = ProcessLogin(username, password, autokey);
eventArgs.Success = success;
FunGameSystem.ServerPluginLoader?.OnAfterLoginEvent(sender, eventArgs);
@ -214,5 +225,72 @@ namespace Milimoe.FunGame.Server.Services
ServerHelper.WriteLine(msg, InvokeMessageType.Core);
return (success, dsUser, msg, key);
}
internal static (bool Success, DataSet DataSet, string Msg, Guid Key) ProcessLogin(string username, string password, string autokey)
{
bool success = false;
DataSet dsUser = new();
string msg = "用户名或密码不正确。";
Guid key = Guid.Empty;
if (!string.IsNullOrEmpty(username) && !string.IsNullOrEmpty(password))
{
password = password.Encrypt(FunGameSystem.GetUserKey(username));
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] Username: " + username);
using SQLHelper? sqlHelper = Factory.OpenFactory.GetSQLHelper();
if (sqlHelper != null)
{
(success, dsUser, msg, key) = ValidateLogin(sqlHelper, username, password, autokey);
}
else
{
msg = "无法连接到数据库,登录失败!";
}
}
return (success, dsUser, msg, key);
}
internal static (bool Success, DataSet DataSet, string Msg, Guid Key) ValidateLogin(SQLHelper sqlHelper, string username, string password, string autokey)
{
bool success = false;
DataSet dsUser = new();
string msg = "用户名或密码不正确。";
Guid key = Guid.NewGuid();
sqlHelper.ExecuteDataSet(UserQuery.Select_Users_LoginQuery(sqlHelper, username, password));
if (sqlHelper.Result == SQLResult.Success)
{
dsUser = sqlHelper.DataSet;
success = true;
msg = "";
if (!string.IsNullOrWhiteSpace(autokey))
{
(success, msg) = CheckAutoKey(sqlHelper, username, autokey);
}
}
return (success, dsUser, msg, key);
}
internal static (bool Success, string Msg) CheckAutoKey(SQLHelper sqlHelper, string username, string autokey)
{
sqlHelper.ExecuteDataSet(UserQuery.Select_CheckAutoKey(sqlHelper, username, autokey));
if (sqlHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] AutoKey: 已确认");
return (true, "");
}
else
{
string msg = "AutoKey 不正确,拒绝自动登录!";
ServerHelper.WriteLine("[" + DataRequestSet.GetTypeString(DataRequestType.Login_Login) + "] " + msg);
return (false, msg);
}
}
#endregion
}
}

View File

@ -1,4 +1,5 @@
using System.Data;
using System.Data.Common;
using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
@ -9,14 +10,59 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
{
public class MySQLHelper : SQLHelper
{
/// <summary>
/// FunGame 类型
/// </summary>
public override FunGameInfo.FunGame FunGameType { get; } = FunGameInfo.FunGame.FunGame_Server;
/// <summary>
/// 使用的数据库类型
/// </summary>
public override SQLMode Mode { get; } = SQLMode.MySQL;
/// <summary>
/// SQL 脚本
/// </summary>
public override string Script { get; set; } = "";
/// <summary>
/// 命令类型
/// </summary>
public override CommandType CommandType { get; set; } = CommandType.Text;
/// <summary>
/// 数据库事务
/// </summary>
public override DbTransaction? Transaction => _transaction;
/// <summary>
/// 执行结果
/// </summary>
public override SQLResult Result => _result;
/// <summary>
/// SQL 服务器信息
/// </summary>
public override SQLServerInfo ServerInfo => _serverInfo ?? SQLServerInfo.Create();
public override int UpdateRows => _updateRows;
/// <summary>
/// 上一次执行命令影响的行数
/// </summary>
public override int AffectedRows => _affectedRows;
/// <summary>
/// 上一次执行的命令是 Insert 时,返回的自增 ID大于 0 有效
/// </summary>
public override long LastInsertId => _lastInsertId;
/// <summary>
/// 上一次执行命令的查询结果集
/// </summary>
public override DataSet DataSet => _dataSet;
/// <summary>
/// SQL 语句参数
/// </summary>
public override Dictionary<string, object> Parameters { get; } = [];
private readonly string _connectionString = "";
@ -25,7 +71,8 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
private DataSet _dataSet = new();
private SQLResult _result = SQLResult.NotFound;
private readonly SQLServerInfo? _serverInfo;
private int _updateRows = 0;
private int _affectedRows = 0;
private long _lastInsertId = 0;
public MySQLHelper(string script = "", CommandType type = CommandType.Text)
{
@ -69,7 +116,7 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
}
/// <summary>
/// 执行一个命令
/// 执行现有命令(<see cref="Script"/>
/// </summary>
/// <returns></returns>
public override int Execute()
@ -104,14 +151,24 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
}
if (_transaction != null) command.Transaction = _transaction;
_updateRows = command.ExecuteNonQuery();
ReSet();
_affectedRows = command.ExecuteNonQuery();
if (_affectedRows > 0)
{
_result = SQLResult.Success;
if (script.Contains(Core.Library.SQLScript.Constant.Command_Insert, StringComparison.OrdinalIgnoreCase))
{
_lastInsertId = command.LastInsertedId;
if (_lastInsertId < 0) _lastInsertId = 0;
}
}
else _result = SQLResult.Fail;
if (localTransaction) Commit();
}
catch (Exception e)
{
if (localTransaction) Rollback();
_result = SQLResult.Fail;
_result = SQLResult.SQLError;
ServerHelper.Error(e);
}
finally
@ -119,11 +176,75 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
if (localTransaction) Close();
if (ClearParametersAfterExecute) Parameters.Clear();
}
return UpdateRows;
return AffectedRows;
}
/// <summary>
/// 查询DataSet
/// 异步执行现有命令(<see cref="Script"/>
/// </summary>
/// <returns></returns>
public override async Task<int> ExecuteAsync()
{
return await ExecuteAsync(Script);
}
/// <summary>
/// 异步执行一个指定的命令
/// </summary>
/// <param name="script"></param>
/// <returns></returns>
public override async Task<int> ExecuteAsync(string script)
{
bool localTransaction = _transaction == null;
try
{
if (localTransaction)
{
NewTransaction();
}
OpenConnection();
Script = script;
ServerHelper.WriteLine("SQLQuery -> " + script, InvokeMessageType.Api);
using MySqlCommand command = new(script, _connection);
command.CommandType = CommandType;
foreach (KeyValuePair<string, object> param in Parameters)
{
command.Parameters.AddWithValue(param.Key, param.Value);
}
if (_transaction != null) command.Transaction = _transaction;
ReSet();
_affectedRows = await command.ExecuteNonQueryAsync();
if (_affectedRows > 0)
{
_result = SQLResult.Success;
if (script.Contains(Core.Library.SQLScript.Constant.Command_Insert, StringComparison.OrdinalIgnoreCase))
{
_lastInsertId = command.LastInsertedId;
if (_lastInsertId < 0) _lastInsertId = 0;
}
}
else _result = SQLResult.Fail;
if (localTransaction) Commit();
}
catch (Exception e)
{
if (localTransaction) Rollback();
_result = SQLResult.SQLError;
ServerHelper.Error(e);
}
finally
{
if (localTransaction) Close();
if (ClearParametersAfterExecute) Parameters.Clear();
}
return AffectedRows;
}
/// <summary>
/// 执行现有命令(<see cref="Script"/>)查询 DataSet
/// </summary>
/// <returns></returns>
public override DataSet ExecuteDataSet()
@ -161,12 +282,13 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
}
if (_transaction != null) command.Transaction = _transaction;
ReSet();
MySqlDataAdapter adapter = new()
{
SelectCommand = command
};
_dataSet = new();
adapter.Fill(_dataSet);
_affectedRows = adapter.Fill(_dataSet);
if (localTransaction) Commit();
@ -175,7 +297,7 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
catch (Exception e)
{
if (localTransaction) Rollback();
_result = SQLResult.Fail;
_result = SQLResult.SQLError;
ServerHelper.Error(e);
}
finally
@ -187,26 +309,68 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
}
/// <summary>
/// 检查数据库是否存在
/// 异步执行现有命令(<see cref="Script"/>)查询 DataSet
/// </summary>
/// <returns></returns>
public override bool DatabaseExists()
public override async Task<DataSet> ExecuteDataSetAsync()
{
return await ExecuteDataSetAsync(Script);
}
/// <summary>
/// 异步执行指定的命令查询 DataSet
/// </summary>
/// <param name="script"></param>
/// <returns></returns>
public override async Task<DataSet> ExecuteDataSetAsync(string script)
{
bool localTransaction = _transaction == null;
try
{
ExecuteDataSet(Core.Library.SQLScript.Common.Configs.Select_GetConfig(this, "Initialization"));
return Success;
if (localTransaction)
{
NewTransaction();
}
OpenConnection();
Script = script;
ServerHelper.WriteLine("SQLQuery -> " + script, InvokeMessageType.Api);
using MySqlCommand command = new(script, _connection)
{
CommandType = CommandType
};
foreach (KeyValuePair<string, object> param in Parameters)
{
command.Parameters.AddWithValue(param.Key, param.Value);
}
if (_transaction != null) command.Transaction = _transaction;
ReSet();
MySqlDataAdapter adapter = new()
{
SelectCommand = command
};
_dataSet = new();
_affectedRows = await adapter.FillAsync(_dataSet);
if (localTransaction) Commit();
_result = _dataSet.Tables.Cast<DataTable>().Any(table => table.Rows.Count > 0) ? SQLResult.Success : SQLResult.NotFound;
}
catch (Exception e)
{
if (localTransaction) Rollback();
_result = SQLResult.SQLError;
ServerHelper.Error(e);
_result = SQLResult.Fail;
return false;
}
finally
{
Close();
if (localTransaction) Close();
if (ClearParametersAfterExecute) Parameters.Clear();
}
return _dataSet;
}
/// <summary>
@ -233,7 +397,7 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
}
catch (Exception e)
{
_result = SQLResult.Fail;
_result = SQLResult.SQLError;
ServerHelper.Error(e);
}
finally
@ -254,7 +418,7 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
}
catch (Exception e)
{
_result = SQLResult.Fail;
_result = SQLResult.SQLError;
ServerHelper.Error(e);
}
finally
@ -263,12 +427,35 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
}
}
/// <summary>
/// 检查数据库是否存在
/// </summary>
/// <returns></returns>
public override bool DatabaseExists()
{
try
{
ExecuteDataSet(Core.Library.SQLScript.Common.Configs.Select_GetConfig(this, "Initialization"));
return Success;
}
catch (Exception e)
{
ServerHelper.Error(e);
_result = SQLResult.SQLError;
return false;
}
finally
{
Close();
}
}
private bool _isDisposed = false;
/// <summary>
/// 资源清理
/// </summary>
public void Dispose(bool disposing)
private void Dispose(bool disposing)
{
if (!_isDisposed)
{
@ -289,5 +476,13 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
Dispose(true);
GC.SuppressFinalize(this);
}
private void ReSet()
{
_result = SQLResult.NotFound;
_affectedRows = 0;
_lastInsertId = 0;
DataSet.Clear();
}
}
}

View File

@ -1,4 +1,5 @@
using System.Data;
using System.Data.Common;
using Microsoft.Data.Sqlite;
using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Library.Constant;
@ -9,14 +10,59 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
{
public class SQLiteHelper : SQLHelper
{
/// <summary>
/// FunGame 类型
/// </summary>
public override FunGameInfo.FunGame FunGameType { get; } = FunGameInfo.FunGame.FunGame_Server;
/// <summary>
/// 使用的数据库类型
/// </summary>
public override SQLMode Mode { get; } = SQLMode.SQLite;
/// <summary>
/// SQL 脚本
/// </summary>
public override string Script { get; set; } = "";
/// <summary>
/// 命令类型
/// </summary>
public override CommandType CommandType { get; set; } = CommandType.Text;
/// <summary>
/// 数据库事务
/// </summary>
public override DbTransaction? Transaction => _transaction;
/// <summary>
/// 执行结果
/// </summary>
public override SQLResult Result => _result;
/// <summary>
/// SQL 服务器信息
/// </summary>
public override SQLServerInfo ServerInfo => _serverInfo ?? SQLServerInfo.Create();
public override int UpdateRows => _updateRows;
/// <summary>
/// 上一次执行命令影响的行数
/// </summary>
public override int AffectedRows => _affectedRows;
/// <summary>
/// 上一次执行的命令是 Insert 时,返回的自增 ID大于 0 有效
/// </summary>
public override long LastInsertId => _lastInsertId;
/// <summary>
/// 上一次执行命令的查询结果集
/// </summary>
public override DataSet DataSet => _dataSet;
/// <summary>
/// SQL 语句参数
/// </summary>
public override Dictionary<string, object> Parameters { get; } = [];
private readonly string _connectionString = "";
@ -25,7 +71,8 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
private DataSet _dataSet = new();
private SQLResult _result = SQLResult.NotFound;
private readonly SQLServerInfo? _serverInfo;
private int _updateRows = 0;
private int _affectedRows = 0;
private long _lastInsertId = 0;
public SQLiteHelper(string script = "", CommandType type = CommandType.Text)
{
@ -67,7 +114,7 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
}
/// <summary>
/// 执行一个命令
/// 执行现有命令(<see cref="Script"/>
/// </summary>
/// <returns></returns>
public override int Execute()
@ -102,14 +149,26 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
}
if (_transaction != null) command.Transaction = _transaction;
_updateRows = command.ExecuteNonQuery();
ReSet();
_affectedRows = command.ExecuteNonQuery();
if (_affectedRows > 0)
{
_result = SQLResult.Success;
if (script.Contains(Core.Library.SQLScript.Constant.Command_Insert, StringComparison.OrdinalIgnoreCase))
{
using SqliteCommand idCommand = new("SELECT last_insert_rowid()", _connection);
if (_transaction != null) idCommand.Transaction = _transaction;
_lastInsertId = (long?)idCommand.ExecuteScalar() ?? 0;
if (_lastInsertId < 0) _lastInsertId = 0;
}
}
else _result = SQLResult.Fail;
if (localTransaction) Commit();
}
catch (Exception e)
{
if (localTransaction) Rollback();
_result = SQLResult.Fail;
_result = SQLResult.SQLError;
ServerHelper.Error(e);
}
finally
@ -117,11 +176,77 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
if (localTransaction) Close();
if (ClearParametersAfterExecute) Parameters.Clear();
}
return UpdateRows;
return AffectedRows;
}
/// <summary>
/// 查询DataSet
/// 异步执行现有命令(<see cref="Script"/>
/// </summary>
/// <returns></returns>
public override async Task<int> ExecuteAsync()
{
return await ExecuteAsync(Script);
}
/// <summary>
/// 异步执行一个指定的命令
/// </summary>
/// <param name="script"></param>
/// <returns></returns>
public override async Task<int> ExecuteAsync(string script)
{
bool localTransaction = _transaction == null;
try
{
if (localTransaction)
{
NewTransaction();
}
OpenConnection();
Script = script;
ServerHelper.WriteLine("SQLQuery -> " + script, InvokeMessageType.Api);
using SqliteCommand command = new(script, _connection);
command.CommandType = CommandType;
foreach (KeyValuePair<string, object> param in Parameters)
{
command.Parameters.AddWithValue(param.Key, param.Value);
}
if (_transaction != null) command.Transaction = _transaction;
ReSet();
_affectedRows = await command.ExecuteNonQueryAsync();
if (_affectedRows > 0)
{
_result = SQLResult.Success;
if (script.Contains(Core.Library.SQLScript.Constant.Command_Insert, StringComparison.OrdinalIgnoreCase))
{
using SqliteCommand idCommand = new("SELECT last_insert_rowid()", _connection);
if (_transaction != null) idCommand.Transaction = _transaction;
_lastInsertId = (long?)await idCommand.ExecuteScalarAsync() ?? 0;
if (_lastInsertId < 0) _lastInsertId = 0;
}
}
else _result = SQLResult.Fail;
if (localTransaction) Commit();
}
catch (Exception e)
{
if (localTransaction) Rollback();
_result = SQLResult.SQLError;
ServerHelper.Error(e);
}
finally
{
if (localTransaction) Close();
if (ClearParametersAfterExecute) Parameters.Clear();
}
return AffectedRows;
}
/// <summary>
/// 执行现有命令(<see cref="Script"/>)查询 DataSet
/// </summary>
/// <returns></returns>
public override DataSet ExecuteDataSet()
@ -158,6 +283,7 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
}
if (_transaction != null) command.Transaction = _transaction;
ReSet();
using SqliteDataReader reader = command.ExecuteReader();
_dataSet = new();
do
@ -174,7 +300,73 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
catch (Exception e)
{
if (localTransaction) Rollback();
_result = SQLResult.Fail;
_result = SQLResult.SQLError;
ServerHelper.Error(e);
}
finally
{
if (localTransaction) Close();
if (ClearParametersAfterExecute) Parameters.Clear();
}
return _dataSet;
}
/// <summary>
/// 异步执行现有命令(<see cref="Script"/>)查询 DataSet
/// </summary>
/// <returns></returns>
public override async Task<DataSet> ExecuteDataSetAsync()
{
return await ExecuteDataSetAsync(Script);
}
/// <summary>
/// 异步执行指定的命令查询 DataSet
/// </summary>
/// <param name="script"></param>
/// <returns></returns>
public override async Task<DataSet> ExecuteDataSetAsync(string script)
{
bool localTransaction = _transaction == null;
try
{
if (localTransaction)
{
NewTransaction();
}
OpenConnection();
Script = script;
ServerHelper.WriteLine("SQLQuery -> " + script, InvokeMessageType.Api);
using SqliteCommand command = new(script, _connection)
{
CommandType = CommandType
};
foreach (KeyValuePair<string, object> param in Parameters)
{
command.Parameters.AddWithValue(param.Key, param.Value);
}
if (_transaction != null) command.Transaction = _transaction;
ReSet();
using SqliteDataReader reader = await command.ExecuteReaderAsync();
_dataSet = new();
do
{
DataTable table = new();
table.Load(reader);
_dataSet.Tables.Add(table);
} while (!reader.IsClosed && reader.NextResult());
if (localTransaction) Commit();
_result = _dataSet.Tables.Cast<DataTable>().Any(table => table.Rows.Count > 0) ? SQLResult.Success : SQLResult.NotFound;
}
catch (Exception e)
{
if (localTransaction) Rollback();
_result = SQLResult.SQLError;
ServerHelper.Error(e);
}
finally
@ -209,7 +401,7 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
}
catch (Exception e)
{
_result = SQLResult.Fail;
_result = SQLResult.SQLError;
ServerHelper.Error(e);
}
finally
@ -230,7 +422,7 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
}
catch (Exception e)
{
_result = SQLResult.Fail;
_result = SQLResult.SQLError;
ServerHelper.Error(e);
}
finally
@ -253,7 +445,7 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
catch (Exception e)
{
ServerHelper.Error(e);
_result = SQLResult.Fail;
_result = SQLResult.SQLError;
return false;
}
finally
@ -267,7 +459,7 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
/// <summary>
/// 资源清理
/// </summary>
public void Dispose(bool disposing)
private void Dispose(bool disposing)
{
if (!_isDisposed)
{
@ -288,5 +480,13 @@ namespace Milimoe.FunGame.Server.Services.DataUtility
Dispose(true);
GC.SuppressFinalize(this);
}
private void ReSet()
{
_result = SQLResult.NotFound;
_affectedRows = 0;
_lastInsertId = 0;
DataSet.Clear();
}
}
}

View File

@ -1,11 +1,11 @@
using System.Collections;
using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.SQLScript.Common;
using Milimoe.FunGame.Core.Library.SQLScript.Entity;
using Milimoe.FunGame.Core.Model;
using Milimoe.FunGame.Server.Model;
using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Server.Services.DataUtility;
@ -13,10 +13,13 @@ namespace Milimoe.FunGame.Server.Services
{
public class FunGameSystem
{
public delegate Task CloseListenerHandler();
public static event CloseListenerHandler? CloseListener;
/// <summary>
/// 服务器指令列表
/// </summary>
public static Hashtable OrderList { get; } = [];
public static Dictionary<string, Action<string>> OrderList { get; } = [];
/// <summary>
/// 在线房间列表
@ -46,6 +49,11 @@ namespace Milimoe.FunGame.Server.Services
/// <summary>
/// 服务器配置
/// </summary>
public static PluginConfig LocalConfig { get; set; } = new("system", "local");
/// <summary>
/// 数据库配置
/// </summary>
public static PluginConfig SQLConfig { get; set; } = new("system", "sqlconfig");
/// <summary>
@ -53,6 +61,11 @@ namespace Milimoe.FunGame.Server.Services
/// </summary>
public const string FunGameWebAPITokenID = "fungame_web_api";
/// <summary>
/// API Secret 文件名
/// </summary>
public const string APISecretFileName = ".apisecret";
/// <summary>
/// 初始化数据库连接器
/// </summary>
@ -225,7 +238,7 @@ namespace Milimoe.FunGame.Server.Services
/// </summary>
public static void ServerLogin(SQLHelper sqlHelper)
{
sqlHelper.Execute(ServerLoginLogs.Insert_ServerLoginLogs(sqlHelper, Config.ServerName, Config.ServerKey));
sqlHelper.Execute(ServerLoginLogs.Insert_ServerLoginLog(sqlHelper, Config.ServerName, Config.ServerKey));
}
/// <summary>
@ -237,10 +250,12 @@ namespace Milimoe.FunGame.Server.Services
}
/// <summary>
/// 初始化用户密钥列表
/// 初始化服务器其他配置文件
/// </summary>
public static void InitUserKeys()
public static void InitOtherConfig()
{
LocalConfig.LoadConfig();
LocalConfig.SaveConfig();
UserKeys.LoadConfig();
UserKeys.SaveConfig();
}
@ -274,11 +289,12 @@ namespace Milimoe.FunGame.Server.Services
/// 检查是否存在 API Secret Key
/// </summary>
/// <param name="key"></param>
public static bool IsAPISecretKeyExist(string key)
public static bool APISecretKeyExists(string key)
{
using SQLHelper? sql = Factory.OpenFactory.GetSQLHelper();
if (sql != null)
{
key = Encryption.HmacSha256(key, Encryption.FileSha256(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, APISecretFileName)));
sql.ExecuteDataSet(ApiTokens.Select_GetAPISecretKey(sql, key));
if (sql.Result == SQLResult.Success)
{
@ -289,54 +305,42 @@ namespace Milimoe.FunGame.Server.Services
}
/// <summary>
/// 获取 API Secret Key
/// </summary>
/// <param name="token"></param>
public static string GetAPISecretKey(string token)
{
using SQLHelper? sql = Factory.OpenFactory.GetSQLHelper();
if (sql != null)
{
sql.ExecuteDataSet(ApiTokens.Select_GetAPIToken(sql, token));
if (sql.Result == SQLResult.Success)
{
return sql.DataSet.Tables[0].Rows[0][ApiTokens.Column_SecretKey].ToString() ?? "";
}
}
return "";
}
/// <summary>
/// 设置 API Secret Key
/// 创建 API Secret Key
/// </summary>
/// <param name="token"></param>
/// <param name="reference1"></param>
/// <param name="reference2"></param>
public static void SetAPISecretKey(string token, string reference1 = "", string reference2 = "", SQLHelper? sqlHelper = null)
public static string CreateAPISecretKey(string token, string reference1 = "", string reference2 = "", SQLHelper? sqlHelper = null)
{
bool useSQLHelper = sqlHelper != null;
sqlHelper ??= Factory.OpenFactory.GetSQLHelper();
string key = Encryption.GenerateRandomString();
if (sqlHelper != null)
string enKey = Encryption.HmacSha256(key, Encryption.FileSha256(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, APISecretFileName)));
if (sqlHelper != null && enKey != "")
{
sqlHelper.ExecuteDataSet(ApiTokens.Select_GetAPIToken(sqlHelper, token));
if (sqlHelper.Success)
{
sqlHelper.Execute(ApiTokens.Update_APIToken(sqlHelper, token, key, reference1, reference2));
sqlHelper.Execute(ApiTokens.Update_APIToken(sqlHelper, token, enKey, reference1, reference2));
}
else
{
sqlHelper.Execute(ApiTokens.Insert_APIToken(sqlHelper, token, key, reference1, reference2));
sqlHelper.Execute(ApiTokens.Insert_APIToken(sqlHelper, token, enKey, reference1, reference2));
}
}
else
{
ServerHelper.WriteLine($"API Secret Key '{token}' 创建失败,未连接到数据库或者找不到加密秘钥。", InvokeMessageType.Error);
}
if (!useSQLHelper)
{
sqlHelper?.Dispose();
}
return key;
}
/// <summary>
/// 创建 SQL 服务后需要做的事
/// 创建 SQL 服务后需要做的事包括数据库初始化API 初始化,首次建立管理员账户等等
/// </summary>
/// <param name="sqlHelper"></param>
public static void AfterCreateSQLService(SQLHelper sqlHelper)
@ -354,7 +358,12 @@ namespace Milimoe.FunGame.Server.Services
{
mysqlHelper.ExecuteSqlFile(AppDomain.CurrentDomain.BaseDirectory + "fungame.sql");
}
SetAPISecretKey(FunGameWebAPITokenID, sqlHelper: sqlHelper);
ConsoleModel.FirstRunRegAdmin();
using StreamWriter sw = File.CreateText(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, APISecretFileName));
sw.WriteLine(Encryption.GenerateRandomString());
sw.Flush();
sw.Close();
ServerHelper.WriteLine($"已生成一个默认的 API TokenToken ID: {FunGameWebAPITokenID}, Secret Key: 【{CreateAPISecretKey(FunGameWebAPITokenID, sqlHelper: sqlHelper)}】,请妥善保管方括号内的内容,仅显示一次。如遗忘需要使用管理员账号重置。");
sqlHelper.Execute(Configs.Insert_Config(sqlHelper, "Initialization", FunGameInfo.FunGame_Version, "SQL Service Installed."));
SQLConfig.Clear();
SQLConfig.Add("Initialized", true);
@ -367,6 +376,10 @@ namespace Milimoe.FunGame.Server.Services
sqlHelper.Dispose();
}
/// <summary>
/// 数据库是否存在
/// </summary>
/// <returns></returns>
public static bool DatabaseExists()
{
SQLConfig.LoadConfig();
@ -403,6 +416,8 @@ namespace Milimoe.FunGame.Server.Services
plugin.Controller.Close();
}
}
// 停止所有正在运行的监听
CloseListener?.Invoke();
}
}
}

View File

@ -234,11 +234,11 @@ namespace Milimoe.FunGame.Server.Services
public static void InitOrderList()
{
FunGameSystem.OrderList.Clear();
FunGameSystem.OrderList.Add(OrderDictionary.Help, "Milimoe -> 帮助");
FunGameSystem.OrderList.Add(OrderDictionary.Quit, "关闭服务器");
FunGameSystem.OrderList.Add(OrderDictionary.Exit, "关闭服务器");
FunGameSystem.OrderList.Add(OrderDictionary.Close, "关闭服务器");
FunGameSystem.OrderList.Add(OrderDictionary.Restart, "重启服务器");
FunGameSystem.OrderList.Add(OrderDictionary.Help, s => WriteLine("Milimoe -> 帮助"));
FunGameSystem.OrderList.Add(OrderDictionary.Quit, s => WriteLine("关闭服务器"));
FunGameSystem.OrderList.Add(OrderDictionary.Exit, s => WriteLine("关闭服务器"));
FunGameSystem.OrderList.Add(OrderDictionary.Close, s => WriteLine("关闭服务器"));
FunGameSystem.OrderList.Add(OrderDictionary.Restart, s => WriteLine("重启服务器"));
}
}

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@ -19,6 +19,7 @@ namespace Milimoe.FunGame.WebAPI.Controllers
{
PayloadModel<DataRequestType> response = new()
{
Event = "data_request",
RequestType = payload.RequestType
};

View File

@ -19,6 +19,7 @@ namespace Milimoe.FunGame.WebAPI.Controllers
{
PayloadModel<GamingType> response = new()
{
Event = "gaming_request",
RequestType = payload.RequestType
};
if (model.RequestID == Guid.Empty)

View File

@ -0,0 +1,437 @@
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.SQLScript.Entity;
using Milimoe.FunGame.WebAPI.Models;
namespace Milimoe.FunGame.WebAPI.Controllers
{
[ApiController]
[Route("[controller]")]
[Authorize]
public class InventoryController(RESTfulAPIModel model, ILogger<InventoryController> logger) : ControllerBase
{
private readonly ILogger<InventoryController> _logger = logger;
/// <summary>
/// 获取商店内容
/// </summary>
[HttpGet("getstore")]
public async Task<IActionResult> GetStore(long[] ids)
{
PayloadModel<DataRequestType> response = new()
{
Event = "inventory_getstore",
RequestType = DataRequestType.Inventory_GetStore
};
try
{
Dictionary<string, object> data = new()
{
{ "ids", ids }
};
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Inventory_GetStore, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 获取市场内容
/// </summary>
[HttpGet("getmarket")]
public async Task<IActionResult> GetMarket(long[]? users = null, MarketItemState state = MarketItemState.Listed, long[]? items = null)
{
PayloadModel<DataRequestType> response = new()
{
Event = "inventory_getmarket",
RequestType = DataRequestType.Inventory_GetMarket
};
try
{
Dictionary<string, object> data = new()
{
{ "users", users ?? [] },
{ "state", state },
{ "items", items ?? [] }
};
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Inventory_GetMarket, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 商店购买物品
/// </summary>
[HttpPost("storebuy")]
public async Task<IActionResult> StoreBuy([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "inventory_storebuy",
RequestType = DataRequestType.Inventory_StoreBuy
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Inventory_StoreBuy, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 市场购买物品
/// </summary>
[HttpPost("marketbuy")]
public async Task<IActionResult> MarketBuy([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "inventory_marketbuy",
RequestType = DataRequestType.Inventory_MarketBuy
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Inventory_MarketBuy, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 更新库存
/// </summary>
[HttpPost("updateinventory")]
public async Task<IActionResult> UpdateInventory([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "inventory_updateinventory",
RequestType = DataRequestType.Inventory_UpdateInventory
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Inventory_UpdateInventory, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 使用库存物品
/// </summary>
[HttpPost("useitem")]
public async Task<IActionResult> Use([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "inventory_use",
RequestType = DataRequestType.Inventory_Use
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Inventory_Use, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 商店出售物品
/// </summary>
[HttpPost("storesell")]
public async Task<IActionResult> StoreSell([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "inventory_storesell",
RequestType = DataRequestType.Inventory_StoreSell
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Inventory_StoreSell, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 市场出售物品
/// </summary>
[HttpPost("marketsell")]
public async Task<IActionResult> MarketSell([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "inventory_marketsell",
RequestType = DataRequestType.Inventory_MarketSell
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Inventory_MarketSell, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 下架市场物品
/// </summary>
[HttpPost("marketdelist")]
public async Task<IActionResult> MarketDelist([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "inventory_marketdelist",
RequestType = DataRequestType.Inventory_MarketDelist
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Inventory_MarketDelist, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 更新市场价格
/// </summary>
[HttpPost("updatemarketprice")]
public async Task<IActionResult> UpdateMarketPrice([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "inventory_updatemarketprice",
RequestType = DataRequestType.Inventory_UpdateMarketPrice
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Inventory_UpdateMarketPrice, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 获取交易报价
/// </summary>
[HttpGet("getoffer")]
public async Task<IActionResult> GetOffer([FromQuery] long offerId)
{
PayloadModel<DataRequestType> response = new()
{
Event = "inventory_getoffer",
RequestType = DataRequestType.Inventory_GetOffer
};
try
{
Dictionary<string, object> data = new()
{
{ OffersQuery.Column_Id, offerId },
{ "apiQuery", true }
};
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Inventory_GetOffer, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 创建交易报价
/// </summary>
[HttpPost("makeoffer")]
public async Task<IActionResult> MakeOffer([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "inventory_makeoffer",
RequestType = DataRequestType.Inventory_MakeOffer
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Inventory_MakeOffer, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 修改交易报价
/// </summary>
[HttpPost("reviseoffer")]
public async Task<IActionResult> ReviseOffer([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "inventory_reviseoffer",
RequestType = DataRequestType.Inventory_ReviseOffer
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Inventory_ReviseOffer, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 回应交易报价
/// </summary>
[HttpPost("respondoffer")]
public async Task<IActionResult> RespondOffer([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "inventory_respondoffer",
RequestType = DataRequestType.Inventory_RespondOffer
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Inventory_RespondOffer, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
}
}

View File

@ -0,0 +1,73 @@
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.WebAPI.Models;
namespace Milimoe.FunGame.WebAPI.Controllers
{
[ApiController]
[Route("[controller]")]
[Authorize]
public class MainController(RESTfulAPIModel model, ILogger<MainController> logger) : ControllerBase
{
private readonly ILogger<MainController> _logger = logger;
/// <summary>
/// 获取公告
/// </summary>
[HttpGet("notice")]
public async Task<IActionResult> GetNotice()
{
PayloadModel<DataRequestType> response = new()
{
Event = "main_getnotice",
RequestType = DataRequestType.Main_GetNotice
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Main_GetNotice, []);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 发送聊天消息
/// </summary>
[HttpPost("chat")]
public async Task<IActionResult> Chat([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "main_chat",
RequestType = DataRequestType.Main_Chat
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Main_Chat, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
}
}

View File

@ -0,0 +1,340 @@
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.WebAPI.Models;
namespace Milimoe.FunGame.WebAPI.Controllers
{
[ApiController]
[Route("[controller]")]
[Authorize]
public class RoomController(RESTfulAPIModel model, ILogger<RoomController> logger) : ControllerBase
{
private readonly ILogger<RoomController> _logger = logger;
/// <summary>
/// 创建房间
/// </summary>
[HttpPost("create")]
public async Task<IActionResult> CreateRoom([FromBody] Dictionary<string, object> data)
{
string msg = "服务器暂时无法处理此请求。";
PayloadModel<DataRequestType> response = new()
{
Event = "room_create",
RequestType = DataRequestType.Main_CreateRoom
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Main_CreateRoom, data);
if (result.TryGetValue("room", out object? value) && value is Room room && room.Roomid != "-1")
{
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
msg = "创建房间失败!";
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = msg;
return StatusCode(500, response);
}
/// <summary>
/// 获取/更新房间列表
/// </summary>
[HttpGet("list")]
public async Task<IActionResult> GetRoomList()
{
PayloadModel<DataRequestType> response = new()
{
Event = "room_list",
RequestType = DataRequestType.Main_UpdateRoom
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Main_UpdateRoom, []);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 进入房间
/// </summary>
[HttpPost("join")]
public async Task<IActionResult> IntoRoom([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "room_join",
RequestType = DataRequestType.Main_IntoRoom
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Main_IntoRoom, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 退出房间
/// </summary>
[HttpPost("quit")]
public async Task<IActionResult> QuitRoom([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "room_quit",
RequestType = DataRequestType.Main_QuitRoom
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Main_QuitRoom, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 匹配房间
/// </summary>
[HttpPost("match")]
public async Task<IActionResult> MatchRoom([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "room_match",
RequestType = DataRequestType.Main_MatchRoom
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Main_MatchRoom, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 设置准备状态
/// </summary>
[HttpPost("ready")]
public async Task<IActionResult> SetReady([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "room_ready",
RequestType = DataRequestType.Main_Ready
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Main_Ready, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 取消准备状态
/// </summary>
[HttpPost("cancelready")]
public async Task<IActionResult> CancelReady([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "room_cancelready",
RequestType = DataRequestType.Main_CancelReady
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Main_CancelReady, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 开始游戏
/// </summary>
[HttpPost("start")]
public async Task<IActionResult> StartGame([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "room_start",
RequestType = DataRequestType.Main_StartGame
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Main_StartGame, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 更新房间设置
/// </summary>
[HttpPost("updateroomsettings")]
public async Task<IActionResult> UpdateRoomSettings([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "room_updatesettings",
RequestType = DataRequestType.Room_UpdateRoomSettings
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Room_UpdateRoomSettings, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 获取房间内玩家数量
/// </summary>
[HttpPost("playercount")]
public async Task<IActionResult> GetRoomPlayerCount([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "room_playercount",
RequestType = DataRequestType.Room_GetRoomPlayerCount
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Room_GetRoomPlayerCount, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 更新房主
/// </summary>
[HttpPost("updatemaster")]
public async Task<IActionResult> UpdateRoomMaster([FromBody] Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "room_updatemaster",
RequestType = DataRequestType.Room_UpdateRoomMaster
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.Room_UpdateRoomMaster, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
}
}

View File

@ -0,0 +1,104 @@
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.SQLScript.Entity;
using Milimoe.FunGame.WebAPI.Models;
using static System.Runtime.InteropServices.JavaScript.JSType;
namespace Milimoe.FunGame.WebAPI.Controllers
{
[ApiController]
[Route("[controller]")]
[Authorize]
public class UserCenterController(RESTfulAPIModel model, ILogger<UserCenterController> logger) : ControllerBase
{
private readonly ILogger<UserCenterController> _logger = logger;
/// <summary>
/// 更新用户
/// </summary>
[HttpPut("updateuser")]
public async Task<IActionResult> UpdateUser(Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "user_update",
RequestType = DataRequestType.UserCenter_UpdateUser
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.UserCenter_UpdateUser, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 更新密码
/// </summary>
[HttpPut("updatepassword")]
public async Task<IActionResult> UpdatePassword(Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "user_updatepassword",
RequestType = DataRequestType.UserCenter_UpdatePassword
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.UserCenter_UpdatePassword, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
/// <summary>
/// 每日签到
/// </summary>
[HttpPost("dailysignin")]
public async Task<IActionResult> DailySignIn(Dictionary<string, object> data)
{
PayloadModel<DataRequestType> response = new()
{
Event = "user_dailysignin",
RequestType = DataRequestType.UserCenter_DailySignIn
};
try
{
Dictionary<string, object> result = await model.DataRequestController.GetResultData(DataRequestType.UserCenter_DailySignIn, data);
response.StatusCode = 200;
response.Data = result;
return Ok(response);
}
catch (Exception e)
{
_logger.LogError("Error: {e}", e);
}
response.StatusCode = 500;
response.Message = "服务器暂时无法处理此请求。";
return StatusCode(500, response);
}
}
}

View File

@ -28,6 +28,13 @@ namespace Milimoe.FunGame.WebAPI.Controllers
[Authorize(AuthenticationSchemes = "APIBearer")]
public IActionResult Register([FromBody] RegDTO dto)
{
string msg = "服务器暂时无法处理注册请求。";
PayloadModel<DataRequestType> response = new()
{
Event = "user_register",
RequestType = DataRequestType.Reg_Reg
};
try
{
string clientIP = HttpContext.Connection.RemoteIpAddress?.ToString() + ":" + HttpContext.Connection.RemotePort;
@ -37,39 +44,40 @@ namespace Milimoe.FunGame.WebAPI.Controllers
string email = dto.Email;
string verifycode = dto.VerifyCode;
(string msg, RegInvokeType type, bool success) = DataRequestService.Reg(apiListener, username, password, email, verifycode, clientIP);
(msg, RegInvokeType type, bool success) = DataRequestService.Reg(apiListener, username, password, email, verifycode, clientIP);
return Ok(new PayloadModel<DataRequestType>()
{
RequestType = DataRequestType.Reg_Reg,
StatusCode = 200,
Message = msg,
Data = new()
response.StatusCode = 200;
response.Message = msg;
response.Data = new()
{
{ "success", success },
{ "type", type }
}
});
};
return Ok(response);
}
catch (Exception e)
{
logger.LogError("Error: {e}", e);
}
return BadRequest("服务器暂时无法处理注册请求。");
response.StatusCode = 500;
response.Message = msg;
return StatusCode(500, response);
}
[HttpPost("login")]
public async Task<IActionResult> Login([FromBody] LoginDTO dto)
{
string msg = "服务器暂时无法处理登录请求。";
Config.ConnectingPlayerCount++;
try
{
PayloadModel<DataRequestType> response = new()
{
Event = "user_login",
RequestType = DataRequestType.Login_Login
};
string msg = "服务器暂时无法处理登录请求。";
try
{
string clientIP = HttpContext.Connection.RemoteIpAddress?.ToString() + ":" + HttpContext.Connection.RemotePort;
ServerHelper.WriteLine(ServerHelper.MakeClientName(clientIP) + " 通过 RESTful API 连接至服务器,正在登录 . . .", InvokeMessageType.Core);
string username = dto.Username;
@ -109,21 +117,26 @@ namespace Milimoe.FunGame.WebAPI.Controllers
Config.ConnectingPlayerCount--;
logger.LogError("Error: {e}", e);
}
return BadRequest();
response.StatusCode = 500;
response.Message = msg;
return StatusCode(500, response);
}
[HttpPost("logout")]
[Authorize]
public async Task<IActionResult> LogOut()
{
try
{
string msg = "退出登录失败!服务器可能暂时无法处理此请求。";
PayloadModel<DataRequestType> response = new()
{
Event = "user_logout",
RequestType = DataRequestType.RunTime_Logout
};
string username = User.FindFirstValue(ClaimTypes.NameIdentifier) ?? "";
try
{
string username = User.FindFirstValue(ClaimTypes.NameIdentifier) ?? "";
if (apiListener.UserList.ContainsKey(username))
{
RESTfulAPIModel model = (RESTfulAPIModel)apiListener.UserList[username];
@ -134,16 +147,15 @@ namespace Milimoe.FunGame.WebAPI.Controllers
response.StatusCode = 200;
return Ok(response);
}
response.Message = "退出登录失败!";
response.StatusCode = 400;
return BadRequest(response);
}
catch (Exception e)
{
logger.LogError("Error: {e}", e);
}
return BadRequest();
response.StatusCode = 500;
response.Message = msg;
return StatusCode(500, response);
}
[HttpPost("refresh")]
@ -163,7 +175,7 @@ namespace Milimoe.FunGame.WebAPI.Controllers
{
logger.LogError("Error: {e}", e);
}
return BadRequest();
return StatusCode(500);
}
private async Task<RESTfulAPIModel?> CheckConnection(string username, string clientIP)

View File

@ -7,8 +7,8 @@
<RootNamespace>Milimoe.$(MSBuildProjectName.Replace(" ", "_"))</RootNamespace>
<BaseOutputPath>..\bin\</BaseOutputPath>
<AssemblyName>FunGameWebAPI</AssemblyName>
<ApplicationIcon>Images\logo.ico</ApplicationIcon>
<Authors>Milimoe</Authors>
<ApplicationIcon>logo.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
@ -20,7 +20,7 @@
</PropertyGroup>
<ItemGroup>
<Content Include="Images\logo.ico" />
<Content Include="logo.ico" />
</ItemGroup>
<ItemGroup>
@ -32,17 +32,11 @@
<ItemGroup>
<ProjectReference Include="..\..\FunGame.Core\FunGame.Core.csproj" />
<ProjectReference Include="..\..\FunGame.Extension\FunGame.SQLQueryExtension\FunGame.SQLQueryExtension.csproj" />
<ProjectReference Include="..\FunGame.Implement\FunGame.Implement.csproj" />
<ProjectReference Include="..\FunGame.Server\FunGame.Server.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="Images\logo.ico">
<PackagePath>\</PackagePath>
<Pack>True</Pack>
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="wwwroot\" />
</ItemGroup>

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@ -2,6 +2,11 @@
{
public class PayloadModel<T> where T : struct, Enum
{
/// <summary>
/// 业务事件
/// </summary>
public string Event { get; set; } = "";
/// <summary>
/// 请求类型
/// </summary>

View File

@ -62,8 +62,8 @@ try
// 读取 Server 插件
FunGameSystem.GetServerPlugins();
// 初始化用户密钥列表
FunGameSystem.InitUserKeys();
// 初始化服务器其他配置文件
FunGameSystem.InitOtherConfig();
// Add services to the container.
WebApplicationBuilder builder = WebApplication.CreateBuilder(args);
@ -215,12 +215,17 @@ try
IExceptionHandlerFeature? contextFeature = context.Features.Get<IExceptionHandlerFeature>();
if (contextFeature != null)
{
await context.Response.WriteAsync(new
await context.Response.WriteAsync(NetworkUtility.JsonSerialize(new PayloadModel<DataRequestType>()
{
context.Response.StatusCode,
Event = "system_error",
RequestType = DataRequestType.UnKnown,
StatusCode = context.Response.StatusCode,
Message = "Internal Server Error.",
Detailed = contextFeature.Error.Message
}.ToString() ?? "");
Data = new()
{
{ "msg", contextFeature.Error.Message }
}
}));
}
});
});
@ -242,6 +247,16 @@ try
// 开始监听连接
listener.BannedList.AddRange(Config.ServerBannedList);
FunGameSystem.CloseListener += async () =>
{
foreach (ServerModel<ServerWebSocket> model in listener.ClientList.Cast<ServerModel<ServerWebSocket>>())
{
await model.Kick("服务器正在关闭。");
}
listener.Close();
await app.StopAsync();
};
Task order = Task.Factory.StartNew(GetConsoleOrder);
app.Run();
@ -260,8 +275,20 @@ async Task GetConsoleOrder()
if (order != "")
{
order = order.ToLower();
if (FunGameSystem.OrderList.TryGetValue(order, out Action<string>? action) && action != null)
{
action(order);
}
switch (order)
{
case OrderDictionary.Quit:
case OrderDictionary.Exit:
case OrderDictionary.Close:
CloseServer();
break;
case OrderDictionary.Restart:
ServerHelper.WriteLine("服务器正在运行,请手动结束服务器进程再启动!");
break;
default:
await ConsoleModel.Order(listener, order);
break;

View File

@ -25,7 +25,7 @@ namespace Milimoe.FunGame.WebAPI.Services
string key = authorizationHeader["Bearer ".Length..].Trim();
// 验证 API Bearer Token
if (key == "" || !FunGameSystem.IsAPISecretKeyExist(key))
if (key == "" || !FunGameSystem.APISecretKeyExists(key))
{
await Task.CompletedTask;
return AuthenticateResult.Fail("Invalid Token.");

BIN
FunGame.WebAPI/logo.ico Normal file

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@ -11,6 +11,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FunGame.WebAPI", "FunGame.W
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FunGame.Core", "..\FunGame.Core\FunGame.Core.csproj", "{33CAC80F-8394-41DB-B5AF-5E91123E6C84}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FunGame.SQLQueryExtension", "..\FunGame.Extension\FunGame.SQLQueryExtension\FunGame.SQLQueryExtension.csproj", "{9EEB3474-B9A1-4E5E-BEF0-14F30D81873C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -33,6 +35,10 @@ Global
{33CAC80F-8394-41DB-B5AF-5E91123E6C84}.Debug|Any CPU.Build.0 = Debug|Any CPU
{33CAC80F-8394-41DB-B5AF-5E91123E6C84}.Release|Any CPU.ActiveCfg = Release|Any CPU
{33CAC80F-8394-41DB-B5AF-5E91123E6C84}.Release|Any CPU.Build.0 = Release|Any CPU
{9EEB3474-B9A1-4E5E-BEF0-14F30D81873C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9EEB3474-B9A1-4E5E-BEF0-14F30D81873C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9EEB3474-B9A1-4E5E-BEF0-14F30D81873C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9EEB3474-B9A1-4E5E-BEF0-14F30D81873C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE