修改架构 (#24)

* 添加ServerController;DataRequest添加GetNotice

* DataRequest添加Reg

* 添加RoomS

* 修改架构之Connect

* 迁移其他的Socket业务至DataRequest

* 更新连接服务器的逻辑

* 修改架构之Login

* 更新Core

* 修复IntoRoom Bug

* 修复ForceLogOut Bug

* 修复CreateRoom QuitRoom IntoRoom

* 修复QuitRoom Bug和进入房间的广播

* 添加查看列表指令,完善kick和forcelogout

* 数量显示错误

* 修复QuitRoom ConnectingCount Bug
This commit is contained in:
milimoe 2023-09-14 22:15:18 +08:00 committed by GitHub
parent 9f19821e1d
commit 7a6b40800d
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9 changed files with 753 additions and 465 deletions

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@ -1,6 +1,8 @@
using System.Collections; using System.Collections;
using System.Data;
using Milimoe.FunGame.Core.Api.Transmittal; using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.SQLScript.Common; using Milimoe.FunGame.Core.Library.SQLScript.Common;
@ -16,8 +18,11 @@ namespace Milimoe.FunGame.Server.Controller
public ServerModel Server { get; } public ServerModel Server { get; }
public MySQLHelper SQLHelper => Server.SQLHelper; public MySQLHelper SQLHelper => Server.SQLHelper;
public MailSender? MailSender => Server.MailSender; public MailSender? MailSender => Server.MailSender;
public DataRequestType LastRequest => _LastRequest;
private string ForgetVerify = ""; private string ForgetVerify = "";
private string RegVerify = "";
private DataRequestType _LastRequest = DataRequestType.UnKnown;
public DataRequestController(ServerModel server) public DataRequestController(ServerModel server)
{ {
@ -27,12 +32,52 @@ namespace Milimoe.FunGame.Server.Controller
public Hashtable GetResultData(DataRequestType type, Hashtable data) public Hashtable GetResultData(DataRequestType type, Hashtable data)
{ {
Hashtable result = new(); Hashtable result = new();
_LastRequest = type;
switch (type) switch (type)
{ {
case DataRequestType.UnKnown: case DataRequestType.UnKnown:
break; break;
case DataRequestType.RunTime_Logout:
LogOut(data, result);
break;
case DataRequestType.Main_GetNotice:
GetServerNotice(result);
break;
case DataRequestType.Main_CreateRoom:
CreateRoom(data, result);
break;
case DataRequestType.Main_UpdateRoom:
UpdateRoom(result);
break;
case DataRequestType.Main_IntoRoom:
IntoRoom(data, result);
break;
case DataRequestType.Main_QuitRoom:
QuitRoom(data, result);
break;
case DataRequestType.Main_MatchRoom:
break;
case DataRequestType.Main_Chat:
Chat(data);
break;
case DataRequestType.Reg_GetRegVerifyCode:
Reg(data, result);
break;
case DataRequestType.Login_Login:
Login(data, result);
break;
case DataRequestType.Login_GetFindPasswordVerifyCode: case DataRequestType.Login_GetFindPasswordVerifyCode:
ForgetPassword(data, result); ForgetPassword(data, result);
break; break;
@ -40,20 +85,425 @@ namespace Milimoe.FunGame.Server.Controller
case DataRequestType.Login_UpdatePassword: case DataRequestType.Login_UpdatePassword:
UpdatePassword(data, result); UpdatePassword(data, result);
break; break;
case DataRequestType.Room_GetRoomSettings:
break;
case DataRequestType.Room_GetRoomPlayerCount:
GetRoomPlayerCount(data, result);
break;
case DataRequestType.Room_UpdateRoomMaster:
break;
default:
break;
} }
return result; return result;
} }
#region RunTime
/// <summary>
/// 退出登录
/// </summary>
/// <param name="RequestData"></param>
/// <param name="ResultData"></param>
private void LogOut(Hashtable RequestData, Hashtable ResultData)
{
string msg = "";
Guid key = Guid.Empty;
if (RequestData.Count >= 1)
{
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(SocketMessageType.DataRequest) + "] " + Server.GetClientName() + " -> LogOut");
key = DataRequest.GetHashtableJsonObject<Guid>(RequestData, "key");
if (Server.IsLoginKey(key))
{
Server.LogOut();
msg = "你已成功退出登录! ";
}
}
ResultData.Add("msg", msg);
ResultData.Add("key", key);
}
#endregion
#region Main
/// <summary>
/// 获取公告
/// </summary>
/// <param name="ResultData"></param>
private void GetServerNotice(Hashtable ResultData)
{
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(SocketMessageType.DataRequest) + "] " + Server.GetClientName() + " -> GetNotice");
_LastRequest = DataRequestType.Main_GetNotice;
ResultData.Add("notice", Config.ServerNotice);
}
/// <summary>
/// 创建房间
/// </summary>
/// <param name="RequestData"></param>
/// <param name="ResultData"></param>
private void CreateRoom(Hashtable RequestData, Hashtable ResultData)
{
string roomid = "-1";
if (RequestData.Count >= 3)
{
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(SocketMessageType.DataRequest) + "] " + Server.GetClientName() + " -> CreateRoom");
string roomtype_string = DataRequest.GetHashtableJsonObject<string>(RequestData, "roomtype") ?? GameMode.GameMode_All;
User user = DataRequest.GetHashtableJsonObject<User>(RequestData, "master") ?? Factory.GetUser();
string password = DataRequest.GetHashtableJsonObject<string>(RequestData, "password") ?? "";
if (!string.IsNullOrWhiteSpace(roomtype_string) && user.Id != 0)
{
RoomType roomtype = roomtype_string switch
{
GameMode.GameMode_Mix => RoomType.Mix,
GameMode.GameMode_Team => RoomType.Team,
GameMode.GameMode_MixHasPass => RoomType.MixHasPass,
GameMode.GameMode_TeamHasPass => RoomType.TeamHasPass,
_ => RoomType.All
};
roomid = Verification.CreateVerifyCode(VerifyCodeType.MixVerifyCode, 7).ToUpper();
SQLHelper.Execute(RoomQuery.Insert_CreateRoom(roomid, user.Id, roomtype, password ?? ""));
if (SQLHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine("[CreateRoom] Master: " + user.Username + " RoomID: " + roomid);
}
}
}
ResultData.Add("roomid", roomid);
}
/// <summary>
/// 更新房间列表
/// </summary>
/// <param name="ResultData"></param>
private void UpdateRoom(Hashtable ResultData)
{
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(SocketMessageType.DataRequest) + "] " + Server.GetClientName() + " -> UpdateRoom");
Config.RoomList ??= new();
Config.RoomList.Clear();
DataSet DsRoomTemp = SQLHelper.ExecuteDataSet(RoomQuery.Select_Rooms);
DataSet DsUserTemp = SQLHelper.ExecuteDataSet(UserQuery.Select_Users);
List<Room> rooms = Factory.GetRooms(DsRoomTemp, DsUserTemp);
Config.RoomList.AddRooms(rooms); // 更新服务器中的房间列表
ResultData.Add("rooms", rooms); // 传RoomList
}
/// <summary>
/// 退出房间,并更新房主
/// </summary>
/// <param name="RequestData"></param>
/// <param name="ResultData"></param>
private void QuitRoom(Hashtable RequestData, Hashtable ResultData)
{
bool result = false;
if (RequestData.Count >= 2)
{
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(SocketMessageType.DataRequest) + "] " + Server.GetClientName() + " -> QuitRoom");
string roomid = DataRequest.GetHashtableJsonObject<string>(RequestData, "roomid") ?? "-1";
bool isMaster = DataRequest.GetHashtableJsonObject<bool>(RequestData, "isMaster");
if (roomid != "-1")
{
Config.RoomList.QuitRoom(roomid, Server.User);
Room Room = Config.RoomList[roomid] ?? General.HallInstance;
// 是否是房主
if (isMaster)
{
List<User> users = Config.RoomList.GetPlayerList(roomid);
if (users.Count > 0) // 如果此时房间还有人,更新房主
{
User NewMaster = users[0];
Room.RoomMaster = NewMaster;
SQLHelper.Execute(RoomQuery.Update_QuitRoom(roomid, Server.User.Id, NewMaster.Id));
if (SQLHelper.Result == SQLResult.Success)
{
Server.Room = General.HallInstance;
Server.UpdateRoomMaster(Room, true);
result = true;
}
}
else // 没人了就解散房间
{
Config.RoomList.RemoveRoom(roomid);
SQLHelper.Execute(RoomQuery.Delete_QuitRoom(roomid, Server.User.Id));
if (SQLHelper.Result == SQLResult.Success)
{
Server.Room = General.HallInstance;
ServerHelper.WriteLine("[ " + Server.GetClientName() + " ] 解散了房间 " + roomid);
result = true;
}
}
}
// 不是房主直接退出房间
else
{
Server.Room = General.HallInstance;
Server.UpdateRoomMaster(Room);
result = true;
}
}
}
ResultData.Add("result", result);
}
/// <summary>
/// 进入房间
/// </summary>
/// <param name="RequestData"></param>
/// <param name="ResultData"></param>
private void IntoRoom(Hashtable RequestData, Hashtable ResultData)
{
bool result = false;
if (RequestData.Count >= 1)
{
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(SocketMessageType.DataRequest) + "] " + Server.GetClientName() + " -> IntoRoom");
string roomid = DataRequest.GetHashtableJsonObject<string>(RequestData, "roomid") ?? "-1";
if (roomid != "-1")
{
Config.RoomList.IntoRoom(roomid, Server.User);
Server.IntoRoom(roomid);
result = true;
}
}
ResultData.Add("result", result);
}
/// <summary>
/// 发送聊天消息
/// </summary>
/// <param name="RequestData"></param>
private void Chat(Hashtable RequestData)
{
if (RequestData.Count >= 1)
{
string msg = DataRequest.GetHashtableJsonObject<string>(RequestData, "msg") ?? "";
if (msg.Trim() != "") Server.Chat(msg);
}
}
#endregion
#region Reg
/// <summary>
/// 接收并验证注册验证码
/// </summary>
/// <param name="RequestData"></param>
/// <param name="ResultData"></param>
private void Reg(Hashtable RequestData, Hashtable ResultData)
{
string msg = "";
RegInvokeType returnType = RegInvokeType.None;
bool success = false;
if (RequestData.Count >= 4)
{
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(SocketMessageType.DataRequest) + "] " + Server.GetClientName() + " -> Reg");
string username = DataRequest.GetHashtableJsonObject<string>(RequestData, "username") ?? "";
string password = DataRequest.GetHashtableJsonObject<string>(RequestData, "password") ?? "";
string email = DataRequest.GetHashtableJsonObject<string>(RequestData, "email") ?? "";
string verifycode = DataRequest.GetHashtableJsonObject<string>(RequestData, "verifycode") ?? "";
// 如果没发验证码,就生成验证码
if (verifycode.Trim() == "")
{
// 先检查账号是否重复
SQLHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(username));
if (SQLHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine(Server.GetClientName() + " 账号已被注册");
msg = "此账号名已被使用!";
returnType = RegInvokeType.DuplicateUserName;
}
else
{
// 检查邮箱是否重复
SQLHelper.ExecuteDataSet(UserQuery.Select_IsExistEmail(email));
if (SQLHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine(Server.GetClientName() + " 邮箱已被注册");
msg = "此邮箱已被注册!";
returnType = RegInvokeType.DuplicateEmail;
}
else
{
// 检查验证码是否发送过
SQLHelper.ExecuteDataSet(RegVerifyCodes.Select_HasSentRegVerifyCode(username, email));
if (SQLHelper.Result == SQLResult.Success)
{
DateTime RegTime = (DateTime)SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime];
string RegVerifyCode = (string)SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode];
if ((DateTime.Now - RegTime).TotalMinutes < 10)
{
ServerHelper.WriteLine(Server.GetClientName() + $" 十分钟内已向{email}发送过验证码:{RegVerifyCode}");
}
returnType = RegInvokeType.InputVerifyCode;
}
else
{
// 发送验证码,需要先删除之前过期的验证码
SQLHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(username, email));
RegVerify = Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 6);
SQLHelper.Execute(RegVerifyCodes.Insert_RegVerifyCode(username, email, RegVerify));
if (SQLHelper.Result == SQLResult.Success)
{
if (MailSender != null)
{
// 发送验证码
string ServerName = Config.ServerName;
string Subject = $"[{ServerName}] FunGame 注册验证码";
string Body = $"亲爱的 {username} <br/> 感谢您注册[{ServerName}],您的验证码是 {RegVerify} 10分钟内有效请及时输入<br/><br/>{ServerName}<br/>{DateTimeUtility.GetDateTimeToString(TimeType.DateOnly)}";
string[] To = new string[] { email };
if (MailSender.Send(MailSender.CreateMail(Subject, Body, System.Net.Mail.MailPriority.Normal, true, To)) == MailSendResult.Success)
{
ServerHelper.WriteLine(Server.GetClientName() + $" 已向{email}发送验证码:{RegVerify}");
}
else
{
ServerHelper.WriteLine(Server.GetClientName() + " 无法发送验证码");
ServerHelper.WriteLine(MailSender.ErrorMsg);
}
}
else // 不使用MailSender的情况
{
ServerHelper.WriteLine(Server.GetClientName() + $" 验证码为:{RegVerify},请服务器管理员告知此用户");
}
returnType = RegInvokeType.InputVerifyCode;
}
}
}
}
}
else
{
// 先检查验证码
SQLHelper.ExecuteDataSet(RegVerifyCodes.Select_RegVerifyCode(username, email, verifycode));
if (SQLHelper.Result == SQLResult.Success)
{
// 检查验证码是否过期
DateTime RegTime = (DateTime)SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime];
if ((DateTime.Now - RegTime).TotalMinutes >= 10)
{
ServerHelper.WriteLine(Server.GetClientName() + " 验证码已过期");
msg = "此验证码已过期,请重新注册。";
SQLHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(username, email));
}
else
{
// 注册
if (RegVerify.Equals(SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode]))
{
ServerHelper.WriteLine("[Reg] UserName: " + username + " Email: " + email);
SQLHelper.Execute(UserQuery.Insert_Register(username, password, email, Server.Socket?.ClientIP ?? ""));
if (SQLHelper.Result == SQLResult.Success)
{
success = true;
msg = "注册成功!请牢记您的账号与密码!";
SQLHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(username, email));
}
else
{
msg = "服务器无法处理您的注册,注册失败!";
}
}
else msg = "验证码不正确,请重新输入!";
}
}
else if (SQLHelper.Result == SQLResult.NotFound) msg = "验证码不正确,请重新输入!";
else msg = "服务器无法处理您的注册,注册失败!";
}
}
ResultData.Add("msg", msg);
ResultData.Add("type", returnType);
ResultData.Add("success", success);
}
#endregion
#region Login
/// <summary>
/// 登录
/// </summary>
/// <param name="RequestData"></param>
/// <param name="ResultData"></param>
private void Login(Hashtable RequestData, Hashtable ResultData)
{
string msg = "";
User user = Factory.GetUser();
if (RequestData.Count >= 4)
{
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(SocketMessageType.DataRequest) + "] " + Server.GetClientName() + " -> Login");
string username = DataRequest.GetHashtableJsonObject<string>(RequestData, "username") ?? "";
string password = DataRequest.GetHashtableJsonObject<string>(RequestData, "password") ?? "";
string autokey = DataRequest.GetHashtableJsonObject<string>(RequestData, "autokey") ?? "";
Guid key = DataRequest.GetHashtableJsonObject<Guid>(RequestData, "key");
// CheckLogin的情况
if (key != Guid.Empty)
{
if (Server.IsLoginKey(key))
{
Server.CheckLogin();
user = Server.User;
}
else ServerHelper.WriteLine("客户端发送了错误的秘钥,不允许本次登录。");
}
else
{
// 验证登录
if (username != null && password != null)
{
ServerHelper.WriteLine("[" + DataRequest.GetTypeString(DataRequestType.Login_Login) + "] UserName: " + username);
SQLHelper.ExecuteDataSet(UserQuery.Select_Users_LoginQuery(username, password));
if (SQLHelper.Result == SQLResult.Success)
{
DataSet DsUser = SQLHelper.DataSet;
if (autokey.Trim() != "")
{
SQLHelper.ExecuteDataSet(UserQuery.Select_CheckAutoKey(username, autokey));
if (SQLHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine("[" + DataRequest.GetTypeString(DataRequestType.Login_Login) + "] AutoKey: 已确认");
}
else
{
msg = "AutoKey不正确拒绝自动登录";
ServerHelper.WriteLine("[" + DataRequest.GetTypeString(DataRequestType.Login_Login) + "] " + msg);
}
}
key = Guid.NewGuid();
Server.PreLogin(DsUser, username, key);
ResultData.Add("key", key);
}
else
{
msg = "用户名或密码不正确。";
ServerHelper.WriteLine(msg);
}
}
}
}
ResultData.Add("msg", msg);
ResultData.Add("user", user);
}
/// <summary> /// <summary>
/// 接收并验证找回密码时的验证码 /// 接收并验证找回密码时的验证码
/// </summary> /// </summary>
/// <param name="RequestData"></param> /// <param name="RequestData"></param>
/// <param name="ResultData"></param> /// <param name="ResultData"></param>
public void ForgetPassword(Hashtable RequestData, Hashtable ResultData) private void ForgetPassword(Hashtable RequestData, Hashtable ResultData)
{ {
string msg = "无法找回您的密码,请稍后再试。"; // 返回的验证信息 string msg = "无法找回您的密码,请稍后再试。"; // 返回的验证信息
if (RequestData.Count >= 2) if (RequestData.Count >= 3)
{ {
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(SocketMessageType.DataRequest) + "] " + Server.GetClientName() + " -> ForgetPassword"); ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(SocketMessageType.DataRequest) + "] " + Server.GetClientName() + " -> ForgetPassword");
string username = DataRequest.GetHashtableJsonObject<string>(RequestData, ForgetVerifyCodes.Column_Username) ?? ""; string username = DataRequest.GetHashtableJsonObject<string>(RequestData, ForgetVerifyCodes.Column_Username) ?? "";
@ -172,5 +622,27 @@ namespace Milimoe.FunGame.Server.Controller
} }
ResultData.Add("msg", msg); ResultData.Add("msg", msg);
} }
#endregion
#region Room
/// <summary>
/// 获取房间内玩家数量
/// </summary>
/// <param name="RequestData"></param>
/// <param name="ResultData"></param>
private void GetRoomPlayerCount(Hashtable RequestData, Hashtable ResultData)
{
string roomid = "-1";
if (RequestData.Count >= 1)
{
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(SocketMessageType.DataRequest) + "] " + Server.GetClientName() + " -> GetRoomPlayerCount");
roomid = DataRequest.GetHashtableJsonObject<string>(RequestData, "roomid") ?? "-1";
}
ResultData.Add("count", Config.RoomList.GetPlayerCount(roomid));
}
#endregion
} }
} }

View File

@ -3,7 +3,6 @@ using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.SQLScript.Common; using Milimoe.FunGame.Core.Library.SQLScript.Common;
using Milimoe.FunGame.Core.Library.SQLScript.Entity;
using Milimoe.FunGame.Server.Model; using Milimoe.FunGame.Server.Model;
using Milimoe.FunGame.Server.Others; using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Server.Utility; using Milimoe.FunGame.Server.Utility;
@ -18,11 +17,11 @@ StartServer();
while (Running) while (Running)
{ {
string? order = ""; string order = Console.ReadLine() ?? "";
order = Console.ReadLine();
ServerHelper.Type(); ServerHelper.Type();
if (order != null && !order.Equals("") && Running) if (order != "" && Running)
{ {
order = order.ToLower();
switch (order) switch (order)
{ {
case OrderDictionary.Quit: case OrderDictionary.Quit:
@ -30,17 +29,16 @@ while (Running)
case OrderDictionary.Close: case OrderDictionary.Close:
Running = false; Running = false;
break; break;
case OrderDictionary.Help:
ServerHelper.WriteLine("Milimoe -> 帮助");
break;
case OrderDictionary.Restart: case OrderDictionary.Restart:
if (ListeningSocket == null) if (ListeningSocket == null)
{ {
ServerHelper.WriteLine("重启服务器"); ServerHelper.WriteLine("重启服务器");
StartServer(); StartServer();
} }
else else ServerHelper.WriteLine("服务器正在运行,拒绝重启!");
ServerHelper.WriteLine("服务器正在运行,拒绝重启!"); break;
default:
ConsoleModel.Order(ListeningSocket, order);
break; break;
} }
} }
@ -98,44 +96,33 @@ void StartServer()
while (Running) while (Running)
{ {
ClientSocket socket; ClientSocket socket;
string ClientIPAddress = ""; string clientip = "";
try try
{ {
Guid Token = Guid.NewGuid(); Guid token = Guid.NewGuid();
socket = ListeningSocket.Accept(Token); socket = ListeningSocket.Accept(token);
ClientIPAddress = socket.ClientIP; clientip = socket.ClientIP;
if (Config.ConnectingPlayersCount + Config.OnlinePlayersCount + 1 > Config.MaxPlayers) Config.ConnectingPlayerCount++;
{ // 开始处理客户端连接请求
SendRefuseConnect(socket, "服务器可接受的连接数量已上限!"); if (Connect(socket, token, clientip))
ServerHelper.WriteLine("服务器可接受的连接数量已上限!");
continue;
}
Config.ConnectingPlayersCount++;
ServerHelper.WriteLine(ServerHelper.MakeClientName(ClientIPAddress) + " 正在连接服务器 . . .");
if (IsIPBanned(ListeningSocket, ClientIPAddress))
{
SendRefuseConnect(socket, "服务器已拒绝黑名单用户连接。");
ServerHelper.WriteLine("检测到 " + ServerHelper.MakeClientName(ClientIPAddress) + " 为黑名单用户,已禁止其连接!");
Config.ConnectingPlayersCount--;
continue;
}
if (Read(socket) && Send(socket, Token))
{ {
ServerModel ClientModel = new(ListeningSocket, socket, Running); ServerModel ClientModel = new(ListeningSocket, socket, Running);
Task t = Task.Factory.StartNew(() => Task t = Task.Factory.StartNew(() =>
{ {
ClientModel.Start(); ClientModel.Start();
}); });
ClientModel.SetTaskAndClientName(t, ClientIPAddress); ClientModel.SetTaskAndClientName(t, clientip);
} }
else else
ServerHelper.WriteLine(ServerHelper.MakeClientName(ClientIPAddress) + " 连接失败。"); {
Config.ConnectingPlayersCount--; ServerHelper.WriteLine(ServerHelper.MakeClientName(clientip) + " 连接失败。");
}
Config.ConnectingPlayerCount--;
} }
catch (Exception e) catch (Exception e)
{ {
if (--Config.ConnectingPlayersCount < 0) Config.ConnectingPlayersCount = 0; if (--Config.ConnectingPlayerCount < 0) Config.ConnectingPlayerCount = 0;
ServerHelper.WriteLine(ServerHelper.MakeClientName(ClientIPAddress) + " 断开连接!"); ServerHelper.WriteLine(ServerHelper.MakeClientName(clientip) + " 中断连接!");
ServerHelper.Error(e); ServerHelper.Error(e);
} }
} }
@ -160,25 +147,42 @@ void StartServer()
ListeningSocket = null; ListeningSocket = null;
} }
} }
}); });
} }
bool Read(ClientSocket socket) bool Connect(ClientSocket socket, Guid token, string clientip)
{ {
// 接收客户端消息 // 接收客户端消息
foreach (SocketObject read in socket.ReceiveArray()) foreach (SocketObject read in socket.ReceiveArray())
{ {
SocketMessageType type = read.SocketType; if (read.SocketType == SocketMessageType.Connect)
if (type == SocketMessageType.RunTime_Connect)
{ {
if (read.Parameters.Length > 0) if (Config.ConnectingPlayerCount + Config.OnlinePlayerCount > Config.MaxPlayers)
{ {
string str = (read.GetParam<string>(0) ?? "").Trim(); SendRefuseConnect(socket, "服务器可接受的连接数量已上限!");
if (str != "") ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + ServerHelper.MakeClientName(socket.ClientIP) + " -> " + str); ServerHelper.WriteLine("服务器可接受的连接数量已上限!");
return false;
}
ServerHelper.WriteLine(ServerHelper.MakeClientName(clientip) + " 正在连接服务器 . . .");
if (IsIPBanned(ListeningSocket, clientip))
{
SendRefuseConnect(socket, "服务器已拒绝黑名单用户连接。");
ServerHelper.WriteLine("检测到 " + ServerHelper.MakeClientName(clientip) + " 为黑名单用户,已禁止其连接!");
return false;
}
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(read.SocketType) + "] " + ServerHelper.MakeClientName(socket.ClientIP));
if (socket.Send(SocketMessageType.Connect, true, "", token, Config.ServerName, Config.ServerNotice) == SocketResult.Success)
{
ServerHelper.WriteLine(ServerHelper.MakeClientName(socket.ClientIP) + " <- " + "已确认连接");
return true;
}
else
{
ServerHelper.WriteLine("无法传输数据,与客户端的连接可能丢失。");
return false;
} }
else ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + ServerHelper.MakeClientName(socket.ClientIP));
return true;
} }
} }
@ -186,32 +190,20 @@ bool Read(ClientSocket socket)
return false; return false;
} }
bool Send(ClientSocket socket, Guid Token)
{
// 发送消息给客户端
string msg = Config.ServerName + ";" + Config.ServerNotice;
if (socket.Send(SocketMessageType.RunTime_Connect, msg, Token) == SocketResult.Success)
{
ServerHelper.WriteLine(ServerHelper.MakeClientName(socket.ClientIP) + " <- " + "已确认连接");
return true;
}
else
ServerHelper.WriteLine("无法传输数据,与客户端的连接可能丢失。");
return false;
}
bool SendRefuseConnect(ClientSocket socket, string msg) bool SendRefuseConnect(ClientSocket socket, string msg)
{ {
// 发送消息给客户端 // 发送消息给客户端
msg = $"连接被拒绝,如有疑问请联系服务器管理员:{msg}"; msg = "连接被拒绝,如有疑问请联系服务器管理员:" + msg;
if (socket.Send(SocketMessageType.RunTime_Connect, msg) == SocketResult.Success) if (socket.Send(SocketMessageType.Connect, false, msg) == SocketResult.Success)
{ {
ServerHelper.WriteLine(ServerHelper.MakeClientName(socket.ClientIP) + " <- " + "已拒绝连接"); ServerHelper.WriteLine(ServerHelper.MakeClientName(socket.ClientIP) + " <- " + "已拒绝连接");
return true; return true;
} }
else else
{
ServerHelper.WriteLine("无法传输数据,与客户端的连接可能丢失。"); ServerHelper.WriteLine("无法传输数据,与客户端的连接可能丢失。");
return false; return false;
}
} }
SQLResult TestSQLConnection() SQLResult TestSQLConnection()

View File

@ -0,0 +1,86 @@
using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Server.Utility;
namespace Milimoe.FunGame.Server.Model
{
public class ConsoleModel
{
public static void Order(ServerSocket? server, string order)
{
try
{
switch (order)
{
case OrderDictionary.Kick:
{
ServerHelper.Write("输入需要踢出的客户端名称:");
string client = Console.ReadLine() ?? "";
if (client != "" && server != null)
{
((ServerModel)server.GetClient(client))?.Kick("您已被服务器管理员踢出此服务器。");
}
break;
}
case OrderDictionary.Logout:
{
ServerHelper.Write("输入需要强制下线的玩家ID");
string user = Console.ReadLine() ?? "";
if (user != "" && server != null)
{
((ServerModel)server.GetUser(user))?.ForceLogOut("您已被服务器管理员强制下线。");
}
break;
}
case OrderDictionary.ShowList:
ShowClients(server);
ShowUsers(server);
break;
case OrderDictionary.ShowClients1:
case OrderDictionary.ShowClients2:
ShowClients(server);
break;
case OrderDictionary.ShowUsers1:
case OrderDictionary.ShowUsers2:
ShowUsers(server);
break;
case OrderDictionary.Help:
ServerHelper.WriteLine("Milimoe -> 帮助");
break;
}
}
catch (Exception e)
{
ServerHelper.Error(e);
}
}
private static void ShowClients(ServerSocket? server)
{
if (server != null)
{
ServerHelper.WriteLine("显示在线客户端列表");
int index = 1;
foreach (IServerModel client in server.ClientList)
{
ServerHelper.WriteLine(index++ + ". " + client.ClientName + (client.User.Id != 0 ? " (已登录为:" + client.User.Username + ")" : ""));
}
}
}
private static void ShowUsers(ServerSocket? server)
{
if (server != null)
{
ServerHelper.WriteLine("显示在线玩家列表");
int index = 1;
foreach (IServerModel user in server.UserList.Where(u => u.User.Id != 0))
{
ServerHelper.WriteLine(index++ + ". " + (user.User.Username) + " (客户端:" + user.ClientName + ")");
}
}
}
}
}

View File

@ -6,7 +6,6 @@ using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Base; using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.SQLScript.Common;
using Milimoe.FunGame.Core.Library.SQLScript.Entity; using Milimoe.FunGame.Core.Library.SQLScript.Entity;
using Milimoe.FunGame.Server.Controller; using Milimoe.FunGame.Server.Controller;
using Milimoe.FunGame.Server.Others; using Milimoe.FunGame.Server.Others;
@ -14,7 +13,7 @@ using Milimoe.FunGame.Server.Utility;
namespace Milimoe.FunGame.Server.Model namespace Milimoe.FunGame.Server.Model
{ {
public partial class ServerModel : IServerModel public class ServerModel : IServerModel
{ {
/** /**
* Public * Public
@ -24,6 +23,11 @@ namespace Milimoe.FunGame.Server.Model
public Task? Task => _Task; public Task? Task => _Task;
public string ClientName => _ClientName; public string ClientName => _ClientName;
public User User => _User; public User User => _User;
public Room Room
{
get => _Room;
set => _Room = value;
}
public MySQLHelper SQLHelper { get; } public MySQLHelper SQLHelper { get; }
public MailSender? MailSender { get; } public MailSender? MailSender { get; }
@ -33,15 +37,14 @@ namespace Milimoe.FunGame.Server.Model
private ClientSocket? _Socket = null; private ClientSocket? _Socket = null;
private bool _Running = false; private bool _Running = false;
private User _User = General.UnknownUserInstance; private User _User = General.UnknownUserInstance;
private Room _Room = General.HallInstance;
private Task? _Task = null; private Task? _Task = null;
private string _ClientName = ""; private string _ClientName = "";
private Guid CheckLoginKey = Guid.Empty; private Guid CheckLoginKey = Guid.Empty;
private string RegVerify = "";
private int FailedTimes = 0; // 超过一定次数断开连接 private int FailedTimes = 0; // 超过一定次数断开连接
private string UserName = ""; private string UserName = "";
private DataSet DsUser = new(); private DataSet DsUser = new();
private string RoomID = "";
private readonly Guid Token; private readonly Guid Token;
private readonly ServerSocket Server; private readonly ServerSocket Server;
private readonly DataRequestController DataRequestController; private readonly DataRequestController DataRequestController;
@ -57,8 +60,6 @@ namespace Milimoe.FunGame.Server.Model
SQLHelper = new(this); SQLHelper = new(this);
MailSender = SmtpHelper.GetMailSender(); MailSender = SmtpHelper.GetMailSender();
DataRequestController = new(this); DataRequestController = new(this);
Config.OnlinePlayersCount++;
GetUsersCount();
} }
public bool Read(ClientSocket socket) public bool Read(ClientSocket socket)
@ -73,7 +74,7 @@ namespace Milimoe.FunGame.Server.Model
string msg = ""; string msg = "";
// 验证Token // 验证Token
if (type != SocketMessageType.RunTime_HeartBeat && token != Token) if (type != SocketMessageType.HeartBeat && token != Token)
{ {
ServerHelper.WriteLine(GetClientName() + " 使用了非法方式传输消息,服务器拒绝回应 -> [" + ServerSocket.GetTypeString(type) + "] "); ServerHelper.WriteLine(GetClientName() + " 使用了非法方式传输消息,服务器拒绝回应 -> [" + ServerSocket.GetTypeString(type) + "] ");
return false; return false;
@ -84,378 +85,17 @@ namespace Milimoe.FunGame.Server.Model
return DataRequestHandler(socket, SocketObject); return DataRequestHandler(socket, SocketObject);
} }
// 如果不等于这些Type就不会输出一行记录。这些Type有特定的输出。 if (type == SocketMessageType.HeartBeat)
SocketMessageType[] IgnoreType = new SocketMessageType[] { SocketMessageType.RunTime_HeartBeat, SocketMessageType.RunTime_Login, SocketMessageType.Main_IntoRoom,
SocketMessageType.Main_Chat};
if (!IgnoreType.Contains(type))
{ {
if (msg.Trim() == "") return HeartBeat(socket);
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + GetClientName());
else
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + GetClientName() + " -> " + msg);
} }
switch (type) switch (type)
{ {
case SocketMessageType.Main_GetNotice: case SocketMessageType.Disconnect:
msg = Config.ServerNotice; ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(SocketMessageType.DataRequest) + "] " + GetClientName() + " -> Disconnect");
break;
case SocketMessageType.RunTime_Login:
CheckLoginKey = Guid.Empty;
if (args != null)
{
string? username = "", password = "", autokey = "";
if (args.Length > 0) username = SocketObject.GetParam<string>(0);
if (args.Length > 1) password = SocketObject.GetParam<string>(1);
if (args.Length > 2) autokey = SocketObject.GetParam<string>(2);
if (username != null && password != null)
{
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] UserName: " + username);
SQLHelper.ExecuteDataSet(UserQuery.Select_Users_LoginQuery(username, password));
if (SQLHelper.Result == SQLResult.Success)
{
DsUser = SQLHelper.DataSet;
if (autokey != null && autokey.Trim() != "")
{
SQLHelper.ExecuteDataSet(UserQuery.Select_CheckAutoKey(username, autokey));
if (SQLHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] AutoKey: 已确认");
}
else
{
msg = "AutoKey不正确拒绝自动登录";
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + msg);
return Send(socket, type, CheckLoginKey, msg);
}
}
UserName = username;
CheckLoginKey = Guid.NewGuid();
return Send(socket, type, CheckLoginKey);
}
msg = "用户名或密码不正确。";
ServerHelper.WriteLine(msg);
}
}
return Send(socket, type, CheckLoginKey, msg);
case SocketMessageType.RunTime_CheckLogin:
if (args != null && args.Length > 0)
{
Guid checkloginkey = SocketObject.GetParam<Guid>(0);
if (CheckLoginKey.Equals(checkloginkey))
{
// 创建User对象
_User = Factory.GetUser(DsUser);
// 检查有没有重复登录的情况
KickUser();
// 添加至玩家列表
AddUser();
GetUsersCount();
// CheckLogin
LoginTime = DateTime.Now.Ticks;
SQLHelper.Execute(UserQuery.Update_CheckLogin(UserName, socket.ClientIP.Split(':')[0]));
return Send(socket, type, _User);
}
ServerHelper.WriteLine("客户端发送了错误的秘钥,不允许本次登录。");
}
return Send(socket, type, CheckLoginKey.ToString());
case SocketMessageType.RunTime_Logout:
Guid checklogoutkey = Guid.Empty;
if (args != null && args.Length > 0)
{
checklogoutkey = SocketObject.GetParam<Guid>(0);
if (CheckLoginKey.Equals(checklogoutkey))
{
// 从玩家列表移除
RemoveUser();
GetUsersCount();
CheckLoginKey = Guid.Empty;
msg = "你已成功退出登录! ";
return Send(socket, type, checklogoutkey, msg);
}
}
ServerHelper.WriteLine("客户端发送了错误的秘钥,不允许本次登出。");
return Send(socket, type, checklogoutkey);
case SocketMessageType.RunTime_Disconnect:
msg = "你已成功断开与服务器的连接: " + Config.ServerName + "。 "; msg = "你已成功断开与服务器的连接: " + Config.ServerName + "。 ";
break; break;
case SocketMessageType.RunTime_HeartBeat:
msg = "";
break;
case SocketMessageType.Main_IntoRoom:
msg = "-1";
if (args != null && args.Length > 0) msg = SocketObject.GetParam<string>(0)!;
RoomID = msg;
Config.RoomList.IntoRoom(RoomID, User);
if (RoomID != "-1")
{
// 昭告天下
foreach (ServerModel Client in Server.GetUsersList.Cast<ServerModel>())
{
if (RoomID == Client.RoomID)
{
if (Client != null && User.Id != 0)
{
Client.Send(Client.Socket!, SocketMessageType.Main_Chat, User.Username, DateTimeUtility.GetNowShortTime() + " [ " + User.Username + " ] 进入了房间。");
}
}
}
}
break;
case SocketMessageType.Main_Chat:
if (args != null && args.Length > 0) msg = SocketObject.GetParam<string>(0)!;
ServerHelper.WriteLine(msg);
foreach (ServerModel Client in Server.GetUsersList.Cast<ServerModel>())
{
if (RoomID == Client.RoomID)
{
if (Client != null && User.Id != 0)
{
Client.Send(Client.Socket!, SocketMessageType.Main_Chat, User.Username, DateTimeUtility.GetNowShortTime() + msg);
}
}
}
return true;
case SocketMessageType.RunTime_Reg:
if (args != null)
{
string? username = "", email = "";
if (args.Length > 0) username = SocketObject.GetParam<string>(0);
if (args.Length > 1) email = SocketObject.GetParam<string>(1);
if (username != null && email != null)
{
// 先检查账号是否重复
SQLHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(username));
if (SQLHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine(GetClientName() + " 账号已被注册");
return Send(socket, type, RegInvokeType.DuplicateUserName);
}
// 检查邮箱是否重复
SQLHelper.ExecuteDataSet(UserQuery.Select_IsExistEmail(email));
if (SQLHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine(GetClientName() + " 邮箱已被注册");
return Send(socket, type, RegInvokeType.DuplicateEmail);
}
// 检查验证码是否发送过
SQLHelper.ExecuteDataSet(RegVerifyCodes.Select_HasSentRegVerifyCode(username, email));
if (SQLHelper.Result == SQLResult.Success)
{
DateTime RegTime = (DateTime)SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime];
string RegVerifyCode = (string)SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode];
if ((DateTime.Now - RegTime).TotalMinutes < 10)
{
ServerHelper.WriteLine(GetClientName() + $" 十分钟内已向{email}发送过验证码:{RegVerifyCode}");
}
return Send(socket, type, RegInvokeType.InputVerifyCode);
}
// 发送验证码,需要先删除之前过期的验证码
SQLHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(username, email));
RegVerify = Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 6);
SQLHelper.Execute(RegVerifyCodes.Insert_RegVerifyCode(username, email, RegVerify));
if (SQLHelper.Result == SQLResult.Success)
{
if (MailSender != null)
{
// 发送验证码
string ServerName = Config.ServerName;
string Subject = $"[{ServerName}] FunGame 注册验证码";
string Body = $"亲爱的 {username} <br/> 感谢您注册[{ServerName}],您的验证码是 {RegVerify} 10分钟内有效请及时输入<br/><br/>{ServerName}<br/>{DateTimeUtility.GetDateTimeToString(TimeType.DateOnly)}";
string[] To = new string[] { email };
if (MailSender.Send(MailSender.CreateMail(Subject, Body, System.Net.Mail.MailPriority.Normal, true, To)) == MailSendResult.Success)
{
ServerHelper.WriteLine(GetClientName() + $" 已向{email}发送验证码:{RegVerify}");
}
else
{
ServerHelper.WriteLine(GetClientName() + " 无法发送验证码");
ServerHelper.WriteLine(MailSender.ErrorMsg);
}
}
else // 不使用MailSender的情况
{
ServerHelper.WriteLine(GetClientName() + $" 验证码为:{RegVerify},请服务器管理员告知此用户");
}
return Send(socket, type, RegInvokeType.InputVerifyCode);
}
}
}
return true;
case SocketMessageType.RunTime_CheckReg:
if (args != null)
{
string? username = "", password = "", email = "", verifycode = "";
if (args.Length > 0) username = SocketObject.GetParam<string>(0);
if (args.Length > 1) password = SocketObject.GetParam<string>(1);
if (args.Length > 2) email = SocketObject.GetParam<string>(2);
if (args.Length > 3) verifycode = SocketObject.GetParam<string>(3);
if (username != null && password != null && email != null && verifycode != null)
{
// 先检查验证码
SQLHelper.ExecuteDataSet(RegVerifyCodes.Select_RegVerifyCode(username, email, verifycode));
if (SQLHelper.Result == SQLResult.Success)
{
// 检查验证码是否过期
DateTime RegTime = (DateTime)SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegTime];
if ((DateTime.Now - RegTime).TotalMinutes >= 10)
{
ServerHelper.WriteLine(GetClientName() + " 验证码已过期");
msg = "此验证码已过期,请重新注册。";
SQLHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(username, email));
return Send(socket, type, false, msg);
}
// 注册
if (RegVerify.Equals(SQLHelper.DataSet.Tables[0].Rows[0][RegVerifyCodes.Column_RegVerifyCode]))
{
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] UserName: " + username + " Email: " + email);
SQLHelper.NewTransaction();
SQLHelper.Execute(UserQuery.Insert_Register(username, password, email, socket.ClientIP));
if (SQLHelper.Result == SQLResult.Success)
{
msg = "注册成功!请牢记您的账号与密码!";
SQLHelper.Execute(RegVerifyCodes.Delete_RegVerifyCode(username, email));
SQLHelper.Commit();
return Send(socket, type, true, msg);
}
else
{
msg = "服务器无法处理您的注册,注册失败!";
SQLHelper.Rollback();
}
}
else msg = "验证码不正确,请重新输入!";
}
else if (SQLHelper.Result == SQLResult.NotFound) msg = "验证码不正确,请重新输入!";
else msg = "服务器无法处理您的注册,注册失败!";
}
}
else msg = "注册失败!";
return Send(socket, type, false, msg);
case SocketMessageType.Main_UpdateRoom:
Config.RoomList ??= new();
Config.RoomList.Clear();
DataSet DsRoomTemp = new(), DsUserTemp = new();
DsRoomTemp = SQLHelper.ExecuteDataSet(RoomQuery.Select_Rooms);
DsUserTemp = SQLHelper.ExecuteDataSet(UserQuery.Select_Users);
List<Room> rooms = Factory.GetRooms(DsRoomTemp, DsUserTemp);
Config.RoomList.AddRooms(rooms); // 更新服务器中的房间列表
return Send(socket, type, rooms); // 传RoomList
case SocketMessageType.Main_CreateRoom:
msg = "-1";
if (args != null)
{
string? roomtype_string = "";
long userid = 0;
string? password = "";
if (args.Length > 0) roomtype_string = SocketObject.GetParam<string>(0);
if (args.Length > 1) userid = SocketObject.GetParam<long>(1);
if (args.Length > 2) password = SocketObject.GetParam<string>(2);
if (!string.IsNullOrWhiteSpace(roomtype_string) && userid != 0)
{
RoomType roomtype = roomtype_string switch
{
GameMode.GameMode_Mix => RoomType.Mix,
GameMode.GameMode_Team => RoomType.Team,
GameMode.GameMode_MixHasPass => RoomType.MixHasPass,
GameMode.GameMode_TeamHasPass => RoomType.TeamHasPass,
_ => RoomType.All
};
string roomid = Verification.CreateVerifyCode(VerifyCodeType.MixVerifyCode, 7).ToUpper();
SQLHelper.Execute(RoomQuery.Insert_CreateRoom(roomid, userid, roomtype, password ?? ""));
if (SQLHelper.Result == SQLResult.Success)
{
msg = roomid;
}
}
}
break;
case SocketMessageType.Main_QuitRoom:
if (args != null)
{
string? roomid = "";
bool isMaster = false;
if (args.Length > 0) roomid = SocketObject.GetParam<string>(0);
if (args.Length > 1) isMaster = SocketObject.GetParam<bool>(1);
if (roomid != null && roomid.Trim() != "")
{
Config.RoomList.QuitRoom(roomid, User);
Room Room = Config.RoomList[roomid] ?? General.HallInstance;
User UpdateRoomMaster = General.UnknownUserInstance;
DataSet DsUser = new(), DsRoom = new();
// 是否是房主
if (isMaster)
{
List<User> users = GetRoomPlayerList(roomid);
if (users.Count > 0) // 如果此时房间还有人,更新房主
{
UpdateRoomMaster = users[0];
Room.RoomMaster = UpdateRoomMaster;
SQLHelper.Execute(RoomQuery.Update_QuitRoom(roomid, User.Id, UpdateRoomMaster.Id));
DsUser = SQLHelper.ExecuteDataSet(UserQuery.Select_IsExistUsername(UpdateRoomMaster.Username));
DsRoom = SQLHelper.ExecuteDataSet(RoomQuery.Select_IsExistRoom(roomid));
}
else // 没人了就解散房间
{
Config.RoomList.RemoveRoom(roomid);
SQLHelper.Execute(RoomQuery.Delete_QuitRoom(roomid, User.Id));
if (SQLHelper.Result == SQLResult.Success)
{
ServerHelper.WriteLine(GetClientName() + " 解散了房间 " + roomid);
}
}
}
// 昭告天下
foreach (ServerModel Client in Server.GetUsersList.Cast<ServerModel>())
{
if (roomid == Client.RoomID)
{
if (Client != null && User.Id != 0)
{
Client.Send(Client.Socket!, SocketMessageType.Main_Chat, User.Username, DateTimeUtility.GetNowShortTime() + " [ " + User.Username + " ] 离开了房间。");
if (UpdateRoomMaster.Id != 0 && Room.Roomid != "-1")
{
Client.Send(Client.Socket!, SocketMessageType.Room_UpdateRoomMaster, User, Room);
}
}
}
}
RoomID = "-1";
return Send(socket, type, true);
}
}
return Send(socket, type, false);
case SocketMessageType.Main_MatchRoom:
break;
case SocketMessageType.Room_ChangeRoomSetting:
break;
case SocketMessageType.Room_GetRoomPlayerCount:
if (args != null)
{
string? roomid = "-1";
if (args.Length > 0) roomid = SocketObject.GetParam<string>(0);
if (roomid != null && roomid != "-1")
{
int count = GetRoomPlayerCount(roomid);
return Send(socket, type, count);
}
}
return Send(socket, type, 0);
} }
return Send(socket, type, msg); return Send(socket, type, msg);
} }
@ -503,14 +143,14 @@ namespace Milimoe.FunGame.Server.Model
{ {
switch (type) switch (type)
{ {
case SocketMessageType.RunTime_Logout: case SocketMessageType.ForceLogout:
RemoveUser(); RemoveUser();
break; break;
case SocketMessageType.RunTime_Disconnect: case SocketMessageType.Disconnect:
RemoveUser(); RemoveUser();
Close(); Close();
break; break;
case SocketMessageType.Main_Chat: case SocketMessageType.Chat:
return true; return true;
} }
object obj = objs[0]; object obj = objs[0];
@ -538,6 +178,10 @@ namespace Milimoe.FunGame.Server.Model
{ {
_Task = t; _Task = t;
_ClientName = ClientName; _ClientName = ClientName;
// 添加客户端到列表中
Server.AddClient(_ClientName, this);
Config.OnlinePlayerCount++;
GetUsersCount();
} }
public string GetClientName() public string GetClientName()
@ -545,6 +189,108 @@ namespace Milimoe.FunGame.Server.Model
return ServerHelper.MakeClientName(ClientName, User); return ServerHelper.MakeClientName(ClientName, User);
} }
public void PreLogin(DataSet dsuser, string username, Guid checkloginkey)
{
DsUser = dsuser;
UserName = username;
CheckLoginKey = checkloginkey;
}
public void CheckLogin()
{
// 创建User对象
_User = Factory.GetUser(DsUser);
// 检查有没有重复登录的情况
KickUser();
// 添加至玩家列表
AddUser();
GetUsersCount();
// CheckLogin
LoginTime = DateTime.Now.Ticks;
SQLHelper.Execute(UserQuery.Update_CheckLogin(UserName, _Socket?.ClientIP.Split(':')[0] ?? "127.0.0.1"));
}
public bool IsLoginKey(Guid key)
{
return key == CheckLoginKey;
}
public void LogOut()
{
// 从玩家列表移除
RemoveUser();
GetUsersCount();
CheckLoginKey = Guid.Empty;
}
public void ForceLogOut(string msg, string username = "")
{
ServerModel serverTask = (ServerModel)Server.GetUser(username == "" ? UserName : username);
if (serverTask.Socket != null)
{
serverTask.Send(serverTask.Socket, SocketMessageType.ForceLogout, msg);
}
}
public void Kick(string msg, string clientname = "")
{
// 将客户端踢出服务器
RemoveUser();
ServerModel serverTask = (ServerModel)Server.GetClient(clientname == "" ? ClientName : clientname);
if (serverTask.Socket != null)
{
serverTask.Send(serverTask.Socket, SocketMessageType.Disconnect, msg);
}
Close();
}
public void Chat(string msg)
{
ServerHelper.WriteLine(msg);
foreach (ServerModel Client in Server.ClientList.Cast<ServerModel>())
{
if (Room.Roomid == Client.Room.Roomid)
{
if (Client != null && User.Id != 0)
{
Client.Send(Client.Socket!, SocketMessageType.Chat, User.Username, DateTimeUtility.GetNowShortTime() + msg);
}
}
}
}
public void IntoRoom(string roomid)
{
Room = Config.RoomList[roomid];
foreach (ServerModel Client in Server.ClientList.Cast<ServerModel>().Where(c => c != null && c.Socket != null && roomid == c.Room.Roomid))
{
if (User.Id != 0)
{
Client.Send(Client.Socket!, SocketMessageType.Chat, User.Username, DateTimeUtility.GetNowShortTime() + " [ " + User.Username + " ] 进入了房间。");
}
}
}
public void UpdateRoomMaster(Room Room, bool bolIsUpdateRoomMaster = false)
{
foreach (ServerModel Client in Server.ClientList.Cast<ServerModel>().Where(c => c != null && c.Socket != null && Room.Roomid == c.Room.Roomid))
{
if (User.Id != 0)
{
Client.Send(Client.Socket!, SocketMessageType.Chat, User.Username, DateTimeUtility.GetNowShortTime() + " [ " + User.Username + " ] 离开了房间。");
if (bolIsUpdateRoomMaster && Room.RoomMaster?.Id != 0 && Room.Roomid != "-1")
{
Client.Send(Client.Socket!, SocketMessageType.UpdateRoomMaster, Room);
}
}
}
}
public bool HeartBeat(ClientSocket socket)
{
return Send(socket, SocketMessageType.HeartBeat, "");
}
private void KickUser() private void KickUser()
{ {
if (User.Id != 0) if (User.Id != 0)
@ -553,8 +299,7 @@ namespace Milimoe.FunGame.Server.Model
if (Server.ContainsUser(user)) if (Server.ContainsUser(user))
{ {
ServerHelper.WriteLine("OnlinePlayers: 玩家 " + user + " 重复登录!"); ServerHelper.WriteLine("OnlinePlayers: 玩家 " + user + " 重复登录!");
ServerModel serverTask = (ServerModel)Server.GetUser(user); ForceLogOut("您的账号在别处登录,已强制下线。");
serverTask?.Send(serverTask.Socket!, SocketMessageType.RunTime_ForceLogout, serverTask.CheckLoginKey, "您的账号在别处登录,已强制下线。");
} }
} }
} }
@ -595,7 +340,7 @@ namespace Milimoe.FunGame.Server.Model
private void GetUsersCount() private void GetUsersCount()
{ {
ServerHelper.WriteLine($"目前在线客户端数量: {Config.OnlinePlayersCount}(已登录的玩家数量:{Server.UsersCount}"); ServerHelper.WriteLine($"目前在线客户端数量: {Server.ClientCount}(已登录的玩家数量:{Server.UserCount}");
} }
private void CreateStreamReader() private void CreateStreamReader()
@ -652,7 +397,8 @@ namespace Milimoe.FunGame.Server.Model
Socket?.Close(); Socket?.Close();
_Socket = null; _Socket = null;
_Running = false; _Running = false;
Config.OnlinePlayersCount--; Server.RemoveClient(ClientName);
Config.OnlinePlayerCount--;
GetUsersCount(); GetUsersCount();
} }
catch (Exception e) catch (Exception e)
@ -660,15 +406,5 @@ namespace Milimoe.FunGame.Server.Model
ServerHelper.Error(e); ServerHelper.Error(e);
} }
} }
private static int GetRoomPlayerCount(string roomid)
{
return Config.RoomList.GetPlayerCount(roomid);
}
private static List<User> GetRoomPlayerList(string roomid)
{
return Config.RoomList.GetPlayerList(roomid);
}
} }
} }

View File

@ -1,7 +0,0 @@
namespace Milimoe.FunGame.Server.Model
{
public partial class ServerModel
{
}
}

View File

@ -17,8 +17,8 @@ namespace Milimoe.FunGame.Server.Others
public static string ServerBannedList { get; set; } = ""; // 禁止连接的黑名单 public static string ServerBannedList { get; set; } = ""; // 禁止连接的黑名单
public static int MaxPlayers { get; set; } = 20; // 最多接受连接的玩家数量 public static int MaxPlayers { get; set; } = 20; // 最多接受连接的玩家数量
public static int MaxConnectionFaileds { get; set; } = 5; // 最大连接失败次数 public static int MaxConnectionFaileds { get; set; } = 5; // 最大连接失败次数
public static int OnlinePlayersCount { get; set; } = 0; // 已连接的玩家数量 public static int OnlinePlayerCount { get; set; } = 0; // 已连接的玩家数量
public static int ConnectingPlayersCount { get; set; } = 0; // 正在连接的玩家数量 public static int ConnectingPlayerCount { get; set; } = 0; // 正在连接的玩家数量
public static Encoding DefaultEncoding { get; } = General.DefaultEncoding; // 默认传输字符集 public static Encoding DefaultEncoding { get; } = General.DefaultEncoding; // 默认传输字符集
public static FunGameInfo.FunGame FunGameType { get; } = FunGameInfo.FunGame.FunGame_Server; public static FunGameInfo.FunGame FunGameType { get; } = FunGameInfo.FunGame.FunGame_Server;
public static Hashtable OrderList { get; } = new(); public static Hashtable OrderList { get; } = new();

View File

@ -12,5 +12,11 @@
public const string RemoveBanned1 = "ban -remove"; public const string RemoveBanned1 = "ban -remove";
public const string RemoveBanned2 = "ban -r"; public const string RemoveBanned2 = "ban -r";
public const string Kick = "kick"; public const string Kick = "kick";
public const string Logout = "logout";
public const string ShowList = "showlist";
public const string ShowClients1 = "showclients";
public const string ShowClients2 = "clients";
public const string ShowUsers1 = "showusers";
public const string ShowUsers2 = "users";
} }
} }

View File

@ -19,9 +19,14 @@ namespace Milimoe.FunGame.Server.Utility
Console.Write("\r" + GetPrefix() + e.Message + "\n" + e.StackTrace + "\n\r> "); Console.Write("\r" + GetPrefix() + e.Message + "\n" + e.StackTrace + "\n\r> ");
} }
public static void WriteLine(string? msg) public static void Write(string msg)
{ {
Console.Write("\r" + GetPrefix() + msg + "\n\r> "); if (msg.Trim() != "") Console.Write("\r" + GetPrefix() + msg + "> ");
}
public static void WriteLine(string msg)
{
if (msg.Trim() != "") Console.Write("\r" + GetPrefix() + msg + "\n\r> ");
} }
public static void Type() public static void Type()
@ -100,7 +105,7 @@ namespace Milimoe.FunGame.Server.Utility
} }
catch (Exception e) catch (Exception e)
{ {
ServerHelper.WriteLine(e.StackTrace); ServerHelper.WriteLine(e.StackTrace ?? "");
} }
} }

View File

@ -20,7 +20,6 @@ namespace Milimoe.FunGame.Server.Utility
try try
{ {
PrepareCommand(Helper, cmd); PrepareCommand(Helper, cmd);
Helper.NewTransaction();
updaterow = cmd.ExecuteNonQuery(); updaterow = cmd.ExecuteNonQuery();
if (updaterow > 0) if (updaterow > 0)
@ -91,7 +90,6 @@ namespace Milimoe.FunGame.Server.Utility
try try
{ {
PrepareCommand(Helper, cmd); PrepareCommand(Helper, cmd);
Helper.NewTransaction();
updaterow = cmd.ExecuteNonQuery(); updaterow = cmd.ExecuteNonQuery();
if (updaterow > 0) if (updaterow > 0)