添加插件事件 (#53)

* 添加插件事件

* 调整主方法
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milimoe 2025-04-27 00:06:32 +08:00 committed by GitHub
parent 5f80e5934b
commit 832b99dcdc
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GPG Key ID: B5690EEEBB952194
4 changed files with 549 additions and 291 deletions

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@ -4,6 +4,7 @@ using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.SQLScript.Common;
using Milimoe.FunGame.Core.Library.SQLScript.Entity;
@ -219,13 +220,27 @@ namespace Milimoe.FunGame.Server.Controller
if (requestData.Count >= 1)
{
key = DataRequest.GetDictionaryJsonObject<Guid>(requestData, "key");
if (Server.IsLoginKey(key))
GeneralEventArgs eventArgs = new();
FunGameSystem.ServerPluginLoader?.OnBeforeLogoutEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeLogoutEvent(this, eventArgs);
if (eventArgs.Cancel)
{
msg = DataRequestService.GetPluginCancelString(DataRequestType.RunTime_Logout, eventArgs);
ServerHelper.WriteLine(msg, InvokeMessageType.DataRequest, LogLevel.Warning);
}
else if (Server.IsLoginKey(key))
{
// 从玩家列表移除
Server.RemoveUser();
Server.GetUsersCount();
msg = "你已成功退出登录! ";
}
else eventArgs.Success = false;
FunGameSystem.ServerPluginLoader?.OnBeforeLogoutEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeLogoutEvent(this, eventArgs);
}
resultData.Add("msg", msg);
resultData.Add("key", key);
@ -258,44 +273,62 @@ namespace Milimoe.FunGame.Server.Controller
string gameModule = DataRequest.GetDictionaryJsonObject<string>(requestData, "moduleServer") ?? "";
string gameMap = DataRequest.GetDictionaryJsonObject<string>(requestData, "map") ?? "";
bool isRank = DataRequest.GetDictionaryJsonObject<bool>(requestData, "isRank");
ServerHelper.WriteLine("[CreateRoom] " + RoomSet.GetTypeString(type) + " (" + string.Join(", ", [gameModule, gameMap]) + ")", InvokeMessageType.DataRequest);
if (gameModule == "" || gameMap == "" || FunGameSystem.GameModuleLoader is null || !FunGameSystem.GameModuleLoader.ModuleServers.ContainsKey(gameModule) || !FunGameSystem.GameModuleLoader.Maps.ContainsKey(gameMap))
{
ServerHelper.WriteLine("缺少对应的模组或地图,无法创建房间。");
resultData.Add("room", room);
return;
}
User user = DataRequest.GetDictionaryJsonObject<User>(requestData, "master") ?? Factory.GetUser();
string password = DataRequest.GetDictionaryJsonObject<string>(requestData, "password") ?? "";
int maxusers = DataRequest.GetDictionaryJsonObject<int>(requestData, "maxUsers");
if (user.Id != 0)
RoomEventArgs eventArgs = new(type, password);
FunGameSystem.ServerPluginLoader?.OnBeforeCreateRoomEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeCreateRoomEvent(this, eventArgs);
if (eventArgs.Cancel)
{
string roomid;
while (true)
ServerHelper.WriteLine(DataRequestService.GetPluginCancelString(DataRequestType.Main_CreateRoom, eventArgs), InvokeMessageType.DataRequest, LogLevel.Warning);
resultData.Add("room", room);
return;
}
else
{
ServerHelper.WriteLine("[CreateRoom] " + RoomSet.GetTypeString(type) + " (" + string.Join(", ", [gameModule, gameMap]) + ")", InvokeMessageType.DataRequest);
if (gameModule == "" || gameMap == "" || FunGameSystem.GameModuleLoader is null || !FunGameSystem.GameModuleLoader.ModuleServers.ContainsKey(gameModule) || !FunGameSystem.GameModuleLoader.Maps.ContainsKey(gameMap))
{
// 防止重复
roomid = Verification.CreateVerifyCode(VerifyCodeType.MixVerifyCode, 7).ToUpper();
if (FunGameSystem.RoomList.GetRoom(roomid).Roomid == "-1")
{
break;
}
ServerHelper.WriteLine("缺少对应的模组或地图,无法创建房间。");
resultData.Add("room", room);
return;
}
if (roomid != "-1" && SQLHelper != null)
if (user.Id != 0)
{
SQLHelper.Execute(RoomQuery.Insert_CreateRoom(SQLHelper, roomid, user.Id, type, gameModule, gameMap, isRank, password, maxusers));
if (SQLHelper.Result == SQLResult.Success)
string roomid;
while (true)
{
ServerHelper.WriteLine("[CreateRoom] Master: " + user.Username + " RoomID: " + roomid);
DataRow? dr = SQLHelper.ExecuteDataRow(RoomQuery.Select_IsExistRoom(SQLHelper, roomid));
if (dr != null)
// 防止重复
roomid = Verification.CreateVerifyCode(VerifyCodeType.MixVerifyCode, 7).ToUpper();
if (FunGameSystem.RoomList.GetRoom(roomid).Roomid == "-1")
{
room = Factory.GetRoom(dr, user);
FunGameSystem.RoomList.AddRoom(room);
break;
}
}
if (roomid != "-1" && SQLHelper != null)
{
SQLHelper.Execute(RoomQuery.Insert_CreateRoom(SQLHelper, roomid, user.Id, type, gameModule, gameMap, isRank, password, maxusers));
if (SQLHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine("[CreateRoom] Master: " + user.Username + " RoomID: " + roomid);
DataRow? dr = SQLHelper.ExecuteDataRow(RoomQuery.Select_IsExistRoom(SQLHelper, roomid));
if (dr != null)
{
room = Factory.GetRoom(dr, user);
FunGameSystem.RoomList.AddRoom(room);
}
}
}
}
}
eventArgs.Success = room.Roomid != "-1";
FunGameSystem.ServerPluginLoader?.OnAfterCreateRoomEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterCreateRoomEvent(this, eventArgs);
}
resultData.Add("room", room);
}
@ -324,7 +357,22 @@ namespace Milimoe.FunGame.Server.Controller
if (roomid != "-1" && FunGameSystem.RoomList.IsExist(roomid))
{
result = await Server.QuitRoom(roomid, isMaster);
Room room = FunGameSystem.RoomList[roomid];
RoomEventArgs eventArgs = new(room);
FunGameSystem.ServerPluginLoader?.OnBeforeQuitRoomEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeQuitRoomEvent(this, eventArgs);
if (eventArgs.Cancel)
{
ServerHelper.WriteLine(DataRequestService.GetPluginCancelString(DataRequestType.Main_QuitRoom, eventArgs), InvokeMessageType.DataRequest, LogLevel.Warning);
}
else
{
result = await Server.QuitRoom(roomid, isMaster);
}
eventArgs.Success = result;
FunGameSystem.ServerPluginLoader?.OnAfterQuitRoomEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterQuitRoomEvent(this, eventArgs);
}
}
resultData.Add("result", result);
@ -344,13 +392,22 @@ namespace Milimoe.FunGame.Server.Controller
if (roomid != "-1")
{
if (SQLHelper != null)
Room room = FunGameSystem.RoomList[roomid];
RoomEventArgs eventArgs = new(room);
FunGameSystem.ServerPluginLoader?.OnBeforeIntoRoomEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeIntoRoomEvent(this, eventArgs);
if (eventArgs.Cancel)
{
ServerHelper.WriteLine(DataRequestService.GetPluginCancelString(DataRequestType.Main_IntoRoom, eventArgs), InvokeMessageType.DataRequest, LogLevel.Warning);
}
else if (SQLHelper != null)
{
SQLHelper.ExecuteDataSet(RoomQuery.Select_IsExistRoom(SQLHelper, roomid));
if (SQLHelper.Success)
{
FunGameSystem.RoomList.IntoRoom(roomid, Server.User);
Server.InRoom = FunGameSystem.RoomList[roomid];
Server.InRoom = room;
Server.User.OnlineState = OnlineState.InRoom;
await Server.SendClients(Server.Listener.ClientList.Where(c => c != null && roomid == c.InRoom.Roomid && c.User.Id != 0),
SocketMessageType.Chat, Server.User.Username, DateTimeUtility.GetNowShortTime() + " [ " + Server.User.Username + " ] 进入了房间。");
@ -361,6 +418,10 @@ namespace Milimoe.FunGame.Server.Controller
FunGameSystem.RoomList.RemoveRoom(roomid);
}
}
eventArgs.Success = result;
FunGameSystem.ServerPluginLoader?.OnAfterIntoRoomEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterIntoRoomEvent(this, eventArgs);
}
}
resultData.Add("result", result);
@ -376,13 +437,28 @@ namespace Milimoe.FunGame.Server.Controller
bool result = true;
if (requestData.Count >= 1)
{
bool iscancel = DataRequest.GetDictionaryJsonObject<bool>(requestData, "isCancel");
if (!iscancel)
bool isCancel = DataRequest.GetDictionaryJsonObject<bool>(requestData, "isCancel");
if (!isCancel)
{
ServerHelper.WriteLine("[MatchRoom] Start", InvokeMessageType.DataRequest);
RoomType type = DataRequest.GetDictionaryJsonObject<RoomType>(requestData, "roomType");
User user = DataRequest.GetDictionaryJsonObject<User>(requestData, "matcher") ?? Factory.GetUser();
StartMatching(type, user);
GeneralEventArgs eventArgs = new();
FunGameSystem.ServerPluginLoader?.OnBeforeStartMatchEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeStartMatchEvent(this, eventArgs);
if (eventArgs.Cancel)
{
ServerHelper.WriteLine(DataRequestService.GetPluginCancelString(DataRequestType.Main_MatchRoom, eventArgs), InvokeMessageType.DataRequest, LogLevel.Warning);
}
else
{
ServerHelper.WriteLine("[MatchRoom] Start", InvokeMessageType.DataRequest);
RoomType type = DataRequest.GetDictionaryJsonObject<RoomType>(requestData, "roomType");
User user = DataRequest.GetDictionaryJsonObject<User>(requestData, "matcher") ?? Factory.GetUser();
StartMatching(type, user);
}
eventArgs.Success = !eventArgs.Cancel;
FunGameSystem.ServerPluginLoader?.OnAfterStartMatchEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterStartMatchEvent(this, eventArgs);
}
else
{
@ -453,11 +529,24 @@ namespace Milimoe.FunGame.Server.Controller
if (requestData.Count >= 1)
{
string msg = DataRequest.GetDictionaryJsonObject<string>(requestData, "msg") ?? "";
if (msg.Trim() != "")
SendTalkEventArgs eventArgs = new(msg);
FunGameSystem.ServerPluginLoader?.OnBeforeSendTalkEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeSendTalkEvent(this, eventArgs);
if (eventArgs.Cancel)
{
ServerHelper.WriteLine(DataRequestService.GetPluginCancelString(DataRequestType.Main_Chat, eventArgs), InvokeMessageType.DataRequest, LogLevel.Warning);
}
else if (msg.Trim() != "")
{
await Server.SendClients(Server.Listener.ClientList.Where(c => c != null && Server.InRoom.Roomid == c.InRoom.Roomid && c.User.Id != 0),
SocketMessageType.Chat, Server.User.Username, msg);
}
eventArgs.Success = !eventArgs.Cancel;
FunGameSystem.ServerPluginLoader?.OnAfterSendTalkEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterSendTalkEvent(this, eventArgs);
}
}
@ -476,58 +565,73 @@ namespace Milimoe.FunGame.Server.Controller
if (roomid != "-1")
{
if (isMaster)
GeneralEventArgs eventArgs = new(FunGameSystem.RoomList[roomid], isMaster);
FunGameSystem.ServerPluginLoader?.OnBeforeStartGameEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeStartGameEvent(this, eventArgs);
if (eventArgs.Cancel)
{
string[] usernames = [.. FunGameSystem.RoomList.GetNotReadyUserList(roomid).Select(user => user.Username)];
if (usernames.Length > 0)
{
if (_isReadyCheckCD[0] == false)
{
// 提醒玩家准备
Server.SendSystemMessage(ShowMessageType.None, "还有玩家尚未准备,无法开始游戏。", "", 0, Server.User.Username);
Server.SendSystemMessage(ShowMessageType.Tip, "房主即将开始游戏,请准备!", "请准备就绪", 10, usernames);
_isReadyCheckCD[0] = true;
TaskUtility.RunTimer(() =>
{
_isReadyCheckCD[0] = false;
}, 15000);
}
else
{
Server.SendSystemMessage(ShowMessageType.None, "还有玩家尚未准备无法开始游戏。15秒内只能发送一次准备提醒。", "", 0, Server.User.Username);
}
}
else
{
List<User> users = FunGameSystem.RoomList.GetUsers(roomid);
if (users.Count < 2)
{
Server.SendSystemMessage(ShowMessageType.None, "玩家数量不足,无法开始游戏。", "", 0, Server.User.Username);
}
else
{
usernames = [.. users.Select(user => user.Username)];
Server.SendSystemMessage(ShowMessageType.None, "所有玩家均已准备游戏将在10秒后开始。", "", 0, usernames);
StartGame(roomid, users, usernames);
result = true;
}
}
}
else if (_isReadyCheckCD[1] == false)
{
// 提醒房主开始游戏
Server.SendSystemMessage(ShowMessageType.None, "已提醒房主立即开始游戏。", "", 0, Server.User.Username);
Server.SendSystemMessage(ShowMessageType.Tip, "房间中的玩家已请求你立即开始游戏。", "请求开始", 10, FunGameSystem.RoomList[roomid].RoomMaster.Username);
_isReadyCheckCD[1] = true;
TaskUtility.RunTimer(() =>
{
_isReadyCheckCD[1] = false;
}, 15000);
ServerHelper.WriteLine(DataRequestService.GetPluginCancelString(DataRequestType.Main_StartGame, eventArgs), InvokeMessageType.DataRequest, LogLevel.Warning);
}
else
{
Server.SendSystemMessage(ShowMessageType.None, "15秒内只能发送一次提醒请稍后再试。", "", 0, Server.User.Username);
if (isMaster)
{
string[] usernames = [.. FunGameSystem.RoomList.GetNotReadyUserList(roomid).Select(user => user.Username)];
if (usernames.Length > 0)
{
if (_isReadyCheckCD[0] == false)
{
// 提醒玩家准备
Server.SendSystemMessage(ShowMessageType.None, "还有玩家尚未准备,无法开始游戏。", "", 0, Server.User.Username);
Server.SendSystemMessage(ShowMessageType.Tip, "房主即将开始游戏,请准备!", "请准备就绪", 10, usernames);
_isReadyCheckCD[0] = true;
TaskUtility.RunTimer(() =>
{
_isReadyCheckCD[0] = false;
}, 15000);
}
else
{
Server.SendSystemMessage(ShowMessageType.None, "还有玩家尚未准备无法开始游戏。15秒内只能发送一次准备提醒。", "", 0, Server.User.Username);
}
}
else
{
List<User> users = FunGameSystem.RoomList.GetUsers(roomid);
if (users.Count < 2)
{
Server.SendSystemMessage(ShowMessageType.None, "玩家数量不足,无法开始游戏。", "", 0, Server.User.Username);
}
else
{
usernames = [.. users.Select(user => user.Username)];
Server.SendSystemMessage(ShowMessageType.None, "所有玩家均已准备游戏将在10秒后开始。", "", 0, usernames);
StartGame(roomid, users, usernames);
result = true;
}
}
}
else if (_isReadyCheckCD[1] == false)
{
// 提醒房主开始游戏
Server.SendSystemMessage(ShowMessageType.None, "已提醒房主立即开始游戏。", "", 0, Server.User.Username);
Server.SendSystemMessage(ShowMessageType.Tip, "房间中的玩家已请求你立即开始游戏。", "请求开始", 10, FunGameSystem.RoomList[roomid].RoomMaster.Username);
_isReadyCheckCD[1] = true;
TaskUtility.RunTimer(() =>
{
_isReadyCheckCD[1] = false;
}, 15000);
}
else
{
Server.SendSystemMessage(ShowMessageType.None, "15秒内只能发送一次提醒请稍后再试。", "", 0, Server.User.Username);
}
}
eventArgs.Success = result;
FunGameSystem.ServerPluginLoader?.OnAfterStartGameEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterStartGameEvent(this, eventArgs);
}
}
resultData.Add("result", result);
@ -786,41 +890,57 @@ namespace Milimoe.FunGame.Server.Controller
{
bool result = false;
string msg = "";
string room = DataRequest.GetDictionaryJsonObject<string>(requestData, "roomid") ?? "-1";
string roomid = DataRequest.GetDictionaryJsonObject<string>(requestData, "roomid") ?? "-1";
RoomType newType = DataRequest.GetDictionaryJsonObject<RoomType>(requestData, "type");
string newPassword = DataRequest.GetDictionaryJsonObject<string>(requestData, "password") ?? "";
int newMaxUsers = DataRequest.GetDictionaryJsonObject<int>(requestData, "maxUsers");
string newModule = DataRequest.GetDictionaryJsonObject<string>(requestData, "module") ?? "";
string newMap = DataRequest.GetDictionaryJsonObject<string>(requestData, "map") ?? "";
User user = Server.User;
if (room != "-1" && FunGameSystem.RoomList.IsExist(room))
if (roomid != "-1" && FunGameSystem.RoomList.IsExist(roomid))
{
Room r = FunGameSystem.RoomList[room];
if (user.Id != r.RoomMaster.Id)
Room room = FunGameSystem.RoomList[roomid];
RoomEventArgs eventArgs = new(room);
FunGameSystem.ServerPluginLoader?.OnBeforeChangeRoomSettingEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeChangeRoomSettingEvent(this, eventArgs);
if (eventArgs.Cancel)
{
msg = "更新失败,只有房主才可以更新房间设置。";
msg = DataRequestService.GetPluginCancelString(DataRequestType.Room_UpdateRoomSettings, eventArgs);
ServerHelper.WriteLine(msg, InvokeMessageType.DataRequest, LogLevel.Warning);
}
else
{
result = true;
ServerHelper.WriteLine("[UpdateRoomSettings] User: " + user.Username + " RoomID: " + r.Roomid);
if (r.RoomState == RoomState.Created)
if (user.Id != room.RoomMaster.Id)
{
r.RoomType = newType;
r.Password = newPassword;
r.MaxUsers = newMaxUsers;
r.GameModule = newModule;
r.GameMap = newMap;
msg = "更新失败,只有房主才可以更新房间设置。";
}
else
{
msg = "更新失败,只能在房间状态稳定时更新其设置。";
result = true;
ServerHelper.WriteLine("[UpdateRoomSettings] User: " + user.Username + " RoomID: " + room.Roomid);
if (room.RoomState == RoomState.Created)
{
room.RoomType = newType;
room.Password = newPassword;
room.MaxUsers = newMaxUsers;
room.GameModule = newModule;
room.GameMap = newMap;
}
else
{
msg = "更新失败,只能在房间状态稳定时更新其设置。";
}
}
}
eventArgs.Success = result;
FunGameSystem.ServerPluginLoader?.OnAfterChangeRoomSettingEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterChangeRoomSettingEvent(this, eventArgs);
}
resultData.Add("result", result);
resultData.Add("msg", msg);
resultData.Add("room", room);
resultData.Add("room", roomid);
}
/// <summary>
@ -856,19 +976,34 @@ namespace Milimoe.FunGame.Server.Controller
if (roomid != "-1" && FunGameSystem.RoomList.IsExist(roomid) && newMaster.Id != 0)
{
Room room = FunGameSystem.RoomList[roomid];
User oldMaster = room.RoomMaster;
room.RoomMaster = newMaster;
result = true;
RoomEventArgs eventArgs = new(room);
FunGameSystem.ServerPluginLoader?.OnBeforeChangeRoomSettingEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeChangeRoomSettingEvent(this, eventArgs);
if (SQLHelper != null)
if (eventArgs.Cancel)
{
SQLHelper.UpdateRoomMaster(roomid, newMaster.Id);
if (SQLHelper.Result == SQLResult.Success)
ServerHelper.WriteLine(DataRequestService.GetPluginCancelString(DataRequestType.Room_UpdateRoomSettings, eventArgs), InvokeMessageType.DataRequest, LogLevel.Warning);
}
else
{
User oldMaster = room.RoomMaster;
room.RoomMaster = newMaster;
result = true;
if (SQLHelper != null)
{
await Server.SendClients(Server.Listener.ClientList.Where(c => c != null && c.InRoom.Roomid == roomid), SocketMessageType.UpdateRoomMaster, room);
ServerHelper.WriteLine($"[UpdateRoomMaster] RoomID: {roomid} 房主变更: {oldMaster.Username} -> {newMaster.Username}");
SQLHelper.UpdateRoomMaster(roomid, newMaster.Id);
if (SQLHelper.Result == SQLResult.Success)
{
await Server.SendClients(Server.Listener.ClientList.Where(c => c != null && c.InRoom.Roomid == roomid), SocketMessageType.UpdateRoomMaster, room);
ServerHelper.WriteLine($"[UpdateRoomMaster] RoomID: {roomid} 房主变更: {oldMaster.Username} -> {newMaster.Username}");
}
}
}
eventArgs.Success = result;
FunGameSystem.ServerPluginLoader?.OnAfterChangeRoomSettingEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterChangeRoomSettingEvent(this, eventArgs);
}
}
else
@ -1021,11 +1156,28 @@ namespace Milimoe.FunGame.Server.Controller
if (SQLHelper != null && requestData.Count > 0)
{
User user = DataRequest.GetDictionaryJsonObject<User>(requestData, "user") ?? Factory.GetUser();
SQLHelper.UpdateUser(user);
if (SQLHelper.Success)
GeneralEventArgs eventArgs = new(user);
FunGameSystem.ServerPluginLoader?.OnBeforeChangeProfileEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeChangeProfileEvent(this, eventArgs);
if (eventArgs.Cancel)
{
msg = "";
msg = DataRequestService.GetPluginCancelString(DataRequestType.UserCenter_UpdateUser, eventArgs);
ServerHelper.WriteLine(msg, InvokeMessageType.DataRequest, LogLevel.Warning);
}
else
{
SQLHelper.UpdateUser(user);
if (SQLHelper.Success)
{
msg = "";
}
}
eventArgs.Success = msg == "";
FunGameSystem.ServerPluginLoader?.OnAfterChangeProfileEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterChangeProfileEvent(this, eventArgs);
}
resultData.Add("msg", msg);
}
@ -1042,7 +1194,17 @@ namespace Milimoe.FunGame.Server.Controller
{
string username = DataRequest.GetDictionaryJsonObject<string>(requestData, "username") ?? "";
string password = DataRequest.GetDictionaryJsonObject<string>(requestData, "password") ?? "";
if (username.Trim() != "" && password.Trim() != "")
GeneralEventArgs eventArgs = new(username, password);
FunGameSystem.ServerPluginLoader?.OnBeforeChangeAccountSettingEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeChangeAccountSettingEvent(this, eventArgs);
if (eventArgs.Cancel)
{
msg = DataRequestService.GetPluginCancelString(_lastRequest, eventArgs);
ServerHelper.WriteLine(msg, InvokeMessageType.DataRequest, LogLevel.Warning);
}
else if (username.Trim() != "" && password.Trim() != "")
{
FunGameSystem.UpdateUserKey(username);
password = password.Encrypt(FunGameSystem.GetUserKey(username));
@ -1053,6 +1215,10 @@ namespace Milimoe.FunGame.Server.Controller
msg = "";
}
}
eventArgs.Success = msg == "";
FunGameSystem.ServerPluginLoader?.OnAfterChangeAccountSettingEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterChangeAccountSettingEvent(this, eventArgs);
}
resultData.Add("msg", msg);
}
@ -1063,7 +1229,15 @@ namespace Milimoe.FunGame.Server.Controller
/// <param name="resultData"></param>
private void DailySignIn(Dictionary<string, object> resultData)
{
if (SQLHelper != null)
GeneralEventArgs eventArgs = new();
FunGameSystem.ServerPluginLoader?.OnBeforeSignInEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeSignInEvent(this, eventArgs);
if (eventArgs.Cancel)
{
ServerHelper.WriteLine(DataRequestService.GetPluginCancelString(DataRequestType.UserCenter_DailySignIn, eventArgs), InvokeMessageType.DataRequest, LogLevel.Warning);
}
else if (SQLHelper != null)
{
long userId = Server.User.Id;
if (userId != 0)
@ -1088,12 +1262,21 @@ namespace Milimoe.FunGame.Server.Controller
SQLHelper.Execute(UserSignIns.Update_UserSignIn(SQLHelper, userId, days));
if (SQLHelper.Success)
{
eventArgs.Success = true;
FunGameSystem.ServerPluginLoader?.OnAfterSignInEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterSignInEvent(this, eventArgs);
resultData.Add("msg", $"签到成功!你已经连续签到 {days} 天!");
return;
}
}
}
}
eventArgs.Success = false;
FunGameSystem.ServerPluginLoader?.OnAfterSignInEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterSignInEvent(this, eventArgs);
resultData.Add("msg", "签到失败!");
}
@ -1113,7 +1296,20 @@ namespace Milimoe.FunGame.Server.Controller
if (requestData.Count > 0)
{
long[] ids = DataRequest.GetDictionaryJsonObject<long[]>(requestData, "ids") ?? [];
stores = SQLHelper?.GetStoresWithGoods(ids) ?? [];
GeneralEventArgs eventArgs = new(ids);
FunGameSystem.ServerPluginLoader?.OnBeforeOpenStoreEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeOpenStoreEvent(this, eventArgs);
if (eventArgs.Cancel)
{
ServerHelper.WriteLine(DataRequestService.GetPluginCancelString(DataRequestType.Inventory_GetStore, eventArgs), InvokeMessageType.DataRequest, LogLevel.Warning);
}
else stores = SQLHelper?.GetStoresWithGoods(ids) ?? [];
eventArgs.Success = stores.Count > 0;
FunGameSystem.ServerPluginLoader?.OnAfterOpenStoreEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterOpenStoreEvent(this, eventArgs);
}
resultData.Add("result", stores.Count > 0);
@ -1175,83 +1371,98 @@ namespace Milimoe.FunGame.Server.Controller
Dictionary<long, int> counts = DataRequest.GetDictionaryJsonObject<Dictionary<long, int>>(requestData, "counts") ?? [];
bool ignore = DataRequest.GetDictionaryJsonObject<bool>(requestData, "ignore");
Store? store = SQLHelper.GetStore(storeid);
User? user = SQLHelper.GetUserById(userid, true);
if (store != null && user != null)
{
try
{
SQLHelper.NewTransaction();
GeneralEventArgs eventArgs = new(DataRequestType.Inventory_StoreBuy, storeid, userid, currency, counts, ignore);
FunGameSystem.ServerPluginLoader?.OnBeforeBuyItemEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeBuyItemEvent(this, eventArgs);
foreach (long goodsId in counts.Keys)
if (eventArgs.Cancel)
{
ServerHelper.WriteLine(DataRequestService.GetPluginCancelString(DataRequestType.Inventory_StoreBuy, eventArgs), InvokeMessageType.DataRequest, LogLevel.Warning);
}
else
{
Store? store = SQLHelper.GetStore(storeid);
User? user = SQLHelper.GetUserById(userid, true);
if (store != null && user != null)
{
try
{
Goods goods = store.Goods[goodsId];
int count = counts[goodsId];
if (count > goods.Stock)
SQLHelper.NewTransaction();
foreach (long goodsId in counts.Keys)
{
result = false;
buyResult.Add($"购买失败,原因:库存不足,当前库存为:{goods.Stock},购买数量:{count}。");
continue;
}
if (goods.GetPrice(currency, out double price))
{
bool subResult = true;
bool useCredits = true;
double totalPrice = price * count;
if (currency == General.GameplayEquilibriumConstant.InGameCurrency && user.Inventory.Credits >= totalPrice)
{
user.Inventory.Credits -= totalPrice;
}
else
{
subResult = false;
buyResult.Add($"购买失败,原因:需要花费 {totalPrice} {General.GameplayEquilibriumConstant.InGameCurrency},但是您只有 {user.Inventory.Credits} {General.GameplayEquilibriumConstant.InGameCurrency}。");
}
if (currency == General.GameplayEquilibriumConstant.InGameMaterial && user.Inventory.Materials >= totalPrice)
{
user.Inventory.Materials -= totalPrice;
useCredits = false;
}
else
{
subResult = false;
buyResult.Add($"购买失败,原因:需要花费 {totalPrice} {General.GameplayEquilibriumConstant.InGameMaterial},但是您只有 {user.Inventory.Credits} {General.GameplayEquilibriumConstant.InGameMaterial}。");
}
if (subResult)
{
goods.Stock -= count;
totalCost += totalPrice;
ProcessStoreBuy(goods, useCredits, price, count, user);
buyResult.Add($"成功消费:{totalPrice} {currency},购买了 {count} 个 {goods.Name}。");
}
else
Goods goods = store.Goods[goodsId];
int count = counts[goodsId];
if (count > goods.Stock)
{
result = false;
buyResult.Add($"购买失败,原因:库存不足,当前库存为:{goods.Stock},购买数量:{count}。");
continue;
}
if (goods.GetPrice(currency, out double price))
{
bool subResult = true;
bool useCredits = true;
double totalPrice = price * count;
if (currency == General.GameplayEquilibriumConstant.InGameCurrency && user.Inventory.Credits >= totalPrice)
{
user.Inventory.Credits -= totalPrice;
}
else
{
subResult = false;
buyResult.Add($"购买失败,原因:需要花费 {totalPrice} {General.GameplayEquilibriumConstant.InGameCurrency},但是您只有 {user.Inventory.Credits} {General.GameplayEquilibriumConstant.InGameCurrency}。");
}
if (currency == General.GameplayEquilibriumConstant.InGameMaterial && user.Inventory.Materials >= totalPrice)
{
user.Inventory.Materials -= totalPrice;
useCredits = false;
}
else
{
subResult = false;
buyResult.Add($"购买失败,原因:需要花费 {totalPrice} {General.GameplayEquilibriumConstant.InGameMaterial},但是您只有 {user.Inventory.Credits} {General.GameplayEquilibriumConstant.InGameMaterial}。");
}
if (subResult)
{
goods.Stock -= count;
totalCost += totalPrice;
ProcessStoreBuy(goods, useCredits, price, count, user);
buyResult.Add($"成功消费:{totalPrice} {currency},购买了 {count} 个 {goods.Name}。");
}
else
{
result = false;
}
}
}
}
if (result || (!result && ignore))
{
SQLHelper.UpdateInventory(user.Inventory);
}
if (result || (!result && ignore))
{
SQLHelper.UpdateInventory(user.Inventory);
}
if (SQLHelper.Success)
{
SQLHelper.Commit();
if (SQLHelper.Success)
{
SQLHelper.Commit();
}
else
{
SQLHelper.Rollback();
}
}
else
catch (Exception e)
{
SQLHelper.Rollback();
ServerHelper.Error(e);
buyResult.Add("暂时无法处理此购买,请稍后再试。");
}
}
catch (Exception e)
{
SQLHelper.Rollback();
ServerHelper.Error(e);
buyResult.Add("暂时无法处理此购买,请稍后再试。");
}
}
eventArgs.Success = result;
FunGameSystem.ServerPluginLoader?.OnAfterBuyItemEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterBuyItemEvent(this, eventArgs);
}
resultData.Add("result", result);
resultData.Add("msg", string.Join("\r\n", buyResult));
@ -1294,78 +1505,92 @@ namespace Milimoe.FunGame.Server.Controller
if (SQLHelper != null && requestData.Count > 0)
{
Guid itemGuid = DataRequest.GetDictionaryJsonObject<Guid>(requestData, "itemGuid");
long userid = DataRequest.GetDictionaryJsonObject<long>(requestData, "userid");
double price = DataRequest.GetDictionaryJsonObject<double>(requestData, "price");
MarketItem? marketItem = SQLHelper.GetMarketItem(itemGuid);
if (marketItem != null)
GeneralEventArgs eventArgs = new(DataRequestType.Inventory_MarketBuy, itemGuid, userid, price);
FunGameSystem.ServerPluginLoader?.OnBeforeBuyItemEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeBuyItemEvent(this, eventArgs);
if (eventArgs.Cancel)
{
long userid = DataRequest.GetDictionaryJsonObject<long>(requestData, "userid");
double price = DataRequest.GetDictionaryJsonObject<double>(requestData, "price");
try
ServerHelper.WriteLine(DataRequestService.GetPluginCancelString(DataRequestType.Inventory_MarketBuy, eventArgs), InvokeMessageType.DataRequest, LogLevel.Warning);
}
else
{
MarketItem? marketItem = SQLHelper.GetMarketItem(itemGuid);
if (marketItem != null)
{
User? buyer = SQLHelper.GetUserById(userid, true);
User? itemUser = SQLHelper.GetUserById(marketItem.User.Id, true);
if (itemUser != null && buyer != null && itemUser.Inventory.Items.FirstOrDefault(i => i.Guid == itemGuid) is Item item)
try
{
if (buyer.Inventory.Credits >= price)
User? buyer = SQLHelper.GetUserById(userid, true);
User? itemUser = SQLHelper.GetUserById(marketItem.User.Id, true);
if (itemUser != null && buyer != null && itemUser.Inventory.Items.FirstOrDefault(i => i.Guid == itemGuid) is Item item)
{
buyer.Inventory.Credits -= price;
double fee = Calculation.Round2Digits(price * 0.15);
itemUser.Inventory.Credits += price - fee;
result = true;
}
else
{
msg = $"购买失败,原因:需要花费 {price} {General.GameplayEquilibriumConstant.InGameCurrency},但是您只有 {buyer.Inventory.Credits} {General.GameplayEquilibriumConstant.InGameCurrency}。";
}
if (result)
{
SQLHelper.NewTransaction();
try
if (buyer.Inventory.Credits >= price)
{
item.EntityState = EntityState.Deleted;
SQLHelper.DeleteMarketItem(itemGuid);
Item newItem = item.Copy();
newItem.IsTradable = false;
newItem.NextTradableTime = DateTimeUtility.GetTradableTime();
newItem.User = buyer;
newItem.EntityState = EntityState.Added;
buyer.Inventory.Items.Add(newItem);
SQLHelper.UpdateInventory(itemUser.Inventory);
SQLHelper.UpdateInventory(buyer.Inventory);
buyer.Inventory.Credits -= price;
double fee = Calculation.Round2Digits(price * 0.15);
itemUser.Inventory.Credits += price - fee;
result = true;
}
catch
else
{
result = false;
msg = $"购买失败,原因:需要花费 {price} {General.GameplayEquilibriumConstant.InGameCurrency},但是您只有 {buyer.Inventory.Credits} {General.GameplayEquilibriumConstant.InGameCurrency}。";
}
if (result)
{
msg = $"成功消费:{price} {General.GameplayEquilibriumConstant.InGameCurrency},购买了 {itemUser.Username} 出售的 {item.Name}。";
SQLHelper.Commit();
}
else
{
SQLHelper.Rollback();
SQLHelper.NewTransaction();
try
{
item.EntityState = EntityState.Deleted;
SQLHelper.DeleteMarketItem(itemGuid);
Item newItem = item.Copy();
newItem.IsTradable = false;
newItem.NextTradableTime = DateTimeUtility.GetTradableTime();
newItem.User = buyer;
newItem.EntityState = EntityState.Added;
buyer.Inventory.Items.Add(newItem);
SQLHelper.UpdateInventory(itemUser.Inventory);
SQLHelper.UpdateInventory(buyer.Inventory);
}
catch
{
result = false;
}
if (result)
{
msg = $"成功消费:{price} {General.GameplayEquilibriumConstant.InGameCurrency},购买了 {itemUser.Username} 出售的 {item.Name}。";
SQLHelper.Commit();
}
else
{
SQLHelper.Rollback();
}
}
}
}
catch (Exception e)
{
SQLHelper.Rollback();
ServerHelper.Error(e);
msg = "暂时无法处理此购买,请稍后再试。";
}
}
catch (Exception e)
else
{
SQLHelper.Rollback();
ServerHelper.Error(e);
msg = "暂时无法处理此购买,请稍后再试。";
msg = "目标物品不存在。";
}
}
else
{
msg = "目标物品不存在。";
}
eventArgs.Success = result;
FunGameSystem.ServerPluginLoader?.OnAfterBuyItemEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterBuyItemEvent(this, eventArgs);
}
resultData.Add("result", result);
resultData.Add("msg", msg);
@ -1407,25 +1632,41 @@ namespace Milimoe.FunGame.Server.Controller
long userid = DataRequest.GetDictionaryJsonObject<long>(requestData, "userid");
Character[] targets = DataRequest.GetDictionaryJsonObject<Character[]>(requestData, "targets") ?? [];
long useCount = DataRequest.GetDictionaryJsonObject<long>(requestData, "useCount");
User? user = SQLHelper.GetUserById(userid, true);
if (user != null && user.Inventory.Items.FirstOrDefault(i => i.Guid == itemGuid) is Item item)
GeneralEventArgs eventArgs = new(itemGuid, userid, targets, useCount);
FunGameSystem.ServerPluginLoader?.OnBeforeUseItemEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeUseItemEvent(this, eventArgs);
if (eventArgs.Cancel)
{
// 暂定标准实现是传这两个参数,作用目标和使用数量
Dictionary<string, object> args = new()
ServerHelper.WriteLine(DataRequestService.GetPluginCancelString(DataRequestType.Inventory_Use, eventArgs), InvokeMessageType.DataRequest, LogLevel.Warning);
}
else
{
User? user = SQLHelper.GetUserById(userid, true);
if (user != null && user.Inventory.Items.FirstOrDefault(i => i.Guid == itemGuid) is Item item)
{
{ "targets", targets },
{ "useCount", useCount }
};
bool used = item.UseItem(args);
if (used)
// 暂定标准实现是传这两个参数,作用目标和使用数量
Dictionary<string, object> args = new()
{
{ "targets", targets },
{ "useCount", useCount }
};
bool used = item.UseItem(args);
if (used)
{
SQLHelper.UpdateInventory(user.Inventory);
}
}
if (result)
{
SQLHelper.UpdateInventory(user.Inventory);
msg = "";
}
}
if (result)
{
msg = "";
}
eventArgs.Success = result;
FunGameSystem.ServerPluginLoader?.OnAfterUseItemEvent(this, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterUseItemEvent(this, eventArgs);
}
resultData.Add("result", result);
resultData.Add("msg", msg);

View File

@ -13,7 +13,48 @@ bool Running = true;
SocketListener? SocketListener = null;
HTTPListener? WebSocketListener = null;
StartServer();
ServerHelper.WriteLine("正在读取配置文件并初始化服务 . . .");
// 检查是否存在配置文件
if (!INIHelper.ExistINIFile())
{
ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . .");
INIHelper.Init(Config.FunGameType);
ServerHelper.WriteLine("配置文件FunGame.ini创建成功请修改该配置文件然后重启服务器。");
return;
}
else
{
ServerHelper.GetServerSettings();
Console.Title = Config.ServerName + " - FunGame Server Port: " + Config.ServerPort;
}
// 初始化命令菜单
ServerHelper.InitOrderList();
// 初始化SQLHelper
FunGameSystem.InitSQLHelper();
// 初始化MailSender
FunGameSystem.InitMailSender();
// 读取Server插件
FunGameSystem.GetServerPlugins();
// 读取游戏模组
if (!FunGameSystem.GetGameModuleList())
{
ServerHelper.WriteLine("服务器似乎未安装任何游戏模组,请检查是否正确安装它们。");
}
ServerHelper.WriteLine("请输入 help 来获取帮助,按下 Ctrl+C 关闭服务器。");
// 初始化服务器其他配置文件
FunGameSystem.InitOtherConfig();
ServerHelper.PrintFunGameTitle();
StartServerListening();
Console.CancelKeyPress += (sender, e) =>
{
@ -65,7 +106,7 @@ while (Running)
case OrderDictionary.Restart:
if (SocketListener is null || WebSocketListener is null)
{
StartServer();
StartServerListening();
}
else ServerHelper.WriteLine("服务器正在运行,请手动结束服务器进程再启动!");
break;
@ -83,53 +124,12 @@ while (Running)
}
}
void StartServer()
void StartServerListening()
{
TaskUtility.NewTask(async () =>
{
try
{
ServerHelper.WriteLine("正在读取配置文件并初始化服务 . . .");
// 检查是否存在配置文件
if (!INIHelper.ExistINIFile())
{
ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . .");
INIHelper.Init(Config.FunGameType);
ServerHelper.WriteLine("配置文件FunGame.ini创建成功请修改该配置文件然后重启服务器。");
return;
}
else
{
ServerHelper.GetServerSettings();
Console.Title = Config.ServerName + " - FunGame Server Port: " + Config.ServerPort;
}
// 初始化命令菜单
ServerHelper.InitOrderList();
// 初始化SQLHelper
FunGameSystem.InitSQLHelper();
// 初始化MailSender
FunGameSystem.InitMailSender();
// 读取Server插件
FunGameSystem.GetServerPlugins();
// 读取游戏模组
if (!FunGameSystem.GetGameModuleList())
{
ServerHelper.WriteLine("服务器似乎未安装任何游戏模组,请检查是否正确安装它们。");
}
ServerHelper.WriteLine("请输入 help 来获取帮助,按下 Ctrl+C 关闭服务器。");
// 初始化服务器其他配置文件
FunGameSystem.InitOtherConfig();
ServerHelper.PrintFunGameTitle();
// 使用Socket还是WebSocket
bool useWebSocket = Config.UseWebSocket;

View File

@ -4,6 +4,7 @@ using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.SQLScript.Common;
@ -78,14 +79,30 @@ namespace Milimoe.FunGame.Server.Model
if (type == SocketMessageType.EndGame)
{
if (NowGamingServer != null && NowGamingServer.IsAnonymous)
GeneralEventArgs eventArgs = new();
FunGameSystem.ServerPluginLoader?.OnBeforeEndGameEvent(DataRequestController, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnBeforeEndGameEvent(DataRequestController, eventArgs);
if (eventArgs.Cancel)
{
NowGamingServer.CloseAnonymousServer(this);
ServerHelper.WriteLine($"{SocketSet.GetTypeString(SocketMessageType.EndGame)} 请求已取消。", InvokeMessageType.Core, LogLevel.Warning);
}
NowGamingServer = null;
User.OnlineState = OnlineState.InRoom;
if (User.Id == InRoom.RoomMaster.Id) InRoom.RoomState = RoomState.Created;
return true;
else
{
if (NowGamingServer != null && NowGamingServer.IsAnonymous)
{
NowGamingServer.CloseAnonymousServer(this);
}
NowGamingServer = null;
User.OnlineState = OnlineState.InRoom;
if (User.Id == InRoom.RoomMaster.Id) InRoom.RoomState = RoomState.Created;
}
eventArgs.Success = !eventArgs.Cancel;
FunGameSystem.ServerPluginLoader?.OnAfterEndGameEvent(DataRequestController, eventArgs);
FunGameSystem.WebAPIPluginLoader?.OnAfterEndGameEvent(DataRequestController, eventArgs);
return !eventArgs.Cancel;
}
if (type == SocketMessageType.AnonymousGameServer)

View File

@ -18,7 +18,7 @@ namespace Milimoe.FunGame.Server.Services
/// <param name="type"></param>
/// <param name="e"></param>
/// <returns></returns>
private static string GetPluginCancelString(DataRequestType type, GeneralEventArgs e) => $"{DataRequestSet.GetTypeString(type)} 请求已取消。{(e.EventMsg != "" ? $"{e.EventMsg}" : "")}";
public static string GetPluginCancelString(DataRequestType type, GeneralEventArgs e) => $"{DataRequestSet.GetTypeString(type)} 请求已取消。{(e.EventMsg != "" ? $"{e.EventMsg}" : "")}";
#region Register