Socket完整传输模式

This commit is contained in:
milimoe 2023-12-29 01:21:31 +08:00
parent 9e64b854aa
commit 61df1f9293
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E
2 changed files with 10 additions and 3 deletions

View File

@ -206,7 +206,7 @@ bool GetGameModeList()
bool Connect(ClientSocket socket, Guid token, string clientip, ref bool isDebugMode)
{
// 接收客户端消息
foreach (SocketObject read in socket.ReceiveArray())
foreach (SocketObject read in socket.Receive())
{
if (read.SocketType == SocketMessageType.Connect)
{

View File

@ -74,7 +74,14 @@ namespace Milimoe.FunGame.Server.Model
// 禁止GameModeServer调用
if ((IServerModel)this is GameModeServer) throw new NotSupportedException("请勿在GameModeServer类中调用此方法");
SocketObject SocketObject = socket.Receive();
SocketObject[] SocketObjects = socket.Receive();
if (SocketObjects.Length == 0)
{
ServerHelper.WriteLine(GetClientName() + " 发送了空信息。");
return false;
}
SocketObject SocketObject = SocketObjects[0];
SocketMessageType type = SocketObject.SocketType;
Guid token = SocketObject.Token;
object[] args = SocketObject.Parameters;